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  • @Hopesfall said:

    This game has gotten really stale for killers at red ranks post ruin nerf.. roll your eyes all you want, it's truth. If I want to try interesting builds that deviate from the 6-7 "meta" perks for killers, gens fly and it's generally a miserable experience. You will of course have some wins, but more often than not, Brutal Killer/Displeased is your result.

    Survivors can run meme or thematic builds all day long because they have 3 other people to carry them. If i want to run an all hex build, stealth, or perma injure build.. it might work a quarter of the time. Injured people at high ranks just split up and sit on gens so it doesn't really matter.. plus they get dead hard constantly.

    I realize X killer may have Y build that works for them, that only proves that you're being pigeonholed. "If you want to use this killer, here are the perks that actually work".

    I am essentially locked into using the same build for every killer unless I want 3 chases and the game to be over in 5 mins. Boring.

    BBQ / Corrupt / Pop / Discordance /// Nurses / Monitor

    "THEN JUST SLUG" - no thanks that's not fun

    "DONT WORRY ABOUT RANK" -- maybe I don't like seeing "Entity Displeased" every game when I try experimenting

    "PLAY ANOTHER GAME THEN" - i have been thanks

    Sure would be nice to be able to run interesting builds without being absolutely punished by the game.

    I also got bored a few weeks ago with running the same perks over and over again - murdering and destroying those "impossible to beat SWF groups" so i decided to do some adapts (i never did them so far). It took my 8 games to get 6 adepts on R2 within a few hours including a break. All i want to say is: If a guy who is not even a killer main can win most of his games even with trash perks, a potent killer main should not have the slightest problem to do the same.

    No offense but maybe you have to improve you game a little bit?

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185925#Comment_1185925

    He has an aiming animation and projectile delay you can relax now

    You wanna tell me you can react to that? You know, the 0,1 seconds or what?

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185925#Comment_1185925

    You’re joking right? His shooting is leading. It means the quick scope only works if they run in a straight line or you’re 100% accurate on your read as to their direction. This game is not scan detection hits.

    the aiming requires so great accuracy that you can juke slightly to the left or right and it will miss. Or duck. Or be near any object at all and the chain will break.

    I have not lost to a single Deathslinger in red ranks yet. They cannot pressure the gens.

    I am not saying his genpressure is good, but his chase potential is absurd. I also never mentioned that every scrub is automaticly a god with him, but once you figure out how he works, he is unstopable in chase.

  • No offense but i dont get why such topics even exist. 🤷‍♂️

    There is no room for debate. The idea that a key is even close as powerful as an Ebonly mori is more then a little bit absurd.

  • @HypnoEmpire said:

    When you mention slugging, I'm just going to assume you mean downing and one-hooking everyone. The difference is that survivors are rewarded for rushing gens while the killer is punished for slugging. The killer would be lucky to get a black pip ending a game that fast and getting so few hooks. The bp earned for slugging is minimal while bp earned for gen rushing is much higher considering you can farm for more points while the gates are at 99%.

    That is totally wrong.

    Survivors are also not getting rewarded by "rushing" gens. If the killer is not good at his job (dowining and killing people), and survivors just do the gens very fast, you might even depip and you wont get many bloodpoints aswell. It totally goes both ways.

  • @MigetMAN208 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185982#Comment_1185982

    But as a counter point, a good doctor might only need to shock you once to get the hit off. So a delay doesn't mean you'll see the change you're looking for. Just that you won't get shocked EVERYTIME you go to do something, just when it counts.

    I dont know about that 2bh and it depends a lot which loop we are talking about. I experienced on both sides that with this addon (especially combined with a range), you can deny pretty much every loop with 1 or max 2 shocks, even denying pre droping which is actually in many cases a deathwish vs doctor. Maybe it is really the combo with range that makes this so insanly strong.

  • @Penfighter said:

    I am a killer main. Yup. Account level will soon be 100 and I am thoroughly enjoying myself with most of the selection I have at my disposal. I win when I play well and lose when I don't apply enough pressure, which tells me there is at least a decent amount of balance, overall. I made it to rank 6, have tried most of the killers, and am now addicted.

