scoser
scoser
About
- Username
- scoser
- Joined
- Visits
- 1,059
- Last Active
Comments
-
I haven't had a single match on RPD all day long, not sure what you people are complaining about.
-
Remove tombstone piece. The amount of times my team has fed a full tier 3 to a Myers with that and I die with like 2k bloodpoints to that bullshit is way too often.
-
I almost never get it and I need it for that new achievement. I'd gladly trade your map set for mine at this point.
-
I'd rather go against non-stop Weskers than the standard sweat drenched nurses and blights.
-
XP, not bloodpoints.
-
As much as I post on these forums about problems with the game, this is a change that is really great and I do have to give them props on it and listening to feedback after the prestige changes to go further with grind reduction.
-
I've raged about this nonsense ever since they changed the requirement from a 4K to Merciless. I'm sure they'll never change it, but it fills me with rage every time a new DLC drops and I've got to suffer through like a dozen games to get the newest killer adept.
-
So people can turn on that mode and then just spam racial slurs in post game chat and you can't report them? GG BHVR.
-
Absolutely terrible, especially on Wesker. You'd think hallways would be perfect for grabbing people, but his power being bugged so you dash through them instead half the time makes it even worse.
-
Yeah, restricting it to one realm when there are several more to choose from in the map pool is ridiculous when you need 20 ticks of progress, especially when it's exit gate opening + escaping.
-
Love to have to burn one of my few map offerings to even get it, have people "mysteriously" fail to connect or disconnect from the match as soon as they see the offering 50% of the time, and get camped and tunneled even when I make it into a match on that map most of the time as well.
-
Even when I burn an offering for this, someone will see it on the offering screen and mysteriously fail to connect to the game about 50% of the time, dragging this out even longer. It might be months of playing survivor non-stop all night long to get this one done.
-
@Aven_Fallen said:
Just play, you will get it eventually.
Sure, 3 months of playing only survivors games later, maybe.
-
I can only get this map by burning offerings for it, and I'm pretty low on them. I guess this is something I'll have to spend a few months grinding matches on to get.
-
Yep, going to SBMM was the worst decision they've ever made as a company.
-
Gotta chime in as well that there are too few hooks on midwich. If you use even a single one, half of whichever floor you're on becomes an unhookable zone.
-
Gotta chime in with this as well. Many times on midwich I've had to leave a survivor to bleed out just because there's only 3 hooks on the bottom floor of midwich and if you use a single one, about half of that floor becomes a dead zone with no hooks unless they don't struggle.
-
Yeah, these changes are all good improvements and it's good to see them actually be implemented before the Mid Chapter patch goes live.
-
SBMM has never been good in any iteration since they introduced it, yet somehow it's gotten even worse over time.
-
Even beyond the perk grind, getting rid of BBQ is just going to result in killers running fewer good add-ons because they simply can't afford them, which means killer kill rates will drop even further, meaning gen times will have to get EVEN LONGER to compensate to get those kill rates back up. Hope you enjoy 120 sec gens when the devs finally decide to do something about this in about 2 years.
-
I thought you were going the other way. Whenever I play ghostface I'm literally revealed by a survivor behind a wall half the time.
-
I doubt they'd ever do anything to nerf SWFs at all, but I'd kill for a mode where you could avoid SWFs (aside from having to check every steam profile in your lobbies and dodge constantly anything that looks the least suspicious).
-
It's actually a super great update after reading it and I look forward to seeing how it plays out in game. I don't really have any quibbles with any of the perk updates and the progression update is fantastic. My only sadness is the BBQ bloodpoint buff going away, but hopefully I can use the role queue bloodpoint bonus enough to make up for it.
-
@Laluzi said:
Joining in to say I had the same problem. Full iri emblems with only the Dredge's perks, but no achievement. Was using Worry Stone, Burnt Letters, and Rotten Oak, if that means anything.
Edit: I may have isolated the problem? Somebody earlier on this thread mentioned that they didn't spend the last part of the game teleporting around for points. I just retried with the exact same perk, addon, and offering spread and got the achievement, with the only change being that I did not teleport around at the end. (This was also a 3k instead of a 4k, but I doubt that's the key factor here.)
Very likely related to the power usage. There's been multiple adepts that, on release, if you used the killer's power at all or at the end of the game it prevented you from getting Adept. I had to do M1-only Trickster and Twins when they came out to get their Adepts. BHVR often screws up Adepts like this.
