ashtonisfarout
ashtonisfarout
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@Neprašheart said:
Tons of survivors were carried by Dead Hard.. Yet, people were screaming „Just wait it out! Bait Dead Hard!“.. Yeah, it wasn't that easy at all, especially while that has resulted in a pallet drop or vaulted window with no other entrances.. At that point, it was a prolonged chase by more than ~20 seconds against average players and even more against SWF premades.
This does show, how much have survivors truly relied on Dead Hard and perks alike.
Other than that.. There's a huge increase of Plagues and Legions.. Sometimes even Nurses, but those are quite rare. You aren't gonna encounter any other killer, unless the killer is a true casual player, who plays for fun and doesn't mind losing a match per a time.. Which is quite rare nowadays, or I'm getting too old already..
You've literally described Solo Queue in a nutshell, to be honest. It was always like this, but not to such a great extent as at the current moment. I guess, ranking up in MMR will grant me serious survivors, who don't DC or suicide on their first hook.. Luckily, hopefully..
No one else wants to say it, so I will. Both sides are full of entitled brats that just want the game given to them, and in my experience generally killers have been sided with far more than survivors and yes I've been playing since the beginning. The reason it seems overwhelming in the echo chambers of the survivor side is because there's more survivors to make echos.
But let's be fair they have every reason to do so. Those that have played from the beginning know they learned from killers doing it.
We also have to remember that when that many people have put a lot of money into the game they feel they have a lot more to lose when they're not being listened to or being screwed over. There's no way they're not going to be heard when money is involved. The devs can check the statistics they love so much and see that money is leaving.
Do you think they're going to listen to your money or you're whining?
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3096341#Comment_3096341
Or, maybe the MMR system sucks. OR maybe they are genuinely frustrated for a good reason and there actually isn't any grand Hive mind conspiracy to inflate anything.
Killers don't like that survivors are using pages out of there 2017 quitters play book.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3095158#Comment_3095158
You mean the Freddy release? Where everyone disconnected against him, that we ended up with the dc penalty system?
It was right before I think, when killers were dcing over infinite and even highly reliable loops. It's where survivors learned that if you you ######### enough, quit playing the game, take your money elsewhere enough then things will change.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3092852#Comment_3092852
If everyone ruins the game for everyone else, then guess what happens.
Exactly what happened around 2017-18 when the game almost died. The devs listened and the game survived.
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@danielmaster87 said:
Some perks are turned off in the endgame collapse because they give survivors a free escape. DS and Off The Record being active in endgame would give survivors even more tools to bully the killer and/or ensure that 4 survivors get out almost every time. They already get a free escape if they're the last one, because hatch opens. Assuming the killer closes hatch, the exits are powered, which is another escape, or the survivor can find a key and open hatch anyway.
Just because your games are going bad, and you or your teammates are probably to blame for that, doesn't mean that you should get stuff to equalize the little strength that the killer has, because when you give that stuff to SWF, they can abuse it and become literally unbeatable. We already see that with teams who jump in lockers (which locks the killer into a grab animation where they can't move or turn their head) so that their teammate can get a guaranteed flashlight stun, essentially making the person who went into the locker unkillable as soon as they get in there.
If the exit gates are open you lost. I could see maybe turning off the perks on survivors for killers that almost has everyone hooked all the way, but otherwise you lost because that's usually not the case. In my experience when the exit gates are powered the killers have got 3, maybe 5 hooks. It's just another way to reward weaker killers and keep them playing. But now it's bad news in the butt because survivors are quitting!
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@SoySensual said:
I just hear, " cant do nothing without my old meta perks"
and you think, you have skill just to have 1200 hours?, you can still play like a super noob with 2000 hours dude, dont cry, this patch just show the true of many survs without skill like you
Doesn't anyone think that after 2000 hours you should have a decent grasp on a game? That's a lot of your life gone. If you think that's OK you might need to go outside.
