versacefeng
versacefeng
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This a core chase mechanic, removing this is like getting rid of scratch marks. So no.
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Your MMR: ⬇️
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3285478#Comment_3285478
Then just... don't care, and FOMO has no effect on you
This is easier said than done.
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@Someissues said:
isnt this the build that the Sadako main uses in his 300+ winstreaks or something
you talk like Iri addons are so common lmao. i only have 2 for sadako and I have over 3k hours
Maybe put more bloodpoints into her? There’s a lot of people that have over 200 iri addons on every killer.
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No.
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@Ginnypig said:
https://forum.deadbydaylight.com/en/discussion/356951/third-health-state-event-is-coming-back
You mean fourth healtstate, deadhard is already counting as a third healthstate.
Not every survivor runs dead hard.
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Yeah dbd is the only game where people think waiting for a player to die is top-tier BM.
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@FreddyVoorhees said:
https://forum.deadbydaylight.com/en/discussion/comment/3283725#Comment_3283725
Nobody said they are unbeatable.
But swf with coms = basekit kindred and wiretap.
Think about that.
They always know everybodys location, they always know the killer location if spotted by one.
Should that become the norm for soloq too ?
Yes it should be, and devs should balance accordingly since balancing around solo queue will hurt the game.
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@Fred_krueger said:
https://forum.deadbydaylight.com/en/discussion/comment/3284002#Comment_3284002
thats not the point
survivors do this, and wonder why I go nurse and bleed out the next group
then the cycle goes on and on
Sounds like your continuing the cycle by wasting the time of players who aren't affiliated with the ones you just previously played with. This person could've easily moved on to the next match instead of acting like a crybaby and coming on the forums to complain about survivors flashlight clicking when they can easily force them out.
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Omg just force them out.
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It's called ruining the atmosphere, BHVR does this quite often for some reason.
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@GoodBoyKaru said:
The queue times aren't 35 minutes
Killer queues aren’t that long either. I don’t know what time you play or what region you’re in, but for me there almost as short as survivor queues.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3283225#Comment_3283225
Killer without anti-looping tools and anti-shift W tools are very weak which is like 80% of killer cast. The survivor will loop tiles efficiently and hold-w efficiently independent of killer they are facing. Its up to killer power to have skill expression in countering the survivor gameplay.
In the end, its not survivor problem that killer sucks. its killer problem that killer is weak.
Blight, Huntress, and Oni are all killers that don’t have anti-loops in their kit yet are some of the strongest killers.
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@Araphex said:
I report them. Ragequitting is a bannable offense.
Killing yourself on hook isn't bannable.
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@Sycamore said:
They should add an instant kill animation for Myers pulling a survivor from a locker. How much more unrealistic can this game get 🤣
All games are unrealistic.
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/3282580#Comment_3282580
Just set your profile to private, it's what I do.
It's more about knowing who you're up against rather than what. People right down the names of previous players they played against just to grief them, which IS reportable.
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@Grandpa_Crack_Pipe said:
Do your absolute best to keep them alive.
Save them before they finish, heal them, do your best to keep them alive. Don't let them out of the game.
If I catch someone doing this in my games, I will never kill them no matter how long they stand at the hook. I'll keep them alive until the very end, and only kill them to make sure they won't get hatch.
If they want out of the game and don't want to eat the DC penalty (wonder why they're scared of it), make it as much of a long and grueling process as possible. Be like the Spirit I just played against who grabbed this guy off a totem, saw he was trying to suicide on hook and refused to play, and never killed him until the very end.
Hopefully one of these days they deal with this silly mechanic.
I won't, because I don't care.
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3282477#Comment_3282477
Wow, you really convinced me with your inciteful arguments and relentless logic..
You don't have to convince someone for a person to realize that comparison sucked.
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3282192#Comment_3282192
Not to mention PH, who can hit you at range through solid obstacles & walls - he "ignores the rules of the game" far more than Nurse does but rarely do we see complaints about that.
This is such a stupid comparison.
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It's 50% off?
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Maybe your skill level doesn’t match the players you are put up against.
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@InvadeGames said:
https://forum.deadbydaylight.com/en/discussion/comment/3280016#Comment_3280016
yep. and there are perks to speed gen progress.
Not a lot, and if they do it's not by a lot, it's situational, or has very specific requirements.
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@ArthurVeloso said:
This discussion is designed for the developers.
How can we possibly counter a pro nurse player?
There's no counter to a pro nurse. This should be obvious.
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@SMitchell8 said:
Well it's not a horror game like it claims to be. Its more like fortnite than something scary.
Fortnite and DBD are nothing alike.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/3276856#Comment_3276856
I've actually had to let some survivors bleed out lately because I'll be practically unable to move when I pick them up. Fighting the wiggle on controller has gotten worse and worse. That's without Boil Over. My god, the effect Boil Over can have: the other day a survivor went down near the middle of the Midwich courtyard, and the hook was about five feet in front of me against the clocktower, but I bumped against one of those huge chains in the center and for the life of me I could not get off of it, I tried multiple different ways, and the survivor got off my shoulder.
I never bleed anyone out for teabagging, but many have bled out for equipping Boil Over.