    Diving deeper into the community, I became aware of Face Camping and other such troll-ish killer actions. Knowing that we killers lose a fair amount of blood points and rank potential from doing things like hanging around hooks, I figured this was a small issue that only trolls perpetuated.

    I was so wrong.

    These last two weekends, I've ventured into the world of survivor and, oh man, I had no idea it was this bad. Doing the math, exactly 70% of the killers my friends and I have come across in our last 20 matches literally facecamp hooks every time they get someone (we've been counting). This is on xbox, just as an FYI.

    Look, its a video game and I get that you can play however you'd like at the end of the day. Its just difficult for me to believe that anyone would want to play this way. My friends and I get away almost every time, either all 4 of us or everyone but the one on the hook, so we know you aren't getting a lot of blood points. Furthermore, it takes the fun out of it. It's both simultaneously boring for the one on the hook and easy for the rest of the survivors who just spread out, knock out the genny's, and activate the exits.

    The entire fabric of this game is woven around the chase mechanic. It's fun, challenging at times, and is how the players interact in Dead By Daylight. It's a nice reprieve from just shooting at people at all day in every other online game. Face-camping removes that from the game. And for what? I am asking this seriously, what are you gaining?

    As I mentioned before, I am a killer main. This really doesn't effect my personal day to day. And for my few survivor matches, well, I breezed through the ranks thanks to this tactic. Hence my confusion. It's not like it even works...

    Welcome to Dead by Daylight, i am glad you have a blast!

    The reason why people facecamp is normally because of 4 reasons: They are either bad at the game and can not get kills otherwise; they want to ruin the fun of other people just because they are mad at something; they might have a personal vendettta with one of the survivors or they are bored at regular gameplay and want to try out something new even it is really boring stuff like Basement Bubba.

    There is nothing we can do against facecampers and i am sorry you experienced some aweful games because of that. On some days you might find many facecampers but on other days not a single one. I have noticed that the most toxicity gets unleashed on every weekend - on both sides by the way.

    I wish you good luck and have fun, see you out there.

    Kind regards


    @PigMainClaudette said:

    These "people" probably only care about the concept I call "Mer Fer Keh", or just only playing to either ruin someone's day or strictly for 4k games.

    They do not care about skill, learning, or the hunt. They are more braindead than an IRL Leatherface and exist soley to annoy others and drive them away from the game. They do not play survivor either, usually due to not holding a majority of the power or not being able to ruin games for people with a few button presses.

    As someone who plays both sides, I can both empathise and predict survivors more easily, since I know their struggles AND methods.

    The hunt is the most thrilling part of this game. Whether it be stealthing around the killer, running them to the otherside id the map, only to lose them soon aftwr they realise, a well executed ambush or finally downing a skilled runner by sticking your blade between their shoulderblades. No I'm not a sadist, I'm a frustrated retail worker who loves horror movies.

    If more people played both sides, this game would be better off in terms of balance AND community.

    If more people played both sides, this game would be better off in terms of balance AND community.

    So true, i also wish there would be some graph for the forum that shows how much and what roles people play. This would simply make a much better discussion overall - and especially a more objective one.

  • @MigetMAN208 said:

    https://forum.deadbydaylight.com/en/discussion/140586/discipline-carters-notes-is-actually-broken

    As a Doc main I have to say that yes it is very strong but I rarely get the damn thing. I think the thing about Doc is that you kinda have to choose how you want to use his power when choosing your add-ons. I personally don't use Discipline that much. I use Calm and Restraint to help find survivors and to trick them into illusionary pallets during the chase for an easy hit. I don't think anything should be nerfed at all, just try using different combos of his add-ons and find one you enjoy more

    It is true that the addon is rare, but that does not change the fact that it is too good. They all should be nerfed a bit. My suggestion would be to 0,05, 0,1 and 0,15 seconds. This sounds silly, because we are talking about 0,1-0,3 seconds but the impact is huge.

    @MrDardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1184303#Comment_1184303

    Wait, I didn't even realize they removed the downside of the Shock Range Add-Ons. The hell, I mean, I usually think that Survivor stuff is mostly busted but they gave him bonus chase potential with no negatives. That seems stupid. I use Discipline but I didn't realize they removed the downsides of the range AddOns.

