Bill_I_Am__Overbeck
Bill_I_Am__Overbeck
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- Bill_I_Am__Overbeck
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Discussions
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Hi all, I'm really curious as to how bloodlust works. I know the basics (15 seconds in a chase grants level 1, breaking a pallet ends bloodlust). But a lot of the time, it feels like bloodlust doesn't activate during a chase even if I don't break mindgamable pallets. Beast of prey always tends to activate at the end of a chase, and that's if you purposely avoid breaking pallets. And a lot of ti0 comments 31 views last activity
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Went up against a SWF with 4 streamers. Was doing great, until the infamous hook bug occurred and caused the survivor to be glitched on the hook, which then glitched Deathslinger and made him unable to use his ability/reload/check lockers/vault/destroy pallets while also moving at a reduced movement speed until I hit someone with M1. I triggered end-game collapse, and the timer expired. The glitc5 comments 81 views last activity
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Seriously, what is the purpose of it? It lowers your speed to such a crawl that your bottles aren't worth throwing most of the time. I understand that huntress and Deathslinger have cooldowns after using their ability, but their ability at least has a high chance of you getting a survivor injured if you land your shot. Both of the feather addons are pretty much required for his base kit. Even t9 comments 382 views last activity
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I don't get it. It rewards you for not tunneling a person off of a hook, but then turns into being a waste of a perk slot mid to late game if 2 of the 4 survivors are gen jockies. Mid to late game is when it should be at its strongest, since it takes a decent amount of time to build up.8 comments 81 views last activity
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Anyone love when survivors say that you're proxy camping when they're obviously hiding next to the hook, or when you're halfway across the map but come back to the hook after someone unhooks? Yeah, me too.3 comments 681 views last activity
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https://www.youtube.com/watch?v=kVdfKUmuKr8&feature=youtu.be https://www.youtube.com/watch?v=zvenTVJ8ajM0 comments 31 views last activity
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Seems like after every major update, there are a lot more survivors that attach themselves to generators like the entity's claws and make the early game fly by really fast. It's that or the survivors that sabo hooks right in front of your face. RIP me10 comments 711 views last activity
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Anyone else experiencing this when trying to buy anything from the store?5 comments 111 views last activity
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5 comments 71 views last activity
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Keep the current mechanics for DeathSlinger, except for the ones dealing with injured survivors. If a survivor is in the injured state and is shot with the harpoon gun, then they will be put into the dying state upon being hit. This gives the Deathslinger the ability to follow up an M1 attack with a harpoon spear shot, similar to huntress's M1 and Hatchet combo.0 comments 41 views last activity
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Didn't know Legend of Zelda/Nintendo was working with DBD! Fyrus is gonna give u dat fire (btw I don't own the picture)0 comments 111 views last activity
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Time to nerf the clown. When you walk through your own gas, then you also suffer from the hindered status effect. Good nerf?32 comments 631 views last activity
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7 comments 101 views last activity
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*Gets a cornfield map with a coordinated toolbox SWF* *Gets corn-blinded 50 times after blinking in the cornfield during a chase* Survivors:8 comments 91 views last activity
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Idea: Like the trapper, there will be a few gas tanks around the map. The clown starts with 1 gas tank (along with his regular bottle ability), and can set it down and turn it on. The canister will disperse a large cloud of gas for 2 minutes and will slow survivors with the hindered status effect (with the equivalent bonus of the Flask of Bleach). Canisters can be refilled by the clown as well as1 comments 61 views last activity
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It seems that when you reappear out of a blink, your movement speed is still a snail's pace for another 3 seconds after coming out of the fatigue animation. Had this happen a few times while playing Nurse and lost survivors since they had 3 seconds longer to increase the distance from me. Coupled with the cooldown timer, your hands are pretty much tied behind your back.11 comments 1,931 views last activity
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48 comments 1,271 views last activity
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7 comments 142 views last activity
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3 comments 51 views last activity
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Impostor Michael Jackson! You can now kick survivors and moonwalk backwards the right way. Check out his moves! You can also stun survivors with your spectacular dance moves and dodge their DS! https://www.youtube.com/watch?v=IwEKyxgGvS80 comments 81 views last activity
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Replace the survivor's screams with the singer saying "Doctor" and this'd be golden. https://www.youtube.com/watch?v=5LxC3M-Yngs2 comments 31 views last activity
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16 comments 441 views last activity
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When are survivors gonna stop DCing? Even party streamers don't keep them playing :c8 comments 161 views last activity
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Had a strong game as Doc. Used Calm and Monitor as perk combo to really shrink T radius as well as make the TR huge while in a chase so I can use my Static Blast. Person stated my TR is bugged and the below happened:7 comments 531 views last activity
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In the first video, I show how the generators can not be kicked (no prompt comes up to kick the generator, so sucks if you're trying to use Pop on it). Second game the survivor glitched out of the map. I couldn't pick him up after hooking him for the first time, and my ability (clown at the time) was disabled (It'd load up the animation of the bottle like I'm charging a throw, but with no bottle)0 comments 41 views last activity
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https://www.youtube.com/watch?v=bA7UOoJCnMs1 comments 81 views last activity
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When you can just ask this guy all about it, since he's always pippin'8 comments 121 views last activity
