Feedback and Suggestions
Our team will be happy to read these!
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Who else feels this way? I feel like only Pig, Hag, Michael, Nurse, and Trapper (maybe) can even do partially well on this map. The middle of the map has too much clutter. The fence walls and hedges stretch on for too long and need to be more segmented.17 comments 771 views last activity
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(This is my first post here and my native language is not english so sorry if there is any grammar mistakes here) So this is just a though that I had while playing yesterday but before I share it let me just tell you about the Trial that I had to play to have this idea (Probably other people suggested it before, idk) I was a survivor that was downed and I knew where the hatch was... so I st8 comments 61 views last activity
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Why do totems spawn out in the open and right next to generators? Just played my 3rd game in a row where my ruin is cleansed within the first 30 seconds of the match. Then it’s the inevitable gen rushing. I’ve seen it in playing survivor as well, then most killers rely on NOED.0 comments 11 views last activity
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I think it would be cool to see a ‘current players online’ thing on the menu so we know how many people are playing.0 comments 21 views last activity
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remove the chat at the end of the match from the match scoreboard that is where the toxic-ness beguns as I feel reporting players is not enough as they behavior increases which can ruin many players or even involve them to do actions in real life. Let steam deal with them if they decide to post on someone stream profile.3 comments 41 views last activity
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Hi. I really like your game, but I have some thoughts about the gameplay that I would like to point out. I know it's a wall of text, but I hope you will give it a read. 1 - I have been wondering for a long time now why survivors can't recover by themselves without the use of a perk. I have played a lot of games, where the killer wins by just leaving survivors on the ground while chasing down the3 comments 61 views last activity
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they are annoying! If they nerf the killer power in general, killer perks or survivor perks. I absolutely hate this kind of balancing. I would love to see more perks for counterplay, instead of all this nerfing. It takes the fun away and theres always the possibility to create perks that counters perks from the killer/survivor. Recently the pig/legion, enduring nerf, but also the mom nerf an0 comments 31 views last activity
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Dear Anybody who reads this rant, Nerf Ghostface because he is somehow decent Nerf Spirit because she can Mindgame Nerf Billy and Leather face because they can down you with one hit Nerf Nurse because she can blink through walls How about just making every killer Wraith and Doctor level? That would definitely make the killers happy, oh wait- nobody gives a damn if killers have fu36 comments 892 views last activity
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What are the time wasting balancers that killers face? For instance Hex Ruin, Pig traps, Corrupt Intervention, etc. all add additional time wasting activities for survivors. What are the time wasters which add additional tasks killers have to perform? For instance sabotaged hooks auto repair, not a real deterrent since sabotaging hooks itself is an additional task and wastes the survivor's time n14 comments 452 views last activity
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I believe this is the right perk (the one where you're the last remaining survivor so you get a boost to finishing remaining gens.) Anyway, so as it seems less use than ever, I was thinking maybe something which could make it a perk worth using would be this: IF the killer slugs/hooks the 3rd survivor (last remaining other than yourself) then the perk activates at that point, so as the 4th/la12 comments 112 views last activity
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The Plague is one of the easiest killers to absolutely destroy. Everything from her kit to her anesthetics makes her such a bad killer. In fact, she is so bad, everyone I know and I have played with will just laugh at the thought of going against a plague due to how poorly designed she is. The very idea of a killer, who's power is determined by the survivors, is an awful killer. My Reasoning 1.9 comments 61 views last activity
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Terror Radius heartbeat is low and sometimes overlaps with itself. Chase music is so low that it's hard to hear it over other sounds in the game sometimes. Menu music is barely audible.13 comments 391 views last activity
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It would look all eerie esp within the corn... even the crows can sit on them!30 comments 342 views last activity
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Can you give the legion and Jeff cosemetics with the Canadian flag since their from Alberta? You’ve done this with kate densen and the clown so please do it for them.7 comments 62 views last activity
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Yeah the new hotfix ghostface buff recently got added I liked which ghostface doesn't make any sound when he is in Night shroud besides his clothes movement. But I still hear him quite loudly especially his footsteps. He sounds like a dinosaur from Jurassic park (first thing I can think of lol). In my opinion the sound needs to be a equal as the survivors footsteps or maybe a bit lower especiall0 comments 31 views last activity
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Well, it's mostly my opinion on how simple the solutions are, it is also my opinion on whether or not this balance change will be good or balanced. Legion: *Give them their old Feral Frenzy back. The problem with Pre-Nerf (yes, nerf, not rework. A rework is the fundamental changing of a thing. Legion was butchered) Legion was that apparently there was no counterplay and that there was a lot of26 comments 271 views last activity
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To create a “Random” queue; 5 players get chosen and system randomly pick 1 as the killer. Also some “Preferences” could be added like an option/checkmark for “Prefer to survive” and “Prefer to kill” (adding +% to the random pick). I hope to see this suggestion implemented; it would improve the flow of the games. (“ Friday the 13th The Game” has a similar matchmaking system)1 comments 21 views last activity
