scoser
scoser
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- scoser
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I don't need anyone yelling racial and/or homophobic slurs at me in voice chat or throwing the game because I don't want to use voice chat because of the aforementioned stuff.
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100% this. You'd think Empathic Connection had a 500% healing speed penalty by how much my teammates completely ignore me in favor of running in the opposite direction of me and my 3 healing perks and tricked out medkit in favor of self caring in the corner with sloppy butcher on them.
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@HexDaddyissues said:
https://forum.deadbydaylight.com/en/discussion/314896/penalty-for-hook-camping
BHVR has stated camping is an effective killer strategy, albeit frustrating for survivors. I think camping in and of itself is already a penalty, as most survivors just work on gens. If that survivor dies, yeah thats a massive bummer for that player and their team, but that's like killer mains suggesting something along the lines of "every time a survivor heals with a boon/uses dead hard, they should be negated for xx seconds/ have xyz disabled.
It sucks, yeah. The intrinsic ability to camp or spam in this game is one of its major drawbacks, but it's part of the game regardless.
Survivors absolutely do not work on gens when there's a camping killer, because they're too altruistic. When I'm getting facecamped, my entire team is busy hovering around the hook being absolutely useless. GO DO GENS, YOU'RE MAKING THE KILLER'S TOXICITY PAY OFF.
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Back to hating on this because there's a 12 stun challenge now and every goddamn game is nurse and the only easy way to get stuns is using DS because they're all camping tunnelers as well.
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They did say that they'd update the description, but not how it's actually programmed, but you'll probably have to wait for a hotfix at least for that to be changed.
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Had a game last night where a team purposely burned a springwood offering, purple hook distance, and the offering to have the basement spawn in the killer shack, everyone with boil over, breakout, WGLF, and they kept putting boon exponential and circle of healing on the basement totem. They'd always run directly to the main building and even if I tried to slug them in the downstairs there, they'd just get up or get quickly healed. The downstairs of the main building 100% needs at least one hook in that case so I've at least got some chance when some SWF tries that nonsense again. Even breaking the walls in that building did nothing because they'd be body blocking the second I tried to haul someone outside.
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If anything, the DC penalties need to be longer so I'm not stuck with someone that instantly DCs the first time they hear a nurse teleport.
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They've been talking about reducing the BP grind since I started in Dec 2017, however the grind has only gotten worse since then.
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They'll look at Dead Hard like they've been looking at the BP grind since I started playing in Dec 2017. So, nothing will ever actually happen.
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BHVR needs to put this in the in-game announcements every time you log in so even my solo queue teammates learn how to deal with facecamping instead of trying to suicide the hook and giving the facecamper an easy 4K.
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You can hook someone, find someone away from the hook, then they can run to the hook during the chase and you grab them there.
Or the case where there is a survivor right behind you as you're carrying a survivor to the hook that tries to unhook the second you hook the survivor you're carrying.
Easy simple examples of non-camping hook grabs.
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It either doesn't react quickly enough or isn't working at all, because I've failed to escape most of the last 30 games or so that I've played but the killers keep getting tougher and more skilled.
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Pray your team doesn't run any boons, because they could be within 32 meters of you when they're injured, the killer might run away, then they'll run 96 meters across the map to a boon instead of the 32 meters to your aura you're giving off with Empathic connection while you're running about a 100% heal speed increase between the rest of your perks and medkit.
Basically, you're just going to have to grind it out because your teammates are gonna be dumb.
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My solo queue teammates are apparently furious about nurse returning, given that every single time I've gone against Nurse since she's returned at least one teammate either instantly DCs or runs straight to the Nurse to die. I don't mind facing Nurse, but not when it's a 3v1 within 60 seconds of the match starting.
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If my teammates didn't instantly DC/instantly suicide against every nurse I came up against, I wouldn't mind playing against her so much. When every Nurse game is a 3v1 within a minute of the match starting, it gets old really fast.
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How often am I facecamped? Probably 10% of games unless you count an EGC facecamp, at which point it's 100%.
How often does the killer facecamp at least the first person they down? 50% of games at a minimum over the past month. I've just got to hope that I'm not the first one downed if I want to have any hope of survival most games.
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Long range bird snipe while playing Artist.
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It seems rather arbitrary as to whether it counts or not even if they come from a million miles away to get healed. Is there a time limit on how fast you have to heal them? If they come up to you on a gen and help finish it and then you heal them, does that count?
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Locker volume is fine.
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I'm surprised this thread isn't already at 20 pages of justifications given that 90% of my survivor games this weekend have had a killer camping the very first player downed at 5 gens.
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They won't remove MMR unless enough people stop playing the game completely. At that point they might try and tweak it a bit as a band aid.
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@konchok said:
I feel that MMR should be visible, then at least we would be able to see if the MMR is working or not.
If you could prove MMR was broken, then BHVR would actually have to do something about it, which they can't have.
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@Marc_123 said:
No.
FC is not nice but doesn´t need a change.
Sometimes you just have bad luck. Hang in there with pride helping your team and go on to the next game.
