Quality of life updates for perks (Please, read Remember Me, it's way too outdated)
Recent buff to No Way Out is amazing, it adressed all the holes in design of the perk, really good job!
Please, keep going in this direction, my suggestion for next perk is Comarradiere. Please, give other survivors notification that this is in game (like We'll make it, for example) and please make it not waste it's time.
Right now if you get hooked and survivors is near, perk activated immediately, wasting it's timer, as during animation of transitioning into second phase the hook timer is not going down anyway, but perk's timer does.
Edit: Some ideas I try preaching for a very long time now
Furtive Chase: Works exactly as before with addition of 1% movement speed increase during chases.
At tier 3 with max stacks it would basically give killer an increase in speed like noed does right now. It would make this perk actually useable on it's own for easier chases (it still deactivates one obsession is dead in any way) and not used only with build like furtive nemesis choice (which on paper sounds cool, but in practice is just too big of an investment (3 perk slots) for it's actual value).
Remember me: Hitting obsession gives you stacks. Each stack increases the time it takes to open exit gates by 1 second. First hit grants 3/4/5 stacks. Each consecutive hit grants one stack less to a minimum of 1 stack per hit. Stacks are capped at 30.
Obsession is only affected by 1/3 of the stacks.
If there is only one survivor remaining in the trial, they automatically become obsession.
Ideas behind these changes are quite simple: make remember me useful when multiple survivors are still alive (like it was before), but not overly oppressive against the last guy.
Not working against obsession - terrible idea making killers tunnel hard - I really want to get it removed, just like old Dying Light was changed (thematically it was well designed perk actually, but it was just a mean, unfun perk). This is exactly the reason Dying Light is now crap, it works on one survivors at a time or even not.
After hitting obsession with 4 basic attacks (only those work) killer gets 14 seconds on tier 3, which is slightly worse than current version, but with potential for more (and it will always give at least some value). It takes 20 hits to get to 30 seconds so I don't think this is too op either, most games will end between 4 and 7 hits anyway.
To keep it with theme of the perk, obsession is affected only by one third, so opens gate way, way faster. Making the last guy the obsession automatically, gives them chance to actually open the gate with smart play... and with these changes this perk can actually make for interesting combos with furtive chase and rancor. Obsession debuf could go to one fourth I guess, if you think it's too harsh (which I don't)
Gearhead and surveillance.
Surveillance no longer increases distance from which you can hear generator repairs. Generators stay white for 0/15s/30s after they regressed to 0.
Gearhead now also increases range from which you can hear generator repairs by 8m while active. Gearhead can also be refreshed (if you land another hit while it is active it's duration refreshes.)
If that's too much (it really isn't...) make it work with GREAT skillchecks as well.
These changes are quite obvious in my opinion - gearhead is useless and actually hearing gen repairs fits this perk better than surveillance in my opinion. To compensate stripping surv of it I introduced this little mechanic.
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