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The title. Seriously, why isn’t it just a 45 second cooldown perk? A killer with a small TR (or hell even one with M&A) can make this perk utterly worthless. On top of that it’s just a meme perk so it’s effectiveness is small even if a killer had a large TR.4 comments 71 views last activity
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How about fixing bullshit like this too This is almost a 100% safe fence that shields the back portion of a very safe structure, why does this tile even exist. Can you guys just like, have a stern talking to matt walker already.1 comments 111 views last activity
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So a ghostface approaches, he starts stalking me, I look at him for about 1 second. He hides (which interrupts my reveal), he comes out and keeps stalking me, picking up the stalk bar where he left it, while my reveal timer has reseted and I have to spend ANOTHER 1.5 seconds looking at him again. By that time, I'm exposed. So GF can stalk and pick up where he left it, but I have to start the rev18 comments 271 views last activity
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I feel like when doing the Ghost Face Mori it should definitely save a screenshot when the picture is actually taken, right? Save it on the desktop or something? Would just be an added cool factor ;-} 👻 .. also fix the in game sounds/chase music 😁1 comments 261 views last activity
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Hey guys, I've come up with an idea about the luck in the game. With my 550+ hours and watching some streams one or the other day I noticed that those luck offerings aren't used that much if at all. So here is my idea: Increases the chance by ?% to not get a hex skill check at all (if the killer is using ruin) OR Increases the chance by ?% to get a great skill check (not cursed by ruin) if th0 comments 12 views last activity
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The amount of pallets and the short distance they are away is super unbalanced. I’ve tested it out as killer and I kicked 7 in 1 chase, not to mention the super unfair upstairs in the middle building. I’ve also ran through all the pallets in the time it took my teammates to do 4 gens. This needs to be addressed and fixed.12 comments 291 views last activity
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Hey there my first idea is to buy auric cells for friends i think its nice for Birthdays and its nice for making tournament prize. My second idea is the Wishlist Upgrade here. In the new Wishlist you can write you Idea a little text about you idea and than you have on right side a Vote Up Button so you can search your idea and you can vote up this and when a idea have many Vote Ups the dev can ma4 comments 261 views last activity
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Left Behind - useless now, thanks to being able to close the hatch. maybe, let it boost something else like door opening or possibly reopening the hatch Diversion - let it stun a killer. Please. That would be so cool. Chucking a lil rock, AND flexing on killers? Oooh boy!!! Saboteur - maybe, let it sabotage other stuff. Like the pig's reverse beartraps (if sabotaging a beartrap is possible2 comments 41 views last activity
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I get the feeling the whole Hook Camping thing has been discussed to death but I have this thought and am wondering if it's been tabled and/or explored: What if, upon hooking, a (smallish?) aura/area around the Hook creeps outward, causing an oppressive space against the Killer that reduces the speed of their actions by a (not too crippling) percentage and if they stay within that zone, the5 comments 42 views last activity
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As the title says that I really miss the ultra rare perk, they just look awesome, I like those colorful perks,making this game more fun,what's more, collecting them(pink perks) make me feel accomplished.9 comments 111 views last activity
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bring to the game the clothes of the classic movie for the ghost face would be very good of course I would buy0 comments 51 views last activity
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So I've been trying to pop achievements for the adept plague and the adept ghost face by using only their 3 unique perks over the last couple of updates, but have come up just shy several times. No joke, 5 matches in a row I achieved 2 iridescent medals and 2 gold medals, coming up just shy of achieving iridescent in all 4. One match, I missed it by 1%. This is coming from a killer who gets 280003 comments 81 views last activity
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Petitioning a translation in hungarian since i am learning hungarian and a translation could help me understand the language even more I found these steam pages which seem to have fairly accurate translations for perks and lore Translation for killer perks (only missing GF) https://steamcommunity.com/sharedfiles/filedetails/?id=1266492429 Translation for survivors per0 comments 401 views last activity
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The hatch should not be closable if there is only one survivor remaining, it's unfair that the killer can close the hatch at this point and is able to travel to both exits before a survivor can open one.3 comments 41 views last activity
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(survivor) Rank 1. Blood offering: Rescuing a survivor will place that character into the struggle phase the next time he is hooked. You will enter the struggle phase the first time you are hooked. Rank 2. Blood Offering: Rescuing a survivor will place that character in the same phase (Stage 1 or 2) They were in at the time of being rescued. The unhooked survivor will leave no scratch marks f1 comments 21 views last activity
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i think what legion needs are rollback addons related with ability movement speeds buff purple tape insane 5hits to 4hits (2+1+1 which original legion basic ability) to down reduce its stun time when they second hit same target with ability (not when canceled or whiff) also current legion reset skill meter from normal hit looks unnecessary new concept is fine, instant bloodrust hi9 comments 111 views last activity
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Make it a charge perk with the ability to stun instantly after getting inside and outside of the locker for a min of 1.5 seconds up to 38 comments 51 views last activity
