supersonic853
supersonic853
About
- Username
- supersonic853
- Joined
- Visits
- 22,416
- Last Active
Comments
-
Jesus. Thats all i have to say.
-
@[Deleted User] said:
The cooldown now is 2,7 seconds. If STBFL stays the same each token will now reduce the cooldown by 0,135 seconds. 8 tokens will now reduce the cooldown by 1,08 seconds, bringing it down to 1,62 seconds.
For comparison the current STBFL reduces the total cooldown to 1,8 seconds, so a 10% buff to STBFL.
Is this considering that survivors get a lesser speed burst duration as well? Or just how much faster your whipe is?
-
I was kinda thinkin the same. At least its more skillfull. And you can maybe just grab them.
Edit:considering it no longer gives the other effects maybe it is dead. We will have to see.
-
...someone wanna break the steamchart news to them?
-
@MrMori said:
I wish Shadowborn was up there because it would be an indicator we're getting a base FOV increase. I'm kind of bummed we're not getting that.
Or at least give it a secondary effect.
-
@Mandy said:
I'm very hyped for players to finally see the whole thing...I've watched it progress for months and I'm definitely very interested in seeing how the changes will be received and how much it changes build selection for both sides.
I am sure we're going to have some initial outcry on some changes, not everyone embraces change after all. But I do think that it's overall great for the health of the game, and much much needed.
Well said! Any change for meta perks since some like DS help you when the killer chases you off hook people have a right to be worried about that becoming even better of a option. But i hope some of the proposed additions help alleviate that need! Im excited to see what other metas emerge.
-
@meatisadelicacy said:
They don't care about console players.
Which is odd since they said it is actually the majority playerbase.
-
Besides needing it for motion sickness i do really like the look on killers like the dredge. Is it worth the perk slot? Maybe? I mean it looks good. I just wish for a secondary effect.
-
@Seraphor said:
FOV slider would be pointless, because everyone would simply set it to max so that they have the larges FOV, maximum information.
If they did have a FOV slider, the max would be whatever they deemed to be the greatest FOV you should get without costing a perk slot. i.e. it would be the current FOV, and the slider would only allow you to reduce it.
That said, the default FOV is strangely small for killer. It should be a little wider (but not quite Shadowborn levels).
The main issue is having survivors crouched directly in front of me and them not showing up on my screen at all. As long as that was prevented, it'd be a wide enough FOV.
Its also accessibility though thats why shadowborn is ran. Most people run it because it looks nice. But some people need it for motion sickness. So if they can solve that as well.
-
Edit:this has actually happened a few more times and people actually have gotten a bit toxic in egc to the survivor/killer that runs escape cake or survivor pudding. I don't think id go that far but it is a bit of a letdown when it happens.
-
Im a 8 hook legion gamer anyway. Fun for all!
-
Im just drowning in bp as legion
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2999473#Comment_2999473
This is not the first post where a Killer slugged Survivors to death for no reason. But all the time people are making up reasons.
No Hooks? Might be possible, but for 3 Survivors? Eh, doubt it.
Unhooks/Deliverance? Wait in front of the Hook and slug them (and nobody can tell me that this would be a problem).
And I am surprised that it did not come up yet: "You dont know what the Survivors were doing, maybe they were toxic!!111"....
Sometimes players just do it to be annoying. No other reason.
The only time i slug to death besides the already suggested is boil over exponential flip flop. But then they brought it onto themselves.
-
@Aven_Fallen said:
You cannot ######### around with movement speed too much. M1-Killers having Bloodlust 1 all the time is not a good idea. Every unsafe Loop in the game (and those are fair Loops) would be completely unfair, because the Killer will have a very easy time to deal with them. Currently they only become unfair once Bloodlust 1 is reached, so at the very least there were 15 seconds of Looping involved.
Also, a lot of the safe Loops would become less safe. This would lead to shorter chases, which would really shift the balance.
And, last but not least - there is no clear definition what an M1-Killer is. I am very sure that there are different opinions on that one.
