SirCracken
SirCracken
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Can anyone confirm this?15 comments 601 views last activity
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I find it moderately dissatisfying to cleave someone in two with Leatherface's chainsaw but leave no wound whatsoever. Especially during his mori.6 comments 151 views last activity
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And perhaps some of the more lackluster ones as well? Pig and Plague are a few that come to mind.1 comments 51 views last activity
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https://youtu.be/0FLX_t3BsAg26 comments 211 views last activity
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We're Gonna Live Forever - Now gives Haste for 10 seconds upon taking a protection hit and unhooking someone. I never understood why BBQ & Chilli had a gameplay affect along with its point bonus but WGLF did not. This change will fix that. No One Left Behind - Now activates once the final generator is completed, rather than when 1 of the exit gates is opened. It's a decent perk.2 comments 31 views last activity
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This is not a post about how weak/overpowered Demo is. It's about the personality and behaviour of our favourite flower-mouthed monstrosity and what I find to be its lacklustre adaption into dbd. Although opinions may obviously vary, I think that the Demogorgon we see in game is nowhere near as threatening as it was depicted on screen. And I think a big reason for this is the lack of interactio35 comments 2,191 views last activity
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PC - When a survivor starts unhooking they will sometimes not be able to be hit by the killer Step 1: Start unhooking a hooked survivor Step 2: Killer attempts a basic attack on the survivor trying to save Step 3: Killer's attack will bounce off as if they hit a wall and the survivor will be undamaged Has happened when playing multiple killers Has happened regardless if perks were equipped2 comments 71 views last activity
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https://clips.twitch.tv/EncouragingSleepyYakinikuGrammarKing Watch the above clip and behold. Survivors can now be randomly protected by the hook hitbox while performing an unhook. This needs to be patched ASAP. Getting invincibility during an unhook and make or break games. EDIT: Links currently broken. Will update when fixed. EDIT: Link fixed.1 comments 51 views last activity
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I want to start off by saying that I'm not vilifying anyone who wants a fnaf chapter. Everyone's free to have their own opinions. But I am highly not in favour for adding in Springtrap. Here are my reasons. He cannot be taken seriously Say what you will about the subjectivity of horror, but the reputation of fnaf is a far cry from the likes of Halloween and Friday the 13th . What I mea103 comments 1,502 views last activity
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In case you missed it: PH can no longer see the auras of cages If PH stands within 5 meters of a cage for 1 second the cage will teleport away to a different location I've been playing PH for a little while now, even managed to P3 him 2 days after the DLC dropped, and let me tell you that this change was a really bad attempt at a nerf. First off, the cage will always send the survivor to fu3 comments 101 views last activity
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This is now sadly a thing. At any point during a trial, the Entity will put down its most recent edition of Eldritch Weekly and kill all survivors at once. I guess because it was bored with reading the obituary. Before this happens it may also power up the exit gates if its feeling sporting, but often it will just straight up impale everyone without warning. Worse still, dying this way be net yo2 comments 151 views last activity
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No one likes to be tunneled. It is not fun to killed within the first 5 minutes of a game because you were farmed off the hook by potatoes, or just got unlucky enough to be the killer's designated target. But tunneling is fundamentally the best decision a killer can choose to make if they want to win the game. 3 survivors are obviously a lot easier to deal with than 4. And with gen speeds being42 comments 841 views last activity
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Benedict Lore | We can hopefully get this back at some point "My bones ache as I recover from my latest counter with the beasts of this realm. This one has no more fitting of a description than simply, monster. It stands at the height of two men, and wields strength surpassing twenty. A single right hook left me sprawling across the ground, barely able to regain my footing, before I found m0 comments 41 views last activity
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This seems like a serious design oversight. Why not instead change each killer's attack hitbox to be accurate to their weapon and tweak their lunge speed, so that killers with smaller weapons are compensated with a faster lunge?24 comments 1,732 views last activity
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Benedict Lore | I'm going to bring it up in every one of my posts until this comes back. Give me my lore back! "As I watch every corner and shadow in this waking nightmare, I must now also watch the skies. Something has changed in the crows that perch around the trials. Their talons have sharpened and their eyes are ever more piercing. Worse yet, a phantom armed with bow and arrow commands0 comments 41 views last activity