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Last month the Mid-Chapter update (2.7.0) released which changed Legion to be way healthier for the game while also drastically improving the intended playstyle of Legion and patching out exploits that made them very frustrating. However, some changes also upset some users when they realized they weren't getting that sense of that speedy hit & run killer they had before and now feel as if th28 comments 412 views last activity
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So yeah, why is this even a thing. Literally the most unbalanced thing about the game. As it is right now it just promotes tunneling. Eboni mori needs to be changed, maybe survivors can only be moried after 2 hooks, or the killer can only mori after all survivors still in game has been hook at least one time each.20 comments 301 views last activity
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It's now a trash perk nobody uses, probably one of the worst perk in the game. Yo can hang the perk in a map, as good basketball players who leave a team and the club hang his t-shirt in memory. Perhaps in the game map, in honor of killers who made it possible.7 comments 101 views last activity
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I'm not talking about perks. I'm talking about her model being outdated by a lot. It's clear to see that she was made back in 2016. Her cardigan has been bugged for a while, her hair is far from the standard that survivors from 2019 has gotten. I would love if you could update her hair quality to 2019 standards. I wanna play her more but she's by far the most outdated survivor when it comes to m1 comments 41 views last activity
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Seriously! Everytime I face a GF and dropped a Pallet when I and he was CLEARLY on each side,he hit me.No not every comnection was bad ... even my friends say that his range is incredible.18 comments 281 views last activity
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It would be nice if there were some indication on the survivors' icons of what their hook status is. If I'm trying to get my BBQ 4 stack and there are four identical Megs (true story), then it would be nice if I could look at their icons and know who has been hooked and who hasn't without having to memorize their names. It would also be nice to know if a survivor were dead on hook. I had a game9 comments 281 views last activity
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So it’s no secret that the grind in DbD (especially for new players) is insane. Sure we sometimes get double BP events, but those are few and far between and they don’t fix the overall problems with the game’s massive grinding. Here’s my proposal, there are no longer tiers of perks, you only unlock tier 3 of a perk when you get it. This would cut down grinding significantly for both killer and su2 comments 32 views last activity
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Unrelenting: You recuperate faster from attacks made with your main weapon. The cool-down of missed and successful attacks is reduced by 10%. The movement speed penalty during the attack cool-downs are reduced by 40%/45%/50%. This should help the perk become more viable since it helps M1 killers catch survivors easier! Also, values are just placeholders, they can always be changed to suit th2 comments 41 views last activity
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Gets tiring of people tea-bagging the whole game. I think the Dev should make it where survivors can crouch every 3 seconds. Be nice also if each survivor had there own end game timer, so if they are camping with the team or by themselves being the last one standing. The timer should count down faster to make it so they stop wasting everyone's time and end the game. Some killers don't want to pla2 comments 41 views last activity
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I lost count of the times I had to face Survivors of a much higher rank than me. I play killer usually around rank 12-10 but I often get rank 7-5 Survivors with 1 (in words O N E) at my rank. I even did get 2 red ranks one time. This is absolutely unfair, frustrating and absolutely no fun for me, because they tend to bully. I know these are most likely swf but that is no reason! I would even7 comments 62 views last activity
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how long has it been since hitboxes have been broken? Oh right, SINCE LAUNCH. I don't know why it is so hard to get properly working hit boxes in this game, but I really feel like that isn't too much to ask for. I can't even play the game I love because one of the fundamental mechanics doesn't ######### work. Everyone says its due to lag because of killer hosted servers, but thats just some bs. D1 comments 32 views last activity
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Ever since Hex: No One Escapes Death received exposed effect on Tier 1 and Tier 2, it has been so annoying to find out that the killer downs you with those tiers. I really believe this change was not needed, and from what I have heard from Not_Queen the main reason was to make games last longer by people focusing on totems to avoid Hex: NOED. However, this really only lasted for the first two day12 comments 192 views last activity
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Hello forum! I am mostly survivor main but when I played killers lately, I have been meeting this very disappointing problem probably every single or (if you are an optimistic person) every second game played. Sometimes it is one person but sometimes whole team of players just disconnect in order to avoid getting hooked for the third time. by "sometimes" I mean OFTEN, VERY OFTEN. This needs t2 comments 41 views last activity
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I was thinking what if diversion gives stacks. So when you gain the killer's attention or distract the killer, making them switch targets or smack you, you could gain a stack. I think that would stay true to David's character, too, and would make the perk easier to get stacks with.8 comments 31 views last activity
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I feel event items should be voided from being lost while prestiging your characters. Everyone else is something you can obtain again afterwards, but those are maybe obtainable one time in a whole year, and I'd really like to collect and save a few just to have and remember. But that makes is so I'm forced not to prestige or potentially never have them again, such as the 3rd year anniversary cake0 comments 21 views last activity