I mean what if any killer with no movement ability moved 5 percent faster out of chase? So someone like myers can actually traverse red forest like others can? Wouldn't make chases more unsafe. And bandaid fixes horrid big maps for no mobility killers. Also less work for the devs since i don't see them lowering map size anytime soon.
-
@Aven_Fallen said:
Because Killers always say that the game is not over when 5 Gens are done, but for some reason when it comes to DS, it should be deactivated - but the game is not over, why should it be deactivated? The Killer can still tunnel in the Endgame. And it is not really the Survivors fault if the Killer has no other option in Endgame.
IF the Devs ever nerf DS further, they should really, really buff the Anti-Tunneling ability of the Perk. To make it really impactful so that a Killer really does not want to go after a freshly unhooked Survivor at all. Because currently, DS is a Joke, especially against the strongest Killers. A Blight or Nurse just has a good laugh and downs you a few seconds later.
Don't know if thats happening if it was one of the listed readjust perks. Of course they confirmed base kit changes to though. So maybe part of it will see some base kit light.
-
@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2993403#Comment_2993403
Not hostage in the slightlest, Myers can open the locker anytime he wants and hook him thus ending the game, plus hiding in lockers and letting yourself get grabbed is the only real counterplay to Tombstone because he cant kill you even if he drops you to the ground so either he hooks and doesnt kill or he lets you wiggle off and risks you getting on a locker again.
I mean if your gonna die anyway. Guess its not hostage taking. But it is spiteful to just stay in a locker when you know you will die anyway just to deny a achivement. Just my opinion of course. But op did clarify a meg already died besides tombstone so doesn't matter in this scenario.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2993403#Comment_2993403
Not hostage since he can just take me out of the locker and hook me.
The achivement does state though to kill all 4 survivors by your hand using tombstone. So its really the achivement making this problem. And its a difficult achivement. Coming from someone who plays a lot of myers? Its fricken brutal. 90% of the time all the gens are done before you even got your first tombstone because both iris increase stalk required.
-
I always wondered if this was hostage taking. The killer has to wait to get the kill for the achivement. But i blame that on poor achivement making. The survivor hiding in the locker is just denying the inevitable.
-
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2992020#Comment_2992020
I don’t like to see my Claire get moried😔
@vanGlasse1 said:
maybe they're too sensitive to watch the animation till the end, I couldn't handle seeing my poor Zarina being stabbed to death, it would break my heart 😫
Don't worry they can live on in dredge
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2992090#Comment_2992090
I find that hard to believe though.
They at least have the same name of like the 20th spot on the dbd leaderboards for PC. So idrk. And when you go to the steam profile. Looks like sluzzy. Comments are what i expect of sluzzy.
No information given. -
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2992085#Comment_2992085
Tell me you don’t play killer without telling me you don’t play killer.
Well they play nurse. Close enough.
-
@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2991990#Comment_2991990
If you bail on a chase, that's actually worse than having a Dead Hard in the middle of a chase.
You lose all the time, finding someone, then you lose all time time finding someone else. What are you going to do when every survivor has sprint burst, bail on all 4 chases.
This is horrible reasoning.
How? Like in the example of the video. Otz was about to down a survivor on the game. The chase had been going on for 40 seconds. And they dead hard to a safe pallet. Effectively reseting the entire chase? All that time wasted. They would be down. Otz would get a hook. He'd be one step closer to winning. Dead hard changed that. A sprint burst i can just go to a gen watch them speed off and be like "not worth my time I'll go find someone else" no 40 second chase spent? Also if all four have SB. Then bait leave and come back when they don't have Sb up. Or cut them off. Or commit if ya want now they can't DH.
-
@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2992005#Comment_2992005
It's hard to say for sure. In theory, I believe you are correct in that if you are face camping (actual face camping), you'd always hit the unhooker first but DBD does weird things sometimes when it comes to who gets hit first.