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@Tactrix said:
The fastest and most efficient way to stop killers from camping(or at least being able to camp effectively) is to make a debuff that if a killer goes within 20 meters of the hook after 5 seconds of the person being on it the gen speed increases by 10%. That's all. That's literally the difference between a guaranteed 2k and, 1k with 3 people escaping. I should add this debuff deactivates if another survivor is within the same range.
Not terrible, but I think the fastest way is an area of effect debuff that causes the killer to lose all of their blood points and not be able to level up If they go within a certain distance of the hook. When killers can't move forward in the game they'll stop that bs. And if survivors try to abuse it by leading the killer to the hook they lose their blood points as well, but they have to be in chase.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/337428/this-is-just-a-psa
The patch was excellent. They balanced the game. You can't hold them hostage by survivor mains being toxic and crying about it. This patch was good for the game and bad for hair trigger temper weirdos.
Does it really look like it's good for the game? Of course not, but that doesn't fit your narrative. There are literally hundreds of posts stating otherwise. It's 2017 all over again when the game almost died. This time it might not come back.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/337428/this-is-just-a-psa
The patch was excellent. They balanced the game. You can't hold them hostage by survivor mains being toxic and crying about it. This patch was good for the game and bad for hair trigger temper weirdos.
Are you sure because that's exactly what's happening. Just a page out of the whiney killer playbook. Infinite loops. That medicine doesn't taste good does it?!
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/3094081#Comment_3094081
I remember all the posts, YT clips, and streamers declaring the end! I also remember killers' idling or disconnecting once a totem was blessed a second or third time. I also remember some tenacious killers' that started adapting, but it was all over the place. Killers' didn't silent deal with it; it was months of complaining even after a few nerfs to CoH and some complaints persist today.
Not to mention the circus they created over infinite loops. But it doesn't fit their narrative does it?!
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@Grigerbest said:
"Thats a weird title..."
If nurse not using purple and green range addons, she's completely fine.
2 things wrong with nurse right now:
- Busted range addons. (they should be reworked)
- Her blink attacks works on instadown perks. (they should not be as M1)
And thats it. . .
Survivors just killing themselves on hooks like it's a doom's day. I'm telling you, 8 out of 10 matches you'll have ragequits, suicides on hooks, giving up's. It's insanity.
I can't remember the killers do such stuff, when the game was survivor sided. -_-
I've been playing since the beginning and the only time killers were rage quitting and such amounts were win infinite loops or a problem. Which is where survivors got the idea because it works. Killer has been pretty easy otherwise, unless you're on console and then the rubber banding and lag are just insane.
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@Grigerbest said:
"Thats a weird title..."
If nurse not using purple and green range addons, she's completely fine.
2 things wrong with nurse right now:
- Busted range addons. (they should be reworked)
- Her blink attacks works on instadown perks. (they should not be as M1)
And thats it. . .
Survivors just killing themselves on hooks like it's a doom's day. I'm telling you, 8 out of 10 matches you'll have ragequits, suicides on hooks, giving up's. It's insanity.
I can't remember the killers do such stuff, when the game was survivor sided. -_-
I've been playing since the beginning and the only real time killers were rage quitting like this was when they got tired of infinite loops. For the most part killer has been pretty easy otherwise. Unless you're on console of course. Then the lag and rubber banding is just insane.
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@Nathan13 said:
I actually feel like it's turned off.
It's because they've lost so many of their survivor base. It is getting people into a match as best they can now. It happens when you ignore and mess with the majority of your playerbase.
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If the majority stops giving the money you'll see how quickly things change. If they know they're going to get your money anyway, why should they care?!
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@Aurelle said:
Yeah, his power is the reason why he's the best killer to camp with. His power should be put on hold when he's a certain amount of distance near a survivor or he should only be able to use one charge when near a hooked survivor.
I'm telling you, all they need to do is put in something that can completely drain your emblem blood points and you'll see how fast camping stops. Simple area of effect situation.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/3080205#Comment_3080205
I think you are massively oversimplifying it:
1.) The main complaints about dark maps came from using new moon offerings. And they WERE really busted, you could hide forever with it, making extremely boring games. But thats not the reason it got changed. The offerings where discontinued bc it made the creation of new maps too much of a hassle. And only Coldwind was actively reworked to be in daylight. It has nothign to do with killers complainging, they had implementation / design decisions for that changes.
