Feedback and Suggestions

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  • As the tittle says, killer bloodpoint economy for perks needs balance to have a varied gameplay as survivors. Right now, every survivor is the same, just a skin, there is no point in maxing more than one as all play the same, people just level them to 40 to get the teachables and move to their main. But killers are not, killers are different. If you want to use multiple killers instead of being
    8 comments 71 views last activity
  • Although, this list will grow to contain all the current perks. Here are changes I would personally make. Ace In The Hole: Balanced concept leave it be Adrenaline: Needs to be slightly nerfed. Current: - Instant Heal One State - Sprint at 150% speed for 5 seconds - Adrenaline is on hold and disable until you can use it. - Wakes you up when triggered - Ignores Current
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  • I only want a Nick skin for ace and a Louis skin for Adam Francis plz devs
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  • Is it possible to remove or fix Dream World effects for people who have a weak computer? It is really hard to play Freddy with my PC because I need to play the game in low quality and the white fog hides everything from my view and it is really annoying.
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  • Overview Players would be able to access a 'profile' menu by clicking their level icon on the top right of the screen. The profile menu would display overall information based on all performances for each match. Players would be able to see other players profiles by just clicking on their name in the waiting lobbies or if they are friends, you can access their profile through the friends list
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  • As we all know NOED is a very situational perk, and mainly stunts killers growths as they are hoping their end game will save them , and yes totems do them all and it wont be there at all etc but the thing is dull totems really arnt a thing most survivors touch, mainly wasting time for you to be on a gen just to counter a perk the killer could not have Most skillful survivors have said They w
    3 comments 41 views last activity
  • Cleaning non-hex totems is almost always a total waste of time. The latest dev update mentioned plans to increase the points gained from cleaning totems. This will only hurt survivors, because the time people will be spending cleaning the totems for no good gameplay reason could be used to do something useful instead. Instead, rework the totem system so that cleaning non-hex totems is more usefu
    8 comments 112 views last activity
  • I see DbD Mobile now has a few languages, and I want to contribute language to help DbD Mobile players in Vietnam without language barriers. Vietnam is a big market for games on the phone so hopefully DbD Mobile development team can review and apply Vietnamese translation right from the beta stage.
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  • Ever since her endgame change her traps have been a little bit more inconsistent. Any traps after the last generator has been popped are practically useless you just want some extra bloodpoints. So do you think she could finally get a nice look over she's been needing an add-on rework for a while. It would also be nice to see some compensation in return for that nerf that you gave her
    3 comments 31 views last activity
  • Getting capped at 8k BP per category feels terrible. I get that it's some sort of anti-farming measure, but it should only kick in WHEN people are farming, and not just steal BP from most players in most games. I hit the cap as both Survivor and Killer often, and it really makes all of those BP offerings seem like an insult.
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  • Small Game is the only perk that helps deal with totems (unless you count leaders increased time of course) and it's pretty bad. It's annoying at times, super frustrating on The Game and can cause a lot of unneeded anxiety. What if Small Game kept track of how many totems are left, similarly to Thrill of the Hunt? This would be a beautiful buff as stopping NOED as a solo survivor would be less
    1 comments 21 views last activity
  • Maybe like as Killer the Ring Ghost from Lord of the Rings and as Survivor Frodo Baggins. Maybe frodo have a perk called "The One Ring" the Surv can get invisible but the Killer can see your aura. Or Gollum as Killer maybe nice :D
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  • ever since claudette's hair was changed so that it stopped glitching everywhere her base (and p3) hair no longer moves at all. it used to bounce around and i miss seeing that. it'd be nice if her hair moved again without glitching everywhere the way it used to
    0 comments 21 views last activity
  • I get wrong and end with this idea going through another discussion. My idea is: If there are killers like Wraith and Spirit who have a small boost séd (Uncloacking with Wraith and ending phase walking with Spirit) Why don't adding a small boost speed with Hag after teleporting?