I suppose I've never facecamped with Bubba (well that's not true, I facecamped one person, a subtle cheater and I was making sure they weren't getting away to keep doing their subtle cheating crap but no one tried to save them so I never had to chainsaw them) so I'm more concerned with when I watch a unhooker run to the hooked and save them in my face when I haven't been allowed to take three steps from the hooked person. So I guess with your idea, I'm less concerned with people who are actually face camping and more concerned with the "side effects" of punishing innocent Bubbas who are just coming back to the hook to chainsaw someone farming a fellow survivor.
Fair. Was the best idea i had. Seems good in practice for actual facecamping, but like you said if the bubbas any distance away the BT could just tank the saw. Was just throwing the idea out there.
-
@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2991985#Comment_2991985
Damn, I actually just thought of that one and I was just about to edit my response. I still will edit it but I feel dumb for forgetting one :D
If the chainsaw stops when you hit just one survivor, you now have a Billy except a far worse version. Why would you ever play a killer like Bubba where he has the exact same power as Billy except he can't zoom across the map like a rowdy toddler on a sugar rush in a candy store?
For your particular thing (assuming I understand it right), that goes into my "Don't let him chainsaw people off the hook thing". BT blocking is annoying enough as it is and if you make it so that the chainsaw stops when you hit a BT person (because it would stop when you hit a survivor that it doesn't down if I understand you correctly, right?), that's going to make BT Blocking even more annoying than it currently is.
Hmm. If the bubba is really facecamping though wouldn't the saw always down the unhooker first because of unhook invincibility on the survivor being unhooked? So the only way the BT user could block the saw fast enough is if bubba misstimed it? You did read it correct though!
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/2991966#Comment_2991966
Not that great a video (yes, I watched all of it).
Very little time spent on sprint burst which would 100% replace Dead hard and then all the killer mains on these forums would complain about sprint burst.
Using the same reasoning that survivor mains use (no one uses it right anyways) as reasoning why people won't use sprint burst. Like...what? At high levels, where wins and losses are being decided by that one missed swing or one successfully dead hard, everyone will know how to successfully use Dead hard.
Well made video, but completely missing the point.
Again. Sprint burst you can bail the chase immedately. And the survivors have to keep it 99d by walking to use it like dead hard mid chase. Which is skillful. Dead hard you can use at what would be the end of chase. And just need to be injured and press E. Fairly different.
-
@tippy2k2 said:
While I haven't seen every single post ever, I have yet to hear a suggestion to nerf it that wouldn't absolutely cripple him and/or be pointless
"Don't let him rev when he's next to the hook!" Then he either stands just outside that range camping (like how Pyramid Head's camping the cages will stand 6 meters away when 5 meters is the distance to teleport survivors away; also note I don't know the exact number so that meters is my guess, not the actual number) or you make the distance so far away that you essentially take away his power (Bubba moves at 5.2 m/s when chainsawing per charge so at the very least, his powers have to be disabled for 10+ meters if you wanted to make it so he can't use his power next to the hook and that's one charge).
"Don't let his chainsaw down people when they get off the hook!". Great, like bodyblocking with BT isn't a big enough pain in the butt in normal play, now you want people to be able to just bodyblock Bubba when they get taken off the hook for however long you decide to make this (since it would have to be a time limit, not getting hit like BT since if you play your cards right with Bubba, you can chainsaw your way through BT).
"Make it so he can't use his chainsaw period when within X meters of the hooked survivor!" See the devs making the timer pause when camping with any killer when they did that big test. Shocker, it was abused to hell by SWFs who would purposefully loop their own teammates.
It is something that probably needs looking at but I have yet to hear a way to make it so that it doesn't either completely cripple the character, is super abusable, or both.
I did have one. Doesn't really stop it but might help if bt does get a basekit version. "The chainsaw animation stops on hit if it does not down the survivor" so to all normal cases this wouldnt change anything. But if bubba tries to chase through BT. (Which he currently can hit with the saw and catch back up especially using the speed addon) then the chainsaw will just act like a normal hit and the survivor can boost tf away. Forcing a trade at least at hook where bubba cant just hit the unhooker and the BT and just chase the survivor whos deep wounded with his chainsaw sweep and down them again.