2.) All good loops erased? You mean busted loops like Ironworks window, Storehouse windows, old cow tree. Good riddance I say. We STILL have pretty busted loops, main house of Garden of joy for example. And even if it is less god loops, there are still many god pallets. E.g. the four god pallets in the bathroom corner of the game. However this ones survived the rework.
3.) Gen time was increased NOW, yes. After 6 years. Boy do killers get their whishes fulfilled fast!
4.) There's no such change, thats BS. If anything, there are bugs currently where they spawn to close together. Also, there was a time not so long ago where you literally could only hook one person in one side of Ormond, and when that hook was gone, that side was totally safe for survivors. You had NO CHANCE to reach another hook, if a survivor got down there. Granted that was a bug as well. But you know what also happens often and is likely not a bug? Hook abundance near exit gates. I had SO MANY games where the survivors f***ed up at the gate, but I could only hook one bc all other hooks are to far away. And when the other survivors can sabo that one hook, it gg ez for you.
5.) DH for distance was busted. When playing killer now, you will just realize how often it would have extended the chase by a significant amount. The "two seconds" would only apply in a dead zone, but good survivors will avoid that if they can.
6) DS 1.0 was TOTALLY broken (instant DS for EVERYONE). DS 2.0 was still broken (instand DS for obsession and wiggle + ds for others). DS 3.0 was more or less fine, except that you could touch a gate without loosing it. All that changes were highly justified. DS 4.0 now disables in endgame, to not allow free escapes. That may be harsh, but understandable. It being reduced to 3 seconds might be too much, but thats more or less consens on everyone.
7) Flashlight changes did not really change anything, they are still extremely powerful in the right hands. And you can still be blinded from outside your pov, maybe even when facing a wall when picking up. Really bad example for the point you want to proove.
8) 3-man escape through hatch was one of the stupidest things possible. It was the literal definition of a robbed game, with the use of an item. Hatch is the last resort escape, and should never have been possible for more than one survivor. I would have prefered a different solution for the hatch (former spawn rules, but keys can only open a hatch during EGC), but the current situation actively prevents camping the hatch. And slugging to find hatch. And since both parties don't know the location of the hatch beforehand, the last survivor has a good chance to find it before the killer, esp. with perks like Left Behind / Clairvoyance. Using Clairvoyance is actually pretty reliable for ecaping in solo Q. That wouldn't be as reliable with old hatch spawn rules.
I could compile a list about "devs only catering for survivors" now, but I'm too lazy, and it does not help anything. Such bold claims are nearly always utter BS. Both sides get buffs/nerfs, and for the longest time, maybe since the beginning, survivors where more powerful, so you could even say all your mentionend "catering for killer" was still justified, since it all brought killers to the level of survivors. Only now, with the recent patch, one could argue that killers might finally have the edge. After six years.
It's crazy you took the time to write that much for almost every paragraph to be partially wrong if not fully.
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@VcatoV86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3080221#Comment_3080221
That is partially true, yes. But part of their consideration for changing up the maps (and designing new maps in the future) was to get rid of Blendette. The devs openly stated this.
This! God forbid survivors be able to hide effectively in a horror game.
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/3083111#Comment_3083111
Did you even read the post lmao? he camped everyone at 5 gens slow match of swapping hooks and doing gens he didn't chase anyone.. just face camping everyone.
Of course they didn't which is everything you need to know about killer mains. Not all, buy a lot are former highschool bullies that can't do what they did there anymore in society because they constantly get beat down. Probably scored 2 touchdowns in one game and won't stop talking about it even though they're 48. Just an example from Married With Children lol
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3090663#Comment_3090663
That's why it was meta years ago.
