Avatar

then4321

then4321

About

Username
then4321
Joined
Visits
628
Last Active

Comments

  • @Kind_Lemon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659427#Comment_1659427

    The last server hit test didn't do this to me though.

    Additionally, with that Kate, she had to have gone through me to be able to drop the pallet, so she was obviously in my active lunge range regardless of whether I hit her at the location I saw or not.

    How, then, does she not get hit?!

    Because of your latency, she was actually not where you saw her.

    How the system worked before, it favors what the killer sees, so it makes since, on your end, when you get a hit. With the new server side hit validation, it meets what the killer sees and what the survivor sees, halfway.

    So with this new system, if you are laggy as hell, on your end it might look like you should be hitting them, but the server will not grant you a hit, because the survivor is not actually within your hit zone. Unfortunately, with this new system, killers that live far from servers will see hits that look good, not actually hit.

    It's because of players abusing the old system, by purposefully using a VPN to gain a lag advantage, that we need a server side hit validation to make it fair for all players.

    The new system will discourage VPN abuse, and hopefully Behavior will get servers in more areas so that players that aren't abusing the system won't have hits denied.

  • @kaeru said:

    I'm a yellow ping Huntress. I've noticed I missing hatchets little more often but it doesn't seem unfair. I just aim better and hits go normally. Rarely I have seen survivors falling little bit behind the wall after my hatchet but not as far as before. You have to keep in mind both killer and survivor have latency so it's pretty much fair. Server hit validation works well. My internet is good and stable, I never lose packages, only issue I live far from servers. And devs said that players with good connection not gonna notice any changes. Conclusion: I'm pretty happy with recent test.

    Sounds like the system is working, I hope Behavior can buy more servers to get closer to more players.

  • @Kind_Lemon said:

    Well good for you. My experience has been terrible, especially since the game lies to me through auditory and visual feedback when the server denies a hit.

    https://youtu.be/CWDV3MOMcdk?t=444

    No one complained in post game chat about hits in my game before this went live, so I've always understood my hits to be in the realm of possibility. This....this is just nuts.

    Yeah, that is definitely you lagging out. I live near servers and pay for good internet, so I never have the problems you're getting. the only problem I have are with players that have crap internet, don't live near servers and/or use a VPN... this server hit validation fixed nearly everything.

    sorry to hear about your troubles, maybe Behavior will dish out a few more bucks and buy servers in more areas (wink wink) 💜

  • @Mandy said:

    Thanks for the feedback!

    There'll be more information regarding this in the future, as you are aware this was just a Beta test - glad it felt good for you.

    I more excited about this than new content! 😂 I can't wait 💜

  • @Uistreel said:

    Yeah definitely. I played like 10 games a few hours ago and there was only 1 match with weird hits, the rest seemed really good.

    THIS

    I played for around 6-7 hours, both as killer and survivor. Everything, both hit or miss, felt a lot better.

    However, I had a match with a VPN killer, the server side hit validation definitely felt better, but I did still get one weird hit. You know what though? I'll gladly take one questionable hit rather than 28 BS hits, any day.

    Devs, SET THIS LIVE FOR GOOD :)


  • @Sandwich_Jesus said:

    People aren't going to change their PH playstyle ,the devs are trying to get players to use the m2 outside of two scenarios whilst simultaneously ignoring why they only use it in those two scenarios ,its the power itself which needs to be fixed/altered ,the power itself is just punishing and clunky to use, turning is horrible ,easy dodge,heavily telegraphed and slow to use not to mention the punishing nature of using the power. They are attempting to remove his ability to zone with the power which is one of the main uses for his m2 besides animation locked attacks.

    When they make his power actually viable people will use it out of the two scenarios.

    For WGLF I agree with what you said ,picking a survivor up should give a stack

    I agree and that's exactly what I mean, nobody was using his power any differently.

  • @Milo said:

    There's a normal survey in the main game's news if that's what you mean?

    No, there was a PTB survey when I first logged in this morning, I played for about three hours, restarted the game to click the survey link, not there anymore.