-
@versacefeng said:
Then you'd just have everyone using sprint burst all week. And honestly, sprint burst is way more tedious to play against than dead hard.
Idk where this started from. Sprint bursts advantage as a killer you can bail the chase immediately and find someone else. Or come back when you know SB isnt back up. Dead hard forces you into the entire chase and the moment your about to get the down they rob it from you. Id rather let the survivor go immediately then spend the time and get robbed from DH at what should have been the end of the chase.
https://youtu.be/LNNtGyvAi_U13:14 explains basically what i said.
-
It does feel a bit longer but maybe because now im looking at it and it seems long. Idk if they adjusted it at all.
-
@GoodBoyKaru said:
How many more times do they need to say "we are aiming for Summer 2022" before it clicks in that it's most likely coming in the Summer 2022 Mid-Chapter unless otherwise communicated?
I mean i can agree with this. It's just kinda weird how a perk like undying is adjusted so quick. But dead hard we gotta wait months. Im not gonna say "survivor perk vs killer perk" because im sure there's more than that and i doubt its the reason. It just surprises me they decided to wait so long. With the general consesus around the perk and its pickrate.
-
Nope they all need to be to remove staleness. Healthy or not. The survivor metas been the same mostly for years. Killer actually shifts but its always the same thing. Stall and regression. So a base game shift along with reworking all those? I'd be one hundred percent for it.
-
Yeah. Not accepting this. You can't just take maurice from us!
-
Maybe hottake: Just put spacebilly into the basekit if you look all the way down while chainsawing a object. They said a flying character couldn't work. But i can imagine the fun of a space billy compilation. People always say "well he'd reach places not meant to be reached" alright...? The killer can't really hold a match hostage. I know on indoors it wouldn't really work but they can probably program accordingly. I know id love to play billy again. Its fun to fly and charge my saw and just speed snipe a survivor.
Mercy in overwatch actually has a space bug as well. Labeled as her "super jump" blizzard kept it in because they felt it gave a very easy character at least some skill cieling.
-
@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/2RD9PZH3IFMO/image.png
someone get a trusted member here so i can have all 5 tags
I haven't seen any trusted in a while sadly. Wonder what happened.
-
Aw i missed the original title.
-
@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2982648#Comment_2982648
Like I said I’m not a developer. Also dead hard has i frames and therefore it’s supposed to „deny“ hits by huntresses hatchets. Idk why that’s confusing you tbh.
People could just say "it's pickrate is to high" thats why some perks get nerfed. Same will be happening with dh. They wanna get rid of some of the staleness. And a pickrate of 75% is a big culprit.
-
Fov should not be locked behind a perk. Motion sickness is a big thing. And shadowborne is the only way i can play the game. I love this game. Its amazing. But playing 3 perk the whole time sucks.
-
It's ultimately up to the license holders. If netflix says "no more stranger things in dbd" they can legally do that. There's nothing bhvr can do about it. As for costumes again they need permission which as shown from freddy. His holders really don't like being bothered.
-
@[Deleted User] said:
If the slug timer is reduced, then slugging becomes super viable and you end up with more slugging.
Knockout/third seal kills value? Lol.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2972367#Comment_2972367
"So what, they're supposed to hand the killer a 4k out of discomfort and guilt towards the slug?"
Yep, this is what Killers want.
For some reason, anything below a 4K is bad. A 3K with Hatch Escape is also a big win for the Killer, there is no doubt that they won. And the Killer has the advantage when it comes to looking for the Hatch anyway, the Survivor can only get to it first if they are lucky.
This kinda confuses me. Why should a killer not go for what they earned? The match still will eventually end with the bleedout timer. (Im not sayin i do this as a 50/50 of course i don't. I also don't have the time to look for someone for 3 minutes at the end of every game). I just don't see why people get mad at killers for it. Also on survivor side gives my power struggle flip flop build some funny value. So maybe i am a little biased. The biggest comparison i can think of this for the survivors is when everyone hookbombs at end game to snatch my 1 kill on hook from me. "You already have 3 escaping why go for a 4th?". Both sides are just drawing out the match for a chance to "win more".
