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Audiophile

Audiophile

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Audiophile
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  • Just lost for the 10 millionth time versus Blight. He ran all aura perks because… why not? He’s unbeatable in chase so all he needs to do is find survivors as quickly as possible. BHVR… you should be ashamed that you refuse to properly balance killers and make a huge % of your player base suffer this garbage non stop. Oh and failed to mention that a teammate quit immediately at game start. Almost
    124 comments 2,977 views last activity
  • I’ve been trying to avoid grabbing them in the Bloodweb yet even with running one every single game I have 160 to spare already. At this rate I will be stuck with about 500 of these costing me 1 million blood points. This may be close to what I am earning with them so…. Seriously… could we lighten up on the envelopes?
    2 comments 81 views last activity
  • I was last man standing on Grave of Glenvale vs Twins. Victor was at one exit, Charlotte at the other. I went to the Victor exit, he ran in front of the lock and I couldn’t do a thing about it. I couldn’t kick him or access the lock. Endgame is already pretty much garbage so I’m not sure if this is actually intentional or not. Thoughts?
    6 comments 291 views last activity
  • Implement basekit Unbreakable FFS. There are FAR too many killers that use this unsportsmanlike tactic. It’s just GD rude to leave someone on the ground where they can’t do jack.
    75 comments 1,442 views last activity
  • I decided to try using it for a while after my post on killer aura perks. While it has potential I found it to be too weak vs killers with multiple aura perks (like huntress). In short, the 3 tokens are used up way too quickly so I have to move into her terror radius to build them up again, only to have them depleted quickly yet again. The perk needs more tokens or a different system for building
    24 comments 391 views last activity
  • Nowhere to Hide, Awakened Awareness, Darkness Revealed, BBQ, Floods of Rage, Lethal Pursuer, Face the Darkness, Bitter Murmur, Discordance…. Then thrown in the various uses of Killer Instinct and aura addons… Survivors are SOL if they want to try to play stealthy. And it’s not just that… it’s the fact that you can’t hang out near downs to try for a save because of AA plus Starstruck or Mad Grit.
    39 comments 1,071 views last activity
  • Make this in Blue, Green, Silver, Gold and Dark Purple. I’ll buy all of them. But please also sell them in shards. Peace.
    2 comments 121 views last activity
  • I just want to take the time to congratulate all you killers out there that prove every day, over and over, that camping and tunneling solo teams with A and S tier killers works. Bravo for having the fortitude and tenacity to test this out every single day, repeatedly. And not just one of you… it takes a village. And I’m humbled by the unanimity of spirit that has damn near the entire killer base
    4 comments 151 views last activity
  • Just curious. I think this is one aspect of the game that makes it so appealing to killers. Even if you’re brand new, the asymmetric nature of the game means you have the likelihood of some incremental ‘wins’ by killing 1 or 2 survivors, unless you get some awful matchmaking and face a swf. Even then… you could still manage to get one and camp them to death. And seriously BHVR… your matchmaking
    91 comments 1,722 views last activity
  • e.g. when you get a thumbs up from an opponent you get 5k bps. Maybe it would make killers a bit more likely to give hatch and not play like tools and help survivors be less toxic toward killers? Just a thought since killers that give hatch are an endangered species lately and the endgame feedback seems pretty useless and irrelevant.
    17 comments 161 views last activity
  • 1st game today: Wesker hard proxy camps 1st hook. Teammate tries to rescue he downs them and leaves them slugged near hook. Continues to guard both. I try to pick one up off the ground and get downed. 4th teammate doesn’t even help. I took my 4% chances and left. 2nd game: Clown face camps first hook from about 10 meters away. I go in for save and he has pinky finger and downs me 1 hit. 4%s and
    2 comments 111 views last activity
  • Survivor game. My 6th or 7th in a row. I finished with ~38k. My total BPs were ~155k. When I did the exact math I had 4.09x points. 2 Frightful Flans and a BPS were run. So the 100% survivor multiplier doesn’t appear to be working.
    5 comments 141 views last activity
  • I had my name set not to show and it doesn’t show on my own screen. However I was on the team of a streamer and when I checked their channel my name was there on their screen. I’m on PS5. I’ll check again if I play with a friend or end up on another streamer’s team.
