CheesyBabyBoi
CheesyBabyBoi
About
- Username
- CheesyBabyBoi
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Discussions
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This setting applies to stuff like breaking generators, which is nice, but not to killer abilities or other nonsense; for example, the Trappers ability still requires a click and hold, which would be better changed with it set to toggle. And/Or It would be really nice if this setting was set to toggle by default, because having tap-inputs with a few seemingly randomly strewn hold-controls makes0 comments 181 views last activity
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anytime in game; in a match, in the menu, whatever, my mouse will slide out of the game window, never having done that before. the only thing i think would be notable is the fact that i have an opera gx window open to the side, but i ran the game after having closed the window and it was still an issue. I didnt see anyone else report on this so i figure its just some setting thats broken or may1 comments 21 views last activity
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The stairs ramp only on the left is a little broken, it acts like an invisible wall or super steep ramp that blocks movement, and makes you super slidey, you can bounce between the wall and the pillar back and forth forever unless you move; You can still move backwards and get out of it, but it stops chases pretty quick It happened to me while playing Th0 comments 21 views last activity
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Specifically im talking about smooshing boon totems and picking up trapped survivors as the Trapper, where you have to be literally touching whatever it is and ALSO at the perfect angle for it to function properly, which is annoying and dumb especially compared to the distance you can interact with generators and pallets and lockers and everything else. Please fix soon pretty please <30 comments 11 views last activity
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honestly its old meta people just didnt care enough BUT, having aura invisible for duration AND endurance set, for 80 Seconds?? too much. + The way endurance is put here, it sounds like if you heal the deep wound before you're hit again, and the timer is still running, you can take as many hits as you can recover from while the perk is active, which is dumb {got my facts checked, there are sp9 comments 81 views last activity
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This is why i think some maps feel terrible to play and others feel alright. Being a large character in tight hallways from a fpp is just so hard to navigate around. disregarding the fact that there are various areas on various maps that survivors can walk through and killers cant, or it looks like a killer should but they dont fit, this is why i think maps like Garden of Joy and Haddonfield feel0 comments 11 views last activity
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When you get stuck in the loading-into-match screen, the game is unclosable except through t managerthats about it, glitches happen all the time but if you could make it so that closing the game is possible normally that would be great for situations like these also while im asking if you could make it so you can move your mouse out of the window when in a menu and have a cursor it would be nice to not have to hit the windows button or alt-tab every time i wanna mess with my music or something0 comments 11 views last activity
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So here i am, clobbering survivors left and right, no way out has yet to trigger and ive had the hatch closed for a while. The poor healthy claudette finally triggers it, and she waits by the door, waiting patiently for the inevitable. I walk up to her and smack her once, and as the animation triggers i realize how unglamorous this is, waiting for the animation, then smacking her down again, and0 comments 41 views last activity
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I respect the concept of 'None but the killer guy are faster than survivors b/c overpowered' and i get 'Chaser AI is a little dumb b/c overpowered' but Both is just killing me. I've had a few matches now where survivors know they can outrun or escape the chasers easily and so get caught on purpose with, as they understood, no consequences other than i know where they are. Which is a fine thing, b0 comments 51 views last activity
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just had a match where i downed a survivor, and in the same moment the last survivor standing got caught in a beartrap, i went to go hook them and when i came back the survivor was gone, i looked around real casual, trying to give them a chance to crawl to hatch if they were lucky enough, ended up finding hatch myself, and they bled out on the floor. I think this kind of thing gives light to an1 comments 31 views last activity
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(aesthetically) the fact that its called 'reassurance' and has a picture of cartoon rebecca with a thumbs up is the dumbest looking thing ive ever seen, especially for a horror game, its just really lame something like an image of a hook in the background, and a hand holding a pocketwatch in the fore would at least make sense for what it actually is supposed to be, and a name like borrowed time17 comments 371 views last activity
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It feels so absolutely impossible to do interrupt actions on vaults on purpose. In general interruptions are hard anyways, considering whatever ping you have thats how much shorter of a window you have to grab, and if you're caught in the difference the animation plays but you don't get it anyways. I've been trying for weeks to get a planned interrupt on a fast vault for weeks now, having mostly5 comments 131 views last activity