  • If I was a dev for the day, I would pull out my wallet and purchase a lot of very fast servers in all major countries.

    I would be a god among the dbd community, they would immortalize me with a giant gold statue of my likeness. They would officially make that day a world wide holiday.

  • D. None of the above.

    Fix ping, severs, pallet-window/projectile hits... whatever you want to call it.

    Fix the core of the game before you touch anything else.

  • They really need to either get faster/better servers and do something about VPN users, or go back to the killer host ways. I'm over all the bs hits, every match, as well.

    I want to play, but I haven't been able to find the muster. I've given up, I'm just playing other games atm, f*ck-it..

    There are many players that have been saying the same thing for a long time. The dev's clearly are ignoring it, or else they would have, at least, addressed that it's a problem. Instead they shrug it off, literally, I watch a dev streaming and the chat made a comment about the hit that obviously shouldn't have connected and he just goes, "meh (shrug)".

    If anyone is sick of these problems, just stop playing and don't purchase skins or dlc. Just find something else to play until they fix the worst thing about this game, sorry devs, but get it together.

  • A few less walls, so more of the map can be viewed, same with Lary's.

  • I would say they are all effected about the same.

    Having said that, the most noticeable discrepancies seem to be Huntress. As a survivor, her projectiles seem to hit where you were as opposed to where you are. Getting hit by a hatchet thrown last year is pretty frustrating.

    The least, I'll give to Trapper, because at least lag can't move his traps lol

    BTW this shouldn't be a problem. 14 years ago, I had DSL internet 755 kbps. I played Counter Strike Source and had 5-15 ping. 5-15 PING! 755 kbps! 14 years ago!

    Now I have 545 GBPS internet connection and the DBD severs, at best, only offer 33 ping... although it feels like 150 ping. Why in 2020 is this a thing?

    Please, BHVR, spend a few bucks and buy better servers <3

  • OhTofu, no question about it.

    I'm actually surprised he's not on the list seeing as he's the top dbd streamer at night, or close to it. He also does YouTube.

    He's a genuinely nice person and treats everyone fairly. As opposed to, I won't name names, some of the people on this list talk smack about others and get very clearly upset when things don't go exactly their way, but if you're a fan of that, to each their own.

  • I've thought about the kill after the second hook thing before, it has it's pros and cons. Unfortunately, mori's sometimes take longer than hooking does.

    The slow down penalty sounds more like a perk, and it kinda already is, dying light is pretty much that.

    The best change idea I've heard was you can only mori after all survivors have been hooked once, but even that is flawed. Some survivors spend the whole match hiding from the killer, they base their entire build on staying hidden, so that would render the mori useless.

    Idk... maybe instead of memento killing all survivors, just make it 2.

  • I love playing as her and against her, I think she's fine. Although, I do agree with PigMainClaudette about Amanda's Secret, and that Undetectable hud icon change would be rad as well.

  • As a killer, in the past I rarely used them. Since the DC penalty kicked in, I never use them because I think they are very unfair for survivors. You barely have to work for the kill and, if we're being honest, it promotes tunneling.

    As a survivor, ever since the DC penalty, if I see the killer offer a mori, I just leave the loading screen. No penalty, no sweat off my back, ez. I'm not playing a match where the chance of success is slim.

    Not all moris need change, but if they can figure out how to make the memento a tiny bit more fair, I might start playing against them again.

  • @TTVfbYTigTW said:

    https://forum.deadbydaylight.com/en/discussion/comment/1125944#Comment_1125944

    Ralph doesn't 3-4k every match because of his play style, not because he can't throw hatchets. He's probably the best (top 5 easily) hatchet thrower. Hatchet thrower doesn't necessarily = "best huntress killer." I've never seen Ralph kick a gen. I've seen Ralph M1 twice. Ralph will commit to a chase. His perk load out is about finding you and not about gen pressure, etc. He doesn't see survivors, he sees their hitbox.

