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stikyard

stikyard

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stikyard
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  • The Trapper has an addon that gives him 5% haste after placing or resetting a trap. He needs this base kit whenever he's not in chase. Or are people using this in chase? It seemed like an easy buff for a left behind Killer. Thoughts?
    2 comments 51 views last activity
  • Was on another forum and a Killer was complaining about the pallet density. Okay, I get it, it makes a lot of the roster harder to play. One of the responses and I quote, "And people wonder why Killer's aren't playing the event for fun." Which seemed to get a lot of likes. I could only wonder, if you aren't playing for fun, why are you playing at all? To ruin somone else's fun? This seems to b
    12 comments 341 views last activity
  • 0 comments 91 views last activity
  • 4 Man SWF is only 11% of matches worldwide and their escape rate is only 2% higher… Discuss.
    69 comments 1,862 views last activity
  • Curious how the developers view the aim of game design. And how the community views it. I see people organize tournaments that play by a completely different set of rules. Limiting much of the Perk and team composition. I see Killer's play against solo's like their life depends on it. What the heck is this game?
    25 comments 455 views last activity
  • Since Distortion was ruined there is no counter to this perk. Feels like every match all the Survivors start together and then the Killer is there in like 3 seconds.
    8 comments 232 views last activity
  • I'm convinced the only thing this Perk does is summon the Killer.
    8 comments 282 views last activity
  • The current state of the game is pretty toxic. The community has been in a "Us vs. Them" relationship for a long time. So I once again will bring up my idea for Solol Q lobbies. 5 players are matched by relative MMR in a lobby. The game rolls a roulette and one player is chosen to play Killer. We play the match and return to the same lobby or you can choose to re-que for a new lobby. The game
    2 comments 61 views last activity
  • Well, who coulda saw this coming? Almost as if the devs knew what was coming. Fun game...
    0 comments 51 views last activity
  • "Just assume that the Killer can always see you because he probably can." - Ash
    Mod
    6 comments 321 views last activity
  • I enjoy the idea of side quest builds, things that focus on looting chests, cleansing totems etc. But the problem is there is barely any time to do those things. I'm not progressing generators. I'm not taking the Killer's attention and I feel like I'm wasting the teams time and potential resources. Rick Grimes for example can rebuild pallets. He has to loot 2 chests in order to rebuild one palle
    2 comments 42 views last activity
  • I am mostly a Survivor player, Solo. I believe that the general mindset for Killer mains is 4K or bust. 2k and 3k is considered a loss. This never should have been the consistent obtainable goal as Killer with 2k and 3k being average or normal. 4k should have been rare and not easy to achieve but 4k-ing has been common. I would say well over half of my games end in 4k. Some of them aren't even c
    59 comments 1,472 views last activity
  • 0 comments 41 views last activity
  • The meat and taters of this build is Sabo/Breakout. Any ideas for the other two slots?
    10 comments 322 views last activity
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  • It's probably the number one complaint from the Killer side and rightfully so. There is no downside to this perk. It turns every chase into a 3 hit down. Hitting a skilled Survivor three times in a reasonable amount of time requires meta gaming on the Killer side or GG. It needs a sublte nerf, I've been thinking about "Broken" status until you go down. At least this way if the Killer does give u
    121 comments 1,851 views last activity
  • Very frustrating that for some reason it keeps me locked in the match load screen for 10 minutes just to tell me someone DC'd.
    0 comments 21 views last activity
  • 3 comments 21 views last activity
  • Got a fancy headset with THX audio settings and when I point my camera away from generators it completely removes all generator noise. I don't really mind because normally all I could ever hear was the generator cranking away. Now I can hear Ghostface's clothes rustling around.