    I guess we received Omega Doctor.

    hum, i like that term and it fits perfectly.

  • You forgot his biggest pro: He has quickscope and absolutly no counterplay beside hoping the killer has bad aim. And thats the end of discussion for buffing him already.

    If anything, he needs a nerf. Might be that he is weak on PS4 because stinky controls, but on PC when versing a good Deathslinger you are dead when within LOS.

  • @PigMainClaudette said:

    So, Object of Obsession literally giving the killer information too, and free aura reading if they have undetectable isn't a downside?

    Sole Survivor requiring OTHER SURVIVORS to literally be killed off to stop only aura readings isn't a downside either?

    Killer Obsession perks, I can understand with their survivor benefits, such as Rancor, but their effects are in essence, freaking huge. Dying Light could have a slight number increase, but it does eat away at survivors slowly. Remember Me can also be game changing in ECG if you can stall.

    As for Adrenaline it is a ONCE PER GAME effect that only tiggered DURING ENDGAME. What more restrictions are needed? It's not a guaranteed victory, unlike NoED.

    Mettle of man, gives killer free aura reading. And to activate this perk, you need to get injured multible times.

  • @Satsui said:

    Pft please. Discipline is right.

    l2p and adapt!

    You just have to change your timings better before dropping the pallets, nothing more.

    You sound like an entitled survivor. You are not supposed to effecitvely loop every pallet. Get over yourself.

    Stay constructive please, you make yourself sound like a fool otherwise.

    Why do you think they are fine? Everyone i was talking too (even doctor mains) agree they are to strong, so what makes you think they are not?

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1184278#Comment_1184278

    These Add Ons are very strong. I have played a couple of games with them and they might be a touch too good.

    In general I think that the Buffs Doctor received with Chapter 15 were not needed, he was already in a really good spot after his Rework.

    I agree. No idea why they buffed him again, he was already really good.

    Running "Discipline" Carters Notes and "High-Stimulus Electrode" which also got buffed for whatever reason (no more negative charge speed) is simply overpowered.

  • The best advise for new survivors: Dont worry, starting as survivor is hard, but you will get better over time.

    The best advise for new killers: Dont get used to your constant 4Ks, the better the rank, the harder it will get.

  • @White_Owl said:

    I admit that I haven't played against it, but you should still be able to dodge the shock or doing fakes.

    It almost removes the delay of the shock which makes it so strong. I played a match against a really sweaty team today and randomly used this addon.. it carried to hard.

  • @Legionmain0517 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1184190#Comment_1184190

    Yeah hitting those shots last second isnt an issue of deathslinger being overpowered, it's an issue of whether or not your reaction time is better than the other player. Not to mention missed shots begin to add up on lost time in chases. He's a well balanced and fun Killer, he needs to serve as a baseline for future killers.

    Dude what are you talking about? This is not about "seconds" this is about tiny splitseconds. Do you actually know what quickscoping is? There is no reaction time. Let me guess, you play on console, are you?

  • @elvangulley said:

    How about no

    Why not? Arguement or silence please.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1184175#Comment_1184175

    As a console player, I have no idea what you're on about. I haven't seen a single quickscope Deathslinger

    As a pc player, i ensure you, you can quickscope survivors. Every good deathslinger does this.

    This is also why i think we should split PC and Console here. Both have often different problems for example mechanics, controles and even servers.

  • @xCarrie said:

    Only thing i’d change for him is either bump the chain to 30m or make it have no limit. It will somewhat fix his extreme lack in gen pressure because if you see someone working on a gen, you can shoot them off it at a distance without them noticing. you most likely won’t get a down out of it but you will be able to apply more pressure.

    If we can remove quickscope for compensation, i am on board.

  • The Game might be one if not the most killer sided map.

    Good idea with that there should only be one door, how are they supposed to open it when the killer is just blocking the switch?

  • @Penfighter said:

    He is FAR from another Legion release situation. There is plenty of counterplay! Loop, genrush, and break that chain, baby.

    If you think you can loop a deathslinger, you have not played against a really good deathslinger. All he need is a splitsecond of LOS and you are dead.

    And gen genrush? Wow what a strategy. Thats exeactly why Legion 1.0 was so terrible. No defense in chase against him, but little to no gen pressure. How does this not sound familiar to some people, baby.

