What is the PTB change to Dead Hard?

I use Dead Hard quite often because I like to play risky, Sabotage / Breakout / Dead Hard / Spine Chill.

Dead Hard allows me to be injured and still make a risky play, like dropping a hook in front of a killer and use Dead Hard to get away. It's also the only perk that can reliably give you a chance to escape the basement without Borrowed Time.

What is the proposed change to Dead Hard? I will be extremely sad if I can't use it in my Sabotage / Breakout build anymore... : (

It's already a risky playstyle, I'm not doing gens and, it rarely works as it is.

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