    9 comments 71 views last activity
  • I found this outfit recolor on the reddit from a month ago or so, before Ghostface's release date was announced. It's from the guy who does 4k renders, a lot of people here have probably seen it. Could we ever hope to see this kind of recolor for the Devilface cloak in the future? I would absolutely love to play with this. I almost prefer it to his clas
    1 comments 351 views last activity
  • I just burned my grapic tablet pen, so I played DbD. I had a little break. After 20 games, I had no fun experience, because the gen time is a absolute joke. Ok and I had 30 hate comments under my steam profil, but this is another story. Killers must have map pressure, but I have the feeling that this isnt possible. 1 survivor could make 5 gen in ~500 seconds without perks and items. 500 sec
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  • 90% of what take all the fun out of this game for me is never knowing when im gonna get hit from 20 feet away or if theyre gonna swing right through me. its astonishing hitboxes have been uncured for so long and i feel that this is the BIGGEST issue with this game currently. dead hard is useless when i feel like im just geussing if the killer will hit me. i have 1800 hours and i feel like i could
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  • It is beyond stupid easy to turn ds into the perk it was once originally by exploiting capabilities of it being on a timer. It rewards bad plays as in farming in-front of a killer. You pick up the farmed survivor you get ds'd you down and pickup the unhooker you get ds'd. So either way their perk gets used. It needs to nullify ds on hooks. I would suggest to balance out the timer being nulli
    2 comments 41 views last activity
  • Ok, Let's talk about it, point by point, without hurting anybodys feelings... I'll try to give my honest opinion on what for me should be changed and why. Survivors pips are on these categories: Lightbringer: Rushing gens, cleansing empty or lit totems, gettin chased by the killer while the others rush gens. So that means that no matter what you are doing, you are ALWAYS gettin points in this c
    0 comments 51 views last activity
  • Hi, it's me again. I wanted to open another discussion on something that i think is not properly working on dead by daylight games nowadays. As the title says: The spawn system. Spawn system is something that, in my opinion, is very crucial in this videogame, and i'm talking about ALL kind of spawns (Survivors, Killer, Totems, Generators, Hooks, Windows, Pallets, Maze Tiles) For the biggest pa
    10 comments 91 views last activity
  • Ok, this is what i think: If you are a killer and you want to pip you dont play mori cause it just lowers the points and pips you get (You make less hooks, less chases, less injuries, less everything.) if you are a killer and you want to see the killers mori, you just need 1 mori AND it has to be done when otherwise the player would have been killed anyway by third hook. In general, i think that
    2 comments 51 views last activity
  • So my idea is not actually about a new killer but about its power. Imagine a killer which power was to morph into a random survivor. The killer could run the map and the other survivors wouldn't notice where is it (or imagine 5 survivors meet at one point and they know one of them is the killer). Of course it couldn't attack untill it gets back to its original form (and this transformation could
    5 comments 81 views last activity
  • Is there anyway that the devs can work out with Sony that this feature not be available while playing dbd. This allows people to see all players in your current game including the killer which is not a feature intended for this game. This also encourages possible streamsniping if someone is streaming on ps4 due to it shows on their profile.
    1 comments 41 views last activity
  • This is simply TOO strong and one way (Survivor) Perk... Since it says "When YOU look in the killers direction" As survivor and it is 70 meters far, completely destroys your game when you are Hag or Trapper or in general it gives your position away without paying anything in exchange (Since you see the killer even when he is turned) and since it began to be way TOO common on toxic players, why it
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  • What if distressing made the so it doesn't increase/decrease in intensity as you get closer to the killer ? i mean it might be too much of a buff on its own, but i would like to see a perk that did this and i think distressing would be the most fitting. Edit: corrected my post to mean what i meant
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  • Balance the gens, I dont wanna use Hex Ruin every time I reach red ranks, without that RNG perk I finish games in 5 minutes. This perk is RNG perk unfun for both killer and survivors, but YOU HAVE to use it in red ranks, why? Please do something about it.
    7 comments 91 views last activity
  • If you look at older videos (late 2016, early 2017) of Dead By Daylight, you know why the survivors didn't beat up the gens back then. They were afraid. Because MIST . Because DARKNESS . Please work on the arena character of Dead By Daylight and reduce the sight of all players. Without offerings, perks, add-ons and stuff like that. It would solve soooooo many problems.
    16 comments 172 views last activity
  • So killers wouldn't be able to kill people earlier than 3rd hook state without perks; and survivors wouldn't be able to escape the trial via hatch without triggering End Game Collapse. Would this be a big balance improvement to the game? And would this make the game better?
