General Discussions

Open discussions on various topics
  • Alright yall, the proposed changes have finally broken me. I've been playing DBD for quite a few years now and have always been able to find some way to make it fun or enjoyable. In the past I've mostly run altruism/healing builds with We're Gonna Live Forever being probably one of my favorites. My enjoyment of the game started going downhill around when the big perk change happened. I feel li
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  • With the new healing changes self care will take about 60 second to heal yourself 30%of 24s will take forever can self-care be 50% again
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  • Just like with a lot of others, these changes are not gonna be good. I see a lot of killers complain about the nerfs but trust me when I say y’all won’t notice it cause survivors won’t be doing gens while we are waiting to be healed. If the game is gonna hold killers hands this bad the game won’t be enjoyable for them (hence Tofu getting off killer more and more.) The gens progress had a nerf to
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  • Okay, I got it, you wanted to remove special interactions with flashlights. It didn't happen a lot against Nurse, sure, but still, this removes one of the few tools against the strongest killer in the game. Unlike Wraith, the Nurse's lightburn wasn't a problem. And the Hag is being buffed against flashlights... but nerfed against anyone without a flashli
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  • I will only play survivor with friends (because even when we are losing we can still have fun) and killer. Solo queue will be the most miserable thing in my gaming experience. I know for a fact that people will keep bringing Self Care and COH only to spend half the time healing in the corner of the map or looking for a totem to boon. I know that nobody cares, but this is a forum and people can
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  • Killers can finally seek treatment for the psychological damage that dead hard has inflicted onto them.
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  • If the Circle of Healing self-heal Nerf goes through, I can’t see a reason to choose it over We’ll Make It since you heal your teammates twice as fast with it. As oppose to 50% faster with CoH. My only issue with this is half the player base won’t hold still and let me heal them as soon as I unhook them. 😒
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  • I get the feeling all they do is stare at a spreadsheet, see the pick rates for perks and nerf the top ones. They dont consider why theyre top. Its a stupid way to try balance the game too. You dont want A B C picked as much, so you nerf them. So everyone starts using D E F because those perks were slightly below ABC, then because theyre the most picked DEF get nerfed. Its a never ending cyc
    3 comments 121 views last activity
  • Dark Theory, nuked COH and Exponential would barely be strong enough to justify the perk slot if they were map wide. Only Shadow Step might need a nerf but that’s an easy one. Just make it so it only hides auras while injured and only hides scratches while healthy instead of hiding both all the time. Pretty sure there are still only four Boons if there’s a fifth one its so bad I can’t remember
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  • So, Circle of Healing has been holding back other boons from being good, and now that it won't allow you to self-care, how about extending the boon range to being global? A few tweaks may be needed for this to happen. For example, nerfed CoH will reveal auras of players inside the area of effect of the boon. How about removing it and just apply a +50% faster altruistic healing for everyone as
    2 comments 91 views last activity
  • The secret? I’m not toxic. I don’t tbag, aggressively Head On, or blind like my life depends on it. I highly suspect most of you who deal with this engage in these or similar tactics. You think it is part of the game? Sure but these things are not fun to deal with as Killer. You know what else is not fun? Being camped and tunneled. They are also part of the game.
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  • I might of changed my language settings and don't how to reverse it everything is French
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  • I recently played a match in the reworked Mother's Dwelling, and I noticed there were more safe loops than before. And by that I mean loops there are long and safe from both sides, leaving little to no room for mindgames, where the only option is often to just run it until the pallet is dropped and break it, free extra time for the survivor. To make things worse, these loops were quite well conne
    1 comments 52 views last activity
  • As the title says why bother? The brown medkit is just as good as a purple now.
    7 comments 421 views last activity
  • While us who mainly level up to get perks still have to do 50 manual bloodwebs due to this: It’s really annoying that there’s no free choice - why not let it be up to the players whether they want to familiarize themselves with it first? Or maybe set a level limit: im lvl 90, i really dont need to learn items. All items can be googled as well.