I can kind of see why whispers exist, but think about it if you were in the situation these survivors are in would you be running around all goofy or would you be hiding from the killer. Stealth should actually be a bigger part of this game because it kind of looks stupid otherwise. And to make that a possibility they would have to get rid of whispers. I only ever used it when I was learning killer. Maybe we should have skill levels for certain perks on both sides somehow. If you want to find survivors without that perk play as a stealthy survivor and learn all of the hiding spots and then translate that to your killer knowledge. You'll find them in no time.
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Yeah those numbers don't prove skill. Without SWF he loses quite a bit. He doesn't even count the games where he doesn't play swf during the streak which tells you everything you need to know.
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/337028/anyone-else-tired-of-legion
Hey guys, Just came to say I am a Legion main and you can bet your sweet booty that you will see more of us out there. I doubt the devs are gonna change my main so soon or at all. So remember to just keep mending <3
They will. Money is All-powerful and it's going away right now.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3089443#Comment_3089443
The devs said that wont change a character becuz some people dont like it.
They will when that money walks out the door, which is happening in droves.
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@MaudetteClorel said:
Don't get me wrong, legion has been neglected for a very long time by the devs and deserved the buff they got a couple months ago. Since the patch dropped I almost exclusively face legion legion legion a plague here and there or a huntress (THANK GOD).
But I'm so sick and tired of facing legion every single match with the same exact build like JESUS CHRIST I DCed last match because it was the third legion in a row.
I understand people threatening to leave DBD because their fav perks got killed or because sitting on a gen for 90 seconds is just boring, but I completely lost interest in DBD since I already know what killer it's gonna be while still being in the lobby.
Did people forget there are other killers with unique and interesting abilities? What makes you pick legion over and over again? Or maybe it's just my personal MMR invaded with legion mains only?
Is anyone else facing the same killer over and over again?
P.S.: the legion invasion hasn't even been that bad when legion and ghostface got buffed, but now it's a literal plague.
Lazy and/or unskilled killer players are the reason. They're gonna jump on anything that's gives them the match. And this update basically gave them the game because solo survivors are gone.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3088288#Comment_3088288
I honestly have no idea what you are talking about. My three go-to builds survived completely intact and now that survivors had some time to adjust to the new killer speeds things got pretty much back to normal. Games feel much more fun and fair now, though, and surviving isn't a givin, but needs at least some good decisionmaking and looping skills during the trial.
Killer queues got longer indeed, because a lot of players for the first time feel confident enough to try out killer for real, instead of getting dominated, crushed and laughed out of the game. During peek hours my killer queues are finally sub 1min, though, because, gosh, people still enjoy playing SWF in the evening. I see this a win win for everyone.
What game are you playing?! That is simply not true for most people.
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@PNgamer said:
yo,
It's interesting, but at the moment I observe a strange phenomenon with me. For example, before the 6.1 update I was playing Killer 70% of the time. Since the launch of the update 50% - 50% Killer and Survivor and now 70% more Survivor. What is the reason for this?
I don't know, but maybe it's the addiction to being hunted, hiding and surviving. I don't know. Anyway, it's a lot of fun for me, and I only play solo Q (7500+h).
I'm currently running with this combination of these 3 perks and hope to maybe help one or two newbies here a bit.
"Off The Record, Boon Circle of Healing, Kindred" The fourth perk is then a perk of your choice. Anyway, the setup is very solid and you can't really go wrong with it.
Granted, there's always the occasional psychopath who'll give you a hard time or tunnel you. But you shouldn't pay attention to that and then go straight into the next match.
Very important (and I've been observing this a lot lately): DON'T GIVE UP. It makes no sense to let yourself die on the first hook or to manipulate the matches on purpose. This only leads to frustration and is also depressing for your teammates. Always try to make the best of it. No matter what killer you are playing against.
Greetings
Trying to make the best of it doesn't teach behavior anything It sad that we have to act like teachers to them.
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@Phasmamain said:
Yeah people always like to say “DBD isn’t a horror game anymore” and I feel like most of that has to do with the artstyle in the maps. Fog is all but gone and the game is generally very bright now.
Greed makes Patrick do weird things like like completely changing the game.
