Avatar

RayrafLPP

RayrafLPP

About

Username
RayrafLPP
Joined
Visits
2,224
Last Active

Discussions

  • Survivors can gen tap and it stops the regression, at least give a small regression boost per kick.
    13 comments 171 views last activity
  • So what are meta perks atm? DS Adrenaline BT Well make it Iron Will Self care Unbreakable. So im playing Pyramid Head only since he came out and I just love it. People run BT Adrenaline DS and selfcare for example. At the end of the game they were able to use 1 out of 4 perks. Usually I have like 2 DS in my lobby and I would say at least 5 perks per game will never activate. thats a f
    12 comments 261 views last activity
  • I have the feeling that many killers are stubborn and survivors are so used to it that they get toxic when the killer does know what hes doing. I just had a Badham game as Pyramid head against 4 rank 2 survovors (could have been rank 1 before the game idk) So what Decisions did I make? I saw 3 people on the first generator, but instead of chasing one guy until he gets downed, i injure him and
    0 comments 21 views last activity
  • Just asking, The design of it WANTS the killer to chill in the near area doesnt it? What is the point of an area where its hard to get out safely when you dont use it? just to clarify I dont basement camp, im just asking if the design of the basement doesnt encoruage camping.
    Mod
    8 comments 1,321 views last activity
  • Just dont know why something like that isnt tested out. For example: Lets Disable keys and moris for 2 weeks and see how the games play out. Or remove noed for 2 weeks and see what happens. Can change it back afterwards, but isnt this the best data you could get for decision making?
    1 comments 21 views last activity
  • Its easy, the game isnt balanced around the top players, ,so tier lists shouldnt be too. Nurse CAN be the best killer in the game by far if played by the right person. However shes the killer with the lowest kill rate because shes hard to use, buggy AF and on consoles a nightmare because of framerate issues. So we have Switch, Xbox, PS4 and PC and shes only playable on PC without framerate iss
    29 comments 371 views last activity
  • This killer is a miracle. If sounds would work correctly now the game would be actually enjoyable. You can play killer without being rushed at from Survivors with DS active, i love it so much. Not tunneling a lot, not camping at all. The difference is huge though. I mained Oni before and you got DSed after hooking two other people it was insane. Thx for making killer fun again, it may be ju
    21 comments 251 views last activity
  • just a thought. just for the 4 man SWF. The random doesnt get a disadvantage if its a 3 man. But a 4 stack of SWF has so many advantages that at least for them it could be made a little bit harder to compensate the comms advantage. just a thought by the way, of course you can argue that this idea isnt good^^
    13 comments 211 views last activity
  • So one of the new killers Perks is Trail of torment. What it does? After kicking a gen the killer gains the undetectable status effect for 16 seconds. There is a cooldown of 80/70/60 seconds i guess. dont know the exact numbers. So seems solid as it stands, 16 seconds are not the world but enough to maybe catch someone off guard. However beside the cooldown there is another downside: The kic
    5 comments 101 views last activity
  • So where are the creative PHs? or survivors who could observe some of them? I want your PH drawings in this thread!
    0 comments 31 views last activity
  • I was the last survivor and the Pyramid head downed me. But before hooking me he drew a dick on me XD Never been so amused by a taunt, another reason this killer is fun. T-bagging? bah this is stuff for losers, we got the real ######### now!
    10 comments 301 views last activity
  • 1 guy dead 3 gens left. Suddenly without a reason someone DCs and 20 seconds later the guy with the key found hatch and the last one was with him. Easy entity Displeased. DCs are used as a tool by now.
    15 comments 141 views last activity
  • Its a bit of an ooof if the patchnotes say Sound bugs for dying state are fixed and they are not^^ Or means fixing them just removing all sounds survivors can make? If you make Iron will basekit at least mention it in the patchnotes.
    2 comments 41 views last activity
  • Hey guys, i want to share my PH build. I tried out man things and heres what I have come up with in the end. Note: I want to play him as a fast paced killer, no wasting time with kicking gens, mostly chases are my goal. Also as I commented in another thread I play him like this: First time Hook (but try to get them tormented) second time cage Thrid time irrelevant This way You avoid People
    8 comments 551 views last activity
  • Does it work? So Ruin regresses Gens which are not worked on. Surge explodes Gens that are not regressing in a 32m raduis. So of course surge wont explode regressing gens, but if someone works on gens and ruin is active, do they explode?
