versacefeng
versacefeng
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Medium vaults.
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3268993#Comment_3268993
https://forum.deadbydaylight.com/en/discussion/comment/3269034#Comment_3269034
If you know the blight has iri tag there is more you can do than against c33 and alch ring, maybe even green speed. Plus his comment does hold more wait the regulus, as there is probably 200-300 blights who can actually use iri tag effectively as opposed to bully squads and double range nurse. Do I think iri tag is strong? Yes. Though I'm not 100% sure it needs nerfs before many more things in this game. Though I know versace is quite biased so I'm not sure how much of a point there is in including them here.
I don’t see how what I said was biased since what I said can go for literally anything in the world.
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@whothis said:
https://forum.deadbydaylight.com/en/discussion/comment/3268505#Comment_3268505
Just what I thought :) Yap yap yap but when asked to discuss with data and given points , falls short :D Enjoy your salty post
People ignore barking dogs on the road for a reason ;)
There pointing out the flaw in your comment. Maybe have a better argument next time? Because it is true that just because it isn’t commonly seen doesn’t mean it’s okay.
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I remember my hag era, mained her for like 2-3 years. I’ve never 4Ked so consistently ever.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3267985#Comment_3267985
The issue was that old Iron Will often deleted all survivor sounds depending on the patch. They wouldn't breath at all, healthy or injured.
Footsteps, grunts of exertion, grass patches, corn (sometimes), scratch marks didn't exist when Iron Will was equipped?
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@boogerboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3267110#Comment_3267110
killers see survivors keep running genrush builds, so they run 4 slowdown. survivors see killers keep running 4 slowdown, so they use genrush builds.
No, its really just that the devs did a horrible job at "shaking up the meta". If the devs gutted all of the strong gen related perks and catered more towards buffing/making more tracking, chase, and even healing perks, then the meta would have really been shaken up.
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@[Deleted User] said:
I think it's the best outcome for the perk. Iron Will was poorly designed as previously constructed. It did way too much without any downsides and also caused bugs in every single patch. It's fair in its current form. Survivors have a trade off for the benefit, and it also doesn't completely delete a killer's power like Spirit.
Spirit can still track survivors with Iron Will. Injured noises aren't the only thing you can use to find survivors.
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Idk ignore it? No one is forcing you to acknowledge their complaining and shouldn't be a problem unless they say something reportable.
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They could easily make it so that players with really high ping can't connect to lobbies.
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Yah but it'll only be sold with ultra rare/legendary skin sets.
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No.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3265740#Comment_3265740
Afk is a detriment towards your teammates.
Yeah but I have a life so…
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3266800#Comment_3266800
What about Agitation base so we can actually hook people?
Your genuinely struggling to make it to hooks?
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I'm gonna continue to complain about tombstone myers and other crap in this game because I can.
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Anything before now. This game is miserable for both sides.
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@Mr_K said:
Killers won't waste their time doing this without reason.
I was afk and a nurse did this to me. Even if there was a reason it’s a waste of time and generally for petty reasons.
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@Entitled_survivor said:
I ain't dropping a pallet unless I'm about to actually get hit,, if someone drops shack at 5 _4 gens im lettin them go struggle,, im that greedy with pallets specially on maps like shelter woods
Found the reason why solo queue sucks!
No but in all seriousness, shack pallet isn’t good as people make it out to be and isn’t that good for you to let your teammates go to struggle for using it early, especially if they had to in order to keep the game in YOUR teams favor.
Good survivors know how to loop shack effectively without a pallet and that there are other tiles that have the same effectiveness as shack pallet.
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@Stealthdoorknob said:
Have you considered deleting the game?
Me when I'm ignorant.
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@GrimoireWeiss said:
I'd pay for this game to only have a rotation of MacMillian/Autohaven/Coldwind minus Cowshed.
Uniquity is what makes this game enjoyable.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3261152#Comment_3261152
(Mechanical) Exploits shouldn't be openly explained or discussed in an open forum.
That’s like saying using Q and E on hillbilly is an exploit.
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@DEMONANCE said:
set b was horrible except for yunjin and trickster, no regrets from me.
Far better than fairy disney princesses in set A.
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@HarlockTaliesin said:
With how prevalent stacked toolboxes/med kits/flashlights have become in every lobby, Franklin's is the go-to to help manage it. I hate having to run it all the time on my killers as there're other perks I'd like to use instead.
Right now, though, there's no better way around it. Every lobby has become the same. All four survivors are carrying something that will either gen rush, troll, or fast heal. And it's so valuable to the survivors that half the time after knocking something out of their hands, they'll actually stop to pick it up so it doesn't lose charges in exchange for getting downed/hooked.
The rare instance where the survivor group isn't carrying anything or it's just one with something, and I can run a different perk setup, it feels like Christmas.