This is the main problem with going against facecamping, people instantly suiciding on the hook when being facecamped instead of holding out as long as possible so the rest of your team can genrush.
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@scoser said:
And not only is the challenge dumb, it's bugged too, apparently! I was just in a match and had two survivors escape before me, then I escaped and got no progress towards the challenge.
Apparently after almost a year it's still bugged sometimes as survivors will still escape and I won't get progress. Love to waste my time going against a trillion facecamping killers only to never get any progress on this challenge.
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They aren't ever going to punish facecampers, which is fantastic, because I've gone up against a camping killer 6 games in a row. Apparently that's the only thing killers do any more.
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Reminder to fix this because I've gone up against 5 facecamping killers in a row and it's getting really goddamn old really fast.
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Double iri Myers is often a free escape as long as your teammates actually do gens and don't just vacantly stare at him while he's stalking due to the amount of stalking required.
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I'll give the devs a 2 for 1 deal. They can remove ruin and NOED in exchange for removing dead hard.
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Just a reminder that this challenge is terrible and should be removed from the rotation. Replace it with a challenge that requires you to get facecamped by a killer, because that is actually way easier to do.
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@AnneBonny said:
challenges shouldn't rely on what other players do to the extent some of them do. that "survive while others escape" challenge is genuinely infuriating
I also rage about these as well when they come out. I'm spam emote pointing at the exit for my teammates to leave and they still stand there like someone has a gun pointed at their heads IRL to shoot them if they leave the match.
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@GoodBoyKaru said:
im gonna be honest circle of healing made this a blessing because everyone would gather around it to heal so against like oni or legion it was really helpful
Exact opposite of my experience. Survivors would run there and use it to self care even with the entire team standing around them.
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The worst part of these challenges is that the matchmaking always makes you go up against about 5 plagues or facecamping bubbas in a row whenever you equip this challenge. Or your ape brained teammates self-caring in front of you and a teammate instead of letting both of you heal them.
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absolutely terrible challenge as usual from whoever thinks these things up. Just go ahead and release another 15 glyph types and make all challenges glyph ones, we know that's where they're going anyways.
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I dropped any hex totems in my builds a while ago just because everyone's boon crazy and they get cleansed instantly. Now I'm a pain resonance/dead man's switch gamer instead, which I'm sure is even more annoying to survivors.
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BHVR can get rid of NOED at the same time they get rid of Dead Hard. Seems like a fair trade to me!
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Ahh, so this is the achievement bug that BHVR came up with for this DLC. It wouldn't be a new DLC if they didn't screw up at least one of the achievements.
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@Seraphor said:
Just use Blast Mine, and for stuns, DS and Head On as well.
At highest level of play, you get Ruin Pop combo, so cleanse Ruin and they will have to kick the gen. At lower levels killers just kick gens as they feel like it, usually more often than not.
For some reason they never wanted to kick any gen I had a blast mine on until the final game vs. a kick happy trickster where I got two. Everyone else either went for the chase on me or downed me and went "lol, who kicks gens" and walked away after hooking me.
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Alwayshasbeen.jpg
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@HagathaSimmons said:
Also, no more huntress challenges! I can't aim for ######### and I hate playing her.
At least that's only one tome that should happen every few years at most. Stun/blind challenges are every tome and it drives me to madness.
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I have to agree with this as well. As many issues as the previous rank system had, SBMM has made my games markedly worse in terms of player experience. At least please be working on a revamp of SBMM that doesn't make it such a hell as killer or survivor.
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These challenges are still awful and should be removed, it took me about 8 games to even get four of these done for the current challenge. Even when I'd rush the killer and be the first one hooked the person unhooking me would never get hooked again or the killer would just hit me once and then run away for no apparent reason.
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Definitely time to revert SBMM. It's just ruined games for me on both the killer and solo queue survivor sides since they introduced it.
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They definitely need to revert SBMM. It's made nearly every killer game I play a totally sweatfest to even 2K and every solo queue survivor game a "will I get facecamped and tunneled or is it someone else on my team instead". My enjoyment of this game has dropped massively since SBMM came out.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2618622#Comment_2618622
Quick correction- the system doesn't encourage, or discourage, anything at all. You aren't supposed to be trying to get max MMR points, it's supposed to function in the background.
Yeah, but that doesn't help me when I'm the one getting camped and tunneled by someone that believes that MMR is life.
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Devs and most of the playerbase doesn't care about cheaters. I got insulted in post-game chat for not being able to kill an obvious cheater by both the cheater and the other survivors in the lobby.
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Basing the system on kills just encourages killers to facecamp/tunnel as if someone was holding a gun to their head IRL and will shoot them if they don't get at least a 2K.
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Always dead hard. You can usually play around DS, but dead hard can turn a short chase that should have ended there into two minutes if you can't cut it off for another survivor.
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As someone with Kate as their survivor primary character, she got destroyed by the updates. Definitely should either rework further or revert.
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Devs don't actually care about cheaters, heck most players don't care either. Had one survivor exploit themselves into a locker (but not grabbable from it), then escape the match right before EGC ended and had both the cheater and everyone else in the lobby blame ME for not being able to kill them.