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@Yamaoka said:
Baby killer! Can't even stop survivors from escaping at 5 gens!
On a serious note what kind of person logs into a game to literally press the win button without playing the game?
Imagine that cheater literally started the game, went into queue and then into the loading screen just to instantly press their escape button when the match started.
A really special mentality to say the least.
Someone who wants to ruin the game or someone who wants to make a statement (in that case that the game is a joke in terms of anticheat)
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@Gay Myers (Luzi) said:
People that cheat and/or hack in the game do get banned, however, if you do encounter them in the game, the usual method is to record it so you can send the additional video evidence to support in a ticket with all the other information they ask to be provided. An in-game report is mandatory at all times though, without one, there is not much that can be done.
You also need to keep in mind that many people play the game and thus report people too, so there are many reports daily the team handling those goes through.
An in-game report is mandatory at all times though, without one, there is not much that can be done.
No offense, but a single layer (report) against cheaters is not enough for protection these days. After what i have seen recently, this might be getting out of hand. Even tho we might not run into an obvious hacker all the time like i did, how am i suposed to tell if someone runs ESP/Wallhack or he is just simply good in finding people?
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@FeelsBadMan said:
I reported 3 hackers so far with video evidence. I play on PC/Steam and so where those 3 hackers. I reported them via Steam as well as ingame. All 3 of them got banned after a week or 2 of reporting them but I feel like that was Steams doing and not Bhvr's.
Thats good news, thanks!
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@mnsMonty said:
Excuse me, but how can you see the Spirit? How it may be called the Spirit? This is no more Spirit? This is just a halb invisible person! My favorite killer... and now nerf it. Ah nooo... i will uninstall the game in the first Patch day. 🤬
How dare they nerf an overpowered killer. I am steaming!!!! 🤬
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As long as Legion, Myers and Pig exist, Trapper is not the worst killer.
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This is called stretched resolution. If this is cheating or not is up to debate, for me it is.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2511488#Comment_2511488
Why are you so upset that I'm imploring players who have the skill to run without perks to take it upon themselves to rebalance the game for the sake of killers' enjoyment? I have just as much right to "tell people what to do" as you have a right to respond to this post and provide a counter argument. But its hard to see why anyone would take issue with me asking survivors to be good sports and nerf themselves if they're winning with such ease.
You can fundamentally disagree with the idea, but I'm hardly being malicious with my post.
https://forum.deadbydaylight.com/en/discussion/comment/2511881#Comment_2511881
And do you feel that you can 4k 70% of your games as Killer without perks & add-ons? If so, I'd implore you to challenge yourself and do just that. If not, then Killer must not be as easy as you'd like me to believe.
If I thought Killer was easy, I'd be making the same exact post but about Killer. I don't think Killer is easy, therefor I'll continue to run whatever I so choose as Killer. I ran Speed Limiter Bubba the game before my screenshot, and was given Lerys & some top notch solo survivors. Needless to say, I didn't get a single sacrifice.
Would you have prefered I post that screenshot as well, so that you're not under the impression that all I do is run "meta" perks?
You're talking to me like I'm some sort of hypocrite, when what I play as Killer is completely irrelevant to this post. I never tried to claim that Killer was easy, so why in the world would I run Killer perkless?
If I had a full meta survivor load-out, and I was screaming from the roof tops "SURVIVOR IS EASY," call me a ######### hypocrite. But I'm not doing that. So yeah, I have plenty of grounds to stand on for this post.
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As a completely seperate argument, BBQ & Chili is not a crutch perk. Most people run it because of the bloodpoint bonus, and I'd argue its one of the healthiest killer perks in the game. It provides killers with the information they need to leave the hook and chase another survivor. How can anyone hate a perk that incentivizes killers to not camp?
I don't have any strong opinions about NOED either way. I seldom run it. This was the first game I ran NOED in roughly 6 months. The meta at high MMR is shifting away from gen regression perks, because gens are getting done quickly even through ruin & pop, and moving to end-game builds. I see No Way Out, NOED, & Bloodwarden every other game now. Its no longer a perk that only baby killers run because they can't apply pressure. It is mathmatically impossible for killers to apply enough pressure to 4k against a coordinated team (let alone one that knows how to loop). And as I stated in OP, I knew I was going up against a comp team before the match began.
I dont run perkless as a killer (and also not as survivor) but i was at 100+ 4K streak as M1 killer... so i guess i would be able to pull off that insane magic trick.
Again, and for the last time. Dont call out other people for their builds if you are also not any better. Please dont be a hypocrite.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2510655#Comment_2510655
Thats some backwards logic there, buddy.
