VaporLion
VaporLion
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- VaporLion
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Ive been thinking a lot about how you could address this boring gameplay loop where the killer tunnels a survivor. Its essentially the most effective way for them to win, so they do it ( including myself). Its boring because all other Survivors get 0 chases until that 1 survivor is dead. The best thing to address this i think is this: New Survivor Perk: Once per match you can give a teammate a H0 comments 21 views last activity
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Make it so you see the impact of your throws. Cuz i have no idea where the killer would even go to, if he does fall for it. Also i think Myers currently is immune to flashlights. When i played him i couldnt get blinded.0 comments 11 views last activity
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When loading the Match, you will no longer see a black screen. You will see a picture of the map you will be playing on. A very simple but effective change. Loadtimes are annoying. But if you see the map, you can already think about your pathing, rethinking what the map has to offer or what gens to focus on. It also makes you more hyped about the upcoming round. I remember this from old MW2 tim2 comments 31 views last activity
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While unhooking yourself with Deli and pressing Shift Sprintburst will be used while on hook. Deliverance should have Priority when you unhook yourself. Others can unhook you, before you can unhook yourself. Others tapping you ( doing their unhook action ) will cancel your own. This shouldnt be a thing for various reasons: If you want the points for unhooking yourself with deli. If you want to1 comments 31 views last activity
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I think there is currently this situation where if you play as a Killer against Solo-Q u have a easy game, against a SWFs u have a hard game. As a Survivor in Solo-Q u have a hard game, as a SWF-Survivor you have an easy game. Of course it always depends on the Players, just generally speaking. So i guess we can all agree that this is something that should be balanced for more or less so that Sol4 comments 54 views last activity
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I think Resilience shouldnt give gen speed. It is kinda op compared to other Perks like Quick Gambit. And its not like the gen speed is a big problem in the meta right now but i think instead Resilience should give you recover speed ( from dying state ). The 99% Heals from survivors lead to a lot of confusion in soloQ where people are standing next to you at a gen and waiting for you to stop repa7 comments 81 views last activity
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1. Hook Build Dead Mans Switch, Agitation, Fearmonger, Scouge Hook: Pain Resonance 2. Chase Build Hubris, Enduring, Spirit Fury, Bamboozle ( or Brutal Strength ) 3. Aura-Reading Build Lethal Pursuer, Barbecue and Chili, Hex: Ruin, Hex: Undying ( Lethal + BB0 comments 31 views last activity
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It sucks playing this character because you get revealed from angles where you cant stalk. And the stalking in general feels terrible because you literally can see them over walls but it doesnt give you any stalk while myers is able to stalk perfectly fine. Not sure if this is some kind of poor attempt from the past to make him balanced but its terrible.1 comments 41 views last activity
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Sprintburst activates when you are on the hook and hold shift while unhooking yourself. So there is only like 1 sec left after self-unhook.0 comments 11 views last activity
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repressed alliance says "after repairing a gen for 45 seconds" blast mine says "50% of gen progress" Why have that weird incosistency when they could both be the same. Wiretap could as well have the same condition as those. Dont understand those odd design choices. Also weird that flashbang besides having the same activation condition as blast mine has a different stated text. Another thing i d2 comments 31 views last activity
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https://deadbydaylight.fandom.com/wiki/We%27re_Gonna_Live_Forever It's incredbily bad even when used by swfs. The conditional part & the fact its only 10 seconds. Is laughably bad compared to Off The Record which activates after every unhook for 80 seconds.4 comments 61 views last activity
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I noticed that after using his ability the camera seems to locked straight forward for some time and after that time is passed ( idk like 10 sec ) you can move the camera again. And if you for example tried to look down during that time he will look straight to the ground after those said 10 seconds.0 comments 21 views last activity
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I stumbled upon a video where i saw this problem in action, im guessing a lot of you guys saw it already. Video-link: https://www.youtube.com/watch?v=yMx5AykaloU&ab_channel=InternalChaos Perk Builds / Addons: I just tried this myself with that build. The Survivors are pretty much forced to dc. 2 of them in fact did dc so i just finished the gam10 comments 81 views last activity
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I just saw someone play Artist which let me think how cool it would be, if she could fly. I had some phantisies about a raven-like killer hovering over the map and then smashing down on you kinda like those harpies in movies. I think that would be really cool. Another idea i had was a Killer that can throw down pallets on survivors and when he hits someon it will make them lose a health stage. S0 comments 11 views last activity
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I dont like the fact that Kinship is a straight up better version of Reassurance when you play in a swf. Swfs are already way stronger with all knowledge they get but having Perks that also enhance their power is stupid. And to be honest, i dont think those two perks should co-exist in the first place. They literally do the same thing but with different activation requirements. So I'd suggest r6 comments 81 views last activity
