QoL for knight
- Can manually switch guards.
- Interact with dropped pallet/breakable wall with your power when you're too close to it.
- Guards can run through dropped pallets.
- Map of the Realm and Call To Arms basekit.
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Comments
Guards should go through pallets by default but it's bugged atm. I agree with the rest of the quality of life changes.
Yes please.
It worked before? How did they break it? 😆😆
No clue.
But their fix to him losing his power was 'stop him from using it near walls', which is why you have to back up to break pallets.
In fixing something game-breaking (no power and constant noise), he got about ten times more jank to control.
Yeah it worked before but after some updates guards don't do what they used to be. Now they run around a dropped pallet and then touch the other side of the pallet and then they proceed to run to the survivor.
You're asking me? I don't know ask the devs lol.
He means guards not walking through pallets during a chase but of course this problem also makes me not want to play knight. I understood why they did that because of losing your power permanently if you activate your power at quick successions and then hearing that loud sound effect for the rest of your match. I just hoped for an alternative solution than some bandaid fix that we have now.
Oh so that's what my guard is doing all the time. Now I understand why my guard never reaches their target.
No, I knew what he means, I meant I have no clue what they broke.
I just wanted to note that they also broke his usability in fixing a major bug.
Guards already walk through dropped pallets and windows, if they dont its a bug.
At least i hope for "map of the realm" as base kit, i could live without "call to arms" but map is day and night.
And to add, summon in your spot instead of 1 meter in front of you, yeah we know that 360º no scope walk back 2 meters so you can summon, its feel awful.
Yeah I guess it's bugged. I can't play without map of the realm. It's a must have. I don't think bhvr reads this post but if by any chances they do it's a miracle
These are not quality of life. They're buffs. Much welcomed buffs but still buffs.
This is why I quit playing him until they fix their AI. His power is practically useless now. They can just run, predrop, and touch the banner whenever they feel like it.
wym?
I mean to be fair they called all the survivor HUD "QoL" and not a buff..so by their standards it would be QoL.
Yes, and they're wrong. I ate a temp ban for calling out Mandy on her insistence that constant, mapwide information is "quality of life". You can tell me water won't get me wet until you pass out but that does not make it so.
Quality of life is stuff like the helpful indicators as to challenge progress in game and being able to view the store while queuing. It's not adding stuff base, like the BT basekit was an inarguable buff. Like adding those two (necessary) add-ons would be a buff.
Again let me be clear: I think these buffs are a great idea and sorely needed. But they're still buffs.
Yeah I would call both things buffs as well.
Call To Arms doesn't need to be basekit, but Map of the Realm 100% needs to be. His power is nearly useless without this addon.
I agree with the rest of the changes too, but so many people, including me, have already written similar topics, it seems to me, the devs decided to leave another killer unfinished.
I would say Call to Arms needs to be base kit as well. If you’re playing him the way he needs to be played it’s required, otherwise his distance for placing isn’t good enough. Until it’s base kit that addon is an auto locked slot that never changes. Without Call to Arms I don’t think Knight is being played to his real potential.