General Discussions

Open discussions on various topics
  • With all key gen defensive perks gone what Killers will run now?
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  • Yes, finally, now there will be no 1 second selfheal yes, unfortunately, the killers lost the 3rd gene strategy, but now the blows cause some damage + bhvr said that they will continue to improve the killers So I'm coming back! I don't say this often but good work BHVR keep up the good work
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  • title. i'm loving coh and medkit nerfs but 24 seconds is so unnecessarily long. i don't think i play the match out if the killer runs s tuff like coulrophobia sloppy and all that
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  • Just want to know, hows the kill rate and escape rate so far. Last time we got was 6 months ago. Beside that, please help to give data before and after HUD update too.
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  • Here we go! Flashlight nerf! Medkit nerf! Made Franklin's demise as good as it ever was. Mark my words. One hit for survivor, that medkit is unusable as it can only give one heal per item.
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  • Follow this path to save 500K bloodpoints for when you need it.
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  • How long until you break the habit of waiting for Dead Hard? By now it's more than likely ingrained into my very soul.
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  • I believe Behavior must have forgotten about Sloppy Butcher/mangled and Self-Care with this update. Neither were addressed. This inadvertently buffed Sloppy (which isn't a bad thing, honestly) and nerfed Self-Care. The time it takes to heal from Self-Care was increased over 50%, from nearly 46 seconds to nearly 69 seconds (*tongue click* noice 😏), being around a 24 second increase in healing WI
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  • 14 seconds of cleansing a totem, away from the killer and potential danger 8 seconds to safely heal yourself in a locker, unseen, unable to have your aura read, and uninterruptible That is 22 seconds, 2 less than being healed under the new conditions. 8 seconds less than healing while afflicted by Mangled. You dont need Self-Care. You really don't. Please stop taking it, for the love of Entit
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  • There’s a difference between nerfing a perk and deleting it. People use Circle of Healing for self healing. It doesn’t do that anymore so everyone will immediately drop it. People use Pain Resonance for consistent slowdown all match. Now that it can only be used four times people will immediately drop it. People use Dead Hard to compliment a more aggressive chase-oriented playstyle. Now it
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  • 1. Logically, healing yourself should always take longer than another person healing you. By nerfing ALL healing speeds and not just medkit heals, nothing changes in terms of players approach - killer just gets more time overall. A coordinated team is still better off running 4 medkits rather than bringing a healing build. I would suggest that altruistic healing speeds remain 16s, so that there a
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  • Medkits and Circle of Healing have been way too strong for way too long. The changes you all have made to these components seem very positive for the game's health. However, I'm not too sure about these heal speed changes. I think it would be incredibly fair if only self-healing took 24 seconds with altruistic healing speeds left unchanged. However, as it is now, with both methods of healing req
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  • Survivors: Ace in a Hole, Autodidact, Buckle Up, Calm Spirit, Corrective Action, Mettle of Man, Potential Energy, Premonition, Self-Preservation, Technician, Up the Ante and visionary. Killers: Beast of Prey, Blood Echo, Bloodhound, Claustrophobia, Dark Devotion, Deathbound, Deerstalker, Dissolution, Distressing, Dragon's Grip, Dying Light, Fire Up, Forced Penance, Furtive Chase, Game Afoot, Gea
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  • Nvm
    Originally this post was talking about the hillbilly changed but I've since changed my mind on them, so just ignore this post.
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  • There's only one issue - Mangled. After these nerfs it should be like 20% instead of 25% not to make it too opressive.
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  • Unfortunately I don't see the new changes being done as positive. For One I am going to find the view of the heart distracting unless it's optional. That change alone will stop me from playing the game altogether. Devs need to stop trying to people please. Whenever something is complained about they instantly adhere to. The complaining will never end. There will always be something else for peopl
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  • So, this update is a lot for both survivors and killers. So what, should someone expect? Survivors: If you weren't. It's the best time to switch to Lithe and SB. Create distance from killers and play safely pre dropping pallets and delay the killer as much as possible Items- Bring Toolboxes and Med-kits. Not much changed here, but with the new healing numbers, this two items are more valuable
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  • Next year, probably I have never seen a killer be neglected this long
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  • WIth these changes it was already a slug to play a match of dbd, now might as well stay injured and pump out gens sounds like fun!
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  • Our time is now . with the longer time to complete heals autodidact will have a higher rate of consistency and will be more effective at countering healing slowdown. Praise the book, PRAISE ADAM MAINS.
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  • Automated bloodweb, visual terror radius, nerfs, buffs, jesus christ is this heaven? These are wonderful changes ngl and it has been a very long time.