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When the Knight hits you with his minions he keeps Bloodlust. I dont think this should be the case. Also my Feedback on the Knight in general is negative. His Power is quite strong if he has a 3-gen which in general is already problmatic but with him even more so. His Power is only used to place minions right in front of him, rarely for the distance patroling part. Might as well delete that dist0 comments 21 views last activity
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When Legion hits you in his ability the Endurance stauts effect will still be shown in the UI but will not give you Endurance.5 comments 61 views last activity
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So we havent heard anything about the permanent unbreakable change anymore that was announced so im guessing it is considered too strong for survivors. Well i wanted to suggest to just make the Perk Unbreakable permanently useable. Killers could remember who used it and then know who cant be let on the ground which leads to skill-based decision-making & survivors have a choice to not be slu5 comments 102 views last activity
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So currently you only have the option to run Hex:Devour Hope + Hex:Undying or the Offering to be able to mori. Hex however is always high risk high reward and generally not fun to play against because of the 1-shot and movement speed that is attached to it ( + no hook-stage requirement ). The other thing is that You generally want to use your offering for bloodpoints and not a mori ( they are r1 comments 11 views last activity
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Im versing Killers from Russia while i live in Germany a lot. How is this even possible. On top of this, Were not able to see Ping Indicators in Lobbys anymore. Thx for that change, who asked for this ? Now Im having to deal with incosistency every game. Im done with it. The gap on every hit either through windows or while using dead hard or on pallets are so big due to ping difference or whateve32 comments 1,091 views last activity
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We need a beach map with palms and sand. Edge of map could be rock formations. Fitting to that would be a Jungle-Tribe Killer. I had a dark-colored guy in mind with red eyes that can throw a Spears. But i think it could also be something animalish ( kinda like Udyr from League of Legends ).2 comments 51 views last activity
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I often find myself lowering the volume to 0% when im going through the bloodweb and then when ingame putting it back to 25%. Would be nice if there just was an option to disable the Bloodweb sounds. Theyre quite loud. Also ive seen a lot of people ask for auto bloodweb fill ( randomizer-button? ) for a while already, so i think its time we should get one. Another thing ive often heard is that w1 comments 41 views last activity
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So i noticed when running Kindred there is no way to tell if a currently hooked survivor has Kindred as well. This would be important information in soloQ. Pls change it so that the arrow from Kindred will be at the bottom when the currently hooked survivor has Kindred, if only you have kindred yourself the arrow is at the top.2 comments 31 views last activity
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I just skilled some stuff in the Bloodweb, then i found a lobby / joined a lobby and then the Bloodweb reset to a completly new one. Not sure if i progressed a tier forward or what happened there exactly.1 comments 21 views last activity
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So basically when im near the end of an Unhook-Action ( like 80%+) and i let go of my Mouse 1 it will just continue & finish the Unhook. This is a big problem in certain situations. The reason this is a problem is because when i see the killer coming back because he wants to tunnel the hooked survivor, i want to cancel the unhook (and use my reassurance on the hooked survivor). Well and the0 comments 21 views last activity
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By your hand, kill 1 survivor with the demogorgon. Brought yellow mori offering, killed last suvivor, didnt count.0 comments 21 views last activity
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So basically when im near the end of an Unhook-Action and i let go of my Mouse 1 it will just continue / finish the unhook. This is a big problem in certain situations. The reason this is a problem is because when i see the killer coming back because he wants to tunnel the hooked survivor, i want to cancel the unhook and just use my reassurance on the hooked survivor. Well and the game prevents0 comments 31 views last activity
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Title says it all. You always want to activate Reassurance asap so there is no reason for it to be button related. The button would be better used for other perks like selfcare. Btw the same could be said for gens or wiggle. I can see reasons why wiggle should not be automatic but gens could very well be automatic so that you only have to press m1 once to start repairing and by pressing any move3 comments 61 views last activity
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I just had a teammate in my game who didnt do anything important and just went around the map and rebooned his circle of healing for no reason. He actually got quite a lot of points just for that which is why i think this shouldnt give any points when you already placed a boon and its still active. Rebooning doesnt provide your team any value in 99/100 cases.0 comments 21 views last activity
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I thought it would be kinda interesting to see what Killers are the most fun to play against. Here is my tierlist: What are your favorite Killers to play against ?29 comments 1,221 views last activity
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Why not make it so for example a Survivor Team has 7 Hookstages and the entity consumes all survivors if the Killer has reached that amount. I think it would make it way easier to balance the game in general because you wouldnt have tunneling as a factor so there would always be 4 Survivors at any point in the game. Also i think it would actually make the game more fun for both survivors and Ki20 comments 441 views last activity
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I can hear other survivors as being infected after they already used the spray.0 comments 11 views last activity
