underlord99
underlord99
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Comments
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1078423#Comment_1078423
Okay. But it hardly presents any benefit to the survivors to pull off, and half of the time it's very easy to spot. Man, why do people get so in their feelings about an average perk lmao.
the perk is literally only used by SWF to bully and mess with killers. my argument still stands. never did I say it benefited them as you can see from the video OP attached so please dont put words in my mouth.
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@Waffleyumboy said:
You want Head On nerfed? Swf nerfed? The Game nerfed? Just wanted to share a funny game?
So...you think it's problematic most "fun" aspects of one side are miserable for the other? Can't say I disagree 😁
just think , what if the devs created a perk for killers just to bully survivors ?
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like you said you didnt hold the game hostage, the endgame had started so they were able to leave the march without dcing.
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I would recommend:corrupt, stbfl , brutal strength, and maybe sloppy
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@Waffleyumboy said:
They're terrified, hence the "Terror Radius", no?
I mean youd think after awhile of going against the killers they would stop fearing them.
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I mean it's really good paired with surveillance . especially on high mobility killers like Billy and killers like freddy and spirit.
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@Nos37 said:
The killers have to have counters!
This is a 1v1 game, so if I make a mistake I need room to recover. It wouldn't be fair if I were punished for it.
Why do you even have to ask? The nerve of some people...
it's a 1v4 not a 1v1 mate.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1071575#Comment_1071575
There is no logical reasoning behind it. So Yes its just bait.
you're really rude. there is logical reasoning to it , I wanted to know why killers and their perks have so many counters but survivors dont.
It's not bait, there is "logical "reasoning. because if they wanted it to be balanced they would make it the same on both sides.
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@LetsPlayTogether said:
Another poor bait.
its not a bait , I'm serious . just because you dont agree doesnt mean its bait man.
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@Waffleyumboy said:
Hmm countering gen focusing, items, pallets, exhaustion perks, and windows doesn't count? Damn.
Memes aside, I personally like that killers encourage survivors to play differently.
arent devs getting rid of exhaustion addons ?
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I don't like them either, I havent really noticed any in the most recent maps which is a good thing.
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Not to be rude but from past experience and watching streamers, usually running Ooo gets you tunneled .
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@OrangeJack said:
I think it hard counters a lot of the already weaker killers and is SWF exploitable but I've never used it myself so I can't really say too much about it. Thoughts?
It does hard counter certain killers such as trapper, Hag, and Huntress. I dont play against it often but when i do its usually a bully squad SWF.
In my opinion it gives too much information to the survivor, especially in a SWF.
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Ive bought every licensed killer with auric cells as well as spirit. the rest of the killers i bought with shards. the only killer i dont have is oni, he just wasnt that appealing to me
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I would honestly be okay with this, however there have been several times where ive been broken out of stealth behind a wall.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1068160#Comment_1068160
Ah true but have you tried billy on an indoor map? Lery's is decent sometimes but the others...
I think the main problem with blood lodge is like I said , the pallets. it effects all killers.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1068069#Comment_1068069
Blood Lodge looks fine to me...what's the problem?
Have you tried playing as a stealth killer on blood lodge ? chases take forever what with the large amount pallets and safe loops.
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lol I'm surprised there hasnt been anyone saying "dont slug for the 4k then "
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/1064726#Comment_1064726
Peanits, I just don't understand why out of all four tombs (yes leaks sorry), that this is the only generic challenge like this?
Killers already got less challenges to do in these tombs than the survivors did and then you guys locked one behind a DLC Character? Why does this one specific challenge not fall in line with the David and Jane ones that are at the very end?
Isnt there one where you have to hit a survivor after post phasing with spirit ??
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@doodledot said:
Ok well playing as legion makes u a bad human being.
how?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1065893#Comment_1065893
DS and BT are all up to the killers...
right.... because a survivor body blocking with BT is up to the killer .... right .... and DS during the endgame is up to the killer lol.