First, I'm not complaining.
Second, my position to "complain" about survivor is hardly dependent on what I do as killer.
Third, I'm not running a strong build or playing a strong killer. What does NOED have to do with anything?
Fourth, am I wrong?
https://forum.deadbydaylight.com/en/discussion/comment/2511366#Comment_2511366
Strange, its almost like I didn't react well to their initial patronizing remark....
Edit: There is a not-so-clever way in which people get around warnings from the mods on this forum, and it always seems to be with snarky belittling comments to posts they disagree with. Its bullying nonetheless, and its ######### tiring to read.
These forums can get unnecessarily hostile because mods don't issue warnings to those who use sarcasm as a weapon. Just because someone isn't blunt, doesn't mean they're not being a dick.
You claim, that survivor is easy and because of that you dont need strong perks (you survivor 70% of your games). I claim, killer is easy and that a crutch perks like Noed or an addon like Chili is the same level of boosted as your SWF example (i get 4Ks almost every round).
Thats why i think you should not judge others for their loadout when you basically do the same stuff but just from the other side.
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I smell sarcasm.
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You are not exactly in the position to complain about builds when you run the best addon plus noed.
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@GHOSTfaceP3 said:
How do you feel about something like this it would obviously have a cool down anywhere from 30-50 but this would be great for mind games
I like the idea!
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Sure why not ^^
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Those Megs also tend to ruin my games a lot.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2509063#Comment_2509063
Don’t you know? Killers only exist to make sure survivors have fun
This is actually true, but you make it sound like its a negativ thing.
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@JawsIsTheNextKiller said:
I think I've got the lowest score in DBD history without bugs or DCing:
https://us.v-cdn.net/6030815/uploads/2VHXRXR6SM0C/dead-by-daylight-25-points-5bredacted-5d.jpg
How did that happened? Did you got braged of a totem by a T1 Myers and then he facecamped you?
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@VikingWilson said:
To hell with that damn map, it's absolutely ridiculous and not conducive whatsoever for DBD's gameplay.
Enjoy your free win, I'm not playing it.
Cant blame you. I hate to repeat myself so i appreciate you do the job for me ;)
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@Gamedozer7 said:
Seriously its so boring and turn chases in to no skill situations for both sides. When I'm playing killer I see survivors w key all the time which means I have to w key after them which takes no skill and when they get to a loop they can't loop normally because they didn't learn because they just w most matches.
I just don't get it chases are the best part and they show off your skill as a killer/survivor but with this w key meta most my chases become mindless running sims.
Is there anyway to make w key less effective and bring some of the fun back to chases?
Killer mains wanted this in first place. They asked for quick chases and "poewrful" killers in the chase so they got killers like Deathslinger. Survivors adapted. End of the Story.
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@th3 said:
All Seeing addon needs a downside. I would prefer that it stops showing the aura when you start uncloaking.
That is an excellent suggestion, i love it.
I also want to add, that Silent bell might need some little changes too.
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I actually die more now.
But dying is not a big deal for me, its pretty standard that i trade for someone else, even it means i wont leave the match alive.
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There should be an extra garbage tier for RCPD.
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Ruin Undying is okay, the only nerf we can talk about is Tinkerer.
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To all the people who voted "No, a killer doesn't need to be fun to go against, as long as people enjoy playing as them."
Please do the world a favour and never sign up for anything related to ballancing at all, no matter if it is the free market or something less important like game ballancing . Thank you so much! 😍
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Recently
- Blight
- Spirit
- Nurse
- Wraith
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From my first impression they try what Valorant did with CS GO. Might be a good challanger, but the style of the game is not for me personally.
This is way more interesting looking:
https://www.youtube.com/watch?v=37j_Lu_9iNs -
Twins by far. I dont see that many camping Leatherface 2bh. On the other side i am yet to find a single Twins player who is not camping.
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@ShakeyGames said:
What's wrong with the map? It is confusing as hell the first couple of times you're on it...but it's been half a year since it was added, guys. And since it is the same map every time with almost no variation, it can be memorised easily. It is good for both survivor and killer.
Whats wrong with it?
Super slim and long hallways which leave gameplay to the absolut minimum. Gigantic multilayer size. Deadzones everywhere. Even shortcuts make it a chore to get from one level to the next. Countless hiding spots. God windows vs completly irrelevant pallets or windows. Not ballanced at all. For many killer absolutly horrible. Every chase oriented survivor gets headace only thinking about this map.