That's on PS4, where in general I can play okay. I don't even want to talk about how bad the game is on Switch. There are more matches than I can count on Switch where after whiffing over and over and over again and losing track mid-chase because the framerate can't keep up with anything, I just go AFK, the survivors get to leave without anyone having been hooked. I wish BHVR would stop making Tome Challenges that require playing killer, 99% of survivors don't trust killers enough to farm but I can't get half of those challenges done any other way. I'd never touch killer on Switch if it weren't for challenges and dailies.
https://forum.deadbydaylight.com/en/discussion/comment/3276870#Comment_3276870
Okay, BHVR has not put deadzone and response curve settings into the game, so how do you manage to have the control necessary to make small corrections? For me, it either goes so slow that it can't keep up with the survivor's movements or it goes wild. The closest I ever got to having more precise aim in a game without controller settings was putting an extender on the right analog stick, but playing with one of those for a few hours left my hand in immense pain for over a week.
Boil Over is not that effective to where you have to bleed out players. Unless your controller has really bad drift, it’s probably a skill issue.
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I can’t tell what’s a pallet or not so it’s sucks.
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Get rid of it.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3276119#Comment_3276119
So twins was better? A killer that was completely broken at launch 4 out of the 6 perks completely bugged? A rushed killer is better than the knight?
You do know that there's other aspects in a chapter that people like other than the killer and perks?
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3276101#Comment_3276101
Not true. This chapter is great compared to
Darkness among us
Binding of kin
Resident evil(Nemesis)
All kill
All these chapters besides Legion’s are way better than this garbage.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3275808#Comment_3275808
Even 6k hours killers loose the game if they mess up just 1 chase.
what if we lost the game if we failed 3 skill checks?
6K hour players aren’t regularly losing games because of a mistake in one chase.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/3276000#Comment_3276000
Sounds to me like you want to dodge killers you don't like. I play on gamepass anyway, so whatever.
Or they just wanna know simple things like the amount of hours their opponent has before they play with them. And even if it was because they didn’t want to go against a certain player, who cares?
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Anyways...
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Yes there very ugly looking and blend in so well with the new map that I mistake them for clutter.
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@danielmaster87 said:
You serious? It's not enough!
Killers regularly lose, not from playing bad, but from actually beating survivors in chase nonstop. And they have 4 gen defence perks. So I don't know what to tell you, because the best blockage/regression you can put out right now as killer isn't even enough. It can be overcome.
Have you ever considered your own skill being the problem?
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Why would you waste a perk slot.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3273548#Comment_3273548
Hawkins.
Good use of verticality with unique loops.
Not bad lighting, too large, flat, disguising scratch marks, hard to distinguish borders and pallets and a nothing burger of a main building.
Hawkins and other indoor maps limits certain killers from playing to their fullest potential. It was objectively not a good map for both sides.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3273228#Comment_3273228
If the survivor goes down near one, sure.
Survivors lead the chase.
You say that as if 99% don't loop structures filled with walls and objects that'll obstruct your view
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@Raccoon said:
If you have issues after the change, particularly struggling with multiple blinds, you'll have to either:
A) Equip the appropriate counter perks (Ligjtborn/FD).
B) Play in a way that limits your pick-up attempts (camping/slugging).
C) Tunnel Flashlight users out of your games asap.
Either of these options will help alleviate the impact of Flashlights if they become an issue for you.
Last second switching eliminates your ability to counter them with perks, but the other options are base kit.
Or you can look at walls and other objects that’ll obstruct the light’s beam.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/3272781#Comment_3272781
Anti Loop is fine, just no "Hold W" for counter play BS.
If anti-loop is fine then why then why are they all effectively countered by W-keying? Like I said earlier, BHVR needs to stop dropping killers like these and think of something completely different like the Blight.
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If this isn't a sign that devs need to think of new killer abilities other than anti-loop then I don't know what is.
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@Kasper9021 said:
The blue arcane or whatever stuff on his skin is super lame. Like okay you want to make a "cool" cosmetic fine, but why you gotta put that on his base model?
It's lore related and makes him stand out. And as much as I hate behavior for feeding into this community's thirst, almost everything about Vittorio is very interesting.
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Oh no! Survivors get a speed boost after escaping a 2v1 how will we ever go on?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3271426#Comment_3271426
How much more does she need to flatter some of you?
Not much more you can do to her without killing her. She's just annoying especially after the IW nerf.
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@GannTM said:
People still find Spirit annoying? Good god.
Yes because people have opinions.
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I don't know why, but before the exhaustion change you could still be exhausted while on a hook so it's probably related to that.
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@Brokenbones said:
Map offering gamer with the strongest item in the game being a bad sport
You love to see it.
Also well done winning with that build on THAT map, Not a single gen defense perk in there. I imagine Pentimento did nothing considering these guys had boons
Map offering gamer with the strongest item in the game being a bad sport
Why are we surprised? The "pros" and comp players in this game have always been negative people, especially the survivors.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3270511#Comment_3270511
There's definitely more TBH, OP is just bad at listing them.
- Wraith can be lightburned
- Nurse can be lightburned
- Hag flashlights
- Clown yellow bottles
- Plague never cleansing against her.
- Nemesis gives speed boost on first hit.
- Soon to be knight.
All of these besides the lightburn are for balances reasons, counters, or useless.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3270511#Comment_3270511
thats 3 too much.
Those 3 mean nothing. With the way these killer's powers work these "buffs" are trivial.
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This is only 3 killers? You make it seem like half the killer roster has elements in their power that benefit survivors.
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Feng, Doctor, Fractured Cowshed.