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maschinen

maschinen

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maschinen
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  • @GamingMomma said:

    Imagine meeting a lady who isn't two dimensional, you all really don't get out much. Lmfao This is why men don't know how to act with real life women because somehow it's " normal" to think of somebody's drawing inappropriately. Oh boy that's hilarious.

    This forum is full of sick and twisted people dont bother.

  • Waste a perk slot that's all it does. You're better off using perks like discordance, bitter murmur, tinkerer, etc. anything than that perk.

  • @YOURFRIEND said:

    These are not quality of life. They're buffs. Much welcomed buffs but still buffs.

    wym?

  • @ARTRA said:

    Guards already walk through dropped pallets and windows, if they dont its a bug.

    At least i hope for "map of the realm" as base kit, i could live without "call to arms" but map is day and night.

    And to add, summon in your spot instead of 1 meter in front of you, yeah we know that 360ΒΊ no scope walk back 2 meters so you can summon, its feel awful.

    Yeah I guess it's bugged. I can't play without map of the realm. It's a must have. I don't think bhvr reads this post but if by any chances they do it's a miracle

  • @RainehDaze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351077#Comment_3351077

    No clue.

    But their fix to him losing his power was 'stop him from using it near walls', which is why you have to back up to break pallets.

    In fixing something game-breaking (no power and constant noise), he got about ten times more jank to control.

    He means guards not walking through pallets during a chase but of course this problem also makes me not want to play knight. I understood why they did that because of losing your power permanently if you activate your power at quick successions and then hearing that loud sound effect for the rest of your match. I just hoped for an alternative solution than some bandaid fix that we have now.

    @ironblade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351077#Comment_3351077

    Yeah it worked before but after some updates guards don't do what they used to be. Now they run around a dropped pallet and then touch the other side of the pallet and then they proceed to run to the survivor.

    You're asking me? I don't know ask the devs lol.

    Oh so that's what my guard is doing all the time. Now I understand why my guard never reaches their target.

  • @ironblade said:

    Guards should go through pallets by default but it's bugged atm. I agree with the rest of the quality of life changes.

    It worked before? How did they break it? πŸ˜†πŸ˜†

  • @TragicSolitude said:

    Things usually quiet down as we get further from the last chapter release. They usually pick up again once the PTB comes out, then again when the new chapter is released. However, it seems that people are so uninterested in this new chapter that they're not bothering to come to the forums to discuss it.

    That's actually a really bad sign. Apathy is worse than loud complaints. Complaints would show the playerbase gives a damn and thinks the chapter is salvageable.

    This chapter makes or breaks Dead by Daylight. I don't think number changes will do anything to change the mind of dbd players.

  • @Aven_Fallen said:

    Very constructive. Might the gentleman elaborate further?

    Check the tools of torment reveal.

  • Took years to see survivor meta perks changes but it only took a few weeks for a meta killer perk to get nerfed.

    Survivor sided devs yall

  • @Veinslay said:

    Eruption dumpstered and nothing for WoO, DH, CoH. Didn't expect anything less!

    They give a survivor buff on top of it all. Hahaha

  • And, as usual, killers get the short end of the stick. Thanks, BHVR!

  • @Chordyceps said:

    Pinheads chains do go away when you hit a survivor affected by chains.

    You shouldn't be chasing alongside your guards anyways, you want to sandwich survivors between them and yourself.

    It really doesn't take long at all. And it kinda makes sense that something that would result in someone being chased by two people at once wouldn't be an instant activation.

    A chain hunt does not stop the moment you hit a survivor where as a guard disappears the moment you hit a survivor.

    @Pulsar said:

    I'm doing fine with him.

    He's rather strong in today's meta.

    Cool story bro.

  • @Zokenay said:

    He can actually see bloodpools and hear survivors

    Yeah that one is obnoxious to deal with, Pallets should at least no count for blocking his ability to put a guard.

    If he could consistently damage survivors with the guards alone he would be too strong

    The orb disappears after 10m (making longer patrols basically guarantee hunts if you know how to land them) i doubt many people pay attention to his icons tbh, and if they couldnt see the patrol range it would make him more oppressive than he can already be on chase.

    If his guard didnt disappear he would get free hits every time he placed a guard on the hook without him needing to be there.

    Allowing them to get the banner is largely on your end, dont get outsmarted.

    And he's quite an unique killer, if you only care about how viable a killer is and not much how the killer plays then not much we can do about that.

    nice joke comment but i dont fall for it

    and there are more haters here bet they hate nurse and blight too? and legion and plague? oml

  • @Pulsar said:

    I'm more disappointed that this didn't also fix the issues with his Guards in chase.

    They seem to get stuck frequently now and they have difficulty pathing when a pallet is dropped.

    YES! THIS IS EXACTLY WHAT I MEAN!

    They just don't care anymore but lets fix that ONE bug that helped the killer.

  • @GolbezGarlandGabrant said:

    bugfixes aren't really meant for balancing

    @Krazzik said:

    Well yeah it's a bug fix patch, of course there's not gonna be balance changes in it.

    @Mandy said:

    Bugfix patches rarely (if ever) contain any buffs/nerfs, only if something was scheduled to go in a release and somehow got delayed. But it's not intended that these hoftixes are for balance, they are 99% for fixing bugs that have appeared early in the release process.

    Oh so this is okay then?

    https://i.imgur.com/lhCuq4L.png

    they heavily buff survivors by giving them gen progression indicator but no buffs to killers right?

  • I forgot 1 thing. ADDONS ARE SO BAD PLEASE FIX THIS!