I could go on and on. The only positive that comes to mind is the iconic status, but if i want to be in RCPD, i play RE2 on PS1 or the remake version of it.
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@Anara said:
This map is really good and fine as it is, just play more on it then you will learn the loops, the generators ect
"just play more on it"
My "scrimcount" on this map is probably above 100, i played it enough to know that it is the worst garbage map every released in a mulitplayer game (and i played a lot). Yet, they did not change anything, while the overwhelming majority of the community is baffeled on how a maze with countless deadzones (obvious for a maze, i know) makes it into the game.
I guess the license and estetics count more these days then actual gameplay. Not suprised the sightest.
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@ThiccBudhha said:
The map is great... For Pig. I got to play it twice yesterday. The heads go pop pop, pop pop. But anyways, content is content, I HATE Badham so much, I do not want it disabled, though.
Its not about the hate, its about how terrible designed that map is. Your pig example should be prove enought, that his map does not work.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2499336#Comment_2499336
Hm I usually never complain in chat, either you mistake me with someone else or something really dumb happened like a bug or so. I usually dont give a damn if I lose.
I dont know if there are many players with the same nickname in middle europe but i remember one situation where we were in a long chase, during that 3-4 gens went quite fast and you (lets call it) "expressed that" in endgame chat. I need to mention that you did not went that personal like this dude in your game, but nice is also something different.
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I have been up against you 2 or 3 times so far (Middle EU Region, if it was not you, then forget what i sayed), but i remember you complaining in the chat quite a bit, so you might not blame others if you do the same.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2499239#Comment_2499239
Don't know the name, checked the steam profile, achievements were listed. He won 3 tournaments and was finalist in 3 more.
On my steam profil i am a poker pro, married with a supermodel and i also won tournaments in DbD. The last part is actually true, but i would also loose when i play a random killer i dont know well.
Apparently, killers are already on insane winstreaks, so excuse me that i have my doubts that a top % killer will struggle against 4 random survivors.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2499216#Comment_2499216
Just played against a multiple tournament winner, he was playing Nemesis, 2K and it was hard for him. DuoQ on my side.
Really? Who was it?
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2481800#Comment_2481800
Same,
Played maybe 50 trials since SBMM release and escaped 90% of the time. Killers with 3k hours have a hard time. Even some killers that won tournament have a hard time getting 2K.
I seriously doubt the last part.
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SBMM remains strange, even after countless games (as solo survivor).
In about 50% of my games, survivors have 2-6K hours and play good to almost perfect while the killer is also excellent and very sweaty. Fair games
In the other 50% it can happen that i have a very strong team and the killer is so bad that he wont even get a kill or more then 1-2 hooks. Or the opposite scenario when the killer is very strong and my team is totally unexperienced. Not fair at all.
Playing killer so far is a very mixed bag for me and i do get that since i play almost every killer but each of them not that much so obviously my MMR is probably not where it belongs.
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I dont DC or kill myself on first hook, but i get why they do it. The last 2 days i had pretty much nothing else then sweaty Spirit, Nurse and Deathslingers and at some point it makes you tired.
There is a quick reminder: Its never the customers fault. They are who they are and blaming them is not the way to go. Devs have the responsibility to take care of a problem if there is one.
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@flakkyboo said:
https://forum.deadbydaylight.com/en/discussion/comment/2491638#Comment_2491638
the counterplay comes in that the chain is incredibly easy to juke if not cast directly on you
Good for you that you play on low sbmm.
@KayTwoAyy said:
Without this add-on, Pinhead is a joke. His chains are incredibly weak.
Grateful I can actually apply pressure with this add-on.
Pinhead is not weak at all. Why is every killer who is not Nurse Spirit or Blight automatically a joke?
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2491638#Comment_2491638
His gateway harpoon has a lot of counter-play. for one, Flashlights are super strong vs Cenobites power. When Cenobite is slowed during opening of his gateway, you can flashlight him and the flashlight blind carries over into his gateway.
If you can predict where he will place his gateway, another strategy is to enter his gateway and crouch below it. you can also try to spin near gateway. It makes very hard to land his harpoon. This conditions cenobite player to not place his gateway pointblank.
If the gateway is placed far away, the harpoon has poor steering and forces cenobite player to commit into certain direction to land it, so a strategy you can do is pretend to go right/left than take opposite direction left/right. Dodging harpoon is very reliable and somewhat very easy.
If your in a tile set with many corners, Line of sight blockers does work against it if placed in poor position.
His gateway harpoon is not confirmed sure-hit. it is skillshot.