    Now if you saw Ralph run Thrilling tremors, corrupt, pop and discordance - he would probably 4k nearly every game (down a survivor, know exactly which gen to go to for a pop kick; discordance tells you where at least 2 survivors are (and Ralph would easily get 2+ hits), etc. I don't think you would ever see him play like that, because I think he finds that boring af.

    Exactly my point, thank you.

    I'll reiterate for those who may not understand. If a killer can 3-4k with extreme consistency, I'm talkin' every match, ---> without slowdown perks... then we can have a chat about some nerfs.

  • @Joelwino said:

    Just so I don't get camped with insidious or certain killer powers.

    Wait, I just realized, what do you mean "so I don't get camped"? The killer can't tell that you have Kindred. Not only that, but campers will camp, even in plain sight.

  • Check out Ralph's stream. Even he, the best huntress killer in the game, doesn't 3-4k every match.

    Although, I do agree that *cough* "hit boxes" absolutely need to change. It's lag, apparently, that's giving hatchets ridiculous hits FAR around corners and seemingly through walls or objects.

    The best fix is for BHVR to purchase many more and faster servers. WE NEED THAT 5 PING BB <3

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119444#Comment_1119444

    SWF can bring a map though, which is 100 times more effective at finding the hatch AND is very useful in other ways. When you play solo though, sometimes you need to find hatch when the gate is already open and you are being chased, but the last survivors won't leave. Then when they finally leave with like 10 seconds on EGC you have no way to actually search the map for the hatch. Additionally if there are 2 survivors left, you have to wait until the other one dies before you can even use your perk, which means the killer could potentially find the hatch first. The whole point of the perk is to help you find hatch. It won't make a difference to SWF because it's easier to find hatch with multiple people OR by using a map, which you can't use if you are solo with a key.

    And yes, keys need a rework in general but that's independent of this perk.

    To be fair, you just answered yourself, solo survivors can also bring maps.

  • Swf and key make this idea a little op. One person dies, one gen left, they can find hatch almost immediately with a quick jog.

  • I'm not agreeing nor am I disagreeing with the dc penalty, I'm just going to give my perspective of the change in gameplay and attitude.

    On average, I play about 3-5 hours a day, killer and survivor. I still see around 4-6 people disconnecting in that time and quadruple that number of people that will just kill themselves on hook asap.

    I do notice the post chat is a bit more aggressive than it used to be.

    An unforeseen side effect of the dc penalty, I've noticed, is killers don't bring mori's as often as they used to. I believe it is because of survivors, myself included, will leave during the loading screen to niggate the disconnect penalty in a match they feel the chances of surviving are extremely low. A lot of killers see they can't load into a match with a mori emblem, so most have stopped burning them.

    Thanks for your time.

  • @scarslookgood said:

    It's not tunneling, no. A lot of Killers do it to punish the hook farmer and deny them their 'safe unhook' bonus.

    Sometimes Killers who down the unhooked person let you get healed back onto your feet while they're busy chasing Farmer Brown.

    I hate hook farming way more than I hate being slugged, so I usually wait under the hook to see how it shakes out.

    Often, I'm healed back onto my feet, but occasionally I'm thrown back onto the hook again instead, which sucks, but onto the next match we go.

    I can see this point, but if the unhooker has BT, the killer just wasted a hit they could have used to down the person that unhooked. But, yeah I can see your point.

  • @FellowKillerMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1111792#Comment_1111792

    Just want to say that no killer is a boosted garbage killer, nor a selfish prick for going after the unhooked survivor. It's not the killer's responsibility to make sure that survivors are considerate of one another. Also, last I checked, killers don't have scoring events for Altruism.

    Then you have no heart. I also play solo survivor, I don't have a choice when I get unhooked, I can't stop the jerk from farming me. In real life I have compassion and I am considerate of others. Therefor, when I play killer, I take the whopping 10 extra seconds to down the unhooker. Going for the easy kill is boosted, that's what a boosted killer is, a killer that has been handed kills.

    I earned my red rank fair and square, with work and skill.