    6 comments 81 views last activity
  • What's up with nerfing literally every gen regression perk in existence? Is some dev at BHBR always gets 3 genned when they play survivor?? Gens are very problematic even with unskillful players so they added an auto HUD pilot to increase gen efficiency even more. Therefore, the logical solution is to nerf all gen regression perks to aggravate the problem even more. Yeah dead hard nerf is coo
    8 comments 351 views last activity
  • While it does bring about a plethora of changes some good, like major perk nerfs and map changes. The stronger killers just got stronger, the weaker killers are still weak, healing got absolutely demolished, they nerfed Billy’s engravings because they felt like it. And many of the killer changes and perk changes are inconsequential. And once again after good progress a wedge was put between low
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  • I came here to say this. This is a very long time. Don't you think? The perk needs some adjustments since the base healing time will be slower. Don't even think about combining it with slowdowns
    4 comments 81 views last activity
  • It's going to look silly when they up their movement speed like it's F1 grand pix racing. Blatant cheaters will appear sooner than you'll expect 😂 🤣
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  • No not that other one, Alert. The gen kicking meta heralded the truly golden age of Alert, I could see where the Killer was just about all the time and I could see which gens were primed for Eruption. With no need to kick gens any more Alert falls back to its niche position of slightly useful on pallet heavy maps. Goodbye my old friend I shall miss you
    2 comments 101 views last activity
  • advantages of CoH and Med kits (I can heal myself up, I don't need anyone) after the nerf of the med kits and kill of CoH they will almost only become half life, in the solo q you almost never get healed up and when it comes to that then they only notice it very slowly, meanwhile in a swf "come on shack let's heal up" more efficient heal in the swf, solo q even more miserable :D nice bhvr, i'm no
    28 comments 721 views last activity
  • Currently, the default speed at which survivors can altruistically heal themselves is 1 C/s (16s -> 24s). Alternatively, they can run Self-care to fully heal themselves by independent means at 0.35 C/s (46s -> 68.5s). Botany Knowledge increases those numbers by 50%, meaning survivors can heal eachother at 1.5 C/s (10.7s -> 16s) or heal yourself at 0.5 C/s (30.5s -> 46s). Once the u
    0 comments 121 views last activity
  • Expired Batteries is a Skull Merchant Ultra Rare add on that starts each survivor with a claw trap, but they only last for 40 percent battery charge before expiring. That’s it. That’s all it does. Let’s talk some numbers. For each survivor trackable via your tracker, either by claw trap of drone, the SM gets a percentage boost in her movement speed, by a factor of 3%, 5%, 6%, and 7%. The claw t
    5 comments 481 views last activity
  • DH gets nerfed. The only sad part of the patch is that, without nerfing prove thyself and only nerfing killer slowdown perks, genrush will become meta as 90% of survs can't keep the killer in chase for more than 20 seconds. I'm glad, though, that DH has finally been nerfed. It may be the start of a series of patches that finally bring dbd back to its former glory Now all that's left is to fix
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  • Unless if you're an absolute FPS God at aiming or understand his anti-loop capabilities, Trickster is still a hard killer to play as. He's TOO hard to play to be honest. His difficulty will lead to people camping with him more often than they should. Trust me.
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  • Well, since we are going to have to perk patch in a few weeks, i thought i would share my personal opinion by ranking all the perks in each role. For context, i think that until B tier the perk is ok or decent. Everything below either has better options, weak or might actually hurt you. None of the tiers are ordered. Wonder how things will change in the next update.
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  • Where do I find these upcoming patch notes that everyone is talking about?
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  • I am a 50/50 player so I'm going to do my best to try to not be too biased on one side. But anyway, this is just simply my opinion if you want to discuss about it in the replies go ahead but this is just my opinion and some things are concerning and some things are great, simply put. Bloodweb Improvements are great. Visual Terror Radius is great, I just have one comment. I am not hard of hearin
    6 comments 131 views last activity
  • https://www.youtube.com/watch?v=FIua6ouGYrE&ab_channel=ScottJund Here is all you need to know in 2 min video. I quess all these big and small streamers paid a LOT of actors to fake out being DDoS in lobbies with them and all streamers are liers hmmm... /s It's just all made up by community, right? hehe... Huge L take from Devs. It's like "hey we saw nothing wrong her
    11 comments 441 views last activity
  • Apparently there's still too many Hags out there ! Wish I could see them more often then ! "Flashlights have long since been the sole counter to the Hag's Phantasm Traps" No ? Crouching over them Setting them off with the camera tech Setting them off while Hag is carrying someone Setting them off while Hag is far away Setting them off when teamm
    10 comments 211 views last activity
  • I don't understand why killers who's power is most effectively countered by running to the next tile continue to be released. I love this game and I love playing both sides, but when I play survivor and I go against artists/knights and now the skull merchant who just drop their power at a tile and I have to just keep running forward its super boring and not skillful at all. You're being cut off a
    14 comments 731 views last activity
  • I have been seeing a lot of complaining in DBD social media because of the new kid chapter patch, so instead of complaining I decided to construct some new perk builds you can run after this patch! (Feel free to suggest some in the comments) If you are someone who likes getting chased, here's a build you can run! Adrenaline + Lithe + Vigil + Resilience. What this build essent
