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whothis

whothis

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whothis
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  • @RakimSockem said:

    So remember back when there was this big hoopla about how 40 perks were being changed and this was supposed to shake up the meta and make different playstyles come to light.....

    Yeah that happened on the survivor side, but the killer meta changed very little (if at all).

    95% of my games yesterday against various killers were "Eruption, Call of Brine, Pain Res, + insert aura reading perk here". Now while you can argue that "technically" it's a meta change because Eruption wasn't used before the buff, it has the same affect as the old meta perks so the playstyle is the same, except more boring now because killers break chase every 15 seconds to kick a gen.

    Meanwhile when I look at survivor perks in most games, there's a huge variety of perks being used and different playstyles at play. Some people go for extreme healing builds. Some go for gen rush (I find those boring), some go for stealth, while a few stick with the old meta (Dead hard, CoH, etc)

    So I would love to see an ACTUAL change to killer meta perks to the point where I don't have to run into the same boring perks 30 games in a row

    The meta will be shaken up when survivors stop bringing meta perks too. Not sure which games you are playing, 90%+ games of mine survivors have toolboxes , strong medkits and atleast 2 COH , prove. I dont blame killers for bringing in heavy gen regress perks in such cases. COH is a busted absolutely perk and COH / strong medkits take away the slowdown of the game so what do you think Killers will bring to slowdown game?

    90% + games played there was atleast a single COH and prove if not more.

    I usually run info than gen regress when playing killer but after game after game of gens being rushed with such builds , I change to my regress build too.

    Its a never-ending cycle - killers will bring perks to counter survivors and survivors will bring perks to counter killers.

  • Other addons that work wonder for aggressive playstyle and not 3 gen playstle is the one which makes Carnifax appear twice and the brown one which reduces the Order time by 25%.

    Carnifax will break pallet in almost 1 sec so you have absolutely no slowdown on pallets and can run through them and get survivor down.

  • @Sabrewolf_564 said:

    Step one boot the game

    Step two go to killer selection menu

    Step 3 click on huntress character

    Step 4 notice that purchase of killer is unavailable to purchase with iridescent shrds or auroric cells

    Additional information

    Attempted reboot of game and attempt of resetting wifi didn't work over multiple times over again.

    https://us.v-cdn.net/6030815/uploads/E6K8G3DHSF9B/20221210-184427.jpg

    huntress is free on Xbox, just search game , go to addons/dlcs in store and select and download :)

  • @LiveBritishReaction said:

    https://forum.deadbydaylight.com/en/discussion/comment/3283719#Comment_3283719

    Literally accusing me of deflection in the midst of your own deflection.

    The irony is palpable.

    lmao in none of your responses have you ever attempted to provide a logical answer so yeah :) have fun trolling others

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3283722#Comment_3283722

    Once again its better than not having it. It allows for better balancing therefore we should 100% do it regardless of people wanting to be whiny and complain about toxicity which is what closing end game chat and muting is for.

    ok got it so you want it to help you for solo q nothing related to making it fun for both sides or adding benefit to both sides.

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3279602#Comment_3279602

    Still better than solo q games having next to no coordination because then we can start to balance this game better.

    Dude look at how toxic the community is already on chat , what do you expect will happen once in voice? Is there any game where the voice has not added more ways of being toxic? At least the ones I played have never been good.

  • @LiveBritishReaction said:

    https://forum.deadbydaylight.com/en/discussion/comment/3279648#Comment_3279648

    My man came back 10 days later, not to come up with a counterclaim, not to refute the logic presented—but to call my analogy bad because… it compares a circumstance in a game with a circumstance not in a game.

    I’m so proud of this community.

    yeah man sorry I have a life and not sitting on game forums responding out of my ass like you do :) so again you have no logical response just deflection? :D :D

  • @LiveBritishReaction said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268438#Comment_3268438

    "Just because something is powerful doesn't mean it needs to be taken out when only a handful of players can effectively use it and usage is negligible"

    Imagine using that logic in the real world. "Just because hydrogen bombs are the scariest thing ever developed by mankind doesn't mean they need to be kept in check when they exist only in the hands of a small percentage of the world's leaders."

    IMagine trying to compare a mechanic in real world against a in game one , congratulations you got the award .. you know which :) maybe next time comment with an actual argument ?

  • @LapisInfernalis said:

    https://youtu.be/1pUSnHswrVU

    The guard had no LOS but could still see me. This is not fun at all.

    You made a fast vault = noise notification = Guard got notified of someones presence in the radius .

  • @LooeDbD said:

    just an idea they can test out in the ptb or in the betas tab

    I know it will be like MW2 and be a complete toxicity fest but almost every big game today has voip and it could potentially make the game more enjoyable for both sides, like F13 the game for example, if that game had no voip it wouldn't be as successful as it was

    Can you give an example of how you think this would be enjoyable for both sides? Also just because other games have it is not a good reason.

    Any and every game with Proximity chat I played has always been toxic, people screaming, shouting racial slurs etc.

