Suggestion on how to balance out DS

SO DS has a 5 second stun right? And people mostly use it because they get tunneled off hook.

Killers on the other hand are frustrated because they hook 2 persons inbetween and still get DSd.

So how about this:

DS has a 60 second timer after the unhook.

if the killer picks them up again while DS is still active they get stunned automatically (remove skillcheck)

and the duration of the stun is connected to how much of the timer is left.

60-50 seconds: 6 second stun

49-40 seconds: 5 second stun

39-30 seconds: 4 second stun

29-20 seconds: 3 second stun

19-10 seconds: 2 second stun

9-0 seconds: 1 second stun

Comments

  • Just make DS and Moris only work on dying hook. That way it's more end game and while still effective won't make it so annoying to play against on both sides.

  • @RayrafLPP said:

    SO DS has a 5 second stun right? And people mostly use it because they get tunneled off hook.

    Killers on the other hand are frustrated because they hook 2 persons inbetween and still get DSd.

    So how about this:

    DS has a 60 second timer after the unhook.

    if the killer picks them up again while DS is still active they get stunned automatically (remove skillcheck)

    and the duration of the stun is connected to how much of the timer is left.

    60-50 seconds: 6 second stun

    49-40 seconds: 5 second stun

    39-30 seconds: 4 second stun

    29-20 seconds: 3 second stun

    19-10 seconds: 2 second stun

    9-0 seconds: 1 second stun

    The stun isn't the only problem! It's the fact that for how strong the perk is, there is no risk or downside to it for the survivor! I would change it to where if the killer hooked another survivor, any active DS time deactivates.

    But that's just me being bais to my own playstyle!