Trapper Change Suggestion
Give the Trapper default 3 Traps carrieable and 3 Traps from the start.
Make it so the Trapper cannot place Traps near a hooked Survivor ( similar mechanic like Twins cant be placed near hooked Survivors ). This will milder the effectivness of Basement Lockdown Trapper because the Trapper could still prepare Traps for the Basement but has to leave 1 Way to go in for the Hook. This way Survivors can also go in for the Unhook without having to disarm a Trap.
Make it so if Survivors free themself or get freed from a Trap, the Trap will reset itself automatically after 2 Seconds. ( no Addon needed for that ). Reasoning: No need to reward Survivors an auto-disarm for being stupid.
Instead that Addon ( Tension Spring ) could become -> If a Survivor frees another Survivor from a Trap, that Survivor becomes injured.
Make it so if a Survivor disarms a Trap they will always become injured ( no Addon needed for that ). Reasoning: Currently Survivors can chase the Trapper from a distance and disarm every Trap making his Power useless.
Instead that addon ( Bloody Coil ) could become -> if a Survivor is injured while disarming, they will get afflicted with the Deep Wound Status Effect ( mending ).
Also interesting to note. With that change in mind, Basement Lockdown could still be a thing with Iridescent Stone and Makeshift Wrap but that would be random and therefore not as reliable and broken, so i guess thats fine.
Also make it so if the Trapper goes to a Locker, it will automatically destroy the furthest away Trap and he will be granted a new Trap from the Locker. ( Credits to Otz for this idea ).
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