versacefeng
versacefeng
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Comments
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3241006#Comment_3241006
Doesn't change the fact that OP indeed has thin skin.
So then do something about it.
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It's intended.
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@Veinslay said:
OP, why don't you just get thicker skin?
Found the killer that slugged op.
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@BottomPolice said:
I can’t be the only person that actually have fun playing against bubba. I understand he’s known for camping and tunneling which is annoying sometimes. But the bubba’s I encounter are never that bad. Sometimes I do get toxic bubba’s but you can encounter toxicity with any killer. He’s not really a strong killer unless he’s running a basement build. Camping is pretty easy to deal with especially if you have reassurance or if you’re with a swf. But that may just be my experience so I would like to hear everyone else’s.
Bubba is stupidly overrated. People only find him fun because you’re looping him like a regular killer half the time, and if not your predropping every pallet. Not to mention the fact that if you loop them for anything over 25 seconds your guaranteed to get hardcamped, even when it’s the least effective thing to do in that moment.
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Deathslinger
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3238434#Comment_3238434
They basically want nurse to be an m1 braindead killer that still moves at a slower speed so they can feel like they did something when they escape on her, they're just mad they cant predrop a pallet in your face and teabag on the other side of it without paying for it
This mentality is so cringe and overdone.
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Can we talk about the horse getting a tome before half of the survivor roster first?
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@ACleverName4Me said:
Reassurance buys you almost a full gen time.
Deadlock is typing...
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@Superbeasto1974 said:
https://forum.deadbydaylight.com/en/discussion/comment/3236133#Comment_3236133
My fault for making a comeback as Trapper after 5 minutes AFK with a controller malfunction? Yeah. TOTALLY my fault. 🙄
What part of "forced dc" (as in none of them were done by me) does your tiny mind not comprehend?
Yeah it is your fault. Get a better controller next time 💋.
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Bully squads don't play to escape so I don't really know what you expected.
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Sounds like its your fault.
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@DemonDaddy said:
Slugging is fine, it's bad teammates that turn it into a horrible experience.
Teammates have nothing to do with this?
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People have far too much time on their hands to slug someone for 4 minutes and then shittalk in endgame chat.
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People will DC for anything. Whether it be because they felt like it, they got something they didn’t want to play against, or for a different reason. And while your partially right on considering why people DC, they still won’t be able to tackle all reasons as to why.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3232127#Comment_3232127
Because you aren't ENTITLED to a cherry picked match with the map, killer and teammates that are perfectly tailored to your liking. (You and your here in this post used as a general and not personal addressing)
And it's EGOcentric or selfish to abandone a trial as soon as something isn't going our way and leave the rest of your team with worse odds.
You go into each trial knowing that all maps and their iterations and all 28 killer are possible opponents in the next trial and have to accept that.
I also don't like 20 champions in league of legends when playing a certain champion on a certain lane and can only ban one. But i don't get a free pass to ditch every round where i get counter picked or fall behind.
That's just not how online gaming works. You go into these games knowing what can come at you at random and have to accept that it isn't always what you like.
And with online gaming you expect and accept that people will leave at whatever they find annoying and unenjoyable right? If a killer is facecamping and tunneling my teammates at 5 gens I’ll gladly leave the match and do something else worth my time, because honestly, I don’t care how selfish it is.
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@HoodedWildKard said:
Disco Stu coming for you.
Ngl this idea sounds kinda weird. And would be kind of too similar to trickster. I doubt some hairy chested dude dressed up in bright coolours with an afro would be a particularly scary scary killer.
Does it matter? DBD isn’t even a scary game in itself, so it doesn't matter if the killer isn’t a stereotypical slasher. This god awful standpoint is what holds back the devs creativity in this game.
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@Iron_Cutlass said:
The lack of red stain could be from a bug, considering how buggy the recent patch has been.
It's intended.