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  • Bunch of changes in this mid-chapter, many of them great, a few beyond questionable. Regardless, considering I'm always right at calling these things (bold claim, Cotton), this is the next meta after the gen-kicking NPC'ing of the last few months: Hit'n'run and facecamp with Deadlock. Rest of the loadout depends on killer power, but something that applies mangled (Sloppy or add-on), Corrupt, ST
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  • Hey I main hag. I see she is getting a nerf by allowing survivors to sweep away her traps. How long exactly will it take for them to sweep away? I already can have a match completely destroyed for me if I have ONE survivor following me with a flashlight and not letting me set up a web. Or if ONE survivor is following their teammate that is getting chased and burning the trap I just placed to shut
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  • THANK YOU FOR NERFING DEAD HARD, CIRCLE OF HEALING, CALL OF BRINE AND OVERCHARGE! You're a scholar and a saint. https://forums.bhvr.com/dead-by-daylight/kb/articles/382-developer-update-march-2023
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  • I want to show you my appreciation with the upcoming update. Thank you.
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  • So many threads complaining about this recently. And it mystifies me, I'm no killer main for sure, but not a surv main either. I play both rolls roughly equally. For a start it isn't easy to hit, you can force a trigger by running at killer but it only works against players who M1 at the earliest possible second. Killer is the easiest roll by a longshot. My mmr has been throwing lots of extreme
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  • I've been playing dbd for a little over 3 years now and I never had the problem of not wanting to open dbd... Let me be frank, I LOVE this game and I was still excited for the new chapter despite the obvious flaws it has. The game was never perfect and nor do I think it will ever be, but that's no issue, at least not for me. Even though back then the game was a lot more chaotic and in some placed
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  • You know the drill. New CoH nerf means I make another post comparing the perk to its previous iterations. CoH will remain at 50% but will only apply to Altruistic Heals. Heals will also go from 16 seconds to 24 seconds. Self-Heals Important note: Though a heal is 16 seconds currently, a typical heal requires 2 survivors, collectively adding up to 32 seconds. So a self-heal of 16 seconds effe
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  • Tweet by BHVR: https://twitter.com/DeadByBHVR/status/1638933705174716420 But it appears one of two things are going to happen to Autohaven: The car wall is going to have an entry point added through the middle, which is amazing since the car walls take a long time to walk around and most people just cant be bothered. Overall would be a nice change. A new loop added, it might use the car wal
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  • (COH now no longer enables Survivors to heal themselves without a MedKit. Instead, increase altruistic healing speeds by 40/45/50% and the auras of all injured survivors within the Boon's range will be revealed to all other survivors). Also featured this developer update: OverBrine was gutted, Pain Resonance was oblitterated, Dead Hard was hit with anoth
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  • https://youtu.be/QHtEKrNE5CE This is EXTREMELY telling in regards to the community's perception on tunneling on BOTH sides. While Otz obviously isn't an "average" DBD player, I think he is still comparable enough to be an efficient look at the player base. Also, for further reading, Otz says he played around 60 games, with different killers, mostly using non-meta perks/addons. He also set
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  • CIRCLE OF HEALING NERF WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I CAN DIE HAPPY, I CAN PLAY TWINS WITHOUT AUTO LOSING WHEN I HEAR A BOON, I CAN ACTUALLY PLAY HIT AND RUN WITH ARTIST, I EDGFHCGWEGDHIFGBEHWGBDHBFJHCEWJHXBGDFJHCWAES This is genuinely my favourite update this game has released ever, and that includes the update where artist got released. Thank. You. Omg. (rip billy tho, pls dont nerf eng
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  • PHead: Please i need an addon pass. Bhvr: Here, enjoy this egg. ----------- The Executioner The Executioner’s Scarlet Egg Add-on increases the duration of Killer Instinct inflicted by Rites of Judgement by 1.5 seconds. This doesn’t provide much value since Killer Instinct only updates its position periodically. To make it more meaningful, we are increasing this bonus to 3 seconds. -----
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  • So with the next midchapter, we will get perk changes. But who guesses which ones? Just write every perk down and lets see who gets the most correct guesses. Minus every wrong one of course. My guess is: Call of brine Overcharge Nowhere to hide Pain resonance Oppression Bloodhound Furtitive chase Quick Gambit CoH Dark Theory
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  • Looking back at the perks killers and survivors have and their history it almost seems unfair how many killer perks have been nerfed to the point of irrelevance meanwhile survivors are rocking a stronger meta than ever. Killers straight up lost: Ruin and pop(straight up dead perks) Tinkerer(Who even runs it anymore) Thanatophobia(Works on 2 killers,heavily nerfed on everyo
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  • Does the deep rift changes mean we might get stuff that isn't blue? Because I currently don't care about anything in any of the deep rifts, because I really don't care much for blue..... and if we could get a wider variety of recolor colors, that would be really nice.
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