  • Oh the infamous vicious circle. Those survivors you crushed by playing dirty are the same that will flame the next killer after you. And those who flamed you after the game you "went mad" probably had a killer who did the same what you are doing now.

  • Sorry for the bad news, but i am not sure if he can stay the way is is right now. Quickscoping in dead by dayight... which genius had that smart idea?

    So, even if they dont give him more map pressure (which would be a shame!), they have to change his ability in order to give the survivors ANY form of counterplay. All i say is Legion 1.0.

  • @notsonew said:

    Most people can agree that Legion is the worst killer in the game next to the Clown, but we also can't deny that legion have a hard time to get kills for most people, he's at least the easiest one to pip with and make points, he also can make every survivors injured, making them mend which waste their time and hopefully heal with waste even more time,

    But the build I made doesn't use his strength to make it more powerful (thanatophobia for exemple) I made a build that affect his weaknesses which allow him to have even more awareness all over the map, making me know where they are at all times.

    The build is : Surge, Surveillance, Pop goes the weasel, and BBQ.

    Add-ons: Joey's mix tape and cold dirt.

    The build is to have absolute control on the gens, always know which one is being worked on and which one isn't, reducing your fatigue duration allows you to hit the survivor faster and so use surge and surveillance faster as well, if you get someone and hook them, you know where they are working so you hopefully reach the gen before it's completed and you also have surveillance, so if they come back to it 2 seconds after you left it you can go back already, if you down someone and the gen(s) the blew around you aren't white, there's someone on it, so go check it for a sec, if it's nearly repaired or not, if it it, push them away, hook near it and use pop.

    It is important to know when to use your pop tho, if you chase someone and you hear a survivor(s) working on a gen it's good to give up the chase and use pop and maybe use your feral frenzy so you have more pressure and stopping them from working again, if you used surge far away and it isn't white, you will in total remove 33% of the gen (they most liekly recovered the 8% of the surge but that's still time wasted)

    I am a rank 1 killer, and this build works CRAZY good, I almost always win.

    https://us.v-cdn.net/6030815/uploads/865/TVK9TW6LTX3J.png

    (the dc was because i caught her after being unhook and worked on a gen i used surge on)

    was a VERY difficult game, because of those 2 balanced landing, very good team, but i saved 2-3 gens from being completed for like 5 minutes, they were always going back to them but i'd always stop them, I would have lost without it.

    https://us.v-cdn.net/6030815/uploads/454/81YKWTPSIMZB.png

    This build really work and I almost always have very good results.

    Thanks for reading and see you in the fog.

    Nice, i will try it out now. Thanks for making such posts.

    By the way, would you recommand other addons or are these your "always2go" addons?

  • Survivors can be really toxic, but so can killers. But you could care less about they beeing mad about your internet.

    I guess you play in Xbox or PS4?

  • Any advice on what to do?

    Yes, hoping that devs fix machtmaking anytime soon. You should not be supposed to play against redranks when you are rank 10.

  • @toxicmegg said:

    aight i have a couple of ideas that would be good for the game, atleast in my opinion. feel free to tell me your opinions on these.

    remove brand new parts and gen speeds would be fine now that toolboxes have been nerfed. 4 brand new parts can make insane difference in a match. otherwise gen speeds are perfectly fine. playing as killer is now easier than ever but brand new parts need to go.

    buff legion. just do it. they're fun to play but really weak. at least their add ons should be looked at, such as frank's mixtape. they're ridiculously dumb and worthless

    nerf freddy. everyone knows he's now too strong. also he is boring and braindead. no slowdown or cooldown for placing snares, teleporting to gens is dumb for a 115% killer. freddy has both good mobility and good loop pressure. doesn't require any skill. just at least make some kind of cooldown or slowdown for placing snares..

    Good ideas, i agree with them.

    + nerf Keys and Moris

  • @keves said:

    Hello I made this account to ''vent'' about keys, I decided to play Legion, I wanted to try a ''forever'' build that's been going around, the survivors brought 2 toolboxes and a steve with a key. So I decided to bring a Ivory Mori for them.