    But let me make it clear, I'm not saying every killer should play the way I do. If someone wants to camp and/or tunnel, that's their play style, so be it. It just my opinion that it's an unskilled way to play, not fact, just opinion and it's fine if others disagree 🙃

  • I make a point not to be a total boosted garbage killer, so I go after the survivor that did the unhook. I want my matches to be fun for everyone and not a be a selfish prick :)

  • Funny thing is I thought of this perk a long time ago. "Wouldn't it be interesting to have a perk where you could trade a health state." Boom, we got it.

    I also thought of Oni's powers before he came out, but in my head it was a werewolf, not some dude with a sword. It was a big scruffy man with wolf like features. When he powered up, he turned into a full werewolf.

    Same thing with this new killer, but in my head it was a girl and she threw the chain.

    Good stuff Devs, keep it up!

  • Everything in this post seems pretty accurate.

    I tried the perk in the ptb and never ran it again. As a killer, I'm guilty of running BS slow heal perks, as a survivor, I run pretty much a no heal build, because of how much it sucks to try to heal against all of these killers and how much time it wastes.

    If Fixated was changed, I might throw it on every once in a while, but as it is right now, it will never make it into one of my perk slots, period.

  • I'm on the fence on this one. I can understand some people's feelings how they get upset when a survivor dcs.

    Personally, I couldn't really care if someone dced, I can play a new match and it's just a game, this doesn't effect my real life in any way, shape or form. Not to mention, the game breaking glitches in game, crashes, if the person isn't having fun or they have to leave for personal reasons. I don't dc, but I understood and wasn't butthurt when others would.

  • I didn't know it went higher than 20 min until I read this post. I've only dced once for two reasons:

    1) To give the other survivor hatch, because I was slugged.

    2) Just out of curiosity to see how long the first penalty was.

  • Very interesting poll results. I main Leatherface, Clown, and Pig and have an above average success rate.

    Standard build: Corrupt, Brutal, Pop, Mangled

  • I personally don't use it unless I have an endgame challenge.

    As a red rank survivor, I rarely see killers use it. You see it more with inexperienced lower rank killers that often lose, so it helps boost them up a bit.

  • I think Laurie's Object of Obsession needs a tweak, maybe it activities for 4 sec. then goes on a 40 sec. cooldown. The way it is now gives a team of swf way to much information imo.

  • @hinoutoumei said:

    https://forum.deadbydaylight.com/en/discussion/comment/1007136#Comment_1007136

    what else is new. this is what you get when your game has millions of players. nothing you or anyone can do about it. Companies these days just operate under the false assumption that more players means more money, when in reality if they had less than a million players they'd still make money and those players would continue to play the game all the time instead of having a player base that highly fluctuate and is mostly populated by toxic trolls. Same problem wow has, which is why they don't even tell people what their subscription numbers are anymore.

    one guy thinks the new hex ruin is good..and therefore this must be the correct opinion and the opinion of everyone. screw the majority.

    Wait, hang on, maybe you're not that correct, you seem to think I said new ruin is good... you misunderstood.

  • @hinoutoumei said:

    MARTIANS LAND ON EARTH TO BRING PRESIDENT TRUMP HOME

    this whole article is a lie.

    in other words, if you are going to lead with such a bold claim perhaps you should expect that people are going to react to it the way they are.It's how people work. Deal with it and stop using bait and switch trollish tactics just to garner reactions from people. very few people share your opinion that the new hex ruin is good. I think you will find that a lot of people will be disagreeing with you. It's not a popular opinion at the moment.

    That's correct, it is my opinion, deal with it.

  • @Quol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005595#Comment_1005595

    I read it and you obviously do not know why people use Ruin. Its popular because its one of the only early game perks. Obviously killers dont want it cleansed but it just needs to be active for 1-3 minutes for it to be worth it and the effect is powerful enough that 80% of red ranks (or as you call them, baby killers) are willing to take the risk that its cleansed early.

    If you dont understand ill make it simple;

    • Survivor are at their strongest early game so killers need something to slow down their early game.
    • Ruin is artificial pressure used early game for killers to build their own pressure.
    • This is so important that killers are willing to risk it breaking early being a useless perk.
    • Its NOT meant to last the entire match and any killer worth his salt wont expect it to

    For some reason, you still seem to think I said, "everyone who uses ruin is a baby killer". Where are reading that? Quote me if you find it. Other than that, your insight is welcome and seems informative.