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On pc, as blight, I successfully closed the hatch, and after a minute, the poor mikaela activated No Way Out, locking the doors out. After the timer ran out, and was succeeded by the end of EGT, mikaela was skewered presumably in the last moments of her trying to open the door. The door wasn't opened, I made sure, and I still don't have the thing put out.0 comments 11 views last activity
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see that little boi all up in the corner over there? all by himself? far away from everything else? can we please just make this not a thing because my goodness its literally every single time with this nonsense this wasnt even the only one either there was a second one in a far off corner too do not like2 comments 61 views last activity
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Gotta say, the whole remove the counter feature, real startling, and apparently i relied on that a lot because its really annoying to look there and have no idea what im doing. I hate it and bring it back please ;~; EDIT:oh hey look they brought it back nevermind :D Oh also, having full traps and needing to place a trap somewhere that a nearby trap spawned and being unable to take less than 300 comments 51 views last activity
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Sometimes they're okay, but sometimes they are just really super terrible, especially when dealing with the killer shack, and especially when dealing with Ormond as a whole. Having environment hitboxes that are accurate to the visuals is just super, but when it makes me wanna throw my computer out the window because I'm hitting the killer shack at an 87* angle and slide off the side for 10 meters1 comments 41 views last activity
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I just played survivor for the first time in forever, and reasonably my rank was the lowest it can get. In my first 10 matches, only 2 of them were decent, fun rounds where we played well and had fun, suffering some sacrifices along the way. 3 of them the killer looked like they had never played any game before ever, and half of them the killers were blatantly and relentlessly toxic, facecamping8 comments 231 views last activity
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Just a thought i think might be cool, a little tidbit of information to the killer, and also mind-gameable by survivors, wha you think? to rizzo: Well, uh, i... ok15 comments 251 views last activity
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People can apparently change their names sometimes, change their icons, how do you do it? I've seen a few instances of people asking some mod person to change their name in a forum, with some(?) success, i tried it and got nothing respectably, whats the deal how is it done am i an idiot or what5 comments 121 views last activity
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Is anyone else having this issue? i been playing exclusively killer recently, and in Garden of Joy and Haddonfield i spend like 40 seconds walking directly into a wall because i literally cant tell the difference between having my head in the wallpaper and staring into a hallway. I hate it and it kills chases so fast, i don't know how to get around it. Also ive noticed (i have a relatively low en20 comments 31 views last activity
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The whole bit that you can start the disarm animation and effectively neutralize the trap without actually having to disarm it is stupid. I just barely put a trap in a doorway, was going through what would've been an effective chase, they ran through the door but the open trap didn't trigger because someone was 'disarming' it, then they cancelled the action and ran away and i had to pick up the t0 comments 21 views last activity
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@MandyTalk Would you please change my username to CheesyBabyBoi if it isnt taken already? <30 comments 11 views last activity
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First, i really really dont like how you lot have changed how the noise notifications work depending on how close you are to them, the fact that i cant tell that a survivor hopped a vault 10 feet away because im supposed to just hear or know what happens regardless of the fact that there are other noises happening and im using a low quality speaker system so it isnt exactly obvious anyway, its su0 comments 1 views last activity
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its lame and i dont like it and i think there should be more consequences for survivors that see a big monster man coming and are like 'nah its cool' and then aren't punished at all for it. the windows should be open longer, the hitboxes should be bigger, it feels like an aspect to the game that really isnt implemented at all ever, when it should be. There are so many times when i do an interrupt24 comments 121 views last activity
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On pc with The Doctor, this happens nearly once a match every time, I'm approaching a generator, theres a survivor that is or just barely was working on it, i charge and release my mega static whatever, and it does nothing. Its happened when there were multiple people on a gen, both with and without the gen being completed immediately after, its happened with a single survivor on a gen, both with7 comments 72 views last activity