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First things first. Yes. pretty much every perk in the latest update sucks, barring a few exceptions. I'm only picking on RA here because, rather than simply being poorly made, it seems be the devs attempting to change the current perk meta for killers. Mainly PGTW. I am now going to explain why they failed. And why the perk is bad. It needs an entire minute worth of repair time to activate fo6 comments 191 views last activity
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Benedict Lore | They should really start doing this again "Yet more fiends join in the creation of suffering and misery. This one especially. He walks with a knotted whip in hand, adorned in ruined robes and wounds of his own creation. Alas, every new scar he creates is spread with those around him. I have felt it myself as the wretch excitedly lacerated his back, covering my own with weepi0 comments 41 views last activity
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Try him out and see for yourself. His chainsaw sounds and animations are now horrendous. Like you're hearing it through a brick wall even though it's right there in your hands. And seeing him rev'ing it up just looks stupid with the broken animations.2 comments 61 views last activity
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He looks pretty darn good. Especially the knife.12 comments 3,221 views last activity
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For me, the answer is absolutely yes. The amount of information this perk gives you is insane. Hear the lullaby of Huntress? You'll always know if she's headed towards you. Wraith, Pig, or Ghostface sneaking up on you? You'll know the moment they start closing in. Not sure if a Spirit is phasing? Simply look for the perk lighting up to tell where she's looking. It's basically 2 perks for o214 comments 5,071 views last activity
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Benedict Lore | Why did they stop doing this? "Another fiend has joined in the eternal hunt that is this waking nightmare. A shambling corpse of ragged bandages and shrieking insects. It brings with it a smell most ancient and a seemingly endless wave of sand. Although appearing ordinary, avoid the sand at all costs! I have seen too many fall victim to it's innocuous appearance, only to swa5 comments 171 views last activity
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Before the update that added both Oni and the perk Nemesis, Legion's power counted as a basic attack. This made it heavily synergise with M1 perks such as Sloppy Butcher and STBFL. But my favorite perk to run as Legion was hands down Dark Devotion. But after the short-sited change to fix the abuse with Nemesis it no longer works with them. It was possible to do a number of things after smacking1 comments 171 views last activity
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The whole point of the collapse is to put pressure on the survivors to get out of the game, stopping the endless starring contests that would happen if the killer caught a survivor after the gates were open. But the current implementation of the EGC seems counterproductive. Survivors simply 99% the exit gates and only open them when they'll about to escape. Completely removing any pressure that67 comments 2,331 views last activity
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If a regressing generator is blocked, the regression stops. Even though the regression rate is pathetically slow. With the current perks that block generators in the game, at most a gen can be blocked for 45 seconds or less. In this time barely 10% of the gens total progress will have regressed. So why do they not regress at all?3 comments 581 views last activity
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Personally, I see hooked survivors as noisy blood pinatas. If I have maxed out STBFL or am playing a killer that can multi-hit I'll occasionally smack a hooked survivor for the sheer fun of it. But some people really don't like that, even though it gives their team mates extra time, and they somehow think that me hitting them means I'm angry or something. I think it's just weapons-grade project27 comments 521 views last activity
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Assuming you had all of the perks, this would cut down on the grind of maxing them out by 33% and still allow you to run your preferred builds. Albeit with rank 1 perks.8 comments 121 views last activity
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When standing in the killer's terror radius, while not in a chase, while healing a survivor, while repairing a generator, while uninjured, while crouching, for 60 seconds, this perk activates. While this perk is activated, press the activation key to perform a single, specific, highly situational action, and then set this perk on cooldown for 120 seconds. This perk automatically deactivat12 comments 171 views last activity
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Survivor Perks Hope (Buff) - Each time a generator is completed, gain 7% movement speed for 10 seconds. When the final generator is completed, gain 7% increased movement speed for 120 seconds. Lightweight (Buff) - Your scratch marks stay visible for 3 seconds less. Your footsteps and vaulting make 30% less noise. No One Left Behind (Buff) - For each completed generator, gain a 10% incre7 comments 72 views last activity