No ones forcing you to run franklins.
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This has been a thing since like last year.
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3259906#Comment_3259906
Pretty much everyone but killer's who want free win's and survivor's who don't care about playing a real game in the first place care's. All of you DC defenders are so nonsensical.
Who said I care? I just said it’s not serious.
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It's rlly not serious and nobody cares.
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Get rid of overshit on Billy.
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@Grigerbest said:
"Let just people think that Hag is bad, so maybe she will get some buffs aside from being insanely strong already."Completely agree! Hag needs 4.6ms! She's got a HUUUUGEEE problems!
Her ability makes it so that she has to rely on traps for downs. Making her 115 gets rid of that and makes her another anti-loop slave.
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Sadako 100%.
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Can’t/Don’t. I also can’t stand people that talk about doing drugs or smoking 24/7.
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Idk what you expect from people who play stealth killers.
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Idrc
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@MrDardon said:
Reactive Healing should just give you a flat 50 % on heal progress while injured whenever another Survivor is getting hit or downed (no distance requirement).
Poised should be token based. Everytime a gen is done, you get a Token. Press E to activate Poised for 15 seconds.
During that time, lose grunts of pain, scratch marks and blood pools. This consumes a Token.
Solidarity should transfer healing in a 1:1 ratio and should include an icon for teammates so they have an indication if someone has the Perk or not. And if you need Perk Tiers, increase healing speed by 10/12/14 %.
No distance requirement would be ridiculous. I think they should increase the range to 48, 64 at most.
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Anyways.
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@CrowVortex said:
I'd rather them make the knight's green mist pathing invisible, along with the circle radius of the ghosts. Perhaps keep the banner but don't highlight it for survivor.
All killers have an indication of when their ability is active/being used. There’s no reason why this killer should be an exception.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3251847#Comment_3251847
You haven’t seen any of his other cosmetics.
and at least he has a very different lore than any of the other playable characters and even more potential here for tome storys.
edit: a survivor that solely has cosmetic options based on a specific era like Medieval Europe wouldn’t sell good at all. Even I understand that - and I am the one often asking for characters that wouldn’t sell good such as older female character, different out-of-beauty-standards bodytypes etc
Future outfits don't matter. The base outfit was my first impression of the dude and I thought Vittorio was a completely different survivor at first because he didn't look like what the devs described him to be from.
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I'm not fond of him having a very modern look for someone who was born centuries ago. It seems like either DBD is too lazy to make him look like he's from his respective time period, or they're feeding into the ''attractive white guy'' thirst that this community unfortunately has.
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@TheArbiter said:
Shift W demolishes this killer in my experience, but it's only been 1 day so holding out hope. I do think the new pallets need to be reverted but I like the new map
Devs only know anti-loop abilities so...
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@Zeidoktor said:
Serious question: How common were locker saves, excluding situations that were specifically engineered by survivors to exploit them?
Not that common. Obviously irs gonna be more common in swf rather solos, but not enough to where it was a problem.
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@FeelsBadMan said:
The survivor is literally just aged Jonah (or Jonah's dad) - exact same hair cut/beard. How can the design team be so damn uninspired?
Not to mention he doesn’t look like from his respective time period at all.
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@Chaos999 said:
If you go from healthy to broken during a chase due to plague vomiting on you constantly, you have already cashed in plenty time it took for that to happen when she probably could have just m1 at some point.
Not when effectiveness addons exist.
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I have but not a lot of times.
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Nurse would be berserk.
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@GoodBoyKaru said:
At least Nurse is intended
I thought locker saves were intended at first. Or are you referring to something else?
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@Gandor said:
I will mention it also in this thread. I think they went 1 step too far. All they needed to do was disable immediate possibility to use items after exiting lockers (meaning create ~2s CD for item usage after exiting locker) to prevent abuse by 2 survivors in locker waiting to save each other.
But for all the other cases lockers were avoidable. You just had to make sure nobody is close enough to get that flash save (same as for regular flash saves when picking up downed survivor).
Or they could've chosen an easier route and just removed the double locker spawns.
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@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3246619#Comment_3246619
As allways the US vs them
I got 3 words , deal with it
And what if I don't want to deal with it?
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Don't worry You guys will adapt to these changes and move on as you always do.
Killers can’t relate.
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Samination fell off.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3244413#Comment_3244413
Because he's only the second strongest killer because speed exists.
What?
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/3242846#Comment_3242846
No add on blight struggles against good players and on some of his worst maps. A significant amount of blights strength comes from speed.
Skill issue.
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@Rudjohns said:
https://forum.deadbydaylight.com/en/discussion/comment/3242068#Comment_3242068
No red stain in the description
Because Oblivious isn't meant to hide the red stain?