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Anyone else seen a recent upsurge of toxic survivors lately? I've been seeing a lot more t-bagging and BMing after this update was pushed, versus before the update survivors were a lot less cocky. Anyone else experiencing this?28 comments 521 views last activity
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I'm finding that it's hard to get anything above a silver in the gatekeeper emblem, even if 4 gens are up for a while. Anyone else experiencing this?1 comments 71 views last activity
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Make vault animations slower while intoxicated and give him an extra bottle/faster reload. That's it.7 comments 301 views last activity
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https://www.youtube.com/watch?v=37XeFwHi3mU1 comments 81 views last activity
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Wouldn't these two perks combo together? Nope! I tried it out and instead I get downed and lose the medkit and both addons, neither of them triggered. What a fantastic idea!4 comments 101 views last activity
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Played a few games as clown today and have had chases where the scratch marks suddenly give up even though the survivor is clearly running. Lost survivors that way too, since audio is also bugged. Great!11 comments 211 views last activity
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2 comments 31 views last activity
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https://www.youtube.com/watch?v=RcWxQUMLsLA3 comments 51 views last activity
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I've seen people say that sometimes it's a better tactic to abandon chases and patrol generators when the chase is not going well. I have a few issues with this argument. Say you're getting bamboozled by a good chaser survivor. Of course if the other survivors are competent they'll be working on generators. Most of my games where I played without ruin came down to getting a hook and bringing su9 comments 711 views last activity
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Just finished a game as Mikey, and then I got booted back to the start screen with this message.3 comments 51 views last activity
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Emblem system awards long games for both survivor and killer. Developers want shorter games for slower killers (no more totem hunting as a secondary objective, Ruin is a staple for low mobility) ???7 comments 201 views last activity
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Clown looks like he's getting a pretty awesome skin, but after playing him without Ruin in preparation for the new update, he's pretty much a goner when it comes to pressure. Will be sad to see elephant clown gone after 2 days of the cosmetic being released :c10 comments 152 views last activity
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Just curious - it'd offer a new insight as to what the game designers thoughts are (and plus I feel like a lot of frustration coming from the community is due to the fact that there's not much communication on what the game designers are planning on doing [ie. If people knew that a Ruin nerf was coming in advance versus having it brought up with the Doctor change, there'd be less backlash]. So0 comments 21 views last activity
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Depip. What am I supposed to do, outplay someone's disconnect by blinking to someone's house before they DC/Die on 1 hook?42 comments 811 views last activity
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I'm sure the new Rank 16 player was excited to play against a Rank 1 nurse. Welcome to DBD!6 comments 131 views last activity
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I'll keep it short and sweet. The main point of this thread is to say that the underlying issue with the killer role is that it's the most stressful role in an asymmetrical horror game - not because of how strong a certain killer is, but rather how good survivors dictate how a game goes. Not to mention that the time it takes to pick up playing as a good survivor is not too long by itself, bu0 comments 441 views last activity
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3K game, most generators took a little bit of time to complete. Gold emblems for all other categories and was running Pop and Overcharge to protect gens. One survivor opened exit gates at the end of the match. Gatekeeper? Black emblem. If I'm thinking about this right, this means that if a survivor opens exit gat2 comments 81 views last activity
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Get ready, my fellow killers! Toxicity will be at an all-time high, since you didn't apply enough map pressure on a map the size of 7 football fields and don't have ruin! (Don't forget about low mobility killers, folks!)8 comments 161 views last activity
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Hello all, hope you're having a good evening (or morning/afternoon, depending on where you are). Just wanted to share my thoughts on this update and promote a healthy conversation regarding the upcoming changes with a focus on the Ruin changes and Gatekeeper. Before I get into my opinions and the nitty-gritty, I'd like to reiterate some important ideas and concerns that most of us have. Firstl1 comments 31 views last activity
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No, I'm not trying to say "Screw BHVR interactive!", because there are a lot of hard working people in game development teams (Heck, I am studying to become a game developer) and I've never met them in person. However, I am trying to say that I am concerned with the disconnect between the community and the development team. Instead of having people provide input on updates and changes to the gam34 comments 1,512 views last activity
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A lot of the earlier maps (I'm looking at you, cornfields) are geared around high mobility killers, such as Billy when DBD didn't have many killers on the roster. Survivor mains are right - killers need to apply more pressure to generators, but it's physically impossible to do if generators are spaced ridiculously far apart and you're playing a lower mobility killer, such as Clown. Survivors al12 comments 542 views last activity
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Was playing a few rounds today and now I've been seeing scratch marks go all strange. A survivor can be running normally, and then the scratch marks they leave behind either don't spawn at all or spawn 5 seconds after they run past the area. Is this a dedicated server issue too? To improve consistency, I tried running Predator to make them spawn closer to each other. But still the issue remains2 comments 62 views last activity
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When is this going to be looked at? I downed 3 survivors 9 times, none of them were dead due to the bleed-out timer and I hooked all of them as soon as I downed them with Oni. I didn't camp hooks and usually triggered Oni's ability after a hook to apply pressure across the map. It's the same issue with any killer whose ability is a potential instant down - you lose chaser points towards the cha11 comments 433 views last activity