swager21
swager21
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- swager21
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Comments
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i love it but i dont really like the lightning
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if anything, all i get is green keys. thats one of the main reasons i dont loot chests without a chest perk
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it would help perks like this is not happening and stake out. i havent played while the old ruin was there so idk.
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noob if he was still uploading
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i usually prestige my licensed characters
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megs when i play survivor are potatoes that chase me with a flashlight all game just to mess up the timing. when i play killer, i get deathgarden megs with skirts that loop me for 3 minutes
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noed makes newer killers depend on it which will have a big impact on their performance without it. the nerf that i would give it is giving the survivors the exposed status effect notification as soon as the last generator gets done instead of requiring someone to get struck by noed
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if you tunnel off the hook/facecamp survivors you deserve every single insult they give you. it may a strategy, but just what kind of strategy is that? and no, theres no counter to tunneling cuz youre just going to eventually use up all the good pallets and then get struck by noed. same goes for camping. no amount of skill can help you in these situations
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if anything mettle of man should get a buff. i took ds off for a couple of games and got tunneled off the hook. basically, what im saying is that decisive strike is still a 5 star perk and that the devs should focus on more mediocre perks
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2072248#Comment_2072248
What I find is that Haddonfield can be stronger but only a small number of survivors use it to its full potential.
Badham for me is nastier because its much easier to use. A lot of Badham is holding forwards, Haddonfields requires knowing which windows to use, which windows to look out for, and knowing distances as to which long fences and pallet loops can be abused.
I think thats why my experiences with Haddonfield haven’t been as bad just because a lot of survivors don’t know how to use it.
Either way both are absolute trash, both share the same designs, awful houses, the house of pain, and long fences. They are truly a blight on the entire game.
yeah most of my teammates just run in a straight line whenever they get chased instead of going into a house
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michael has a lot of busted addons. he should definitely be higher
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2071145#Comment_2071145
Badham shares many of the same problems as Haddonfield and was never adjusted in its rework. I wouldn’t hold much hope for Haddonfield. They only make huge changes to maps if its bad for survivors, meat plant being an example.
the only problem with badham i can see is the preschool (and maybe a few buildings). haddonfield has way nastier infinites
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to play against
dont ask why i like versing the twins
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i really liked that bug.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2071155#Comment_2071155
and against SWF every killer except for nurse and spirit are D tier.
trickster in Z tier.
So again, either nerf SWF or buff killers.
Now 4 player SWF is like 6% of the playerbase so it's kinda weird they won't nerf SWF despite the fact it's only 6-10%
swf groups make up about 6% of the population yet they are in 70% of my games
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borrowed time helps in a lot of situations. you can actually farm teammates without having them scream at you in the endgame chat
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-playing yun jin lee (for some reason killers enjoy tunneling the newest survivor)
-playing adam (deliverance)
-getting a flashlight save on a chase that wasnt even 10 seconds long
-playing shirtless david
-sprint bursting right as theyre about to hit me
-letting them see you utilize any of your perks
-looping for more than 30 seconds
-being the best one out of my team
-using decisive strike when they were clearly facecamping me on the hook
-being the only one who brought an item
-having them see you complete a generator
you can get tunneled for pretty much anything but these are the stupidest reasons i could come up with
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@Baby_Victor said:
https://forum.deadbydaylight.com/en/discussion/comment/2071147#Comment_2071147
Glad to know that a Dweet dressed in bright colors and holding nothing will give me the same gaming experience when he fast swaps to P3 Claudette holding a key.
A derp.
okay i hadnt thought of that
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i like how you have to grind to the top but it gets really stressful. i have so many killers and survivors to level up which would cost a few million bloodpoints
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2071142#Comment_2071142
blame SWF then because SWF is so unbalanced it caused the meta to only play nurse and spirit
nurse and spirit can't get nerfed or else the entire killer playerbase will quit because then no killer can compete against SWF
in solo queue every killer is s tier, ive seen solo queue teams get destroyed by a baby trapper with no perks or addons
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i have put it onto a key that i never use. but fr im so sick of having to get a finger cramp & have the chance of the game not registering it
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probably so you dont switch to spirit whenever you see 4 toolboxes. also survivor switching isnt a problem cuz all survivors are the same
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i heard something is going to happen to the halloween chapter so they might change up haddonfield.
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do you know how painful solo queue would be? i already get matched with 7k hour nurses+green rank teammates
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the hit boxes cuck me up too. when i think im safe and they cant hit me, i get struck down by dedicated servers. it would be so much easier to tell if you can make it to a certain loop instead of having to pray that the killer isnt playing at mcdonalds
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try to look at their scratch marks and predict where they couldve went. they couldnt have gotten some crazy distance cuz walking is slow af (unless they have fixated but who uses that). usually survivors are not smart enough to fake a direction with scratch marks so use that to your advantage
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you do know just how much more powerful a 99d sprint burst is right? also dead hard sucks for dodging hits. it works only once per match and then itll get baited. it can be good for distance and come in clutch but those situations arent as common
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i only play survivor but i would play killer if i could. i dont have any perks or addons and im at rank 20 which makes the matches even more boring. i know i could easily rank up my killer but ill do it when i have the courage to do so
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not like it had a huge impact. you can still force it by going into lockers, chasing the killer. before the killer could still smack you off that action so it really doesnt make a difference. not to mention you can still open exit gates with ds active
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dont worry, thats normal. i get facecamped every 5th or 4th game
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wait is it possible to refund dlcs?
