What do you think about my Clown idea?
Hey there
The Clown is one of the weaker killers and i think most would agree on that. His main problem is genpressure, so i come up with an idea to fix this in a very elegant way in my opinion ;)
Add another effect to his afterpiece tonic bottles:
Throughout his years experimenting with anaesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas. His favourite, The Afterpiece Tonic, he has used to great effect, intoxicating and capturing many unwilling victims.
THE AFTERPIECE TONIC:
Tap or press and hold the Power button to launch a Bottle of The Afterpiece Tonic. Upon contact, the Bottle will break, emitting a Gas Cloud that will intoxicate any Survivors within its Area of Effect.
- Intoxicated Survivors will suffer from the following affliction:
- Impaired vision.
- Reduced Movement speed (-15 %).
- Involuntary coughing for 2 seconds after leaving the Gas Cloud.
- Cannot perform Fast Vaults.
Repair, healing and sabotagespeed is reduced by 50%
Throwing bottles during chase across the map to slow down gens would be really great to have in my opinion. It is never very important to hit difficult crossmap bottles on generators right now, but with that change, it would be a big benefit and a lot of fun to do so.
What do you think?
Comments
It’d be interesting. Clown does have a great chase power. His add ons are in a great spot, too. I’m a little hesitant on the idea to give him a pure buff.
I really think he needs a buff tho, but this is more ment to be an idea, maybe adding something similar like this to the game and tweak him on other stuff idk.
For how long the stalling effects? Its an idea, but i think it should be over after 1 or 2 minutes.
Ah, and not 50% if longing 1-2 minutes. Would be OP.
As long as the survivor is intoxicated, depending on how long he stays in the gas.
By the way: Afterpiece Tonic Clouds linger for approximately 8-9 seconds.
This isn’t true in today’s game. It’s about 2 seconds after leaving the gas cloud and add ons marginally increase this.
The cloud stays for about 9 seconds. When you leave the cloud, the survivor is still under its effect for 2,5 seconds.
You’re right. I misread your first post as the effects, not the cloud itself.
It would certainly balance the clown to be better, but it wouldn't make the clown more fun to play as or against, kind of like the Freddy rework. It would just make an already boring killer even more boring, which isn't fun at all.
@DudeDelicious this thread might be for you
Otz had an idea of regressing a gen if the clown directly hit it with a bottle. I think this would be a decent change. Instead of kicking the gen and then going for the survivor you could instead throw the bottle at the gen to start regressing it and cut out a lot of time (let it work with pop too, that would be a pretty cool synergy). It would also reward you for having a good aim.