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lovemeplz

lovemeplz

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  • I wonder how much time it take for a hacker to get ban and how long the ban is

  • Did i miss the memo when did ghostface and myers became top tier killer

  • For me i already every perk and my legacy skin on dwight all that on epic best scenario i win all my match with 32k bp

  • I cant for me to know how long its going to take for them to ban a cheater and how long the ban will be

  • @MMR said:

    The current DbD doesn't have a casual match mode where you can take it easy, and you are expected to play at your best at all times.

    The previous matching system was the opposite, only casual matches were available unless you used SWF. No matter how hard you tried to escape, you were always dragged down by lazy survivors who were only trying to have fun, making it difficult to escape even against a killer of your own rank.

    The current DbD is a very interesting environment for who want to "win". The more you win, the stronger your opponents get, and you're always matched up with the right people to put your all into. On the other hand, many players who play this game for fun rather than victory feel that they are not having fun because they are constantly being matched with tough opponents.

    Separating casual matches from ranked matches is what DbD needs most right now, in my opinion.

    You are right but the game dont have enough killer for that.

    Rank mode dont have enough killer because they go play casual so the killer who stay in rank know they will probably face swf so they mostly play nurse, blight. Survivor queue are going to be high because of the lack of killer in that mode.

    The rest of the killer are mostly going to play casual their queue will be a bit longer but the game dont have a lot of killer so no more than 5 minute and the people in that mode are going to have fun.

    Then the swf who want to rank but dont like to wait too much are going to go casual because the varuety of killer will be better and the queue time. Now the casual killer wont like this because they are going to get stomp much more so the risk they drop the game is higher.

    So the mode we have right now is kinda fine because if you want to troll you can do it. You just need to drop your mmr so you dont get stomp too fast and can actually have fun.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2672185#Comment_2672185

    You're not an easy target cause you have dead hard.

    Against some insta down killer you are in a better position being injured with dead hard then you are healthy.

    Why do you think dead hard is so often complained about?

    Right now mostly because of the dedicated hit. Killer hit the survivor but hes still running like nothing happen.

    Because you always need to play around that perk even if the survivor dont run any exaustion perk.

    Correct a mistake you just did like that you can continu like nothing happen.

    Killer hate dead hard for many reason but before the dedicated hit dead hard was menageable now its not.

    Im a firm believer that you run overcome with dead hard like that the killer will drop the chase and you can go work on gen like nothing happen still injure and you have dead hard for the next chase

  • The top 3 killer i face the most are nurse, blight and huntress the other killer are there when i play in the middle of the night because that when the mmr is gone

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2670383#Comment_2670383

    At least they activate and are available when injured.

    Any kind of instant down and overcome never activates at all

    Just like dead hard an insta down killer counter the perk and after a hook if you stay injure you are an easy target if you dont have iron will

  • @abu3MRH said:

    Lately NOED Uses abused it by doing nothing until the end it make the game boring AF and making survivors losing thanks it's really not fair and the DEVS need to do something about it. 10 games in less than 2 hours same thing lost 3 thank even with exit I can't get any plant.

    https://us.v-cdn.net/6030815/uploads/C94HLCSLDTMA/photo.jpg

    https://us.v-cdn.net/6030815/uploads/DGNAB9D2NOKP/photo-282-29.jpg

    He play deathslinger give him a break XD from the dev you lost for me you won because the majority of your team escape. Honestly if you leave instead of running around the killer when 1 gen remain this would not happen.

  • @Superyoshiegg said:

    Blame the community for freaking out every single time a new perk is introduced that is actually powerful and worth swapping out a meta perk for.

    See: Tenacity, Boil Over, Deliverance, Autodidact, Mettle of Man, Any Means Necessary, reworked Lucky Break, For the People, Soul Guard, reworked Built to Last, Power Struggle, Smash Hit, Blast Mine, Shadow Step, Spirit Fury, Rancor, Dragon's Grip, Starstruck, Lethal Pursuer, Eruption.

    All of these have potential to be very useful perks, and I know for a fact that several of them had many complaints before they even came out about how 'strong' and 'overpowered' they would be. Some did in fact warrant nerfs (Mettle of Man comes to mind), of course.