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the perk is really strong cuz it effectively kills bodyblocking & makes survivors hide in lockers and lose pressure. ive only seen people run it at tier 1 so obviously theyre not getting the most out of it
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i thought this was a complaint about the "i want to play a game" achievement
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the feeling of power is what feeds their nonexistent ego. i personally like going against trickster just cuz his power doesnt kill half of the loops like huntress or deathslinger. its also a nice change from sprit and nurse
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@Xayrlen said:
It's a waste of a perk. Invalid recommendation.
bro theres been so many times where i wish i had decisive strike. my teammate saves me without borrowed time and i immediately get downed and picked up. basically, i just got tunneled off the hook and there was nothing i couldve done about that except bringing ds
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decisive strike can still have a massive impact. try getting in lockers when your ds is active so they cant just leave you on the ground. i do think that the stun duration should be 6 seconds long cuz the getting off the killers shoulder animation already eats up one second which isnt enough to get away unless you just so happened to have sprint burst up
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another quitting dbd post, next
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pwyf would be one of the meta trickster perks if his knives didnt consume tokens.
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i really like this change. it makes it a decent solo queue perk & makes it easier to get lauries adept cuz the current ooo hinders you so much
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@Danoobiel said:
This perk is free wallhacks for SWF.
And that is what it is used for 99% of the time.
It should just be deleted from the game and be done with it.
This change does nothing.
At least make it fair for both sides.
Make OoO Aura reveal the killer for the object only (they will still cheat by having coms all the time) at all times and make all survivors aura reveal for the killer at all times.
That would be fair. Both sides would have full information. No, killers would still have to deal with thier ######### POV and it would still destroy Trapper and Hag for the low cost of one perk.
I would still prefer this abomination of a perk gone completely.
It's like permanent wallhacks are a bad idea.
45 seconds is a long time. the information wont always be accurate and i dont see how they could remove it cuz its a teachable perk
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theres always going to be a worst killer. all killers could be good but theres always going to be the worst. there was a time when trapper was the best killer in the game. what im saying is, not all killers can be equal
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halloween would probably be my fav, saw is 2nd. i definitely prefer this chapter over a binding of kin and trickster is pretty fun to verse.
i dislike how yun jin has cosmetics that literally make me confuse her with jane (no joke, i legit keep calling her jane in game)
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@Mineguy said:
Firstly, noed is not to strong, I think noed is a really good and fair perk. I personally don't use it but I don't have any problems playing against it.
But here is the thing that is annoying. The baby survivors who cry about noed after the game is over or here in the forums. But funny is, these people are most of the time also the survivors who do nothing then doing gens.
When you see a totem, destroy it, it gives bloodpoints and reduces the change noed activates in the endgame. But stop crying that you get punished for gen rushing
noed isnt strong? in my last game a blight got 3 sacrifices cuz of it. also doing totems alone in solo queue is impossible unless you have detectives hunch+a map and even if you do youre still wasting a lot of time not doing generators. if noed was that easy to counter, no one would be running it
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@madminer95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035630#Comment_2035630
Sounds like you're definition of tunneling is off.
Being solely focused off of hook is tunneling.
The killer hooking you, then hooking someone else, then choosing to chase you over someone that hasn't been hooked isn't tunneling, its just good prioritization, which unlike tunneling is perfectly reasonable and shouldn't be frowned upon.
he's still targeting one person.
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we'll make it heals faster than my solo queue teammates go down in a chase, and that is saying something. but fr the we'll make it heal is lightning quick and youll probably get the heal off before the killer comes
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same with solo queue survivor. i see a claudette, i immediately assume that she has self care+urban evasion. i also need to worry what killer im going up against cuz if its a red rank nurse, my teammates are goners
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i feel like they shouldve made it so if you do a specific action for 3 seconds cuz you might accidentally tap something
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i would like to see that fixed but the thing is this isnt a direct dead hard problem
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@Northener1907 said:
I cant believe one of the best icon killers is so weak in that game. I love playing as Myers but usually him powers not help so much. Evil III is good but its limited with time limit and he is not so fast when he is Evil III. I mean for example Oni can travel all map when he have power but Michael cant do that.
Him add-ons good but stalking is so slow when you using them. And we all know if killer get power slowly that mean he will lose gens so fast. And then he will lose game. So Michael's add-ons also not help him. He is really has fun gameplay. Jumpscare Myers, Mori Myers (That is op but also so slow), One Hit Myers but they all have easy counterplays. That is why not so much Myers around. Please he really need buff and then we can see more Myers mains.
i think he should have a 20% faster vaulting speed in t2. t3 should also have more benefits like built in brutal strength, seeing the obsessions aura for 3 seconds every time you tier up. i main him and its really sad how a lot of people call him a low rank killer
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2058924#Comment_2058924
if you die no matter what to him, doesn't it make him a high tier killer then?
i usually loop him for like 2 gens and get facecamped, then my teammates try to save me and then all of them get downed. he isnt a high tier killer, its just that people abuse certain mechanics as him