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Don't do it. An experienced PH will simply charge his power and down both you and the survivor you are farming. He is essentially a short-ranged Leather Face. I have seen far too many survivors doom their entire team by not respecting the killer's range. Unhook safely, people.5 comments 121 views last activity
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If so, it seems like an unnecessary nerf.7 comments 161 views last activity
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And may I ask exactly where all of you were during the launch of his re-work? Because very few people seemed to be complaining at the time. But regardless, the general survivor consensus is that Freddy is no longer fun to verse. I, however, see little reason to support this claim. For example; Stuff that you have to keep track of against Freddy Your sleep timer One of the most i133 comments 3,571 views last activity
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Doctor's: "Scrapped Tape" My dear sweet Jesus dying on the cross, why is this virtual trash bin leakage even a conceivable option for Doc? For those who don't know, it changes the shape of Doctor's shock therapy into in a hollow ring. And it is awful. Completely and utterly awful. Imagine, if you will, if there was an add-on that made Huntress's hatchets curve 90% degrees once you26 comments 562 views last activity
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Either a flat 10% increase in Blood Point's and/or Iridescent Shards per level would suffice. Currently I feel like their addition is kinda pointless.4 comments 71 views last activity
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Or at least estimate the time that the update drops.2 comments 271 views last activity
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Mindbreaker - Survivors repairing generators are affected by the hindered status effect if the generator is above 50% completion and 10 seconds after they stop repairing. Survivors who complete a generator are affected by the exhausted status effect for 30 seconds. Cruel Confinement Limits Change the name back, it was honestly way better When a generator is completed, the nearest3 comments 42 views last activity
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For supposedly being an "anti-tunnel" perk, it sure is easy to force the killer to eat the stun.224 comments 5,611 views last activity
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Why as there been absolutely no attempt to explore this amazing concept? The whole premise of the game is killers sacrificing survivors to the entity, allowing it to feed off of the hope of survivors until they, themselves, become a killer. Yet there has nothing in-game or otherwise to suggest that this has ever happened. All survivor backstories are just that, stories of who they were befo9 comments 151 views last activity
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Hook skins Item skins Multiple murder animations for each killer, (particularity the original 3) A short intro cut-scene for survivors and killers at the start of a trial, (each survivor and killer would be unique) Added sparks when LF/Billy saws a pallet and saliva when Demo shreds one Add-ons affecting how an item/killer power looks Customize-able killer powers, (Huntress' hatchets, Trap2 comments 21 views last activity
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Is every killer going to get their own, unique chase music?0 comments 61 views last activity
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Do you ever randomly hear a Meg breathing beside you even though you aren't near any survivors? I swear I've had this happen to me multiple times.31 comments 332 views last activity
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Doctor and Nurse both have one. Why not ones for Huntress, Clown and the upcoming Deathslinger? Also something to note, being slowed by the clowns gas as a survivor gives you a crosshair for the duration of the slow for some reason.0 comments 41 views last activity
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And furthermore, why is there no option to sort perks by groups rather than alphabetical order? e.g: Self Care, Botany Knowledge, Empathy and then Sprint Burst, Adrenaline, Quick and Quiet0 comments 51 views last activity
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It's obvious by now that a lot of people aren't happy where Legion is right now, myself included. But there are also people like Legion's current play style and just want some QoL changes to make them less frustrating to play as, and against. I am personally much more in favor of a total re-work so that Legion's full potential can be realized, but what do you guys think?0 comments 21 views last activity
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In a KYF game, me and my friends had a game where 2 of us played as Legion with the "Stab Wounds Study" and "Franks Mix-tape" add-ons. This resulted in quite possibly the most fun I've had with dbd in years. Although there were 2 Legions, (honestly pretty fitting considering their lore), a survivor had to be hit 3-4 times to be downed, making for very fast paced and intense chases that weren't u6 comments 71 views last activity