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How is someone's ego in relation to them leaving a game. People love using the words ego and entitled on here but always use it incorrectly.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3231965#Comment_3231965
Nope, it doesn’t. Obviously even one weak link can throw the match, which is why people complain. But 4 good survivors still have an advantage over killer
4 Good solo survivors don't have advantage over a nurse, let alone other killers slightly weaker than her.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3231901#Comment_3231901
You cant punish one side because the other sucks. I have a feeling the when the do buff solo finally people are still going to have the same problems in solo. No amount of buff are going to fix bad players.
It's not bad players, its simply the fact that solo players are objectively at a disadvantage in almost all matches, as compared to swfs. The disparities between them causes certain matches to be unfair for solos while others would be unfair for the killer.
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Baits r cringe please stop.
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Corrupt Purge is just very annoying on most loops. I also think infection effectiveness addons should go.
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What deception should've done.
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@IronKnight55 said:
Haddie. She is one of the ugliest things I've ever seen.
I genuinely wanna know what's so ugly about Haddie?
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/3230700#Comment_3230700
https://forum.deadbydaylight.com/en/discussion/comment/3230768#Comment_3230768
I'll give you the TLDR since you didn't take the time to read: The gate was open.
How do I "manage" where I hook survivors if there are only 2 hooks near by and I have downed 3 people? According to your logic, I guess I should figure out a magical way to teleport the third survivor to a hook or just give the free escape. lol.
Since you didn't read the 2 other sentences I wrote I'm not gonna continue going back and forth.
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/3230666#Comment_3230666
Again, the gate was open and I downed 3 people. What does managing where I hook people have to do with anything in that scenario? I can't magically pause the wiggle timer nor can I stop the other ones who are down from crawling away. If I slug, they escape. When I picked the 3rd one up, they wiggle out because there wasn't a 3rd hook anywhere nearby. That's a lose-lose situation. How is that "fair"?
You should've been managing where you hook your survivors. Don't use hooks near exit gates early in the match then either. Everything else is RNG at that point.
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/3230467#Comment_3230467
It has nothing to do with being "smart". I shouldn't be required to bring a perk just to do my basic objective. Why should I be punished if I just so happen to kill a survivor in a specific area of the map? - especially maps with bad hook RNG. If you are suggesting giving killers basekit Agitation, Iron Grasp and Mad Grit, then maybe I can agree lol.
Killers have to manage where they hook survivors and survivors have to manage where they complete generators. I think its fair.
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@myers_obsession said:
Chilling Adventures of Sabrina
Riverdale
New Halloween Version
M3GAN
Bates Motel, not psycho
Conjuring - Warrens and Valac
Please leave Shitterdale and their fandom out of dbd. I'd rather take The Vampire Diaries.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3133489#Comment_3133489
yes remove the only skill-cap that nemesis has in his kit. total genius.
Blame devs for making Nemesis, like half of the killer roster, have one-dimensional and recycled anti-loop abilities.
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@AverageAshEnjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/3225415#Comment_3225415
it sounds very tribal so in that regard yes it does fit her
Just because it's tribal doesn't mean it fits. Is hag even part of a tribe? Last time I checked she just lived in a small village.
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@Superyoshiegg said:
Nah. Haddie and her story is lame.
They should continue the plotline with Felix, Élodie and the Pariahs.
You realize that Haddie is most likely included in that plotline right?
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It’s repetitive, boring, and doesn’t fit dbd or her. I find the default chase music to be more fitting.