Secondly, The add-on cannot down you and even if this ability hypothetically was impossible to dodge(i.e a player could hit ability 30/30 times), how would this be any different from Legion? Is legion overpowered for you?
thirdly, The add-on does have downside. It may not be very clear, but what it downside does is make your cooldown after hitting a healthy survivor longer. It means they get more of sprint burst making Shift+W stronger on bigger maps like Mother Dwelling.
lastly, otz made that tier-list when pinhead just came out in PTB which is bound to some bias. I am not sure if I agree with many his placements either. For example, Pinky finger and Tusk of hair give Clown and Myers permanent instant downs(Devour hope 3) without the ability for it to be disabled. that is much stronger than this add-on for example. Blight's compound 33 add-on is borderline mother daughter ring-level power. it gives blight enduring spirit fury base-kit+clown pink bottles as base-kit per bounce on killer that is arguably among strongest in the game.
The add-on does not need to be weaker. if anything, the add-on is not worth its iri add-on status in term of power. I kinda wish the add-on allowed you to down injured survivors but reduced your base killer movement speed to 100%. It would give pinhead a completely new playstyle when using this add-on.
His gateway harpoon has a lot of counter-play. for one, Flashlights are super strong vs Cenobites power. When Cenobite is slowed during opening of his gateway, you can flashlight him and the flashlight blind carries over into his gateway.
An item is not counterplay. Neither is a perk or anything beside base kit.
If you can predict where he will place his gateway, another strategy is to enter his gateway and crouch below it. you can also try to spin near gateway. It makes very hard to land his harpoon. This conditions cenobite player to not place his gateway pointblank.
Every above par Pinhead casts and shoots right away, you dont have time to react to that.
If your in a tile set with many corners, Line of sight blockers does work against it if placed in poor position.
Same as above.
His gateway harpoon is not confirmed sure-hit. it is skillshot.
Hoping that the killer misses is not counterplay.
Secondly, The add-on cannot down you and even if this ability hypothetically was impossible to dodge(i.e a player could hit ability 30/30 times), how would this be any different from Legion? Is legion overpowered for you?
Legion has a completly different kit. While Legion is a chase oriented killer with just a little bit slowdown, Pinheads power is basicly the best game stalling mechanic we have to date. On top of that - compared to Legion, he still has his chains while Legion become just a regular Killer with no power. Your comparison is not valid at all.
thirdly, The add-on does have downside. It may not be very clear, but what it downside does is make your cooldown after hitting a healthy survivor longer. It means they get more of sprint burst making Shift+W stronger on bigger maps like Mother Dwelling.
The downside is absurdly weak compared to the effect.
lastly, otz made that tier-list when pinhead just came out in PTB which is bound to some bias. I am not sure if I agree with many his placements either. For example, Pinky finger and Tusk of hair give Clown and Myers permanent instant downs(Devour hope 3) without the ability for it to be disabled. that is much stronger than this add-on for example. Blight's compound 33 add-on is borderline mother daughter ring-level power. it gives blight enduring spirit fury base-kit+clown pink bottles as base-kit per bounce on killer that is arguably among strongest in the game.
Otz made that video when he was on PTB and Pinhead was less powerful. The only thing that really changed is that Pinhead got buffed and the addon is the same.
The add-on does not need to be weaker. if anything, the add-on is not worth its iri add-on status in term of power. I kinda wish the add-on allowed you to down injured survivors but reduced your base killer movement speed to 100%. It would give pinhead a completely new playstyle when using this add-on.
Yea, it would make Pinhead a Nurse on steroid. Ballanced!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2491651#Comment_2491651
I get the vibe that you've went against a Pinhead who used this add-on and it's strength turned the tide in the match.
The drawback of the add-on is that it doesn't work with the second hit. Hitting chains against good Survivors is not as easy as you think, trust me. The controls are wacky and it is not consistent. It takes a certain level of skill to land a vast majority of your chain hits.
It's totally fine if you think it's Overpowered, but I don't see it that way at all. His other add-ons are more interesting to me but it is something neat to use every now and then. This add on actually lets you get more use out of longer range shots and hitting people on elevated surfaces. The fact that it's UR means you won't always have it available if you play this Killer all the time. I feel like add-ons like current Iridescent head, Iridescent King and Red Head Pinky Finger are worse and more annoying. Again, that's just my view.
If the devs look back on this release and think Engineer's Fang is too strong, that's alright, wouldn't be a huge loss to me.