    1 comments 41 views last activity
  • Its simple, you cant do it every time, but its a guideline: First hook on everyone: try to get them tormented, but hook them. The tormented status is still on the survivor after unhooking. second hook: use a cage. No DS, no problem. Sure you can abuse his abillities for tunneling and camping, but to be fair survivors with meta perks abuse them too. the difference is we now have a killer that c
    2 comments 51 views last activity
  • Survivors have an easy time dodging the attack. But if you have no LOS its more of a prediction = mindgame. So on open spaces: Fake your attack to get closer at LOS blockers use ur brain with it.
    1 comments 41 views last activity
  • https://twitter.com/RayrafLPP/status/1272909007515193345?s=20 Just had a Game where i spawned upon the totem. The killer surely had fun getting his ruin destroyed 10 seconds in the game.
    8 comments 111 views last activity
  • Every time you get unhooked while the killer is in a radius of 32 meters around the hook, the entity teleports you anywhere outside a radius of 32m around the killer. You gain the broken status effect for 60/50/40 seconds. This Perk wont activate when endgame collapse has triggered. Here is an idea for an anti tunnel/ anti farm perk. Now nerf DS so it cant be abused anymore^^
    6 comments 51 views last activity
  • So...Shouldnt bad words be censored in the endgame chat? I mean... people write extreme things in post game chat. You could argue that the Devs accept bullying, especially a 4 v 1 mentallity thats often seen. just saying, if people recieve death threats and its not dealt with, its on the devs that something like this is tolerated. Overwatch for example converts bad words into a nice text :)
    1 comments 71 views last activity
  • So is thi sa commun method now? And why dont the Devs adress this? Its another SWF abusing advantage. "Are you on hatch?" "yes but the killer will be there before your dying animation has completed" "no Problem, ill just DC" Yeah i know. the DC gets punished with a 5 minutes ban and if its a SWF they have to wait it out all together. But the killer gets Punished too and thats not fair.
    5 comments 51 views last activity
  • THIS IS NOT A THREAD ABOUT DS BEING FINE OR NOT!!!! Old Ds: obsession can use it immediately. The other survivors have to wiggle 30% out before being able to use it Enduring cuts the stun in half New DS: 60 seconds active for everyone after every unhook. After use survivor becomes obsession So all in all you can say there was counterplay possible against old DS (enduring in general an
    11 comments 141 views last activity
  • Another Trade thread, this time basekit buffs! So There are two basic perks that I would "trade" so both sides gain a buff. Survivor: Kindred basekit. SWFs have a Huge advantage. One of the biggest would be this: SWF: Hey guys a Leatherface is facecamping me, just do gens and let me die. --> 1k Solo: Oh no someone is hooked and I dont know if the killer is camping. Oh he is? damn and the
    5 comments 41 views last activity
  • Hey guys, Heres a Thread where you can apologise to your teammates for throwing games to get this challenge done :) Ill start: Sorry for throwing two games mates! Thx for the huntress with iry mori who let me live until every one else was dead. And people complain about moris... the killers with moris are the nicest people in the world ;)
    5 comments 81 views last activity
  • SO DS has a 5 second stun right? And people mostly use it because they get tunneled off hook. Killers on the other hand are frustrated because they hook 2 persons inbetween and still get DSd. So how about this: DS has a 60 second timer after the unhook. if the killer picks them up again while DS is still active they get stunned automatically (remove skillcheck) and the duration of the stun i
    2 comments 31 views last activity
  • Hey guys, so there are no perks that make survivor pickups faster except for the freddie perk. How about Agitation or Iron grasp would be buffed and also grant a 20% faster pickup (not stackable) Or just another Perk that does that. picking up and hooking survivors is sooo extremely slow and time expensive and these two perks are not extremely strong. What do you think?