    The devs are afraid of adding new meta shaking perks for fear of the community blowing up (as usual) with allegations of "power creep" and what not.

    Stop asking for nerfs on new powerful perks, and start asking for lesser used ones to be buffed instead. For example, Circle of Healing is the first (debatably) meta Survivor perk since David released with Dead Hard, which was *four and a half years ago*.

    All the perk you said are really good but sadly they dont see play because the survivor meta is so op that a good perk is weak compare to them

  • @Actionjacksn said:

    Can you notice this or its just me? It is quite unusual to me because if there is a new killer it is usually short que as survivor because of everyone want to try out the new killer.

    Yesturday, survivor lobby were fast today its back to normal. The survivor meta is still op and killer try the new killer already and its not like her perk are game changing so they already back to playing survivor

  • @Labrac said:

    Console players never repel. From what I read it seems the repel button is mapped as the same as the vault/drop pallet one, so they really can't repel at all.

    It dont change much when you repel the crow you cant do any action exept running. I catch some survivor off guard because of that.

  • I wish the rift fragment was something else i dont care about the rift. I would take 25k bp over that or just 50 shard XD

  • @WishIcouldmain said:

    Like I understand complaints about the other two. But, really? Exponential is so more situational to the point it’ll be dumped after it’s initial newness. Getting slugged in the area is situational. Not to mention the killer can simply not slug. And most killers just go to the hook. The only way I see it viable is with Tenacity. Had a conversation with someone who said boons are busted COH = Exponential. Which is saying Dead Hard = Smash Hit. Because both are exhaustion. It got to the point of oh they run Power Struggle and Flip Flop which they called busted. Big overreactions.

    Its really simple if you pair this perk with a team who sabo hook or you drop the totem where no hook are close example mother dwelling corner most of the time only 1 hook is close then you will get value out of the perk. The killer wont make it to a hook so its normal he will slug in that area.

    The broken perk of the dlc is overcome this perk will ruin killer. For now im lucky people are still sleeping on it but when some popular streamer start using the perk i think we will see a rise in the perk usage and complain.

  • @Lochnload_exe said:

    I see so many people leaving killer and I can see why, the role is much more stressful than survivor, but where did people get this idea that it shouldn't be?

    In any game that is 1v4 or etc., the role that is by themselves will obviously be more stressful because you are your whole team. I really don't know where this idea of killer needing to be super easy win mode came from, the game has always been rough for killers and right now, killer has much less to worry about than they used to.

    I get complaining about survivors being strong but here is something I always think about. If the 4 survivors are using their 4 strongest perks, and you as killer are not also using your 4 strongest perks, why is it a shock when you lose? If you aren't putting yourself at the same level perk-wise, why do you beat yourself up when you lose? They have an advantage over you and losing is definitely more in your favor.

    This isn't bad though, that is how games work. What I don't understand is why this is complained about so hard. I do believe killer needs some basekit buffs, but acting like killer's get steamrolled super hard every game just isn't true. If all you care about is winning as killer, 4k etc, then it is super possible. You can play scummy, you can throw on the best perks, you can throw on the best killer, and use map offerings all you want, just like they can do. All is fair and part of the game.

    It isn't fun to me to do that lol and if it isn't fun for you and you want to use stuff you like, then do it. Play and have fun, don't care about winning or getting a 4k, a 2k is perfectly fine. If you aren't playing hard to win like they are, don't be upset when you lose, be happy when you can beat them despite the advantage. If you only want to win, then you most certainly can, I promise that.

    4 survivor with their strongest perk and comm will beat every killer exept nurse this could be a close match. Remove nurse from the roster and the survivor are going to dominate and thats if 4 survivor are of equal skill to the killer meaning the game is unbalance. The only reason another killer exept of nurse can 4k its because they outskill the 4 survivor by a lot its 4v1 balance around the 1v1 ofc the game wont be balance.

  • Yeah same everytime i trow my power the scream make it sound like i just injure a survivor.

