swager21
swager21
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- swager21
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no he isnt. even though he is a low tier killer, you still fukin die to him no matter what
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@edgardot02 said:
https://forum.deadbydaylight.com/en/discussion/comment/2058570#Comment_2058570
I was rank 1 as killer, main legion
you got to rank 1 with legion? impressive
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@Lord_Tony said:
So I'm suppose to just take that free stun with no drawbacks to your perk?
oh but the "counterplay" is avoiding lockers. K.
so just avoid literally every single locker then and commit to zero chases. Great
you can try to bait it. btw head on is already the worst exhaustion perk so why make it even worse
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@HR_Helios said:
Doing the objective isn't toxic. If survivors do gens fast it's either on you or game design. For instance on redforest with no mobility it's not uncommon that 3 gens pop after your first chase. It's a big map. However if you commit to a chase for 2-3 gens worth and finally down someone don't get mad when they did gens. They did the ONLY thing they can do in that situation.
For survivors, I don't think a lot of you realize the difference between tunneling just to tunnel and tunneling when it makes sense. If I get dsd by you (sometimes even when I made an effort not to tunnel) I'll leave. But if I find you again your getting chased and killed. You were tunneled because I found you again. If I found another survivor I would have chased them. If I slug you and give you time for someone to pick you up and no one does that's not tunneling especially if I hook an entire other person. As for camping sometimes that is on you. Ive seen it so many times where there's 2 people near hook and the killer keeps looking for them then finds one gets a down and then hits the person off hook. He didn't camp the person intentionally you have him no reason to leave. You played badly he capitalized. Watch your games more closely and you'll realize just how outlandish some of your guy's expectations are.
playing toxic is when your intend is to provoke the player for absolutely no reason. playing to win is when you play the game and want to get the most out of it
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its an unnecessary movement that is mainly used to annoy players. its just like closing the door in someones face when you clearly know they were about to go through it, just annoying.
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@Orion said:
Why don't you just cleanse totems? You get a ton of points for it.
Small Game, Detective's Hunch, maps... You have many ways to find totems and only takes 14 seconds to cleanse one.
a perk slot is a lot to sacrifice. also whenever i go searching for totems i get like 2 or 3 max cuz theyre so hard to find on maps like yamaoka. my teammates dont do bones so im the only one focusing on them. not to mention the fact that the killer might not even have it which would mean that i wasted all of that time not doing generators or looping
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@papichulo said:
https://us.v-cdn.net/6030815/uploads/TB1YEDPL3GO1/image.png
Perk Icon is custom-made by me! :) **SEND FEEDBACK PLEASE**
the perk icon reminds me prove thyself+barbeque and chilli.
the perk does seem a bit broken cuz it would be a guaranteed escape. maybe make it so it can only be used once per trial?
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i think he's a bit too strong too. they should make it so you have to hit all 60 knives to injure a survivor
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@Mooks said:
No, the change they have shown us is only a proposed change very early in the design phase and they wanted to change their normal work plan to incorporate community feedback early on.
also look at this thread:
i saw everyone celebrating the ooo change too early so i presumed that its coming out in the all kill chapter. guess i was wrong
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@DragonMasterDarren said:
the OOO changes were proposed, not finalised, so no, they won't be coming in this patch (as much as i wish it did)
guess i wont be getting my adept laurie anytime soon. the current ooo hinders me so much and gets me killed
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this game isnt really friendly towards new players so i understand your frustration. i felt like that too but i kept pushing and now im at rank 3
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@Friendly117 said:
Bubba needs a nerf:
My main issue with Bubba is the fact that he comes with 3 tokens that resume all 3 tokens in one use or allow him to chainsaw 3 times.
That's my only issue I have with him, I don't mind his new Franklins or his addons. I wish his chainsaw cooldown worked like Billy's, but that lacks creativity, doesn't it?
The old Bubba was much better and more balanced. Some will argue that is wrong and my response to that is to just simply "get good". Old Bubba actually required skill, this new one doesn't. Its so easy to play Bubba now and I hate it.