    13 comments 181 views last activity
  • Hey Guys, I just had the worst match i have ever played. This game is the perfect showcase for me what a 4 man SWF can do. Info about me: Im a Killer main and I know how the game works for the most part. I know how to run tiles and I know to not commit to a chase that goes for ever. However I never had a game like this before and I would like somne advive/tips for what I could have done bette
    29 comments 431 views last activity
  • What is your rank (and your friends rank) What Perks do you use How many of you escape usually Are there Killers you get demolished by? are there killers that you demolish? What is the killers rank usually? Do you play toxic (or maybe your best player to get in chase so the others can work on gens) What are the biggest Mistakes the killers do that play against you? What are your most com
    15 comments 261 views last activity
  • Just a fun thread about trading abillities of killers or perks. So perkwise I would love to trade (remove both) Noed for Adrenaline. Both of these Perks are endgame perks and counter each other. However If one of these perks is only on one side they become extremely powerful. Adrenaline especially in an swf. I dont like adrenaline full heal you from hooks and Noed is just busted too. So I wo
    1 comments 31 views last activity
  • -Yamaoka estate- 15 seconds into the match I run into a meg (Freddy) she didnt expect the angle i came from (1st hit) she runs into a rock and not much distance is gained. She runs to the main building and gets past a yui who is trying to hide but is easily spotted. Meg goes down and I fake a pickup. Yui runs towards me and gets a hit, then drops a pellet and i pick meg up. Yui tries t
    9 comments 201 views last activity
  • its just a thought. (English is not my main language so I hope the words are correct) So If survivors had stats I would make it 3 star system. 1 star is lower then average 2 stars is what every survivor is atm and 3 stars is of course better. heres some cathegories i could think of. Stamina ( exhaustion recovery) 1 star = 50% 2 stars= 100% 3 stars (200%) Physique ( hits you can take) 1 star
    1 comments 11 views last activity
  • Hey guys, so we all know maps are formed by many tiles which are placed randomly. This leads to Many possible map layouts, some of them stronger for survivors some of them weaker. Usually They seem to be pretty fair (aside from Window spawns on main buildings, but they started fixing them so its okay) Today I played on the Chapel map and two tiles got my attention. The killer Shack next to an
    12 comments 131 views last activity
  • So I just have one question. Why is solo genning encouraged? I dont understand it. You get points for coop actions at a gen. You SHOULD be rewarded to do a gen as a team. But the current system encourages people to solo on a gen and I have to ask why. As a killer if you have 4 people on different gens at the start of the game is horrible. with a bit of bad luck (when the survivor is halfw
    8 comments 191 views last activity
  • Hey guys, im looking for a nice Freddy Perk build with perks that kinda fit to each other. My actual thought would be: BBQ (on every killer) Pop Goes the weasel Brutal strenght Overcharge So its kind of an "gen kick build" I dont play anything like that on other killers and would like to ask if pop and Overcharge work together. Any cool Ideas not everybody else plays? let me know :)
    1 comments 31 views last activity
  • Hey guys, its me again a salty killer main^^ So I took like 50 days break of dbd and thats what my first games were like: IM SO BAD XD I play on ps4 and holy mother of gods, I cant even walk in a straight line ^^ I guess im used to my switch controller now but I would never have thought It would be so bad. Im now Rank 5 and I still only get red rank survivors. I know thats not a huge differ
    9 comments 151 views last activity
  • Hey guys, I would like to discuss an Idea about a new game mode. Its just fun, but I would like to get some thoughts on the outcome. So heres the Idea: Same objective as always (Gens and hooks) BUT: both sides have nothing. No perks, no add ons, killers dont see gen auras, survivors and killers dont see hooked people, survivors dont hear terror radius, Killers and survivors get no notificat
    2 comments 22 views last activity
  • So This is not a thread about Moris, keys, DS, Meta perks etc. Its just about the given situation: You have a mid tier killer, lets say Myers. The person playing this killer is a myers main and played him for 3k hours. and knows everything about the killer. Then you have 4 Solo survivors who are GOOD. They know the tiles, know how to loop, know how to play against every killer. And we pick a
    2 comments 41 views last activity
