Devs...Haddonfield is not balanced, did you know?

https://youtu.be/AUOmVYLby50

Devs please you gotta do something about these infinites

Pls watch the whole video, it explains itself

Comments

  • According to their big data, it is not much of a concern for them :/

  • i heard something is going to happen to the halloween chapter so they might change up haddonfield.

  • @swager21 said:

    i heard something is going to happen to the halloween chapter so they might change up haddonfield.

    I hope

  • @swager21 said:

    i heard something is going to happen to the halloween chapter so they might change up haddonfield.

    Badham shares many of the same problems as Haddonfield and was never adjusted in its rework. I wouldn’t hold much hope for Haddonfield. They only make huge changes to maps if its bad for survivors, meat plant being an example.

  • @Leonardo1ita said:

    https://youtu.be/AUOmVYLby50

    Devs please you gotta do something about these infinites

    Pls watch the whole video, it explains itself

    Ciao bello come va?

  • I think the devs keep maps to being one sided or another so there is something even about them. And I am saying that because they also did not change yet terrible killer sided maps like Shelter Woods with half the maps being a giant dead zone or the 3 gen heaven Azarovs where the killer can just stay on one side and just win or the one and only Wreckers where the basement is in the middle of the map and the killer can bring there the survivors almost from the entire territory of the map just like that. THen we also have the Spirit/Oni maps that have almost nothing to work with after tha changes esp the Sprit one - the middle is one big nothing. And then we have all the indoor maps which are usually Killer sided - only the Game now looks pretty even, even though I've noticed some really stupid changes in this last patch that make some pallets a terrible bait for survivors to get caught really easly which is really terrible but I don't expect much from the devs anyway so whatever /Ill have to check it myself if it is back to killer sided map /

  • If Haddonfield isn't balanced, then why is Balanced Landing the best perk to run on it?

    Checkmate, killer mains.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071145#Comment_2071145

    Badham shares many of the same problems as Haddonfield and was never adjusted in its rework. I wouldn’t hold much hope for Haddonfield. They only make huge changes to maps if its bad for survivors, meat plant being an example.

    the only problem with badham i can see is the preschool (and maybe a few buildings). haddonfield has way nastier infinites

  • @swager21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072033#Comment_2072033

    the only problem with badham i can see is the preschool (and maybe a few buildings). haddonfield has way nastier infinites

    What I find is that Haddonfield can be stronger but only a small number of survivors use it to its full potential.

    Badham for me is nastier because its much easier to use. A lot of Badham is holding forwards, Haddonfields requires knowing which windows to use, which windows to look out for, and knowing distances as to which long fences and pallet loops can be abused.

    I think thats why my experiences with Haddonfield haven’t been as bad just because a lot of survivors don’t know how to use it.

    Either way both are absolute trash, both share the same designs, awful houses, the house of pain, and long fences. They are truly a blight on the entire game.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072248#Comment_2072248

    What I find is that Haddonfield can be stronger but only a small number of survivors use it to its full potential.

    Badham for me is nastier because its much easier to use. A lot of Badham is holding forwards, Haddonfields requires knowing which windows to use, which windows to look out for, and knowing distances as to which long fences and pallet loops can be abused.

    I think thats why my experiences with Haddonfield haven’t been as bad just because a lot of survivors don’t know how to use it.

    Either way both are absolute trash, both share the same designs, awful houses, the house of pain, and long fences. They are truly a blight on the entire game.

    yeah most of my teammates just run in a straight line whenever they get chased instead of going into a house

  • @swager21 said:

    i heard something is going to happen to the halloween chapter so they might change up haddonfield.

    If they'll change Haddonfield like they changed The Game....

  • Isnt death rate like 80%? That was the last info. It must be over 90% by now after the recent updates. Everything is apparently extremely survivor sided, yet nobody hardly ever survives.