scenekiller
scenekiller
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@RenDesune said:
https://forum.deadbydaylight.com/en/discussion/comment/2955132#Comment_2955132
Because you usually have to actually work for killers perk to have any affect, minus a couple perks like NOED. If you really think NOED is that bad than I'm sure killer mains will gladly trade with dead hard for both to be trashed from the game.
But at the end of the day, NOED isn't being used in 50% of the games because it's not as OP as dead hard.
A perk being used more doesn't necessarily mean its "OP" - solo queue almost isn't even viable without DH lately (and yes, this same logic applies to killer perks that got nerfed because killers used them all the time). Nerfing often-used perks into the ground is not the solution people think it is - we should be looking at what gameplay mechanics necessitate the usage.
And again, this won't affect the frustrations killers have with SWFs, this will be only gut solo queue harder. And it isn't as simple as "git gud" at all. I like to think I'm a fairly skilled solo survivor, but if a killer wants to tunnel and camp me, there really isn't much I can do that isn't a perk-based distraction.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2955103#Comment_2955103
So they can’t last long without relying on a perk? That sounds like a skill issue and they should learn to get better and not rely on a crutch
Why does this basic, underbaked talking point only ever apply to solo survivors, and never apply to killers?
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@FeelsBadMan said:
If they never nerf Dead Hard I will become a full time killer main. Not because I am crying about DH when I play killer and want to see it nerfed, no but for the reason playing soloq will become COMPLETELY unplayable. Soloq is already the WORST experience in this game and it's obvious it needs every band-aid fix it can get - such as Dead Hard. Nerf it and I will happily stop playing survivor forever - and I am sure so will most other soloq people.
Exactly this. I never used to use DH, but with the way solo q goes nowadays, it's almost a necessity. Killer mains like to point out how little killers there are, but things like this are going to swing the game in the opposite direction.
When solo queue players leave because they're being tunneled and camped every match with no viable perks (BT is solely dependent upon your teammate, not you, and DS doesn't stop tunneling as much as everyone likes to pretend it does), then killers will be able to face all the SWF bully squads they want, since that's all that will be left.
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@Rokjer said:
Except for SoloQ, as usual. Some already can't hold out for long even with DH, so without... We're going to have to deal with Nurse double range, 4x slowdowns perks, without communication and without DH.
Youhoo !
It should come as no surprise that only the toxic SWF remain on this game.
Nobody seems to want to hear this, but it's true.
DH will not improve the game when going against SWF squads, it'll only gut solo queue even further, causing them to leave even more like killers have been doing as well.
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Lery's is fine. RPD should have been multiple smaller maps instead.
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I have one I call an all-knowing build. Empathy, Empathic Connection, Kindred, Windows of Opportunity. Especially helpful as I'm a solo q player most times.
I create a link with the first two between me and an injured person at all times. This helps for healing OR for not being accidentally sandbagged by an injured teammate in chase.
When Kindred proxies, I know where anybody else is (and the killer in some instances). Windows then helps me keep track of what pallets have already been used by my teammates, or see which ones are currently being used if the teammate is not injured yet.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2947296#Comment_2947296
What was fun about RPD boil over?
What is fun about COH for the killer?
What is fun about the boon mechanic in general?
How was old DS "fun" watching someone do a gen in your face while fully protected?
How was pallet vacuum fun?
How were infinites fun?
Face it. You can't make any perks worthwhile, while the current meta is as strong as it is. You don't replace busted with busted. There are plenty of good perks, they just require more effort or random chance than pressing E to outplay.
Buckleup, Breakout, Dance with me, Lucky break, Lithe, Sprintburst, All the old healing perks, Power struggle, Any means necessary. Why take any of these strong but not guaranteed perks that would add randomness and spice to the gameplay. When you can just chuck on BT, DS, Dead hard, COH, IW and always get potentially game changing use out of them?
I noticed you're only mentioning survivor perks and no killer perks, add-ons, etc, even though I mentioned things for both sides - so I'm not going to entertain this biased reply with any attempt at debate lol.
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This is what happens when you have both sides screaming out for nerfs to any and all good perks, powers, items, add-ons, etc.
Yes, some tweaks here and there are needed. But any time either side gets something somewhat interesting (new or changed), everyone loses their minds - and they more often than not get nerfed back into oblivion.
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It's so much more conceptually boring now.
Yes, the noises in the previous were a bit grating, but this has no real personality to it imo
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Someone seems REALLY bothered by the existence of gay people.
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@Chaos999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2943771#Comment_2943771
https://forum.deadbydaylight.com/en/discussion/comment/2943951#Comment_2943951
Yeah, OK, fine. It makes sense now, thanks. No need to beat me to death with it.
I was just trying to lighten the mood a bit, away from the usual daily posts.
I hadn't thought of that, though :l
To be fair it's nice to see a thread about Head On over Dead Hard for once, so thank you for that lol
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This is going to be a contentious thread because a LOT of people on these forums make their "role" their identity and take it personally when any valid criticism is pointed at it.