  • Seriously. I see a person being unhooked and immidiately jumping on a gen. But when i approach them again lockers are OP. T-bagging 4 david squad with DS DH BT And Adrenaline. No chance at all. Fractured cowshed was the map, pallets everywhere. Grabs getting cancelled. Toxic gg ez messages post game. Nope im out. Im a rank 1 killer on ps4 and theres too many bugs that punish killers. Th
    32 comments 551 views last activity
  • So I think in the last few month I aknowledged a serious lack of mindgames in my games. Red rank games seem to be like this atm: Gens Over frens --> finish the gen that you are sitting on even if it cost some one elses second phase. Commit to a gen until the end --> People abuse the bugged grab to finish a gen even if the killer stood right next to them. No healing --> You are rescue
    10 comments 221 views last activity
  • There are many god loops still in the game. many survivors play so cheap these days. On Ironworks for example, what do you do when the first thing they do after they spotted you is just running to the main building god loop? Is that fun? Haha, Now you cant do anything but follow me around this building for 1 minute. And if you catch up im gonna use Deadhard to get to another pallet. I am soo
    15 comments 311 views last activity
  • I just played a game against 4 engeneers toolbox bnps. They all looked the same so I brought Noed to compensate the SWF bonus. I got extremely genrushed, 3 gens in first chase. the other two in second chase. They did not unhook the first hooked person. They did not unhook the second person. They stood at the exit gates and I slugged one and chased the other one. 3rd guy on hook and one unbr
    7 comments 91 views last activity
  • Its always nice when somebody unhook right in your face, you get the animation but get stuck and the unhook succeeds. 9/10 times grabs dont work. Any progress on fixing it?
    20 comments 1,073 views last activity
  • Anybody else just giving up on this Gen? Every game I play on this map and find myself in the situation being on the street in front of the saloon and looking up I can see survivors fooling around at the gen because they know I cant do #########. I have to break like 4 breakable walls for the saloon to become unsafe. The time I would take to break these walls and chase a survivor would give the
    4 comments 91 views last activity
  • As long as sound bugs still exist. I really dont need deerstalker to find someone USUALLY. But people making NO SOUND AT ALL makes it pretty hard tbh. Its really annoying if theres only two people left and one is slugged to get the other one. At least make the aura visible after you close the hatch. Hatch closed and no unbreakable? No way for the last survivor to escape. But because of the
    8 comments 101 views last activity
  • So a rapture styled map would be extremely awesome. The outside walls could be windows to the sea, exit gates could lead to escape capsules. Lockers could be vita chambers etc. Elisabeth could be a new survivor, a big daddy could be a new killer. its kinda horror themen and big daddys are not to OP if you limit them to the Drill. He needed to be as slow as nurse, but maybe a high skill drill
    1 comments 31 views last activity
  • bait, i want it to be reworked ;) But a simple nerf would enrage the survivors so hear me out: Nerf: Repairing a gen, cleansing a totem, saboing a hook, unhooking a survivor deactivates DS. Buff: You can now get DS while being moried. Killer gets stunned game goes on. Keep the 60 seconds, keep the locker tech, keep DS Resilliance. But PLS take away sitting on a gen with 60 seconds invinci
    3 comments 91 views last activity
  • So Its an easy solution: Atm your base kit grants you 4 Jigsaw boxes and every helmet in your inventory has exactly one key in one of these boxes. This could lead to the following: Survivors get theire RBT off on the first Box. Survivors Get theire RBT off on the last box. The difference on these two outcomes are huge. Its either very frustrating for the killer OR the survivor. How could you
    3 comments 51 views last activity
  • Make survivor movement speed 4.5 meters and killers 5.1 Killers can get faster from gen to gen and chases stay the same except for vaulting wich should be ajusted in speed.
    0 comments 11 views last activity
  • I couldnt pull it off last round. Patch notes say: Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane. So it is written like a survivor affecting bug fix but killers dont even get mentoined? I really liked this spot. Survivors clipping into the shack for example to abuse the small hitbox is okay but a tech on one tile on a specific map
    9 comments 221 views last activity
  • So I guess thats the meta right now? Sereously it should be punished in any way. Just let hooked survivors chill for 50 seconds because Hey I can finish this halfway done Gen first! Or sacrifice his first and second stage to do gens. Ill start running to him once another survivor gets injured. I dont need to heal, because I have DS active for 60 seconds and the killer doesnt tunnel as it seems
    3 comments 91 views last activity
1 2 3 4 5