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@Reaper_xx said:
haunted grounds
noed
rancor
blood warden
remember me
I thought they are second chance perks. Maybe i am wrong on it...
haunted grounds isnt a second chance perk, remember me is not a second chance perk, you're literally injuring a survivor and you could also kill them (your main objective)rancor is an informational perk , blood warden rarely comes into play (what with people 99 gates). NOED is all up to the survivors.
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@joker7997 said:
They are far superior than peer to peer. Never have to worry about some asshat killer with Burger King wifi or a lagswitcher bogging down his wifi and screwing all the survivors chances for a fair game. Worth its weight in gold, this crap was at epidemic levels right before they released ds.
that's a fair point.
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@a_good_player said:
Noed: gives kills if you aren't good enough to kill all survivors before they do gens.
Bamboozle: closes windows so you don't have to bother anymore, and you can play without trying to mindgame them
Enduring+spirit fury: basically gives you a free hit, or a free down if you are a killer that has instadown, like billy. Someone said to me that you can counter that by throwing every pallet before the killer is in the stun area. Ok then, good luck wasting every pallet on the man, I'm curious to see what happens when there will be no pallets anymore.
Mori: basically gives you a free win, unless you have many holes in the brain
Broken addons, like red hatchets: same as mori
Map offerings: allow you to play the map you want, even one that's extremely favourable for you.
Spirit: requires very little skill, compared to other killers. And, apart from specific perks like iron will and quick and quiet, has no counters.
So, were you saying?
how is bamboozle a second chance perk? also noed only works if the survivors allow it to. enduring really isnt a second chance perk , I would agree spirit fury is. and like waffles said I asked for perks not killers.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1065255#Comment_1065255
No I mean gens need to be fast enough they need to be finished before a person gets downed then hooked for 120 seconds, relative to the start of the game.
uh no. that's crazy, gen speeds are already extremely fast. the fact that they can finish a gen while you're walking towards it at the beginning of the match is crazy. it happens all the time on maps like ormond and haddonfield.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1065213#Comment_1065213
Not what I mean. Key word: game speed
just like toolboxes and perks such as resilience and prove thy self.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1065196#Comment_1065196
Camping is a major problem that affects game speed. You already knew this, right?
it's only a problem if you Let it . dont go for the save , instead hop on gens.
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@MisterCremaster said:
You mind game with bubba?
I try to , but the part I love about bubba is the challenge. we all know he is a weak killer which makes 4king without camping more satisfying!
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@humanbeing1704 said:
That's one of the main reasons I don't play Freddy now it's generic gameplay
right, and when I play against him I still find him boring
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/1062859#Comment_1062859
Same things could have been said with all “survivor second chance” perks.
you never answered me earlier , how is getting slugged earning unbreakable? if your whole team gets slugged that means you failed. you didn't earn anything.
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@Boss said:
Spongebob.
that would be too spooky for the game.
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@Dustin said:
Bubba is one of my favorite killers in the game but honestly he's at least in the top 3 worst killers right now and that's pretty bad considering he has a one hit down.
- You cannot mind game with the Chainsaw like Hillbilly for example. When you cancel the power you get a stupidly long penalty where you are slowed down and cannot swing M1. This forces you to commit to a chainsaw or lose time cancelling it or in some cases hesitate to chainsaw when it may be risky but beneficial causing missed opportunities.
- To actually hit survivors you need to be right on top of them where they're essentially in M1 range already. The only time you'll be pulling off chainsaw sweeps is where you decide to just follow a survivor ignoring M1 opportunities and instead waiting for them to escort their own self out into the open. Otherwise if they're at a pallet or a window you're an M1 killer who can possibly force them to drop a pallet.
- Bubba is super addon dependent, he doesn't even have all addons and half his addons don't even do anything. Most of the games if you're not using at least one charge speed addon for his power you'll feel utterly weak.