  • @Regulus47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268438#Comment_3268438

    Ah yes clearly god nurse and bully squads are balanced and fair because you don't see them very often. My mistake.

    Just what I thought :) Yap yap yap but when asked to discuss with data and given points , falls short :D Enjoy your salty post

    People ignore barking dogs on the road for a reason ;)

  • @Regulus47 said:

    Whoever thought blight needed an instadown was doing too much blight serum. That addon has next to no counter if the blight knows how to use it, and desperately needs a nerf alongside like all of his others. I suggest that it should reduce his movement speed while rushing for each rush, like a reverse blighted crow so there's a little more nuance to it rather than "bump four times j flick and instadown"

    In response to your question, care to answer mine first?

    1) What is the % of Blights you come across till now that use that addon

    2) Out of those Blights what is the % of Blights who can use it efficiently? guaranteeing a down 1st time

    3) When it was used efficiently, did the survivors know how to counter it or just stood around like deer in headlights waiting to give him the hit?

    Blight needs the last lethal rush to instadown, if survivors don't make it difficult, the Blight deserves the down.

    Just because something is powerful doesn't mean it needs to be taken out when only a handful of players can effectively use it and usage is negligible

  • @Roaroftime said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267831#Comment_3267831

    Not really, killers don't NEED perks to garuntee a 3k or 4k and can do so easily without any perks at all even (play nurse for example although you can with any killers) since they were given lots of base kits anyway and now killer is too easy. Then again killers still decide to bring eruption and other slow down perks. Solo queue survivors have no choice but to bring 4 sweaty perks to even have a chance of their round lasting more than 3 minutes.

    Dude that is lot of words for saying " I main survivor and I have absolutely zero idea about killer side. All I do is complain"

    All my survivor or Killer matches , atleast 2 of them have medkits , Prove , boons. There is hardly a match where someone does not have this. Do you expect the killer to not bring slow-down perks? If you want a easy game maybe MP games are not for you. based on your comment, I am guessing you are either at a MMR where its walk in the park for Killers as survivors have no clue how to play ( your comments supports this assumption) or just talking BS.

  • Its absolutely the killers job to punish survivors when they make a mistake. Having said that, it looks like Meg was not in a SWF and these guys were randoms and Meg was being a terrible team mate , maybe aiming for unhook points / challenge?


    In such cases, I make sure to get a hit on the unhooker before they unhook, down the recently hooked guy ( to prevent the Meg from getting unhook points ) and then leave them slugged and go for Meg. I won't pick them up as it isnt fair that they get punished for the stupidity of Meg.

    After the 2nd time it happened, I would have thrown the game and made sure I got Meg out and made it miserable for her as she was purposely getting her team mates killed.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264694#Comment_3264694

    This isn't any more clear to me, because you've just taken what I said and claimed I said the exact opposite.

    A 'preferred' clause is very different to an 'excluded' clause. You need to explain why that's not the case, not just say "they're the same thing".

    I already explained how your preferred is excluding others , if you are not able to get from that then there is no point in discussing further

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3261414#Comment_3261414

    I'm not seeing how this could be abused personally.

    The 'killer ban' idea definitely could be, you get four survivors who each 'ban' Nurse, Blight, Wesker and Bubba, and suddenly none of these killers can ever find a game.

    However the opposite, a 'favoured' killer, I don't see having this problem.

    Say each survivor has a different favoured killer; Trapper, Demo, Ghostface, Sadako. It will first try to find them ne of those killers, but if it can't, it'll put them with any other killer. No one is getting excluded, no killers will be unable to find games. If all survivors pick the same killer, it might increase their chances of getting that specific killer, but it also reduces their chances of getting a favoured killer in general, as they now have one option instead of four.

    I am really not sure why it is difficult to understand?

    "Features" like this can and will be abused by players, already we see 10000s of posts about how so and so killer is OP etc. All such players do not want to ever play with said killers. There are very few survivors who would prefer to go against Nurse , Blight or any "OP" killer or bother to work on learning counterplays to any killer they find "overpowered" so obviously they would not be in the preferred list.

    I would suggest you re-read your comment and see if you understand what the problem is.

    "Say each survivor has a different favoured killer; Trapper, Demo, Ghostface, Sadako. It will first try to find them ne of those killers, but if it can't, it'll put them with any other killer."

    your above comment can be translated into - all 4 survivors do no put Blight , Nurse , any killer they find OP in their list, the game will try to find them killers not in the list = exclude those killers unless they don't find killers. Everyone is well aware the Top tier killers are mechanically challenging and hence the general player base does not play them. It is safe to say the % of players playing other killers top tier killers or killers which they find OP so at any given time , the game will find these killers quickly in turn excluding the others.

    Hopefully this is more clear to you.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/3261414#Comment_3261414

    If there's a limit to how many killers can be selected, then no, this is not true at all.

    What are you trying to say my dude? I didn't understand what you are trying to say? maybe give an example

  • No way this should be implemented , it is very easy for someone to abuse it. This is same as saying I don't want to play against XYZ killer.

    way to abuse - Don't know how to counter a killer? put other killers in the want-to-play against list.