    This is off topic a bit but did any of you hear when the crow is close to dissapear you can hear the same sound has nurse blink bug

  • I think the size of the map is fine. The main building is a problem because its too strong but you can always ignore it. The issue is going to be pyramid head is power is going to suffer in that map

  • We should enjoy it while it last next week they gonna do a patch and put some bug in

  • @GenJockeyNance said:

    A question for killers and survivors alike. Although I guess for killers: have you had a good roll then this boon perk wrecked your snowball? I can only imagine this perk would only really get value from slug heavy killers such as Oni, Plague, Twins. But yeah, Is the perk even getting any value or is it just one of the many perks that won't be selected in the perk loadouts? What's your current opinion on the Boon: Expedition (is that what's it's called? I dunno I haven't gotten to check out the new chapter today including perks)? Why would or wouldn't you choose it over Unbreakable?

    I had some survivor use the perk and they got value out of it. It was on the new map beind the main building you only have 2 hook and if ome get sabo you are stuck to drop the survivor because you cant physicaly go to another hook before the survivor wiggle out. I drop him and i did not expect the boon totem to be near there so when i chase the guy who sabo my hook. The slug got up because of the boon after a while the survivor were always running toward the corner with no hook because i sacrifice someone there and pick themself up cause of the boon

  • Yeah the slow is probably too much XD but i think she should get a bit more range for an injure like i said nothing much something like 1 meter or 2 meter like that you can injure someone when they are on the shack window and you put a crow where the pallet is. You kinda read the survivor movement but because you lack 1 meter of range you cant injure them if they have no crows

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2668580#Comment_2668580

    Use ruin and survs need to cleanse the totem. Easy as hell

    Survivor spawn on ruin 15 sec later ruin is gone then you go and rekindle the totem you are happy you could use your hex then because bhvr love to give all the info for free to the survivor they know you rekindle ruin so the go there and they dont need to cleanse anything else and you are stuck with 2 perk for the rest of the match.

    Petimento is a bad perk its the kind of perk that could stand a chance 2 or 3 years ago but now its a waste in a loadout

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2668542#Comment_2668542

    30% less gen speed is bad? 24 secs more doing gens for every surv? It could be 120secs.

    Petimento is bad because the perk rely on survivor cleansing the totem. Meaning as a killer you have no control if you can use the perk in game.

    My experience with the perk for now is really awful i did not use it yet because survivor domt cleanse totem meaning i have a dead perk. Thats in 5 game so my sample is not that great but just to give you an idea i would have more value out of monstrous shrine for now XD

  • I dknt think they should get many vote. Some people will vote for them the bhvr white knight but they are not winning that award for sure

  • The issue with hex is before the era of boon we could say hex are high risk high reward. Now we cant say that specially when boon are stronger then hex perk so now killer woke up and realise hex perk were high reward if survivor ignore the perk. For the meta we are in its not worth taking the risk to bring an hex perk its not reliable enough.

  • @ThePolice said:

    in order to counter holding W and to remove the unfairness of bloodlust 3

    The issue of holding w at least in my case is the fact that it take too long for a chase to innitiate therefore making bloodlust useless.

  • @Superyoshiegg said:

    Why am I suddenly seeing complaints about Overcome? It lacks very lacklustre to me.

    To me, it means I won't have to put up with Dead Hard at all, and that sounds extremely appealing ngl.

    Or survivor can just run overcome with dead hard. You get hit overcome activate killer drop chase you work on gen injure you recover your exaustion when the killer find you again you have dead hard rdy to go.

    The complain about the perk are not sudden a lot of people complain about the perk at the start of the ptb its just more people complain about the crow lady so their complain got kimda buried

  • Because boon are amazing survivor perk and they cant be change immadiatly if the are still a problem in 4 years we may see some change but for now dont expect much.

  • People could not get their cosmetic, shard, cell and bp back

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2666615#Comment_2666615

    Idk what your grade/rank is but it’s all I see in red ranks.

    Rank dont matter for the matchmaking. Blight is the second best killer in the game ofc people are going to use him specially when he is less punishing to learn compare to nurse.

  • @Colton147147 said:

    Games are becoming much more killer-sided.