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It hasn't happened too often but every once in a while ill be in the middle of a chase and a survivor will round a corner to pop in and out of a locker at lightning speed, ending up right where they stood where they can keep running uninterrupted, trying (and fairly often succeeding) at making me think they're in there when they're not? can someone explain what the deal with this is?2 comments 61 views last activity
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Comparing the Trappers mori to that of the Trickster or the Deathslinger feels almost gross how less of... anything it is. It would be nice if they could get revamped in that special way to have something new, or at least cool to look at. An idea I had for the trapper particularly is if it was remade so that the trapper would pull one of the hooks from his shoulder and pierce the survivors abdome2 comments 21 views last activity
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I thought of how annoying the blast mine perk was, and how with the exception of the ruin hex it doesnt really have any counter, i've been thinking how people complain about dead hard a lot and why its there and what its supposed to do--and also how freaking Lightborn doesnt do ANYTHING ABOUT IT but its cool- my idEA was to have a perk that allowed killers to instant-damage the generators, like B0 comments 11 views last activity
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This idea arose from how on the meat plant map or whatever the big flat two story map is how there’s the big yellow stairway that survivors can run up to and vault to fall 3 floors and oof on the killer, and how much of a bunk it is to down someone before they vault, as with most hooks spawning it takes about a billion years to take them to a new hook, and it’s rough. But, it would be cool if th7 comments 521 views last activity
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Alright, so, ECG is great for ending the game, but it wasn't actually intended to benefit the killers in any really meaningful way. The developers, or so I've heard from many people, have tested with and considered making the door open timers regress after a period, but didn't like it for many reasons that probably arise from a standoff situation between killer and 1 or 2 survivors with hatch clo9 comments 71 views last activity
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It's 18 meters. Freaking only 18 meters, and no way to increase it. It's a gun ffs it is super easy to assume that it at LEAST outranges the terror radius. This would be super useful information to not have to comb the wiki for, especially when starting out, so that you dont blast off 7 consecutive impossible shots at someone thats just too far away like I just did. Sheesh.13 comments 191 views last activity
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DeadByDaylight-EGS.log This has happened in only two matches, but the situations for both have been the same. I'm playing in public matches as the killer doctor, I'm walking up to a generator that I know people are working on, directly looking at the generator, charging the blast as I approach. The blast goes off, I see the static cloud circle move past the generator, and1 comments 31 views last activity
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I've just got done with playing like four rounds with the doctor killer, and I am absolutely sure that at no point when I trigger shock therapy and get a hit for the first time during a chase on a survivor did it ever increase their madness level. There were almost certainly more times where I charge and fire, it gets a hit indicated by a scream from the survivor, and then literally nothing happe1 comments 21 views last activity
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Is there any particular reason anyone's aware of that the door chargers don't slowly deteriorate if left unattended? That would make things so much nicer, because once any door is at that point where if anyone such as breathes on it enough the door opens, you either have to be close enough to the door to allow literally anyone to just go to the other one and open it, or you have to stand far enou70 comments 911 views last activity
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One thing i would super like addressed is the way that my mouse sensitivity is shot up as high as it can go at the start of the chainsaw sprint for the hillbilly killer, the fact that that is the default use of the killer is... so bad. so bad. Please, please, please, transfer this to an add-on you can get, like the Nurse's ability to see where she'll land when she blinks, because no matter how mu4 comments 91 views last activity
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As far as I can tell, when you blink with the Nurse killer, while you're inside a blink, you can hold the blink button to preemptively start your second blink, which is really nice and useful, but you can't begin a lunge attack, you have to time it so that you click the attack button as soon as you get out of the blink. It's really difficult to be able to tell when you're able to attack when the0 comments 21 views last activity
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So. I'm in a game, I'm running around trying to find people, its the map with the garage/car repair shop, and I find a blue glowey person and whack them as the huntress lady whoever, and the animation for them getting hit and running faster plays, but then they straighten back up as if nothing ever happened. After a while of chasing and them going through an almost unbeatable window loop, i give14 comments 121 views last activity