    I ended up mori' 2 of them, there were 2 steves one of which DC'd so his friend could escape I closed hatch and then the other escaped with the key.

    why does this game even have keys? they all deserved to lose for the way they played.

    keys are just an unfun unfair way of playing.

    Complains about Keys

    Brings Ebony Mori

    dontfeed.jpg


  • @JephKaplan said:

    I'd like to point out that since Hex:Ruin was basically removed from existence the average game lasts about 5 minutes. If the survivors are doing gens then they are getting done in insanely fast time, if they are not doing gens and being idiots then they just die in the same amount of time, ever since ruin got nerfed there are no in between games its always the 2 far ends. The quote "just pressure gens" is almost as moronic and laughable as "we've done a pretty good job so far" you simply can not "pressure gens" while also chasing, downing and hooking survivors. In some games gens pop before you have even found someone, this is further proven in Otzdarva's video where a gen was done 27 seconds into the match. Its just insane that the devs don't see an issue with gen speed, and thats all the survivors need to do, its their only goal, with perks that speed up the repair and the new insane speed toolboxes "good games" are just not there, its always a steam roll either all 4 die really fast or 5 gens are done in 2 mins. In 1 of my games as Ghostface the survivors had 1 gen done i had 3 hooks and then in under 2 mins they did all other gens and managed to open the exit gate and escape. All of this happens in high ranks idk how it is in the lower ranks but in purple and red its just hell, its unfun for both sides. And matchmaking is a whole another topic as to why green ranks go against reds and purples. The solutions are to, revert Ruin to its original state, give the survivors a secondary objective or just change gen speed, because 4 gens in under 2 mins is just insane. Also if you are gonna leave a negative response or just be an idiot don't bother. I want to see what other players think both killer and survivor and i want a serious discussion.

    There are so many threads about this topic and it got explained what to do. I can recommand you "FunGoose", he is a really good killer. Watch his killer videos and you will learn a lot how to play killer. He barly looses any game, often not even loosing generators. It is really as it is: Pressure gens, play smart.

  • @PNgamer said:

    Hello,

    topic says all. Any suggestions or opinions ?

    Greetings

    1. Use perks that slow down the game: Corrupt and Pop are really really good
    2. Dont chase a survivor for 2 long. If you dont get anything within 15-20 seconds of a chase, leave the chase and think about what you did wrong.
    3. Dont chase at infinites, rather pressure gens
  • @BeHasU said:

    https://forum.deadbydaylight.com/en/discussion/comment/1181863#Comment_1181863

    MoM, insta heals were pretty unfun for killers.

    Would you rather playing only on Haddonfield or Coldwind for the rest of your life?

    Coldwind any day. I would not mind it at all.

    Would you rather have Pyramid head or Pinhead as the next killer?

  • How about demogorgon. Everybody seems to like him.

  • @Deathslinger said:

    https://forum.deadbydaylight.com/en/discussion/comment/1181814#Comment_1181814

    Indoor map with Huntress. I feel like If it was consistent map then I could learn it very well and eventually do well, and I need my BP.

    Would you rather Kill a Nancy and let Steve go or kill Steve and let Nancy go?

    Kill Steve and let Nacy go

    Would you rather get old Insta heals or MoM back?

  • @Montenegro said:

    Ok, but we lost pip too, and its not fair. We cant do nothing in the match because of them.

    Okay listen, this might be a shocker for you now, but i have to tell you, its nothing completly unusual. Its annoying and frustrating, but there are some guys out, who are just facecamping. Unfortunatly there is really absolutly nothing you can do unless you have a very experienced player that is far better then the killer and can outsmart him, and even that is a risk.

    It cant be reported since it is a strategy, even tho it is highly uneffective and super annoying for the guy who is camped, but nevertheless, it is a strategy some killers use.

    If this happens, tell your buddy he should do generators as fast as possible. Struggle until the end to buy your teammates as much time as possible. In 2 minutes, 3 people can do at least 3 generators.

    And last but not least - dont care about the pips. From what i read you are probably a newer player, so let me tell you: At first loosing pips is something that bothers you, but believe me when i tell you, that this will change over time. You will care more and more about having interesting and fun rounds then actually piping. Pip does not matter that much, you will get a decent rank anytime soon anyway.