    Source: High MMR Clown who 4Ks “sweat squads” all the time without any issue

    Maybe your not that high in the mmr or just maybe you only use pinky addon or face survivor who dont know they need to pre drop pallet against clown because they dont face him enough

  • @luvcraft said:

    I honestly don't understand people saying they have to grind for BP, because I CONSTANTLY have to carefully manage my BP to avoid hitting the million BP cap (I guess because I enjoy doing dailies and tome challenges a lot more than everyone else does?).

    I have all the survivors at level 50, and a couple at 3-50, and all the killers at 50 and a few at 3-50, and I don't see any benefit to prestiging the ones who aren't at 3-50, especially because I'll lose all the items they have. And the only benefit of prestiging a character is getting their "covered in blood" cosmetic. (I know it also makes rarer items slightly more likely to show up on bloodweb, but there have been countless discussions here about how that bonus is so low that it's essentially worthless, akin to getting a "+0.0001% attack power" buff on League of Legends or something).

    So what should I spend BP on? I also have a bunch of un-popped tome challenges because I like doing them but I'm already maxed on BP and want to save the BP for new characters (or to quickly level up characters in PTB, although honestly it's crazy that PTB characters aren't maxed out to begin with if they want us to test them with all their powers). I'm also disincentivized from levelling up my 3-50 characters any more once I have all the perks I want because the next time I unlock a new perk I want then ideally I want to be one or two nodes short of a complete bloodweb so I can unlock the perk, finish the bloodweb, and immediately see the perk.

    I guess for now I'll go ahead and prestige someone who's not at 3-50, but I'll have this same problem again in a couple week when I'm back up to a million BP.

    If you have all perk on your character you want to make sure you have enough item and addon on all your character after. Example i spend 1 million on twin because i did not have any toy sword left, my bloodweb was garbage so i could only get 20 toy sword this is not enough if i want to play her 30 time in a row

  • This is the survivor at their best nothing is wrong with the the vast majority of survivor are like that

  • @ukenicky said:

    Idk about you all but I've had almost non-stop bad experiences this weekend getting to capitalize on the double BP. When I play survivor I get tunneled out or face camped first or the match just gets ended asap which like, it's fine if a killer wants to 4k quickly I understand but it's such a waste of sacrificial cakeee like ugh imagine the BP they could have gotten. And then conversely on killer side I try to bring cake and initiate a farm / help do challenges and survivors really say no and decide to bully instead.

    So I've resorted to just being tryhard and "toxic" (By in game standards) since both sides have been nothing but toxic to me and I just honestly have felt so bad for trying to do that like ugh does it always get like this during bonus BP events? I don't ever want to use sacrificial cake again and I have a ton of that shi on my killers 😭

    Literally the only thing that's been keeping me playing lately is I really want the Plague and Feng skins from Rift and I'm also sorta excited for The Artist but it's just like every match has been PAIN and it wasn't like this before the Bloodhunt so yeah idk share your experiences if you want I just wanted to vent I guess. I did have one really amazing match where I made friends with one of the survivors afterwards because we found out we both play ffxiv which was wholesome but those interactions tend to be 1 in every hundred matches lol

    Some people dont care about the double BP. Specially the player who already have 1 million bp and killer can have a match under the 10 sec mark so the more match they do the more bp they do its not like the survivor who need to wait 5 minute between each match

  • The removal of quickscoping certainly kill the killer. I think right now what people need is addon to reduce the aiming speed

  • @Vampwire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2664444#Comment_2664444

    How do you loop in a deadzone? Or if the killer just hits you right after you come off of hook? "Run DS" isn't a valid counter since we shouldn't have to use band-aids to ensure someone doesn't grief the game for us.

    Why do you bring the chase in a deadzone in the first place you decide were you loop the killer.

  • @GentlemanFridge said:

    In its in-match effect, BBQ is really not that good. Thrilling Tremors does a way better job at it, but naturally it doesn't give BP, so...guess which one sees more use.

    Undying is really overrated imo as well. If it goes down, the actual hex is soon to follow, if the survivors are persistent enough.

