Ssajbambusa
Ssajbambusa
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- Ssajbambusa
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Discussions
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Seriously, every patch, cosmetic glitch is 'fixed', just for people to find out about a new one. Meanwhile there is more and more hackers with each day (both console and pc). What is the message here? We don't want you to have fun, doing harmless, literally not affecting the gameplay thing as mixing couple of locked cosmetics, but hacking is okay? Did you see what these hacks can actually do4 comments 41 views last activity
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While removal of keys and mories are changes in more balanced direction (It's not and will never be a balanced game though, simply by it's core design), it's current state is terrible. Hit validation. There is so many things a survivor can get away with right now it's not even funny anymore. Killer is picking up someone at a pallet and other survivor is injured? You don't even have to know the2 comments 91 views last activity
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Just like in the title. Challange asks you to unhook other survivors safely 6 times. I did equip BT to make it even easier to do and boom I happened to be out of the game as the first one without unhooking anyone. Somehow, the game interpretted my getting unhook twice and other two survivors once as my benefit as after leaving the trial (I didn't wait till the end, don't know how it ended up) I h1 comments 21 views last activity
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If hacker is in game the game is rigged and there is no point playing it. It's not funny, it's not fun or anything... Don't give them attention, don't put videos of them on youtube, because that's all they want. Simply take a screenshot of their steam profile ID and send it together with recording of them hacking to bhvr via ticket. If you do ANYTHING else you literally reward and promote hac20 comments 291 views last activity
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Finally, devs have listened to the part of community that actually plays both side and made update with only good stuff. Having a chance to roughly tell where Spirit is while phasing is just fair, but most people will still fail for stand still mindgame, cause noone reads patch notes :). Trapper - sack as a base kit... finally <3. Addons and perks - In my opinion every single update should c0 comments 11 views last activity
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So when you see both aura of the hook and totem, the hook aura completely obstructs totem's aura, even though it's completely different colour. Maybe small, pink totem should be always visible and not obstructed by any other auras?0 comments 11 views last activity
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So the agreeded trio of 'boring killers' is Deathslinger, Spirit and Nurse due to lack of any real counterplay during chases. Who do you dislike to go against the most though? Honestly, I personally like to go against the Nurse, because unlike Spirit you can actually see her, where she is aiming... and you know... actually can have some input and actual chance to use dead hard while Spirit... yo24 comments 311 views last activity
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Seriously, if you even considered marking 1 or 3, you are the reason killers do camp and tunnel :). Don't like something? Punish it. Giving them an easy win is not punishing. Just like noed. You can cry like a little baby about not so good perk or just... cleanse totems...21 comments 141 views last activity
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After blinking and charging another blink... it is possible to swing right before the fatigue happens without the need to use the already charing up blink. I myself can do it somewhat consistently (almost 50% of times when I'm paying attention), but the timing is tricky. It simply... should not be a thing? You either need to blink to swing weapon or should be able to swing while charging the sec0 comments 1 views last activity
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For people who were not aware: Stridor used to counter the Iron Will by raising the volume back up to 50% if survivors had IW on. After a patch IW applies multiplicatively so the sound is reduced to 0, meaning that Stridor cannot help here. +50% of a 0 is still a 0 noise, which is actually silly due to coding, because Injured survivors do not make breathing sounds, which results in them being com10 comments 91 views last activity
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What is gen tapping? Not holding m1 and just constantly tap on gen to repair it slower, but without any gen repair noises (I don't really care about this one, but it is silly too) Ability to literally tap the gen and make it stop regressing instantly, often during chase or on the way for hook save with no time loss. So killer needs to spend time kicking the gen, but survivor can just undo it10 comments 64 views last activity
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Swf last second switching into flashlights on rank reset. If you do this, you are trash. I don't even know why would you even do it... so bad at the game that only chance of feeling 'strong' is when playing against newbies? In a survivor sided game? Sad. Best regards, 300 mori Nurse who waits for you to pull this off <3.32 comments 401 views last activity
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I really like, that match making is now a separate thing from pipping. A reason to grind instead of depiping. I think 250k bps is not this much (5-10 games with bbq or wglfe), but it's something. Let's be honest, blood points are not an issue, especially with so many challanges to pick from and complete one basically every game or two. I would like to see small amounts of auric cells being given0 comments 11 views last activity
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Imagine crying about bad perk on bad killer xD... You can't make this s...tuff up xD. Reaching Iri 1 and not knowing that windows and pallets are in game or that survivors can actually cleanse totems or that Small Game, Counterforce, Detective's Hunch, Inner Strength, 2 different map items or 1k points for cleansing a dull totem are a thing.49 comments 611 views last activity
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Just like the title, this weapon is supposed to have decay particles flow from it, but the line of sources of particles is badly oriented. Blue line - how it should have been Red line - how it is in game (in store and inventory as well) Update: It does actually rotate in game when turning left and right. Here's vid https://youtu.be/6szktZikbvY1 comments 51 views last activity
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I must give devs credit - PinHead is cool. His animations, sounds, the power... Everything about the chapter is super cool! His perks tackle new mechanics, his power is interesting and interactive... but... He is literally the worst killer in game. The only thing he can do with his power is scout upper floor without going there or get hits at super short loops - which you can usually mindgame a31 comments 411 views last activity