    Good luck and especially have fun

    Kind regards

  • @LordTohes said:

    If we consider that each survivor needs 3 hangs to die (12 in total) and the survivors only need to make 5 engines, isn't the game a bit unfair? not to mention how easy and fast it is to repair an engine (in less than 4 minutes all 5 engines can be completed) they would not have to do more engines to be able to escape?. Not to mention that there are 4 people who only need to do 5 engines, against a single person who needs to do 12 hangs ... am I the only one (not main survivor) who thinks it is very unfair?

    https://us.v-cdn.net/6030815/uploads/744/8939AOM5FA61.jpg

    First of all lets talk about value of a generators and hooks:

    Do you play chess? If so, you might know, that a pawn is worth 1 piece at the beginning of the game. Nobody who would understands anything about chess would just randomly sacrifice a bishop for a pawn at the beginning of the game. Now imagine this pawn moves forward. The further he goes, the more valueable he becomes. If he reaches the 7th rank, he is actually even more worth then the bishop, and has even at least the same value as a rook (5 or even more pieces)

    We can say the same thing about generators and hooks.

    In theory, a hook is worth just about 8% and a generator is worth 20%, since you need 12 hooks as a killer and 5 generators as survior to complete your objective. But these are only numbers. Lets go into detail so you know what i mean.

    The first hook might be in fact just the 8% value, actually sometimes even less, because of a few factors:

    • The playfield is big, generators are spread out on the map
    • All 4 survivors are (hopefully) on generators and you can only chase 1 guy at a time
    • All pallets are still up

    The same goes for gens but vice versa in the sense of value because of big playfield, all survivors are working, all the resources for surviors are still up etc.

    By nature, the killer has (and has to have) a bad early game, and the reason why this is because:

    From the moment on, the killer hooked the first guy, every next hook becomes more and more valuable, since the dynamic of the game has now drasticly changed: Suddenly it changed from all 4 survs on gens to: 1 Survivor is on the hook, 1 is safing, one is getting chased and one is on a generator. On top of that, pallets get broken, the playfield becomes significantly smaller due to low value generators that have been done and the killer has constant pressure.

    Every generator becomes more and more valueable and harder to do in the middle and late game, but on the contrast, it becomes more and more easy for the killer to get hooks, kills and genpressure for the killer (smaller playfield, less pallets for the survivors, more pressure, more downed people, more room to play for the killer etc.)

    It is the NATURE for the game, that the first generators has to pop really quick. If that does not happen because of longer repairtimes, survivors wont stand a chance to succeed the last generators because of already named reasons.

    TLDR:

    The time and the difficulty to complete the first 1-3 gens is very short and easy compared to the time it takes to complete the last 1-2 gens.

    In comparison the afford to hook and kill a survivor is in the eary game harder and takes longer then in the endgame, where the playfield is smaller and the pallets are reduced.

  • @YEEHAW_Main said:

    So we are not gonna talk about keys? (Also Im a killer main since beta and think ebonys should be changed to 2 hooks instead of 1.)

    Moris are definitly stronger then keys, but you are right, keys also should be nerfed. So how about we remove them both?

  • Noed and blood warden are second chance perks for example.

    If Dead Hard is a 2nd chance perk, the killer has it baseline (Lunge)

    Dedicated servers are more or less a second chance for the killer in a strange waya. He can always rely on that survivors will get dedicated. Hello Deadhard, hallo windows, hallo pallets ;)

  • @Rapid_Oli_YT said:

    https://us.v-cdn.net/6030815/uploads/208/LB8HYRXZTWA8.png

    Okay so I only put Bubba in SS teir just for the memes because he need some sort of buuf same with clown and pig they dont have much going for them

    This is my opinion though feel free to say what you would put in the comments

    Hello there (PC Player here btw)

    I know tier lists are all subjective, so i give you my subjective one :)

    my-image(7).png

    EDIT: HUCH im missing wraith. I would put him below myers on C tier.

    Spirit and Nurse are obviously still by fast the best killers in DbD. We dont have to talk about them, do we?

    Billy is still the 3rd best because of his map pressure, snowball potential and his chase potential if he knows how to curve

    Freddy obviously very strong and easy to play. Some would say he is better then billy, but i have to disagree since billys ability has more potential then Freddys.