    I think the cooldown dobt help for trhilling tremors and the fact the game is so grindy help bbq

  • The patch is fake and if this were to happen people would love that patch because those are the thing player want. When i read the patch i saw patch 7.00 so i was like this can look like a road map of thing they want to implement for the next 2 year.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662653#Comment_2662653

    I mean if she lands on you with her first blink it's just a guess to DH or she can just catch you with the second blink, can easily use lithe to get out of range, mix it with quick and quiet etc and you might escape for good.

    I do get what you're saying though, but once again that falls into my point of DH being easier and safer to use anywhere

    With the hit validation as a survivor you can bait the hit and make her go into fatigue.

    If you want to see what i mean check supaALF he is a nurse main and he explain it better then me.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662635#Comment_2662635

    I mean I wouldn't care as I dont enjoy nurse personally as she plays so different to the others. But any reason why? You dont need DH to beat a nurse, any exhaustion perk is great against her

    Nurse is counter by dead hard but she beat all the other exaustion perk that probably why

  • @Kebek said:

    Like literally, neither side wouldn't have a single perk. All addons & items would stay exactly the same.

    Ignoring the fact that game would have less variety, would you enjoy to play DBD like that ?

    For survivor it wont change much they can already dominate whitout them for killer it mean faster match

  • Explain to me why its silly? Because everything i said i believe its true. When you are looping the killer when do the killer hit you its because you made a mistake or because its a nurse. Same with the lenght of the match like i said survivor control that too if they want fast match they do gen if they want long match they do bones, chest and gen with some imteraction with the killer.

  • @jamally093 said:

    Two survivors 1 Gen left and none have been started and decided I'll slug he has a more you can put someone on a hook and simple hunt the last person. This isn't where oh there's hatch I'll wait no hatch doesn't appear and people rarely bring hatch offerings why slug simple hook,hunt and test your luck. Also those who say your typing this because you delt with a slugger I deal with them a lot I don't slug because I accept DS even though I don't get how If you heal yourself or someone it deactivates but if your healed it doesn't.

    Why test your luck when you can reduce the luck aspect of the game by slugging the third survivor

  • @dnj510 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662067#Comment_2662067

    It's random but I was recently in a match against a Wraith and a Pig that were both running it.

    Why would they run it the perk give no value to the user. At least half the lobby is iron will and the other half are just going to hold w so you dont need to mind game

  • Yeah bhvr system suck i think that why this game have so many hacker because they know that most of the time they dont get report because you need a video if you dont have that youre report is worthless.

  • You should but be careful however the way you play you will receive salt from the survivor so if you cant handle the salt stay survivor.

  • @dnj510 said:

    People still use Stridor and not everyone uses Iron Will.

    Wait which killer can get some use of stridor because the only reason people were using stridor was to counter iron will and before i tank my mmr i had at least 2 iron will per trial

  • @Arachne said:

    https://forum.deadbydaylight.com/en/discussion/comment/2661739#Comment_2661739

    So much ppl doing it nowadays, most of my lobbies r just afk killers. It's so annoying lol

    Right now afk killer are normal. A new killer is getting release soon so some killer are dropping their mmr so they can practice the new killer. This would not happen if the dev could have follow their word and really make each killer their own mmr

  • @Pulsar said:

    I'm literally doing a two-part experiment right now.

    Survivor teams simply do not have time to cleanse all 5 totems and they shouldn't if MMR does its job.

    I think I've recorded over 50 games so far.

    Survivor control the lenght of the match if they do 2 gen first minute the game have the potentiel to end in 3 minute. Survivor are in control of the chase unless its a nurse.

    The only thing the killer control is if he kill someone when he is on hook but even then only a small portion of killer control that.

    So saying survivor dont have time to chase bones i believe is false. If survivor want they can finish all gen in 20 minute whitout interacting with the killer. Its the killer that is on a time limit and that time limit change every match depending on the survivor.

  • @Ssajbambusa said:

    Honest question

    For me no removing the ability to quickscope kill the killer for me

  • Of course but i cant wait for the dev to say you just need to pick a range killer and you can hit them XD or if he dont move from the wall just let him bleed out

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