Narrow hallways suck for first person perspective
This is why i think some maps feel terrible to play and others feel alright. Being a large character in tight hallways from a fpp is just so hard to navigate around. disregarding the fact that there are various areas on various maps that survivors can walk through and killers cant, or it looks like a killer should but they dont fit, this is why i think maps like Garden of Joy and Haddonfield feel like baloney, every chase is through tight corners, and its impossible to maneuver properly, where as Coldwind and Meat Plant visually impair you by design, they dont feel limiting as a map to play.
Comments