    2 comments 41 views last activity
  • Post 4k slaughter by a Blight I noticed they were a streamer so I went into their channel for a chat. In short they acknowledged: Winning 95% of their matches That matchmaking is broken That Blight is broken (though they said it was only certain addons which I disagree with since, as they said, they win 95% of the time with or without those addons) They said they play Blight because they ha
    53 comments 1,842 views last activity
  • Is now the worst outdoor map in the game. Hard to get worse than Shelter Woods but they managed…
    1 comments 61 views last activity
  • And a hearty thank you to the decent humans out there not being total a-holes for the event. <3
    11 comments 191 views last activity
  • 7 comments 141 views last activity
  • …have no basis for believing they’re good killers. Good/Great killers are great at map pressure and chase. They know where to go, they keep chases short and they hook and move on until they’ve won. Those 4ks are deserved. When I lose to a trapper or demo or some middle to low tier killer with a decent team because they KNEW how to play, I’m impressed. These are Type A Killers. But i estimate 5
    72 comments 1,471 views last activity
  • I know this isn’t discussed much but… aren’t killer lunges just a bit too much? Nearly every game I get on the far side of a pallet that I can’t throw because a killer 5 feet away from the OTHER side of the pallet makes some ridiculous lunge that bends him around the corner and through to my side for the hit. Seems like lunges should be 10-20% shorter and/or reduce the maneuverability during them
    35 comments 1,141 views last activity
  • It stands to reason that people don’t quit things they are enjoying or that they feel are worth doing. When the DC penalty is deactivated its amazing how often people leave. Maybe just think about it devs??
    16 comments 411 views last activity
  • In what universe is this even close to a fun or fair game? Prime example of how the devs have gone off the rails… 4% all day.
    7 comments 161 views last activity
  • I had a week with no frustration at horrid game balancing and unfair play. It was really enjoyable. Since I saw the new content was out I figured I’d try the new survivor’s perks and see if I can have any fun. As the same crap happened I frankly felt sick to my stomach. Terrible matchmaking so teammates go down too fast and we get to 2 gens left and 2 players left alive and that same old impossib
    8 comments 251 views last activity
  • Just played Gideons vs Cenobite and not only did he find the cube instantly at game start, he found it every time within 30 seconds… when he wasn’t downing people that were suiciding. Whether this is an exploit or just, as some enabling killers like to call it “just smart play knowing how to find the cube”… it’s clearly broken.
    21 comments 1,031 views last activity
  • Started in an entrance of Lery’s. As soon as I could move I heard Blight’s music and he hit me before I could leave the entrance. Balanced. But hey… don’t DC. That’s a penalty.
    13 comments 311 views last activity
  • So now he’s fast, you can’t hide from him, he has the most (or 2nd most after Doc) annoying, aggravating slowdown build in the game, and you don’t hear him most of the time. Seriously… ######### goes through these devs minds when they allow stacking of high mobility, stealth, aura/finding perks, slowdown and 1 hit vs poorly match made solo teams… it’s fng beyond belief. Here’s more cosmetics surv
    17 comments 521 views last activity
  • Just one more thing that sucks for survivors. We need to loosen up the parameters on what can count as a fast vault. There are 2 things that get me killed way too often: Failed hit validation (remember that BHVR??!!) and running to a vault at an angle that forces it to be a medium vault so I get hit. I realize we shouldn’t be able to run parallel to a window then fast vault but criminy… can you
    0 comments 51 views last activity
  • 1) How about letting us sell back inventory items? At least ones that are now dead. E.g…. I stopped choosing the Arcane Dowsing Rod offerings days ago but I can’t use them faster than I acquire them. I’m on track to have ~150 of these dead in inventory which is 300k BPs wasted. 2) as others have noted, the Bloodweb system is just painful to use. It’s needless drudgery and affects your highest ho
    1 comments 41 views last activity
  • What this thread is not about: Defending Blight Telling me how it’s easy to counter blight Discussion on how Blight is actually balanced Just someone tell me some good news about when this killer will get fixed.
    68 comments 1,821 views last activity
  • BHVR and Killer consider it totally sportsmanlike and fair. Game isn’t broken at all.
    85 comments 2,321 views last activity
  • Playing some games, people keep DC’ing, quitting, leaving me in an unwinnable game. I hold out as long as I can but keep losing at endgame so I switch to an endgame build that includes Sole Survivor and Low Profile and Deliverance. This is how it went: Ormond vs Plague. Hard, well fought game. 3rd survivor deliberately runs the killer to me after I leave the last gen that I cant finish in time.
    25 comments 701 views last activity
  • All I ever get for the past couple months are the ones with the single seat gen in the house. Never the top of the stairs or downstairs.
    4 comments 121 views last activity
  • If your teammate is being chased after the last gen has popped, but before the gates are open… PLEASE… 99% or open BOTH gates. We’ve all been there. You have a good runner teammate keep the killer busy for most or all of the game and now the last gen pops. He’s being hounded by the killer who is determined to make him pay. If you’re not the one being chased… take the effort to 99 or open BOTH g
    7 comments 121 views last activity
  • I swear to god… it’s just non-stop. Like 70% of my games are Wesker and they ALL either clearly proxy camp the hook or they loose proxy camp by leaving but as soon as the unhook happens they shoot back directly to the hook to either tunnel or get a cheap hit on the rescuer. I take my 4% chances on all of these games. It’s just no fun.