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@GuyFawx said:
Its honestly making the game unplayable and its happening more and more. I keep seeing Chinese players who are most likely using a vpn to tunnel to the us and anytime you are near these players your framerate and lag just increase. It is happening so much I wish there was a way to just end the match when a players ping is just too high to compensate and let everyone go back into the que at the top. Something needs to be implemented tho as i am seeing it at least 3 times a night.
That's been a thing for a long time. I don't believe there's a way that they can fix it. Someone else might be able to though.
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@Tsulan said:
The issue is, how do you buff solo queue to SWF levels, without also buffing SWF? Every attempt to do so in the past. Has also buffed SWF.
Only way to bring both on the same level, is something the community is against: ingame voice chat.
Sadly I don't think there's anything they can do other than split them into separate modes. Let all the weak players go play with their friends while the rest of us can challenge ourselves. I'd take longer Q times if I never had to play with another swf team. SWF IS the problem.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3089419#Comment_3089419
I've read your post 4 times now and I'm pretty sure the only way it can be interpreted is "balance the game grossly in our favor for what basically amounts to a bribe".
I pulled this off Google for you
in·teg·ri·ty
/inˈteɡrədē/
noun
- 1.
- the quality of being honest and having strong moral principles; moral uprightness.
- "he is known to be a man of integrity."
So know I mean this game has been out for the better part of a decade I'm pretty sure BHVR knows a survivor main Reeeeeeeeee when they see one. At this point we all do.
Maybe 4 more times of reading it will help you understand simple logic. They listen to money more than whiny killers or survivors. And right now guess where their money's going.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3089440#Comment_3089440
Define "fun". What makes a game of dbd "fun" for you? Also if any devs were to chance upon this thread you're doing an excellent job of winning hearts and minds.
I'm not saying these things to win the hearts and minds of the devs. I'm saying it as I slap in the face to wake them the ######### up. If I'm wanting to win any hearts and minds it's the solo q survivors that are being pegged hard with this update. To quote the ghost of Christmas present in Scrooged, "Sometimes you have to slap them in the face just to get their attention!"
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3083201#Comment_3083201
then everyone must have quit, but for some reason i still see people playing
It's that revolving door of luring new players in and get as much as of their money as you can before the devs piss them off enough and they quit.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3089118#Comment_3089118
Wow someone's been camped one too many times. For the life of me I'll never figure out why survivor mains play this game when apparently it makes you bitter and miserable
😛
There's another cringe emoji I choose just for you!
Because a lot and I mean a great majority of survivors have put a good deal of money into this game. They look at it as an investment in hopes that eventually the game will come back around and be as fun as it once was for them. They don't want to give up and feel like it's a total loss. Which is a good argument against having any kind of paid crap, (and I do mean crap in the case of DBD), in a game.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3089162#Comment_3089162
I'm pretty sure they think they can get killer nerfs if they keep wailing and gnashing their teeth. I mean it worked for Spirit. Fortunately I think the devs are hip to that one now I mean ######### man even Jund put out a video saying survivors have collectively lost their #########.
The devs are also now going through getting hip to those teeth gnashing survivors quitting the game and taking their money elsewhere. Do you think whining killers or money will win out?
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3089234#Comment_3089234
Survivor mains will completely ignore that. They're all gods at the game you see, and anything that kills them must be OP and unbalanced.
IT HAS TO BE!!
Or, back to reality, the survivors Otz was playing with were just bad. Hell just today I had a nurse compliment me on dodging and predicting her blinks. Know how I did it? I play nurse.
If his teammates were that bad then that's just all the evidence we need to know that MMR is broken. As many hours as he has, he should never have bad teammates.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3089248#Comment_3089248
4 gens left and 2 DC's.
-_-
Are you sure you should be like, blaming the killer? Clearly something went wrong on the survivor side there.
Nothing went wrong on the survivor side of things they just got tired of playing against that killer. They weren't having any fun and they decided to protect their mental health. And then they get punished for it with DC penalty.