  • @korean_zombie said:

    And let’s not forget that maps are awful. Did they even try playing on the game before they released it. It’s ######### terrible. Hawkins is terrible. Lerys is terrible. Sanctum of wrath is terrible. Ormund is terrible. The swamp is terrible.

    I can’t say haddonfield and the asylum are terrible. I enjoy them when I’m playing survivor but they are very difficult as a killer.

    there are so many awful maps, good maps have overpowered tiles. Top tier killers get nerfed. Ruin gets nerfed. What’s next? Taking the BP bonus away from BBQ and chili.

    I agree.

  • @hinoutoumei said:

    https://forum.deadbydaylight.com/en/discussion/121076/what-you-all-forgot-about-ruin

    that's exactly the point here..it's a hex totem. it didn't need to be nerfed. now it's just a worse hex totem. also, for me it's not the change itself its the uh. lack of intelligence? that went behind the change. For instance, one of the top points had to do with skill checks , and yet there's already a perk in game that bypasses hex ruin by turning good skill checks into great skill checks.

    so the change was not merited. it was not necessary. If survivors are having issues doing skill checks all they needed to do was use the tools already in game to help them until they learned the ropes. But clearly nerfing one of the only valid slow down perk in game was the way to go here , instead of just throwing spine chill and stake out on the blood web for a couple of weeks.

    also dedicated testers like interact have done detailed breakdowns of all killer perks, their ins and outs etc etc.

    https://www.youtube.com/watch?v=kdl_4H7dMKc&t=337s

    you can clearly see his breakdown of all slow down perks here. Perhaps if you watch this video you will have a bit more knowledge. skip to the 35-36 minute marker..where he gives the tier list. as you can clearly see, hex ruin is highly regarded above any of the other slow down perks. also, he later clarified some information, and surge is a d tier perk and not an a tier perk.

    Just to set the record straight, again, nowhere did I say I agree with the change. I find it very unusual that a lot of people are falsely reading the post, filling it in with what they think it says... I'll edit the post and add it to the top.

    I just find at higher ranks there are more consistent options. I also think people should give it a chance first. I tested it in the PTB with similar, if not, better results.

  • @honestlybaffled said:

    I agree 99% with you.

    But it does slows the game down on green or less ranks, because the survivors will spend time actually looking for it, some won't stop searching or won't touch a gen until they do.

    Its a dummy totem for dummy players, but yeah, waste of perk slot agaisn't good survivors who will just burn through it by getting their great skill checks or just straight up ignoring it.

    ☝️ This is exactly correct. Finally someone who read and understood the post.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/121076/what-you-all-forgot-about-ruin

    Considering it helps early game, setup killers, like Hag, who it CAME OUT WITH, and now does not, it being a totem doesnt change that fact. Even 45 seconds of ruin active can help a hag or trapper set up a few traps.

    Even then, most people are more upset at their logic behind the change, and biased wording of said logic, while they also ignore how fast games go if survivors simply work on gens.

    The change itself wasnt the biggest issue WITH the change.

    At lower ranks, I agree, Ruin does it's job. At red ranks I find Corrupt does the same thing, just consistently. Same thing with gen speed, at low ranks, there are survivors that get spooked off gens easily, red ranks, most of the time gens pop left and right. I don't have an answer for that, but maybe the devs will address it one day.

  • @karlofflugosi said:

    "baby killers"?

    I thought insults and/or name calling was prohibited under the forum tos...

    They were right. This community is toxic.

    "Baby" refers to the people crying (get it) about it. Has nothing to do with incompetence.

  • @Eye66 said:

    Love how you ignore that the new ruin has this exact same problem while doing literally less to affect the game than thrill of the hunt

    When did I ignore that ruin is still a totem and do you actually think I agree with the change? If so, tell me where you read that.

