Should OP structures be fixed?
Hey guys, so we all know maps are formed by many tiles which are placed randomly.
This leads to Many possible map layouts, some of them stronger for survivors some of them weaker.
Usually They seem to be pretty fair (aside from Window spawns on main buildings, but they started fixing them so its okay)
Today I played on the Chapel map and two tiles got my attention.
The killer Shack next to an L T wall. The shacks window was opposing the window of the L T wall.
The L T wall pallet was never destroyed, it did not matter during the chase, we looped 2 times around the shack and then he vaulted both windows and I couldnt do much about it. i guess the chase was about 90 seconds and then the survivor was downed (It was a decent player who saw how strong that setup was so he didnt drop a pallet during the chase to come back again for another chase)
So 90 seconds without the setup weakened.
Is this healthy? I could just search for another survivor, but everybody could know how to use this setup. Also there were two gens in that area so I cant just "let them go"
I also watch streamers and its not the first time these "super strong setups" occur.
Should I just take it and think about it as bad luck, or should these kinds of setups not happen?
I was playing Demogordon and i know how to use his jump attack so I dont think I could have ran the tiles better.
Comments
Yes. Don't chase survivors for 90 seconds in an area you cannot mind game. There are three other survivors on a map.
You said the L T wall pallet was never destroyed...but L T walls do not HAVE pallets. Typically L T walls are among the weakest structures in the game, only stronger than Z walls.
Yes, its healthy, there are also deadzones and structures with weak vaults and pallets or even without any vaults or pallets that allow for an easy hit. So there should be structures that have strong vaults or many vaults that make getting a hit harder.
It's up to you wether you let yourself be distracted in an obviously survivor sided structure, just like its up to a survivor to run through a deadzone while being chased. The only real downside about deadzones, however, is that some killers are extremely strong in breaking loops AND catching up in deadzones(coughcoughspiritcoughcough) to a point where you can go to pee as the killer, come back and still get a 4k.
Youre right, i confused this^^' The shack pallet was never destroyed
Well we dont need to talk about spirit. A good headset as wincondition is comparable to Discord and SWF. its just an unfair advantage
Having a headset to listen to what the game is providing isnt "unfair" at all. The game offers different sounds from left to right and a headset is the easiest way to experience those sounds. Its the same for many things...not Just Spirit. Hearing the revving of Billys chainsaw and being able to tell which direction its coming from for example...
There should never be an area that can't be mind gamed. Ever.
If a spirit has a good headset you cant mindgame her at all. Its just guessing for survivors. No skill involved just a good headset
Thats the thing tho, you cant hear billy's direction. Not untill he is within 8 meters, at which point its often too late to react unless you have Spine Chill.
Just because this person couldn't mind game it, doesn't mean it wasn't mind-game-able.
What should NEVER happen (EVER) is a killer-player who is incapable of catching a survivor sticking to them for over a minute and a half, while they get looped to hell, and then coming to the forums and blaming the map design for their chase...not their own choices.
I don't remember mentioning specific structures; and you didn't present a counter to my point.
Most maps have already gotten their biggest loops nerfed, just need them to follow through with the rest of the maps, like Trashonfield.