    Deathslinger.. well that dude might be even S tier since his chase potential is totally insane but for now i think he belongs to A tier. Let those Overwatch CSGO Pros come and show us how he outclasses even Spirt maybe :)

    B Tier was tricky, but overall i think i am satisfied with my picks. I was back and forth between Huntress, Hag and Oni, eventually i placed Huntress over Hag over Oni.

    C Tier well... Plague was the difficult one. She was at every single spot on that list and finally i placed her between Myers and Trapper. Demogorgon just barly stays in C Tier, he is unfortunatly one of the weaker killers in DBD.

    D Tier... Spin the wheel for placing them if you want, but those 3 boys are far from beeing insanly strong. I think clown is the best, at least he has a ability that is a little bit useful. Leatherface actually does not have a ability, but the thread is stronger then the execution of his chainsaw, so this helps him a bit. Legion is Legion. Sorry but i dont see them anywhere else then on the bottom (but could be mixed around with those other 2 killers...)

  • @tippy2k2 said:

    I was playing survivor for a quick game this morning and came to a realization...

    I might be the potato survivor!!! :,(

    Now this is a bit of a hyperbole as I'm at least smart enough to not try to rescue people when the killer is on me (so at least my potatoness doesn't get team members killed) but I realized today after I went back to a gen I know the killer saw me at that that was an incredibly stupid play and as someone who plays killer, it's the first place I'd go after I was finished hooking the person I carried.

    I also can't distract the killer worth ######### (I swear if I'm the killer, pallets are in every possible spot they can be at but when I'm a survivor, those stupid things have taken to quarantine from Corona cause they social distance like Champions).

    Maybe the fact that I'm realizing this will help me stop doing it. But probably not for I am what I am...

    https://us.v-cdn.net/6030815/uploads/738/IK8N1ROQIH31.jpg

    Fellow potatoes, anything to add?

    EDIT: Also, I kind of realize I'm not ACTUALLY a potato because I actually am trying to do gens and hexes and whatnot (I'm just not very good at it) rather than just sitting in the corner doing stuff but let me have this fun!!!

    Everyone has those potato moments every once in a while, but you are one of those who realise that you did a mistake. You will learn from that and that is what counts.

  • What do you mean with win? A 3K+?

    Sure it is possible, and the outcome can not predicted.

  • @EnderloganYT said:

    This is a quality perk design. well done, I would actually use this.

    Thanks a lot!

    It would also complete a full chest-farming build :)

  • Yes thanks also from me! Keep it going BHVR!

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1178332#Comment_1178332

    This isn’t true in today’s game. It’s about 2 seconds after leaving the gas cloud and add ons marginally increase this.

    The cloud stays for about 9 seconds. When you leave the cloud, the survivor is still under its effect for 2,5 seconds.

  • This map is one of those that would definitly need a rework. It is just very boring in general. Starting now with small adjustments would not do the job.

  • By the way: Afterpiece Tonic Clouds linger for approximately 8-9 seconds.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1178248#Comment_1178248

    I really think he needs a buff tho, but this is more ment to be an idea, maybe adding something similar like this to the game and tweak him on other stuff idk.

    As long as the survivor is intoxicated, depending on how long he stays in the gas.

  • Overcharg: What about if the whole skillcheck circle would move around?

  • @Steel_Eyed said:

    It’d be interesting. Clown does have a great chase power. His add ons are in a great spot, too. I’m a little hesitant on the idea to give him a pure buff.

    I really think he needs a buff tho, but this is more ment to be an idea, maybe adding something similar like this to the game and tweak him on other stuff idk.

  • @Xetal said:

    I know I'm new... I'm trying to give the game a shot but. as a survivor it's 100% unplayable IMO. unless the killer is complete trash.

    Also, that BBQ perk killers have, it's broken 100%. Might as well open up ollydbg + morphine and create a ring0 ESP to make it fair. I don't see another way.

    Hello and welcome to DBD

    As many have mentioned, it is very easy to start as a killer and very hard to start as a survivors (as you experience).

    But once you learn how to be a good survivor, you will realise, that the game is not killersided as you think.

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