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@ArchAbhor said:
I'll preface with a few things. One camping was not addressed at all. Two there is still bs in the game to deal with like some broken nurse and blight builds/add ons. Three Soloq was left behind big time in this patch.
With that out of the way I want to talk about how many people are throwing tantrums and then claiming the game is this or that. Soloq is miserable right now. Not because of the killer buffs but because people are refusing to humor it. Every game I play I have someone rage quitting. Usually I would say that they can just rage until they dont play anymore then we can get some good games. However them playing like they are is going to blow the data way out of proportion.
I think this patch was a step in the right direction. After 2 or 3 more we might see some good balance brought to the game. My hope is the devs don't see this and automatically revert this patch because people rage quitting artificially bloats kill rates. Think about it. Its not just that one person that is getting killed its the whole team. I'm not talking dcs either. People just one hook themselves if they don't like who they're playing against or what map they're on.
I see it in my killer games too, but that doesn't mean that the buffs were over tuned or anything. I still face swfs or great players who can tie and beat me. Which are good matchs. Which proves that if teams are trying that they can still be competitive. Minus outliers that I prefaced. Thats why I view this patch favorably.
I'm just pointing it out so that if the devs aren't clued in on this maybe they'll take it into consideration when they gather data, and we as a community take this into consideration when playing so that they can gather proper data and not screw over our teams. I just want to see the game get better.
Edit: I love how even when prefacing the post with issues on survivor side. People are still trying to make this a us vs them argument. Those are the people not to listen to. Biased to a fault
The non problem with rage quitting is a lot of solo q players have put money into this game, a lot of money for these devs just to ignore them. And after a while they only kept playing just to rage quit. I've actually heard someone say if behavior doesn't want me to have any fun, I won't allow anyone else to have fun either. And that maybe if enough people get frustrated enough about rage quitting, they'll start quitting themselves and the devs will finally listen to the people that pay their salaries. When you ignore the majority of your player base for too long you're going to have a disaster. They have no one to blame but themselves. People are going to take care of their mental health whether you put a time penalty on them or not. Just that goes to show how much they care about your mental experience.
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/336576/this-update-was-not-what-was-promised
- Bring BT if 5 seconds endurace is not enough
- 10+ min killer que for mid to high MMR
- DS,DH is not useless, you just have to be more exact rather than just pressing E to get to a safe pallet. Iron will is not uselss, its 75 percent which is still very nice still he same if you use Ace or any quiet Surv. Being able to heal yourslef many times with self care was a joke. and especially with that speed. No more blendettes hiding in corners.
- bloodwebs nerfed you can never get rare add ons now if you need/want them
- Not True its too soon to tell. A week has not even passed and people are freaking out.
- Cant say, I have not seen anyone Dc. No comment
- I havent seen cheaters in a while... No Comment
- Only for Plague and Legion. but they still need to work for it.
- It do be like that
- Spirit is fine just the way she is, It was so unfair for her when iron will destroys her power. For nurse, The ones good with her deserve to win. They deserve to be rewarded for putting effort trynna master the killer. Same goes to blight.
How's that 1 up vote doing for you? Learned that you're wrong yet?
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3087905#Comment_3087905
I don't like the phrase "free escape". Why it is free? I saved DS for the end, I played with my team and helped did 5 gens, so endgame happened. It is not free, it's well earned. That logic make Bloodwarden free kill.
Yeah once the exit gates are powered that killer has lost and shouldn't be able to do anything. One of the biggest problems with this game is rewarding bad killer play.
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@zeplore said:
I escaped 9 times in a row on stream, 1200 hours is still novice level. Sounds like a skill issue.
If that's the case the devs need to rethink their game completely. You shouldn't have to put in thousands of hours to be able to play a game.
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@Murgleïs said:
The hard truth : you were boosted by your perks. You did not belong in the MMR you were.
Don’t worry, your MMR will adjust and you will face killers at your level of skill.
Why are people still pushing MMR like it's not broken AF. If you think it's not your freaking delusional.
