TheWholeKob
TheWholeKob
About
- Username
- TheWholeKob
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Comments
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if you think that NOED, a perk that rewards bad killers, should be buffed then we might as well revert Derisive Strike and Mettle of Man as they were nerfed for rewarding bad survivors.
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Seems pretty good all around. For me personally I would replace Spine Chill with Alert.
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I used Mettle of Man in a altruism build that consisted of Mettle of Man, We'll Make It, Borrowed Time and We're Gonna Live for Ever.
It pretty much forces you to never do gens and constantly be a pest to the killer. The worst park is that if you get it active it's usually really close to the killer and they'll just come and knock you. Plus the aura reading is a giant pain in the ass.
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I feel like for most of the time asking for buffs is way healthier. Like, Id love a Mettle of Man buff that gives stacks off safe unhooks as well, then I'd run it. Or a Small Game buff that kept track of totems, similarly to Thrill of the Hunt. That would change up some perk builds and make the game healthier.
Whereas nerfing strong survivor perks would cause a lot of problems. Nerf Dead Hard and i'm pretty sure the nurse would never be able to play without 4 dcs. Nerf adrenaline and everybody will SCREAM for NOED nerfs.
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Why when i go to close a hatch and im there before the survivor is theres such a stupidly long pause before i can even start the closing mechanic thats honestly terrible design the fact that i cant close the hatch because of some stupid delay honestly stupid.
(I play more survivor than killer, but I play both)
Keys are annoying, ESPECIALLY in an SWF but the amount of times I have seen it go off is pretty low, like a 1 in every 50 games. An ebony mori is 20x more annoying and seen more often. If keys go, then ebonys should to imo.