-
Odds are you'll have to throw the game to get this, but as others are saying, just walk above/below the killer on a multi-level map. You can use a key with a killer aura reading add-on to better position you.
-
The upcoming change to archive challenge selection of having 1 killer and 1 survivor at once still doesn't address this need. If I've got an escape trials archive challenge active and I fail to escape trials 10 games in a row, it makes me want to die. If I could have 2 survivor challenges active, them maybe the archive system doesn't feel quite as dumb since I have the possibility of making progress somewhere.
-
I can fail to escape 10 games in a row as a survivor and that only puts me up against sweatier and sweatier killers beyond that point. Just revert SBMM and go back to ranks/emblems.
-
Imagine believing that any instance of SBMM was ever good. They just need to revert back to the old ranked/emblem system.
-
Please god no, I don't want to have to listen to 12 year olds yell racial and homophobic slurs at the top of their lungs.
-
Another reminder that these challenges are terrible and completing them has somehow gotten even worse since I last complained. Please remove them and replace them with another kind of glyph challenge or something. Or a challenge where you're camped and tunneled by a killer, since that's much easier to have occur.
-
Nah, just remove Dead Hard. No need for other changes to account for that.
-
Removing Dead Hard.
-
Absolutely not something that should be made mandatory. If you want it to be an option, have players have to purposely select it from the options menu and have it default to "don't auto redeem". I and many other players save up a ton of challenges and dailies for when a new chapter comes out to help us level the new survivor/killer.
-
BHVR said they were making matchmaking better after their tests, but whether they've implemented it or not yet, my matches have gone downhill massively. Just 24/7 bully squads when I play killer and killers either camp and tunnel relentlessly or my soloqueue teammates roflstomp them.
-
@VirtuaTyKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2924605#Comment_2924605
I have had replies but it's their policy to not tell you the result of any investigation.
I don't know why that is. Perhaps privacy gone mad.
I'd be fine if they even responded saying "we reviewed this ticket and it is now closed" even if they can't actually say what, if anything, they did.
-
If it wasn't for somehow getting revealed through walls or around corners from what seems like half the map away, I'd be a bigger fan of the update. It's not even worth trying to mark a survivor half the time because of this.
Also, the new chase music is going to give me a brain tumor.
-
I've never gotten any feedback that any of my tickets I've submitted have ever been addressed, so I just gave up on submitting tickets. Adding rewards doesn't matter if they don't address tickets.
-
It should be the opposite, the DC penalty should be even longer to prevent people from ragequitting almost every game the second something goes wrong.
-
I've actually experienced the exact opposite where I've been exposed as ghostface through walls or around corners. You might as well not even try to mark survivors with how easily you're revealed since the update.
-
@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2922914#Comment_2922914
I 100% agree. Can't see them doing that though. I've been enjoying GF lately, but this new music makes me not even want to play him, lol.
Agree as well. Halfway through a match either against him or as him and I want to murder everyone from how aggravating the chase music is.
-
The chase music is actually headache inducing and needs to be changed as soon as possible. In combination with that and the changes to stalking where you can be revealed halfway across the map and through 3 different walls somehow, I don't think I'm going to be playing him unless something changes.
-
All three, I'm sure, with the last item contributing to the second item.
-
Yeah, the games are even more frustrating than they were before the latest MMR change. Not sure how they keep making it worse with every update.
-
I watch streamers because it's more fun than actually playing this hellish game.
But seriously, if you're streaming, actually play the game. Nothing gets me to change twitch channels faster than a streamer yammering to their chat for like 20 minutes between matches when they aren't even queued up.
-
Yes, this would be a great change to implement.
-
yeah, SBMM got even worse since the changes from what I've seen.
-
Dead hard, except it would allow you to plow through a pallet to hit a survivor on the other side.
-
I'm actually fine with how she is now. If they were to increase repel time based upon distance the crow traveled before it hit you, that would be cool to reward longer range playstyles, giving you the option for some crazy follow up hit to get the injury if you can nail the prediction.
-
I'll trade you removing dead hard for removing ruin and NOED. A two for one deal where everyone wins!
-
So many of these cumulative challenges go that way for me. Every single healing challenge is plague city, every stun challenge is 5 nurse games in a row. For some reason the challenges I think will be super hard (usually the do X dubious things in 1 game ones) are usually the ones I get done in one or two games, and I don't know why.