    6 comments 101 views last activity
  • Ghost face’s night shroud needs to be nerfed. The only sound comes from his clothes when in night shroud which you can’t hear you until he’s right next to you. Awareness doesn’t work in maps like Memorial institute and the meat packing plant because getting him out of night shroud is inconsistent on its own. His speed should be nerfed while in night shroud so there’s a negative to having no terro
    12 comments 191 views last activity
  • Currently the matchmaking system for survivors gives you matches pretty fast, but often you get mediocre ping (100+) and have to leave and re search for lobbies to get decent green ping, and even then that still might be a sub par solution because of the difference between the killers ping and yours, resulting in a poor experience. I think a majority of the player base would not mind if there was
    0 comments 11 views last activity
  • Of all of the survivors, I believe that Ace has the worst perks. Other not so great survivors have at least 1 or 2 perks that are okay or reedemable when paired with other perks. Ace, on the other hand, has no good perks. If I had to choose, I'd say that open-handed is his best perk but still useless. Of all the other survivors, I believe that Ace is the survivor most deserving of a buff to his p
    10 comments 412 views last activity
  • With yesterday's hotfix, Furtive Chase no longer changes the obsession to any player who unhooked someone. After playing around with it after the fix, I really feel it was better a better perk when it was broken. The fixed version makes it difficult to use when players DC or kill themselves after the first hook. The older version really kept things random and was more fun looking for the surviv
    2 comments 71 views last activity
  • It's so annoying and tilting playing against her. If she sees you it's over in 2 seconds. Nothing you can do. She just uses her power, oh look scratch marks finishes here, out of hit and M1 oh look scratch marks end here and you can hear the injured sounds, out of hit and M1. That's so stupid! "You can mindgame her!!" No you can't. If you stand still or walking scratch marks still end when y
    26 comments 271 views last activity
  • I wish these 2 addons were baseline for Michael. Lately I've been playing a lot of MM on high ranks and these 2 addons make all the difference. Evil within right now takes so long to activate and 1 minute most of the time isn't enough time to down more then 2 survivors (hardly). Whenever I use these 2 I can feel far closer to real power role that killer is supposed to be. But alas this is jus
    1 comments 61 views last activity
  • Disclaimer: I don't own the video I have seen for evidence but the video seems to actually be accurate to the timing when using slow-mo on the video. Also, this may be unintentional as it could be a bug considering they explicitly stated they wanted to buff part of it and never stated differently in the patch notes. Remember the "buff" enduring was supposed to receive to get rid of its effects o
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  • It should simply have a min and max distance that it will work. It completely makes Wraith's stealth ability useless as you ALWAYS are outside of the terror radius then.
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  • just pls. i love it but its so bad, its not comparable to an exhaustion perk either so something needs to be done, right?
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  • Had this match earlier, and real talk it makes me not want to play. Like, at all. In fact I just turned off the game and went to play another game. Killer queues take minimum 10 minutes, and with such a long queue I don't think I'm out of line to expect to not be matched against survivors that so clearly outmatch me. Why am I going to subject myself to waiting so long in queue just to have a gam
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  • It hard to find perks because everything is purple can the Dev change colour of perks like Unique perks is red (if 3 teachable perks of each character have their own colour it gonna be great) Basic perks is blue It's not necessary anymore about level of perks because some perks is green>purple>purple Every level of perks can be the same colour ** Is it possible to create a palette th
    2 comments 41 views last activity
  • Ever since legion became “balanced” its just been so difficult to play him, hes not powerful enough to defeat swf groups, a slight buff would be great
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  • As a killer there's almost no feeling as bad as having a totem being cleansed early in the match when it hasn't even got any steam. These changes are to help with this, and hide them from survivors during the early game. Hex Perk Reworks All Hex perks will now only light up after a certain action is completed. Additionally, the Hex effect icon is only revealed after a certain action. Devour Ho
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    8 comments 241 views last activity
  • I love this game a lot, despite the growing magnitude of bugs. And since I am so invested in this great game, here's an idea for a new killer that I came up with while hiking in Switzerland: The Horror Dolls There are 4 (negotiable) horror dolls, spread out over the map (one could be chucky, one annabelle, one fats etc.). 3 of them start inactive, the killer randomly spawns as one of the
    2 comments 42 views last activity
  • The rework was a step in the right direction, but still has its flaws. My proposed changes would be: 1) Catching/grabbing the survivor (off gens, in lockers, etc.) shouldn't trigger the skill check. 2) Once another survivor is hooked, DS deactivates for any player that may have their DS timer still running. 3) If enduring can't counter the stun of DS, either make that so or reduce the stun tim
    1 comments 31 views last activity
  • Please, put in something to go against this mechanic. It's basically camping a hook without the hook and 0 fun for anyone. Ruining the game for at least 1 person, but probably more. My idea was a 1% increase to wiggle speed for each survivor in the dying state (with 2 or more people dying) per second after 5 seconds. Up to a 50% increase. Maybe cut it in half every time a person is hooked and res
    15 comments 131 views last activity
  • Change it so i can kill when the game is over . End game is not always when all the gens pop up
    3 comments 71 views last activity