-
@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2966305#Comment_2966305
Because info is purposefully limited in dbd. Its the same reason survivors dont get a chat or voice chat outside of 3rd party softwares and its the same reason stretched res was considered unfair.
Again, with more fov a nurse in fatigue can easily track a survivor when otherwise they might have lost them or at least lost a second or two to track.
Does it matter much? No not really but there are clear and not small benefits like that.
What about people like me with motion sickness? Behaviour say they want everyone to feel included. But people like me have to run a perk or we start to feel sick with how restricted the natural fov is. Im paying a perk slot for accessibility. Theres legit good reasons to increase the fov besides just "hey it gives a competitive advantage". It's how i have to play the game.
-
Only for Sluzzy when i want a laugh.
-
@Devilishly_Rowdy said:
Another day, another post of how Dead Hard allows survivors to be brain dead. So i went to "the game" map as pig, used some sick ambush attack mind games at loops, but the survivors kept pressing E on time and denied me my downs. Lost atleast 4 downs because of this one perk which requires zero skill. So i outplayed survivors in loops in THEIR favour, but you know in dbd survivors can just press E to outplay the poor killer. It was a 3 man escape, i wonder what the results would have been without all 4 survivors having Dead Hard. Not playing killer again until they nerf Dead Hard, which will take a year lol.
It's very fun to do a complicated mindgame to get a down but get countered by the E key. Totally not super annoying.
https://youtu.be/tJYD9hHnPzI1:00
-
@Marcavecunc said:
Is Dead Hard a powerful survivor perk? Sure
Is Dead Hard annoying to play against? Sure
Is Dead Hard impossible to play around? Nope, it's super easy to bait out, either wait a second longer, or look up to the sky, it sometimes works. If a survivor used it against you, just remember they have it for the remainder of the match.
Should Dead Hard get reworked? Sure, but as others pointed out, they're going to go through lots of perks this summer and Dead Hard will most likely be one of them.
Should Dead Hard get killswitched? No, it's working as intended, and since they fixed the server/client communication issues, I haven't had any fake Dead Hard hits that didn't register because of dedicated servers.
Oh yes i love being the big bad killer and waiting behind a survivor for 2-3 seconds every chase because it has a pickrate of 75%. Makes me feel so scary. Also again. Dh for distance classic counter to the "wait it out 4head". "Yeah daddy your such a scary killer! Kill em he's right infront of you!"
"Not yet little timmy because see there's a perk in this game where if i don't wait every chase for 2-3 seconds he could get away for free".
I love that example. Don't think the perk should be killswitched. Just saying its the epitome of stupid design.
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2958351#Comment_2958351
It will definitely not be legacy 2.0.
The distinct reward mentioned in the blog post is not going to be legacy clothing etc.
I swear if its a charm. Which i have 18 pages of. Fastest pass in the west.
-
I do think they do. But they also said they are gonna buff weaker end perks which im excited for.
-
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2955831#Comment_2955831
How is that a buff?
One more box means easier/faster to find for the survivors.
Guaranteed 4 searches means faster to find for the survivors as well.
It feels like a nerf to me. (Granted I only play the Pig for dailies)
1 more box means less chance of finding the key earlier then the 4th one. Its 20% for finding it in first search. 25 in second. 33 in 3rd. Then 4th you find the key like before. More boxes equals less likely to find the key.
-
Good. And a buff as well so I'll take it.
-
...i think you mean itll be fun for everyone. Because im personally tired of the stale meta.
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2955397#Comment_2955397
https://forum.deadbydaylight.com/en/discussion/comment/2955375#Comment_2955375
Same. Did they say the stream would start at 1 or 1:30?
The tweet said to tune in at 1pm EST.