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@Veinslay said:
Getting tunneled is cool cause chases are the most fun thing in the game! Sitting on gens is BORING. They should make them take 45 seconds solo instead
huh
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@SoulPriest said:
if circle of healing is ruining your game, you have "shattered hope".
if prove thyself is ruing your game, you have "discordance".
if hyperfocus is ruining your game, you have "gearhead".
if you don't like getting genrushed, you have "deadlocked" and/or "corrupt invervention".
there's always something you can do. the question is... is that really what ruins the game for you?
you say you aren't having fun... whats fun to you? whats taking it away? i love aura reading, so i tend to gravitate towards perks that grant me aura reading. i don't like getting t-bagged, so i might bring bloodwarden, mad grit, franklin's demise or anti-exhaustion addons. i don't like boil over, so i might bring iron grasp or play executioner.
at the end of the day, i don't meet people who use these perks enough for me to want to bring them. but i think bringing the perk and getting value out of it is super fun. i prefer bringing my own builds that compliment what i think is fun. maybe you're different?
Who the hell is running gearhead?
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I want more morally skewed survivors. Yun-Jin and Jonah aren't enough
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@adsads123123123123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3220384#Comment_3220384
I said gg after every game but they didn't say gg. For Clown, it was the opposite. The moment the game ends with me losing, all survivors say gg.
https://forum.deadbydaylight.com/en/discussion/comment/3220385#Comment_3220385
Why only when they win though?
Who says all survivors say gg when they win? Let alone say gg at all. I don't because i just don't care. It's rlly not that serious.
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@The_BiggCheeze said:
It's an ego boost for them. Nothing more nothing less. I mean where else are they gonna feel good about themselves aside from in a video game.
Or they just said gg and moved on.
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When she starts pecking at you I don't wanna hear anything.
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Someone please tell me what FOMO is.
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The bleeding ghostface mask was my favorite ######### thing when I was younger.
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Yeah a lot of sounds in dbd are ridiculously loud, like sacrificing a survivor, but some of them are intended to obstruct your hearing to an extent, like chase music. It's not there just to add to the atmosphere of the game but also so that hearing a survivor/killer in a chase isn't stupidly easy. I think a dev has said this before too.
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I love how every new killer is the same but with different lore and visual design!
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@6659Leg said:
ahem
OP: I didn't like how the killer played the game they paid for and thus,I have a free ticket to complain and act entitled about it.
People throw the word entitled around like a ######### ball.
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@[Deleted User] said:
They need to remove the RNG from maps and make the designs static. You can't balance something when it spawns 50 different ways. It fails both ways. You can get a 3 gen in the corner of Ormond with nothing but an L/T and a hill. GG if the killer is sentient. You can also get a safe pallet facing shack window on who knows how many maps. GG if the survivors are good and you're an M1 killer.
Variety is one of the main things that keeps this game flowing. Obviously RNG is annoying and the devs need to balance maps so that there as fair as can be for both sides, but if every map had the same 5-6 seeds the game would get more stale than it already is.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3215337#Comment_3215337
While I get your point, I think its kinda amusing you mentioned 15 seconds, since thats bloodlust time.
Didn't realize, how about 20?
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No. There’s already a superfluous amount of anti loop and ranged killers. Combine that with bloodlust and mini bamboozle and all chases will end in less than 15 seconds.
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@pocajohnny said:
I mean. I still don't think Trickster fits. The devs can FORCE any Killer to fit if they want to, but just because they are in the game doesn't mean they objectively fit.
I don't see how Trickster doesn't fit. For a game that has dark lore and often touches on realistic and sensitive topics, he fits in pretty fine.
Or does he not fit in to you because you think horror is just guys in masks wielding that wield bladed weapons.
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I don't know how people aren't bored of playing him.
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@KayTeeBee said:
https://us.v-cdn.net/6030815/uploads/BTJR874M3DID/image.png
These guys are one of the main reasons why dbd is a waste of time sometimes. 290 pages of -reps from dbd for the typical reasons. They abuse the long known weaknesses of the game just to collect tons of those -reps, like if it was a trophy for them. It would be really nice if it was possible to dodge these killers in the lobby. However, this would only treat the symptoms instead of the root problem.
This was it for today. My motivation is gone (like so often). See ya tomorrow.
Yeah I really don't get this mindset. People genuinely like collecting salt online? If they're that immature online imagine them IRL.
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I wish all my hits looked like that.