    0 comments 21 views last activity
  • Even if they manage to pair with Sony. Gamers don't want exclusive services that offer only certain games on certain platforms. We want one device that runs everything. This is why PC is superior. I'm also not interested in a streaming gaming service. Netflix is losing customers at a break neck pace. Hollywood, movie creators and, actors have gone completely "woke" and disinfranchised half the c
    5 comments 151 views last activity
  • Does every Killer need to buffed into Opression land? Trickster and Nemesis come to mind as recent examples. Trickster certainly wasn't OP and why can't that be ok. All he really needed was a fix to his Chase interactions while throwing knives so you wouldn't de-pip. His ranged ability shuts down a lot of looping options. He's weak indoors, or was. Nemesis is pretty balanced in my opinion, cer
    102 comments 1,122 views last activity
  • I'm curious how other players view DBD. Considering how imbalanced each game can be, maps can favor one side over the other, certain Killer, add-on and perk combos are completely broken and, the wide desparity between levels of play that matchmaking fails to separate, I don't see how anyone can sit down to play DBD for anything more than a bit of fun. In actual tournament settings the organizer
    31 comments 471 views last activity
  • As Survivor, I've been trying to reach Rank 1 for the Achievement but, once I get into Red Ranks, I bounce back fourth, never reliably Pip ahead. What have you guys done to ensure steady Pips at Red Ranks? Do you have to play selfishly and try to survive or use SWF tactics to make sure you Pip?
    0 comments 11 views last activity
  • Why do many Survivors have empty gun holsters? Would be nice if they weren't empty... 😏 My idea would be a Walking Dead chapter, adding zombies to every game and weapons that only work on Zombies. "Alright you Primitive Screwheads, listen up! You see this? This... is my BOOMSTICK !" - Ash
    11 comments 121 views last activity
  • Thoughts, ideas? I would love to see her, the Original Blair Witch is one of my all time favorites. She would definantly have another Invisible Killer aspect to her and, something to do with "stick-man totems" I havent really worked out more than that.
    7 comments 31 views last activity
  • BHVR has adopted a game style where everything has a counter and, I am generally a fan of this style of game. Coming from a long history with CCG's, everything should have a counter. That being said, I think it's time for a Perk that counters Invisibilty to an extent. My thought is something like "Third Eye" perk for Survivors. Revealing Killers who are invisible but, also revealing yourself to
    46 comments 441 views last activity
  • How does OBO work paired with Distortion, would I be blocked from being revealed the first three times?
    4 comments 31 views last activity
  • Me: Has the most time in the game, decent lopper, plays risky, loves Breakout / Sabotage. Mike: Always uses the three perks Survivors come with plus one he likes. Scott: Never wants to be healed because "I'm running Resilience". Jack: Rarely plays, doesn't understand how Killers always find him and is usually drunk.
    Mod
    11 comments 282 views last activity
  • While all the Survivors are Purple and Green? I can't de-pip enough to get out of the sweat pit. Which is weird because, I'm having constantly horrible games where we barely complete any gens and we all die.
    38 comments 571 views last activity
  • I'm curious, how often do you lose. Like 3 or 4 escapes? Are there certain Killer's you never lose with? Are there Killer's you try to play at Red and get wrecked?
    20 comments 282 views last activity
  • I believe the game needs three ques. (Currently has two). Killer Mains would que as Killer as normal. SWF would que as SWF and be paired with Killer Mains. Everyone else ques solo, match five players and choose one at random to play Killer. 20% chance to play Killer, (actually a little less because solo players would often fill in three man SWF ques.) This adresses a lot of the current proble
    0 comments 11 views last activity
  • I've noticed in many of my matches, getting paired with a Red Ranked Killer, sometimes Rank 1 but, all the Survivors are Purple or higher. What is the point of a ranking system that doesn't separate the levels of play? I've heard things about a MMR system but, nobody seems to know how that works either.
    4 comments 81 views last activity
  • I use Dead Hard quite often because I like to play risky, Sabotage / Breakout / Dead Hard / Spine Chill. Dead Hard allows me to be injured and still make a risky play, like dropping a hook in front of a killer and use Dead Hard to get away. It's also the only perk that can reliably give you a chance to escape the basement without Borrowed Time. What is the proposed change to Dead Hard? I will b
    3 comments 91 views last activity
  • From the moment I first saw them, I was confused and not impressed by this concept for Killer. I didn't understand why this rabid baby was popping out of this chick's chest, (it is a chick, right?). I had to read the back story to understand ######### was happening. I will admit, it was kinda gruesome and sad. The look of the Killer is drab, and bland. I haven't payed attention to new skins, I
    21 comments 211 views last activity
  • That feeling at the start of a match when no one has been hit by the Killer. I start looking around for a creepy Myers or, I'm waiting to step on a trap. Most of the Horror bleeds away after you play this game for a while but, that eerie silence followed by Myers staring at you still gets me sometimes. That's when I'm like, "Oh #########!"