I've definitely worked my way around Bubba's chainsaw by walking in circles of two big boxes. It does work quite effectively, but most of the games you'll be up against those that know how to work around that. So I just stick to my basic looping skills which were (Window loops, pallets loops etc).
Why can't we just keep the old chainsaw feature and his new addons/Franklins perk?
bubba doesnt need a massive nerf, they just need to make it so you cant chainsaw multiple survivors at once. thats the reason why camping bubbas are so common. i dont know why this is the case but even though he's a low tier killer, you still fukin die to him no matter what
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@Dragonshensi said:
I try to just play survivor after 8 where I’m from, and even then it’s kinda miserable. However, silly me, I decided to give the Killer side a try just now. First match was against a 4 man SWF all on comms and all red rank. They weren’t toxic and one was even streaming which I listened to while playing. (There is a delay so I wasn’t gaining any advantage.) I’m rank 12 and was hopelessly outmatched. Listening to them coordinate and such really opened my eyes to how unplayable the game is against a great SWF team. They were relaying orders such as “lead him here and I’m hit him with head on.” “Come here and I’m heal you while so and so keeps a lookout.” It honestly felt like I was going up against a military squad. I only managed to hit a few of them, though they ran and healed instantly. Never downed or anything. I realized I was very outmatched and around when there were two gens left I just gave up. There was no way I was going to even get one killed with how this SWF coordinated. They were good sports about it and I was too. I just said good game and Im nowhere near your level. It just sucks that I honestly can’t play this game at night cause this is the caliber of survivors and killers I get. All outrank me and outmatch me. Add in SWF on comms to the mix and I stand no chance.
at past 7 pm the game is filled with sweatbags & long queue times. queue times in the morning are almost instant
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@Demodoggie_isgoodboi said:
I swear to god if I get one more Rank 2 killer who is desperate enough to tunnel and hook camp just to get rank 1 and use a Killer like the Doctor one more time im going to break something.
And of course, its someone who is throwing a tantrum over gens 3 gens being done after 3 hooks, without playing Gen Pressure or Perks at ALL.
ds is a common red rank perk for a reason
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dead hard never works when i try it, i get exhausted on the ground. good for distance but doesnt sprint burst already do the same thing? also, dead hard only works once against good killers, after that theyll just wait it out. sprint burst for the win
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the problem with this is that a lot of survivors would just stall the game by hiding in lockers or something. i think egc already does the job
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lithe should increase vaulting speed while unexhausted by like 15%. other than that, exhaustion perks are in a good place
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sounds like a reasonable change but the thing is it it isnt even that much of a problem. its so fun to use on demogorgon and pig. stbfl only gives you some distance after hitting a survivor. this is coming from a survivor main btw
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this would basically be a reverse shrine which sucks. i dont want to wake up and select my dwight just to see that i cant use bond. i see why this sounds good, cuz some weeks you wouldnt have to deal with meta perks but i think thats a bit too much. a better way to discourage meta is to buff perks that no one really uses like tenacity, mettle of man, lightweight, technician, babysitter, etc..
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i dont think any of these should be removed but if i had to pick one it would be the hatch spawn offerings. they seem so broken if you bring a key
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i would really like if all survivors turned into bubba for the day.
but instead we're probably going to get a no mither shrine
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its sad that no one is going to play him at red ranks.
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it would be a dead giveaway that you have the perk so the killer is just going to sit at the hook (most likely bming you for no reason)
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@QwQw said:
My idea for a Brutal Strength buff was the idea to cancel kicking a pallet, just like how you can cancel kicking a generator.
I think it could lead to some funny mind games.
the buff wouldnt really live up to the perks name.
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i like this change but the thing is second wind already got a buff so i doubt theyll buff it even more
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im a myers main and this description fits me perfectly.
but wraith one should be: you get bullied a lot
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solo queue sucks but i wouldnt say its unplayable. most of your games are going to be tunnelers & useless teammates but occasionally youll run into some godlike survivors and a killer who isnt a total sweatbag. the biggest issue i have with solo queue red ranks is the fact that pipping is really stressful. you dont know when you have done enough and approximating it is difficult. suicides on the hook? no pip. Tunneled all game and dont have the time to do any other actions? depip. i really wish maxing out in one of these actions would guarantee a safe pip at least.