- More of a nitpick but Bubba's charge meter can be deceptive and you can cancel his power by accident by trying to time it perfectly. Right now you have to wait for the power to 100% the meter and then release. It should automatically activate at 100% and it would stop the accidental cancellations
I could add more but I think that's a good start.
that and the fact that his last couple swings of his chainsaw have no hitbox. also the penalty for hitting something takes like 5 years
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what makes bubba weak is the fact that you have to be right on the back of their neck when using your chainsaw . if you use it too early you wont catch them and if you try to cancel it you wont catch them due to the crazy cooldown for cancelling it.
Another reason why people think he's not so good is because of the huge penalty you get when you bump into an object (I'm not sure how long it is but its enough for a survivor to make it 10 yards away from you)
and my final reason as to why I think he is a weak killer: he doesnt have any map pressure . dont get me wrong I love bubba , but when i have to run pop,corrupt, and thrilling to even stand a chance at 4king there is something wrong with him. plus on giant maps like ormond the first gen will definitely pop before you get a down.
Also this is really just my thing but his chainsaw is extremely loud while not being used , makes it hard to listen for survivors.
Dont get me wrong you can still 4k with him, just be prepared to get frustrated and wonder how the last 3 swings of your chainsaw have no hitbox.
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I don't get it
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/1061408#Comment_1061408
If you tunnel, they’ve earned it. If the killers tries to slug for the 4K, they’ve earned it.
Perks like these don’t get used too much because not all killers slug and tunnel. Most of the times they don’t even come into play.
I still dont understand how you earned it? you did nothing to earn unbreakable. by that logic the killer earned NOED because the survivors didnt cleanse totems.
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@Waffleyumboy said:
It's your fault for getting hit with DS and BT. Stop complaining ITS YOUR FAULT. We good?
I agree. and its the survivors fault for getting hit with noed.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1062207#Comment_1062207
None of those perks tell you if there are any totems left
True. but detectives literally tells you where and if there are totems. I suggest you try it.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1061915#Comment_1061915
Saying "just do totems" is not a solution as most of the players base are solo players. Survivor cannot be running around waisting time without knowing if there are still totems left or all are already broken.
For this to be actually a valid argument, there should be a totem counter in the game.
The devs have literally put perks and items in the game to counter noed. stop using the "solo survivor "excuse . I literally only play solo , instead of running a toolbox with the 4 meta perks either run small game or detectives hunch or a map.
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/1060000#Comment_1060000
Nope, it’s an extra effect you’ve earned from getting a safe unhook, slugged, and not getting insta downed I guess.
you earned ? if I slug someone at the beginning of the game how did they earn unbreakable? if I hook someone and chase them after they get unhooked how did they earn ds? please explain.
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@Regionlock said:
These forums at this point don't surprise me anymore. I doubt the OP is trolling too, he legit believes killers don't have second chance perks lol
Can we tag player accounts to forums so we can see everyones ranks on both sides. It's getting real hard to take people serious now a days.
rank 1. name 4 second chance perks for killers .
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@StardustSpeedway said:
No. How about we buff Surge instead?
Yes.
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/1059955#Comment_1059955
Nope.
Second chance perks don’t exist and shouldn’t be term.
Same thing with “gen rush”
unbreakable isn't a second chance perk? deliverance? dead hard ?
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"Soon"
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No.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1059138#Comment_1059138
I think it's mainly because mouse has a way better sensitivity for turning than we do with controllers since console still doesn't have a sensitivity option. Eevn then, there's no real advantage with a keyboard and mouse. It's not like a mouse makes anyone move faster. Just turns a little better.
it also helps with aiming ., and like you said turning which would make m&k on killers such as oni, nurse , huntress and billy really powerful against controller survivors
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all killers are weak , please buff. /s
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I don't understand why so many people think plague is weak, shes really strong in the right hands . also I would have to say that clown is below bubba.
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pretty good list, I think I would have put plague before Myers and bubba between legion and clown.