    3 comments 272 views last activity
  • I hope you guys plan on refunding people like me who have spent hundreds in the games for perks not to work and for continuously trying to kill the game, making perks useless. What you are doing with healing, you will be losing me, and many other fans/customers. Uninstalling the game when I get home, you guys are going to be seeing that a lot from others as well because of your guys' Idiocracy. N
    42 comments 1,091 views last activity
  • So... Killer got a nerf with gen regression perks... Ok, so, technically, survivor gonna have a nerf with all the gen speed perks.. But no, They got a massive nerf with the healing... Why? That's make no sense... Litterally, survivor gonna just make faster the gen, and go for the next match, even faster than before because Call of brine and scourge got a nerf... and Overzealous got a buff
    20 comments 452 views last activity
  • Tell me who tf is responsible for game ballance , perks, items etc. Cus I fell like this person just looks at excel #########'s with 0 game info and make's everything worse every single time. Like what's even idea behind blood rush and some other perk's. I feel like you hired some idiot. After making so many mistakes useless billy rework that was not needed instead of reworking his insta m2 addon
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  • Hey everyone, I hope you all are doing well. As the title suggests, I have killer anxiety before I even click "Play". I haven't played killer since a little before the ruin nerf was announced and it took me a while to fully move myself away from killer. I stopped playing killer because at the time, I thought it was becoming more and more difficult to just legitimately play casually as killer. E
    5 comments 681 views last activity
  • Title. Dead Hard is the most fun exhaustion perk in the game that is stronger against more powerful killers while not being too oppressive against weaker ones. Yes DH sometimes is unfair but compared to it's old version it's in much better place and we all do not want the Sprint Burst meta. Pain Res-probably the most healthy gen regression perk in the game. I am fine with nerfing COB and Overch
    3 comments 71 views last activity
  • There was the HUD changes which are good. Now there is visual heartbeat, which is great accessibility wise and honestly I think it will be useful for most people in general. That said, there have been numerous reports of people getting motion sickness and having to waste an entire perk slot on Shadowborn. Also it is just nice to not be looking out of a Pringles can. For some reason there is ra
    54 comments 1,914 views last activity
  • Instead of doing anything about the tunneling and camping you decide to nerf deadhard and healing bc a certain side of the playerbase said so... you nerf survivor into the ground while buffing killers. You take away the self healing action from COH rendering the perk useless and expect us to be happy about it. Making DH to where you have to get a safe unhook to use it just promotes tunneling an
    15 comments 341 views last activity
  • I funneled all my BP to Billy so I could hoard Engravings. Hope I can recoup some of the costs.
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  • What most players don't get is that DH was the perk that encouraged tunneling. As a killer main i can say you right away, i hit on purpose the guy who gets unhooked as fast as possible so i can force endurance on him so he is not able to use DH then i tunnel him out before he mends to have DH up again. DH was unhealty to the game, FINALLY a proper goodbye ( even now some people will run that 3r
    8 comments 131 views last activity
  • After this upcoming update, killers will have all but lost any substantial generator defense perks. COB, Overcharge, and PR have now all received major nerfs. Having a nerf to med kits is nice when it comes to chases, but four generators can still be completed within less than 3 minutes should a coordinated team have the right perks and items. I played a match the other day where three generators
    8 comments 181 views last activity
  • So I go down and get camped I don't kill myself on hook since it's waste the killer's time and let's my team repair gens the problem I have is when people try rescuing while the killer is camping. The killer won't just put whatever their doing down and go after the person rescuing they will tunnel the person on hook. So why do people still rescue while the killer is camping they can get on a gen
    0 comments 21 views last activity
  • Just asking, no bad intention with this. Survivors get that shaking heart to help people who need it. Perfect 10/10. But dbd movile also have noise lines for killers are those comming?? Didnt see about it in patch notes. I guess they should.
    2 comments 41 views last activity
  • Overheat already barely mattered to good Billys so these changes do nothing but hurt the actually good Billys who curve just because an addon is popular does not make it OP almo.
    2 comments 81 views last activity
  • Not. In fact it's the opposite, it sounds like it makes the Deep Rift system cosmetics. We know they are exclusive to the Rift: Progress beyond Tier 70 of the Archives and earn new Deep Rift Outfits, variations of new Outfits exclusive to The Rift. Source: https://deadbydaylight.com/news/haunted-by-daylight-celebrations/ Which means there is a high chance they will never return. As of p
    4 comments 541 views last activity
  • I’m sorry, but it makes no sense to me that certain killers’ powers can get punished just because survivors brought in a certain item. Nurse and Artist is whatever because they’re already strong enough not to mention they can play around it better, but Wraith and Hag should not be affected by the mechanic. They’re already weak enough as is, and they effectively can’t use their own abilities again
    33 comments 731 views last activity
  • They nerfed sloppy on her main attack but they gave her an addon that do the same. Imagine playing against Nurse with a 30 sec healing speed + aura reading, this will be chaotic
    8 comments 171 views last activity
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