    65 comments 1,281 views last activity
  • Devs - please look into this. Something is fishy. And I don’t think pinhead was balanced around being able to initiate his chain hunt at the start of every game. They are going right to the box at the start of at least 75% of my games. It ain’t right.
    22 comments 501 views last activity
  • Like basic #########. At least once a day I run into a locker right next to a vault when I’m trying to vault. This results in me being caught 100% of the time. FIX IT FFS.
    12 comments 241 views last activity
  • I just tried playing some solo survivor and literally 8 games in a row the killer had 4+ hooks at 0-1 gens done. Teammates making terrible saves giving the killer 2 downs at once and no gen pressure. I just give up. The game continues to be awful and the survivor incentives remain at 100%. Yeah… not worth it. Maybe i’ll suffer for 300% but screw your 100%. I called it a few months back… you reall
    4 comments 181 views last activity
  • I’m a data analyst. Just sayin… These stats are non segmented. All player skill levels, experience levels, casual, competitive, all rolled up. In something where experience and skill matters, this vastly muddles the info for any good or better player who wants to know what good or above players do. It’s too tainted with data from new and/or bad players. Also… huge drop in experienced survivors
    36 comments 1,131 views last activity
  • It worked for like a week a year or 2 ago. I get hit by killers post-pallet stun more than ever lately.
    6 comments 191 views last activity
  • You know the ones… they are so outraged by your poor sportsmanship when you choose to take your chances to try to escape off hook that they run up and spam save you 50 times and/or until the killer downs them or a more levelheaded teammate steps in… they’re the ‘C’ students who never quite understood the vocabulary word ‘Hypocrisy’. I turn my volume down and watch them turn to the dark side then
    10 comments 271 views last activity
  • I would almost be okay with all of the losing we have to go through as solos if post game it showed everyone’s MMR and an AI evaluation of how balanced the game was based on those MMRs. A good AI could also use game data to add bonuses to ‘high power’ killers like Nurse and Blight. Since ranks are now killer specific a high rank Nurse or Blight would thus have a higher probability of winning. Of
    0 comments 41 views last activity
  • Now that Basekit BT is reasonable I would kill for a perk that provides the Endurance effect to rescuers. It’s not like 10s Endurance for the hooked survivor solves camping. Killers camp hooks to either get the cheap hit on the hooked survivor or on the rescuer. They know proxy camping the hook is the DBD equivalent of shooting fish in a barrel. They’ll always hit something. And even with a good
    27 comments 501 views last activity
  • Yeah it’s been a real hoot. Maybe think about mixing in a few maps survivors actually like, such as Farm or Ormond instead of subjecting us to 75% RPD? My experience thus far is that he isn’t OP but that stun you get after a body slam is kinda BS. It basically guarantees his second hit will come shortly unless you’re right near a pallet or vault or something that can buy you extra seconds. Also,
    5 comments 201 views last activity
  • It’s in like 90% of builds now. Talk about new META. And all it does is add to the existing problem for solos… the game is mostly oppressive and unfun. LP just brings immediate pressure and is adding to the misery and instant quit/DCs.
    49 comments 1,051 views last activity
  • 5 comments 131 views last activity
  • I’d like to play on a very brightly colored map, think downtown Tokyo or Las Vegas casino, where the brightly colored survivor outfits blended in. Would’ve been a good Trickster map I thought.
    2 comments 51 views last activity
  • You mastered a very difficult killer. You’ve proven your mastery thousands of times by the number of games you’ve 4k’d and chases you’ve won over great survivors, etc etc. It’’s still fun to do but everyone recognizes it’s a bit too easy at this point you know? It’s imbalanced, overpowered and just ruins games. As soon as people hear nurse and then either see someone downed inside 20 seconds or g
    138 comments 4,631 views last activity
  • 41 comments 272 views last activity
  • When there’s a game that is clearly solos and you get the one or 2 people that quit, maybe the third quits or dies on a hook… when the 4th guy walks up to you and just wants mercy because he got screwed by his team… Why do 90% of you just kill them rather than be decent and let them get door or hatch? It literally takes no effort on your part and you prove nothing by killing them. Why is the inst
    18 comments 201 views last activity
  • Teammate being chased runs past the box. Pinhead sees it and pauses to do it initiating the chain hunt. I immediately run to the new box while the chain hunt is going. However, I cannot do the GD box because the chain hunt begun by the box being completed by Pinhead is preventing me from doing the box. No matter where i move, how many times I break chains and go to a new spot, the chain hunt keep
    13 comments 231 views last activity
  • It’s dead. This is the one that broke DBD. I have played this game like a 2nd job. I have 3 accounts and around 9k hours. Legions (and Plague) everywhere running 3-4 anti-gen / slowdown perks Nurse and Blight still broken and still in high rotation Camp Bubba still a thing amazingly Camping / Tunnelling at a seeming all time high due to nerfs to DS and DH and ineffective base kit BT Frankl
    98 comments 2,472 views last activity
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