NitroGames
NitroGames
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I also encountered that when fixing the wiring of a generator it is completely silent as well.
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@wisdom I'm saying Tier 1 and Tier 2 of NOED shouldn't be as powerful as Tier 3. I'm at Rank 1 and still get NOED 1s and 2s, so it really doesn't matter about the rank for the tier of NOED. It's just that NOED 1 and 2 are about just as powerful as NOED 3. With the time limit on the first two tiers makes the perk still usable for those tiers, but not entirely as strong as its final tier. It also allows for newer players to have a strong starting perk, but not to where it ruins other new players' experience by getting insta downed for "no reason" right before they can escape out the door.
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@Milo said:
NOED was changed because Tiers 1 and 2 were basically useless and waste of a perk spot.
And for Head On i feel like the stun should be either 4 seconds or the time to activate 2 seconds. Also changing the "Exit" change to "Head On" or adding visual range of it would be nice
Well actually they really wanted the games to last longer, as Not_Queen has said when the change came out, "If people are so worried about NOED, then they will take down all the totems. Hence, making the game longer." The same goes to Hex:Ruin tiers 1 and 2, as having them effect all survivors at all tiers; furthermore, only increasing the regression in progress with each tier.
I would really like it if the stun effect was immediate instead of it taking a small amount of time to take effect, as it also screws the perk up. I've had it where the killer is just able to hook a teammate and ignore the stun entirely.
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I do hope this does happen, as it is very interesting and intriguing.