The drawback of the add-on is that it does not work with the second hit
No offense but do you know what a drawback is? He still has his power after his first free hit. A drawback would be that he loose his power after the hit or that he moves slower from there on, which is not the case, he simple has his normal power. It is not a drawback that it wont down people...
The fact that it is an ultra rare addon...
Skeleton keys are ultra rare, so they are fine. Rarity is not relevant for ballance.
I feel like add-ons like current Iridescent head, Iridescent King and Red Head Pinky Finger are worse and more annoying.
I would not agree but just because they are even worse makes this addon less worse?
Downplaying such an addon wont get us anywere and since i am tired of speaking about the obvious, i let our fellow Otz give his two cents, which is in my opinion simple said and very accurate.
https://youtu.be/47WExRorWoE?t=2190 -
@Rogue11 said:
Legion injures survivors with little counterplay too. Guess he needs to nerf as well?
Hillbilly can insta down, so i guess Iri Head was fine.
People need to take off their killer main glasses. If you seriously cant see this is overpowered, no argument can be done whatsoever.
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@[Deleted User] said:
I feel like there's a huge key point here that people seem to miss, the second hit won't down. I'd argue it's a pretty balanced Ultra Rare add-on. If it injured on both hits, then yes, that's a problem. If it was a purple add-on, I'd push it to Ultra Rare.
It's fine, it just makes his power more threatening, as a UR should.
Everybody gets that, but it does not change the fact that it is to strong. Just because it is ultra rare should not mean that it can be overpowered.
Lets keep Skeleton key, you know, its ultra rare so it is fine.
Rarity should not be a free ticket for an easy win. If some here wont understand this, we will never have a fair game.
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@Alionis said:
"Do whatever you want".
That includes leaving it as is, cause it's fine and a good ultra rare, we're in dire need of some that aren't garbage.
No.
We dont need overpowered items or addons. The only thing we are in dire need are ballance changes for both sides, and an addon like this is far from beeing ballanced.
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@Chilli_man2400 said:
I don’t think it needs a nerf this is the first iridescent addon we got since plague that’s actually a S-tier iridescent addon don’t nerf it. If you do the killer mains will cry and complain that they don’t care about fun and we can’t have strong iridescents keep it
S tier does not belong to the game. Overpowered stuff is not healthy at all. Last but not least, ballance is more important then some players who cant win without broken stuff.
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@Myla said:
Survivor main here, I think it's fine. It's not as OP as Iri head and I still don't think Iri head is OP lol.
Its a free hit without any counterplay for survivors. No LOS, no Pallet, no window - nothing can safe you from this free hit beside lucky that the killer is missing. The downside of the addon is compared to the effect meaningless.
Either they rework the effect completly or give serious downside to this addon.
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Imagine buying DbD and 2 gameslater already using the term "gen rushers".
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Every "fun" tier list with Twins not on bottom tier is inacurate.
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The Spiderman safe. I just did it a few minutes ago on Haddonfield. Jumping out of the double story window when he is starting the pick up animation and then get the safe. Just feels extremly well done :D
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MMR is too sweaty?
Suggestion: Then dont play for the win. Enjoy the game, take it easy and try to have a good time until you are ranked with less sweaty people.
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Could this be a hint that we eventually get a Battle Royale chapter with Shuya as Survivor, Kiriyama as the killer and The Island as our new realm?
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2489272#Comment_2489272
How would you ever know? You don't know they are in a swf if they are bad. There is no evidence. The only thing i have to go off of is the solo survivor experience and my teams and my killer games are still just conjecture. However I would argue i have more evidence on my end then you do. Why claim the swfs that are playing for fun are not that good if you cant prove you are going against said swfs?
I always check their profiles. I am curious who i play against and how many hours they have. And if they are in a group. If i see they are some 500ish hours i usually play more chill as i would play against 6K hours swf.
And saying that i dont have a problem with swf indicates that i dont have a problem with survivors in general. Does not really matter if they are in the same team or not.
For sure they have an advantage if they have voice communication but that does not mean i will loose the game.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2489243#Comment_2489243
Even if those teams aren't a "comp team" they will try to play like them and a swf that trys to play sweaty at that level is at an unfair advantage. I'm beyond expecting this game to balance for them I just dont want to deal with them all the time. I feel like thats a small thing to ask
I dont know, i dont have big issues with those SWFs. Most SWFs are not that great. If they are to good for you, the sbmm is actually doing you a favour and you should be glad it is coming (at the current form i dont see it working at all, but again, we can hope it will be sucessful at some point).
Just take it easy, take the loss and hope the system will rank you against less sweaty teams in the new furture.