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@Aztreonam78 said:
Calm Spirit reduces Cleansing and Searching speeds by 30%. Cleansing a Totem increases from 14 seconds to 20 seconds.
How do you feel about it?
It's pretty much useless
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3089067#Comment_3089067
You are such a child it's hilarious. Stop crying, if you don't like the game move on or grow up.
Well that response was hypocritical 🤣🤣🤣
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3082413#Comment_3082413
Based on the stats someone posted from an aggregate site in another thread, it looks like the kill rate across all games probably increased about 16% from around 48% to 64%, making the average kills per game a little under 3. So it's not quite as high as "80% of matches are 4k" but it's definitely a lot higher than it was pre-patch.
Some of that is obviously because the patch was intended to raise kill rates, the devs explicitly said raising the kill rates was a primary goal because they were too low. Some of it is also probably because of short term factors like the 70% of survivors who had used Dead Hard suddenly having to learn how to path well without Dead Hard in their pocket for an extra loop, or survivors who are still trying out Off the Record and are wasting it on pointless bodyblocks, etc. So my guess is that seeming 64% kill rate will go down over time and we'll end up with like a 55-60% kill rate in the long run as survivors get better in the new system.
Also note that eventually the devs will probably get back to finishing up those extra HUD icons for solo queue that they announced in January. I'm assuming they were put on hold because of everything else that was in the pipeline this year, but hopefully they'll get back into the development cycle once the dust settles and it will help boost the solo survivor escape rates a bit to level the playing field with the swf players.
Those statistics were cooked and paid for by behavior. It's a lot worse.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3082327#Comment_3082327
most team games aren't asymmetrical, this is why you are allowed to carry a team (even then they can easily lose).
If 90% of players in SoloQ are bad, they deserves to lose, if we gonna handhold bad players to win for absolutely no reason, game will be pure mess of a balance.
Be careful that statistic is made up and pulled from a place deeper and darker than the deepest bowels of Satan's anus.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3087357#Comment_3087357
You don't even need Iron Will to do that, Sprint Bursting after you pop your 5 second DS pre nerf was pretty good dude.
See that's one of the things that I've never gotten about this game since the beginning was having to use multiple perks to get things to work properly. Botany knowledge and Self-care for example. It makes no sense. Iron Will could handle tunnelers on its own in the right hands.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3036423#Comment_3036423
Iron Will was NOT fine and its death is a blessing.
The echoes of weak killers everywhere.
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@night_ph said:
https://forum.deadbydaylight.com/en/discussion/comment/3019333#Comment_3019333
This nerf kills part of the stealth game on the survivor. Now the wounded will not be able to chase after hiding somewhere near the killer, he will not have an early notification that the killer is heading towards him, i.e. solo survival will become even more difficult. Remind how the developers love the task like hiding 10 meters from the killer to the wounded. Good luck getting it after the patch
The devs wouldn't know, they don't play their own game, which blows my mind every time I say it! How can you put out a good product without even knowing how it plays yourself?! It's mindboggling lol It's no wonder they're having a hard time balancing the game!
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@Souplet said:
https://forum.deadbydaylight.com/en/discussion/comment/3019325#Comment_3019325
What change would you make to iw that discourage 60% of people of using it besides nerfing it ?
Meta is stall for so many years now. There are hundreds of perks to be used and yet people get mad over one of the most used one getting nerfed
Use other perks. Thats the whole point of this update, to make you change your builds. Just do it instead of asking for prenerf iw
It shouldn't have happened in the 1st place. Allow people to play the game how they wanna play it or go make a new game where the rules are where you want them to be.
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@LaUry said:
https://forum.deadbydaylight.com/en/discussion/330255/iron-will-nerf-is-massive
can you stop crying? you talk about like it's impossible to escape without iron will.. there are TONS of good perks in the game.. change your build
Apparently you haven't played this game much because that's totally wrong. There might be 8 perks that are worth a crap anymore.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3019158#Comment_3019158
You really wanted to Sprint Burst or Lithe away with Iron Will? Seriously?
Yep, It was a good counter to tunneling killers.