    Mod
    12 comments 301 views last activity
  • I hear this a lot on the forum and, I suppose if you are comparing him to a fast mobile Killer who can pressure gens and slug like crazy, then yeah, he can't do that but, he's not meant to do that. I personally dont like facing Trapper. I feel like I can't run and I avoid optimal pathing and looping, tall grass, ect. It probably gets in my head more than anything when I realize it's Trapper. I'
    17 comments 261 views last activity
  • When Spirit and Wraith go invisible, I often hear a whooshing sound. What does this mean exactly, does it mean they are close?
    2 comments 51 views last activity
  • Since I started posting to the forums here, I had always just searched "Dead by daylight forum" and the offical page was always at the top, General Discussion. Lately, for about a month now, I noticed that when I search Google for the forums. I get all kinds of alternative sources like Steam community forums, Twitter, ect. It has gotten to the point that the offical forum.deadbydaylight.com does
    2 comments 51 views last activity
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  • We all know the ranking system is broken. You only have to be moderately good and play to rank up and saftey Pip as Survivor. I play enough to rank up to Reds then typically have a miserable time being there. I play solo so, my team is a dice roll. Sometimes they are actually good and it feels like we are all decent players. Sometimes a Claudette follows me around clicking her flashlight, sandba
    1 comments 21 views last activity
  • 3 Ques 1. Killer main 2. SWF 3. Solo For those who want to Killer main, you will be placed against swf que. SWF will be paired with Killer mains. In the event of a 3 man swf, one solo player will be matched. 5 solos players will be matched and one will be randomly chosen as Killer. You will have extended time to choose your Loudout after the lobby is revealed. This means you would have a 20
    6 comments 41 views last activity
  • OHTOFU is not only a good player, he is also very humble and probably my favorite DBD player. After wrecking survivors with a particularly nasty combo, he understands how broken the game can be and he won me over with this quote. "I'm proving how great a player I am for Youtube." "I'm just clearly the better gamer, GG boys, Geee Geeez." I know Tofu got burned out lately but, I hope he continu
    2 comments 51 views last activity
  • I'm not the best but, I have over 1k hours and I've learned a few things. 1. Learn to track the Killer while running away. You need to be able to react to the Killer trying to cut you off and mind game you. Is he going to follow through or go around? You can practice with a friend in private match. Or even load up the tutorial and practice there. Learn to look back at critical points in chase.
    7 comments 121 views last activity
  • I keep reading about how hard Killer is. Then I log into matches where the Killer just runs through the whole team. Survivors dropping like flies, 4 gen games. Am I missing something here? I typically play at Red ranks btw.
    3 comments 81 views last activity
  • Killers who proxy camp and use the hook to snowball into more downs and hooks. What do you do in this scenario? The first person got hooked. The Killer returned and downed the rescuing survivor and hooked them. Now you have one injured and likely hiding / healing and one on the hook. On the second unhook, the Killer snowballs it again. I hate to leave someone on the hook but, I know if I go for
    6 comments 81 views last activity
  • No sir... I don't like it. I could just de-pip but, I can't throw games. I'm not really even that good so, I don't understand how I pip to Red every month. I think BHVR just shoves us all down there so Red Killers have someone to play against.
    2 comments 51 views last activity
  • This Killer released last October and it used to be a pleasure to see one. Now, it's almost every game. What happened?
    25 comments 471 views last activity
  • It's very attractive, horror fans jump on board, you can play with friends, it's different, so why is the player base so low, 5 years in? Very frustrating experience, I've never seen so much rage quit. New players and casuals struggle to learn everything (keeps growing, changing). Many frustrations come from newer players not understanding why they are being discovered, how they are being revea
    8 comments 122 views last activity
  • A lot of people complain about sweaty SWF squads. I like to play with my friends but, they are all pretty bad at the game. Being on comms isn't that big of a deal when survivors don't know perk mechanics, looping strategies, ect. SWF doesn't make up for experience, trust me.
    3 comments 41 views last activity
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