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I've been in love with this perk since the very first day, mainly because of the cleanse speed (seriously, if you are the one doing all the totems the last one goes twice as fast). This perk has it's issues though and to simply find totems and prevent noed, Small Game is much, much better, because it gives you the direction of the totem multiple times and shows the counter of totems in game. I2 comments 41 views last activity
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I really liked old ruin, because it added this actual bit of skill needed to do as basic and common (main objective) task as repairing gens. I would really like to see survivors being rewarded more for risking trying and actually hitting them. Let's start small with changing Rookie Spirit a little bit: Instead of 5/4/3 good skillchecks needed for perk to activate the perk now needs one more on0 comments 12 views last activity
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I am very rarely into buffing survivor kit, but... Resurgence does need it and here's why: There is literally one scenario when running four Resurgences would be more beneficial than running four We'll make its - getting chased of the hook for 90+ seconds and then being able to heal... Let's be honest, if killer wasted 90+ seconds on unsuccesful tunnel attempt, to the point that survivor can h11 comments 122 views last activity
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I personally play both sides rather evenly, maybe 60% survivor since the flashbang is in the game and my friend started playing with me, so I'm not survivor or killer main - which is a topic for another debate actually. What I've been seeing for years now is incredible... lack of thinking? It's really hard to name it really... I will just put some examples. Killer hooked someone and there is ot7 comments 202 views last activity
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Monstrous Shrine is trash perk - everyone knows this, but just in case. Entity progression speed is barely noticeable - which I actually don't mind (it would be op and feels bad design for survivor). It can stay on 9%, I'm fine! Both penalties for trying to unhook yourself though.., are basically non existant - 9% of 4% is not noticeable number and it still let's survivors try 3 times... Also i9 comments 71 views last activity
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I see this happening way too often on "Epic montages" which are poor quality most of the time actually. Stun killer with pallet, immediately blind them and slow vault the pallet so they can't break it. Almost like CJ. Dear killers... unless there is a downed survivor under the pallet, just keep spamming spacebar and click M1 once, this way you either break pallet or hit/grab the "pro player".8 comments 161 views last activity
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I think killers should be able to see the blast mine that survivors is placing on generator while it should last twice as long. Right now, survivors can both see the little grenade being placed on top of the gen and also get the aura marking. What even is the point of putting the flashbang on top (the model literally spawns there) when killer can't see it? I think this perk would benefit from la0 comments 11 views last activity
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So killers are locker, but survivors can last second switch to flashlight, key Blendettes... It is not fair? Either lock survivors when it's still 20 seconds till the start of the match or make them go perkless and itemless when last second switching to other survivor. This wouldn't be an issue if lockers weren't positioned for easy flashlight save (especially double locker spots... god this i8 comments 31 views last activity
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Are we still going to ignore maps with double lockers? All survivors have to do is bring flashlights and together jump into those lockers - they are literally invincible if they do. Learning the timing for flashlight save isn't really hard... but locker grab save is ridiculous - survivor literally receive audio queue (locker closing) when then need to start flashing. "Ugabuga, you are trash kil0 comments 41 views last activity
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I am fast to point out things which devs screw up... so it's only fair when I point out stuff I really like. Holy crap I love glyphs. Red is very boring one, let's not talk about it. Blue just gives random debuff (which can lead to funny stuff in tougher games actually) and is ok. Yellow - This one is actually hard... and I LOVE IT. First time I picked challange with it I had doctor in game a0 comments 11 views last activity
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Very simple. When survivor is healthy, they make breathing sounds. When they are injured, they do grunt in pain. Iron will removes grunts of pain, but injured survivors don't breath so they are literally silent. I do think it's silly and super strong. Just make a code that makes injured survivors with iron will breathe audibly. Also I think Stridor should still be a counter to Iron WIll (Litera18 comments 211 views last activity
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It's fine, that this game is sided towards side needing more people to fill, but trying to lie that it isn't is just silly. Only in one match today I saw 3 things that should not happen. Nurse was grabbing someone under the pallet so I went for pallet safe (injured). I didn't get the timing right, got hit, but managed to drop the pallet and in result hit was cancelled (I didn't go down), perso0 comments 21 views last activity
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Recent buff to No Way Out is amazing, it adressed all the holes in design of the perk, really good job! Please, keep going in this direction, my suggestion for next perk is Comarradiere. Please, give other survivors notification that this is in game (like We'll make it, for example) and please make it not waste it's time. Right now if you get hooked and survivors is near, perk activated immedia0 comments 1 views last activity
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First of all, I really like that devs adressed The Trickster... but unfortunately his changes went into completely opposite direction he needed. He is okay at loops, but doesn't have map control... All the changes make him even more obnoxious at loops, force him to tunnel even more... and he is still genrushed easily. I like the changes to addons though <3. Less knives to deal damage: He is n4 comments 51 views last activity
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I'm not going to get into details, but I haven't hear any of the better players who know how the game works saying any of his ultra rare's is useable. Sure they don't give you negatives, but it's not even plausible they will help you at all during the trial. (Well I can go into details why both of these suck if someone really wanted) My idea for ultra rare for him: Unlocks the special ability bu0 comments 11 views last activity
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I'm not sure if the whole build matters, but it was it: Off the record 3, Object of Obsession 3, Deliverance 1, Decesive strike 3. Object works like a charm (at long last not being op and now actually fun to use to fish out what perks killer brings), proccing every 30s (starting with 15s after the trials starts) and every time BBQ happened. It did stop working when I safely saved and had delive0 comments 12 views last activity