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Is there a reason for it or is it just another bug ?5 comments 201 views last activity
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"Transfer a total of 15 void energy into unstable rifts" doesnt work for me.3 comments 61 views last activity
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can we address the fact that its broken that pig can chase you from distance without triggering chase and therefore making your headtrap progress. its kinda like old legion with mending chasing you without triggering chase until you go into the dying state except that you actually die. im not saying pig is broken by any means, its one of the weakest killers for sure but this playstyle is just stu13 comments 111 views last activity
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Make the green map reveal totems and chests at base and remove the Red Twine Addon ( Killers belongings ). This feels rather useless except when you get to play against a Killer like Trapper and it counters his power way too much.1 comments 41 views last activity
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In itself the change with base BT made Sprintburst quite a bit stronger making it arguably the strongest Perk in the game. The problem i see with it though is that once the exit gates are opened or at 99% and you are hooked somewhat near the door, if you get unhooked you can sprintburst there and still have BT up. So it makes it kind of a free Escape. I think its weird because Off the Record and1 comments 41 views last activity
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Dodging Wesker and he grabs you anyway. Dropping a pallet and then getting sucked on the other side from Wesker. Vaulting over a pallet after he used his power and getting grabbed. Dodging Huntress Axes and getting hit anyway. Ive even seen it the other way around where the Axe just flys through the character. Ive also seen Axes miss from the Killers pov but they hit anyway. And now pls tell me1 comments 31 views last activity
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if you hold something in the bloodweb to buy but you have to low bp it would charge up to the amount you have divided by the price of what you want to get. and yea the price is still outdated from before the prestige update. so it doesnt charge correctly lol. just a minor thing.0 comments 11 views last activity
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Its annoying that you have to constantly look at all survivors on the left side to see when someone gets injured, especially with a big monitor. would like a simple audio for that.0 comments 11 views last activity
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i think there should be more counterplay or a rework on certain maplayouts with 3 gens. good example for broken 3 gens is Azeroth Resting Place but even a survivor sided map like gideon meat plant can provide a nasty 3 gen. if the killer just camps a good 3 gen the entire game there is literally nothing you can do to win. you can do the other 4 gens sure but after that its over. as long as the ki17 comments 231 views last activity
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Give the Trapper default 3 Traps carrieable and 3 Traps from the start. Make it so the Trapper cannot place Traps near a hooked Survivor ( similar mechanic like Twins cant be placed near hooked Survivors ). This will milder the effectivness of Basement Lockdown Trapper because the Trapper could still prepare Traps for the Basement but has to leave 1 Way to go in for the Hook. This way Survivors0 comments 31 views last activity
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I just got slapped from the Nemesis whip while he was walking normally ( no whip animation was shown ). And i dont think he was cheating either. He had Enduring, SBTFL, Spirit Fury, Deadlock Addons: Tyrant Gore, Zombie Heart0 comments 21 views last activity
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I noticed after i played 1 round of dbd i dont see a Bonus on Survivor or Killer anymore. After restarting the game i can see it again. The que +100% one.2 comments 51 views last activity
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I just thought that Survivors rarely use Charms. So why not make it that each Survivor can pick 1 Charm which will then hang on each Generators Antenna. It fits because the Killer has it and marks their Objectives ( Hooks ) with Charms and it only makes sense that Survivors could do the same. Also I feel like this would add more flare to the game.1 comments 41 views last activity
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Id like to see how many players own each Skin like legacy, anniversity etc. Would be interesting to see what the rarest ones are.12 comments 1,131 views last activity
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So i was thinking that there is certain loops where the Killer cannot see certain Surivors because they are too small, which lead me to the question which survivor will be the strongest to main on. I didnt find anything that was reliant on the internet so i decided to do the height check myself. I only used the basic Skins for each Survivor and picked the3 comments 211 views last activity
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Game randomly started to freeze slowly untill full freeze. ( first sound stutter then full freeze over a few seconds ) Its NOT a PC problem, other Tasks were still working fine. Really annoying because now i had to end the task, get a dc penalty, lose my item and offering and points.3 comments 152 views last activity
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Alright hear me out. Head On is currently very underused and giving it a Sprint-Boost when you stun the killer would make it a bit more viable. Currently it often feels like a punishment when you actually get to use it because when you do most often the killer doesnt know you are even there. A Sprint Boost would make it effective and since you dont do gens during that time i think it is a very we10 comments 261 views last activity
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increase to 33% less item consumption. This will make it so you can use a yellow medkit for 2 heals without addons. Currently Streetwise is really bad and you will only ever see it in some weird swf team for infinite locker flashlight saves. Additionally remove the effect of granting it to allies because it would nerf swf which is good. This wouldnt hurt solo q at all because noone uses off-charg3 comments 61 views last activity