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i think its just a bug. bug hey dont complain cuz you can buy the new dlc within 10 minutes
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if youre only out for bloodpoints then this is the perfect build:
borrowed time (so you can farm teammates safely)
wglf (obviously)
prove thyself (faster gen speed+100% more bloodpoints for cooperative actions)
bond (so you can find teammates on gens for that prove thyself value)
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if anything you dont have to break your struggle key and you will most likely spawn next to a teammate. the only downside to the cage is that perks like deliverance, second wind, decisive strike, breakdown, etc... dont work
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@Tillablerhino44 said:
https://forum.deadbydaylight.com/en/discussion/comment/2053928#Comment_2053928
Until they follow you right after they hit you cause there mad about ds or slug you until ds runs out
i usually have ds paired up with sprint burst which makes me vanish as soon as i get off. i also pair it with tenacity so im guaranteed to escape
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he has decent perks.
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in 2017 when i was really into f13 content i saw a youtuber that i watch play the game. at the time the nightmare on elmstreet dlc just came out and i was like "this game looks rlly cool" but i didnt end up getting it and forgot about it. then i got it in october 2020
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are you aware of how much this would destroy already crippling solo queue? swf is already being nerfed (more or less) by the object of obsession change
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bring decisive strike and tunneling wont be a big issue. its almost a necessity if you are playing solo queue
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they should make it so legions default cosmetic is the bunny
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if anything, i love being slugged. getting value out of slugging perks like tenacity is just so satisfying for some reason
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my instincts are telling me that its going to be pennywise for some reason.
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unhooking someone is impossible when theres 10 traps on the hook and you dont have a flashlight
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he's still a ripoff and his power doesnt resemble jason at all.
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seems alright compared to iridescent heads.
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the game is only scary in the first 10 hours or so. i remember on my first ever match i went against a wraith (probably a wraith) on gideon meat plant and ######### myself when i saw him uncloaking next to me. the only thing that still scares me in this game is oni's roar & billy's chainsaw with a muffler
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1 doctor- gives survivors impossible skill checks & his tier 3 makes them unable to do generators
2 freddy- do i need to say much?
3 billy- his chainsaw turns him into usain bolt
4 spirit- same as with billy
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a lot of perks like stbfl work really well on him. really fun to play as. he also isnt annoying to go against since he does not have some ultra map pressure. his portals can be destroyed without any special requirements and his lunge isnt that hard to avoid.
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it depends on how the game goes. it can go either way:
solo queue vs sweatbag red rank nurse = def killer
swf vs baby killer = swf
solo queue vs average green/purple rank killer = pretty even
swf vs tryhard spirit = even
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the only change i would make to it is giving the survivors the exposed status effect as soon as the last generator gets done. that way theyll know whether they should play a bit more carefully
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@lolifasad said:
I don't know who needs to hear this, but bodyblocking the killer's hook is incredibly toxic and bad for the game. It's really, REALLY unfun when you're playing a match with swf's (which is already a pain on it's own), and whenever you try to hook someone, there's always someone crouching infront of your hook, which completely cancels your ability to perform the hook action.
I don't know if that's a yet another bug, or just a completely idiotic game mechanic, but it seriously needs to go, it not only ruins the game and contributes to toxicity, but it also makes no sense whatsoever, even visually... like kneeling in front of the hook isn't going to stop you from putting someone on it, is it?
Please do something about it.
Edit: And please, don't come telling me that I'm wrong, because you love exploiting toxic game glitches in every game, you KNOW it's not okay, no matter how many mental gymnastics you go through to make it seem alright.
the trickster is going to have a perk called starstruck. use that or mad grit if you have a problem with bodyblocking
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he aint no low tier killer, survivors cant hide from him & his tier 3 disables most actions and makes them scream occasionally revealing their location to him
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exhausted on the ground
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survivor- rank 4
killer- rank 20 (i barely play killer, not like i could since i dont have any good perks)