  • Maybe a little of both. I'd say nerf the proxy camping a tiny bit somehow, and buff her movement speed a hair. Give a little, take a little.

  • The funny thing is, or should I say the unfunny thing is, this is happening in my matches as well, but oppositely. I'm a red rank killer, not all the time, but sometimes I'll get matches that consist of two green and two yellow ranks... 😕

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005600#Comment_1005600

    Dude you're twackin. You didn't have to say it, BHVR made it worse. You say in your own words, old ruin was bad, and I agree it was pretty trash for the benefit. BHVR then goes and makes it worse. You then get on forums talking about Baby killers and ITS A TOTEM PEOPLE!

    And I'm asking you from your "Rank 1 experience btw" Justify the logic in an already trash totem....being even worse now?

    You got the answer?

    Ok, now from that, we've already established that people are complaining about the Ruin Change. We've already established that Ruin was a trash hex to begin with that went down in the first 40 some odd seconds of a match anyway. Now think for a minute, put yourself in the shoes of people who actually use the perk, now ask yourself......"WHY THE HELL WOULD YOU NERF SOMETHING ALREADY TRASH?" <-----Then you'll figure out why people are complaining.

    Think about it like this, lets take a perk like Monsterous Shrine, <-----Perk is already unanimously terrible, now....lets go and nerf it, cut all the numbers in half.... <-------AND YOU'RE TRYING TO TELL ME YOU DON'T UNDERSTAND WHY PEOPLE ARE COMPLAINING OR COMPLAINING FOR THE WRONG REASON?!?!?!

    Yes, I do think people are complaining for the wrong reasons. They, or we, used to complain that Hex totems spawn out in plan sight and/or right next to a survivor. That, I think, was and is much more of a reason to complain.

    What was your opinion of Ruin on the PTB? If you didn't play on the PTB, disregard this question.

    I found it's strength similar, if not better. Unfortunately, it's still just a totem, so maps that don't hide totems very well, the Hex wouldn't last long.

    I'm sticking with Corrupt.

  • @VoodooChild said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005656#Comment_1005656

    You just said you were wrong and then tried to get a non existent mob to attack me lol

    So as expected you just on here to talk ######### and show off your 4th grade grammar. So again ask yourself, tf you doin man lol. Like what do you gain from getting on here and talking #########? All you got was people to call you dumb, i mean its attention ig but for what?

    Oh and because i know how trolls work youre going to say "Actually, typing properly is not a skill acquired in the fourth year of primary school; Just because it is, in fact, something you do not yadadaada" let me shut that down right now. I got an English degree and 2 novels to my name AND i won a national poetry contest in 9th grade and i only ripped off one line from fallout. Im not saying that to belittle you i just want to skip the bullshit and get straight to the point, why you so mad?

    🤣 All I can picture is Peter Hayden Dinklage in Elf. You're getting so insecure about an error, that you felt the need to rant about it. I feel sorry for you bud. You have my pity and I'm sympathetic for you.

  • @VoodooChild said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005640#Comment_1005640

    You talking about grammar but you didn't even comment on the fact that's literally what you said lol. You on here mad af, not making sense and just trying to piss people off. Why? Cause you mad you getting tunneled? That's sucks but it is what is.

    Nah but really, reply to that. Im not gonna bully you just explain to me what you mean,

    You saying baby killers cant get any kills without ruin, but youre also saying ruin does nothing. Now if you actually mean something by that please explain. But if not and you just mad, on here trying to talk ######### not making no kind of sense.....you gotta ask yourself "Tf am I doin?"

    I must have touched a nerve with this one, folks.

    Take some time and read the post more slowly. Then you might understand that "baby" is merely a jab at the people that are crying (get it?) about the change. In fact, I never said killers can't get kills without ruin. What is in the quotation marks are things that other people say, not I, my testy friend.

  • @VoodooChild said:

    "RUIN DOES NOTHING BUT YOU CAN GET ANY KILLS WITHOUT!!"

    checks out lol

    "you can get any kills without"

    What are you trying to say? Your grammar doesn't "check out" lol.

1 2 3 4