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@Basement_Bubba420 said:
https://forum.deadbydaylight.com/en/discussion/comment/2943462#Comment_2943462
good idea. survivors can have these as base kit and devs can remove survivor perks
I know you're saying this to be facetious but I think most survivors would be fine with this trade lol. Not like most of the perks get used anyway.
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@Veinslay said:
Solo queue is only an issue when someone rage quits cause they get found first or whatever. Otherwise the game is still easy, the devs hold the survivor's hand through the exit gates. 3 and 4 man SWF is the true baby mode
This is just objectively not true. Tell me you don’t play survivor without telling me you don’t play survivor.
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@DrDeepwound said:
How about we just cut to the chase and give survivors basekit Deliverance they can unhook themelves 2 times during match and have BT basekit too.
Your irrational fallacy has nothing to do with the healthy solo q suggestions op mentioned. Just say you hate survivors and go lol
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It kills me that people are getting all riled up in here, I suspect because the thread title mentions killers and slowdown perks.
Yet all throughout the forums, you have some of these same people telling survivor mains they aren't good without their "second chance perks."
Make it make sense.
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The truth is, people can play however they want, with whatever perks they want, and nobody, killer or survivor, has to answer for it.
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@Norhc said:
The whole evil serial killer clown archetype originates from this man, genius. It's not a secret.
There was no need to be unnecessarily rude. Some people may not really be aware of these things.
ot: some of Clown's add-ons hint at some perviness too, so it definitely makes sense that he'd be inspired by JWG.
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Only on this website would your post be a controversial take to be dissected with semantics by others.
It's especially hilarious given the amount of killer mains on here that cry about bully squads and "their fun being ruined", yet you - making a similar claim - get told to not take the game so seriously.
Irony (and complete lack of self-awareness) at it's best.
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@Nos37 said:
I've died in so many matches
My MMR is so low that I had TWO Jakes who slow vaulted a pallet in front of the killer and were immediately downed.
I have 16,000 hours in the game and I get teammates who haven't completed the tutorial.
Solo q is stupid
This is exactly the problem nobody on this forum seems to want to talk about or acknowledge.
And heaven forbid you DO address the issues solo q has, you're told to quit crying/get good/skill issue/etc. yet those reasons NEVER seem to apply to killer mains when they struggle.
Funny how that works.
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Why Do You Capitalize Every Word And Not Use Paragraphs?
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As a gay man myself, I'm very happy for representation.
But I'm entirely not surprised that it's the basic white guy the gays thirst over lmao. His cosmetic sales are going to soar even more now.
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A lot of people on the forums will say the game is dying because killers are quitting en masse, but not many people mention the amount of solos who are quitting as well.
I personally quit playing because the game is just an exercise in masochism if you're a solo queue player, no matter how good you are. SWFs have created a batch of killers that want to make survivors' lives just as bad as it's been for them, regardless of who they're facing. This leads to solo survivors getting caught in the crossfire, and either becoming that same SWF squad, or quitting entirely.
I personally don't enjoy bullying killers, so I've decided to just stop playing.
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Because of SWFs.
Survivors never get anything strong because it's abuseable or borderline broken in the hands of SWFs. So as a result, killers get the nerfs they want and the only players who suffer are solos.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2913853#Comment_2913853
Yes it is. Survivor is a team role. If over half the team is dead, the team lost
Not quite. If a survivor is alive, they individually have not lost.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2913836#Comment_2913836
Yes, 3 Survivors being dead is a loss, as they've left The Trial, and can't come back. 5 Generators being finished is the same as the Killer getting 2 Hooks on every Survivor
It's a loss for those survivors, not the remaining one.
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@ThatOneDemoPlayer said:
Survivors think they won the game once 5 Generators have been finished, which is wrong
Hilarious take coming from someone who, in another thread about 4k slugging, said "survivors don't really need perks to get a pity escape after losing", implying that all 4 survivors magically lose just because 3 got slugged and/or killed.
Interesting that you view 5 gens as "not winning", but slugs as "losing" for 4 people.
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Sure, let's gut out solo q even more.
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@Marigoria said:
You people really want to make everything useless. Iron Will is a problem now? WOW.
This. There have definitely been perks on both sides that have needed tweaks over the years, but I've always thought it would be a slippery slope to start nerfing stronger perks, and now here we are.
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2902864#Comment_2902864
playing an easy 4k match is boring, playing a match where a survivor instead of running to loop runs in the open and gets downed in less than 10 seconds is boring
playing killer to increase MMR is boring
https://forum.deadbydaylight.com/en/discussion/comment/2902867#Comment_2902867
1) wow really?
2) the problem is the cause of me not having fun is not because it's the game's or it's ballance fault but the matchmaking fault
3) taking a break would just decay my MMR, killers that I hardly played will still get potato survivors and after I come back after "break" the game would be still boring
https://forum.deadbydaylight.com/en/discussion/comment/2902885#Comment_2902885
IM NOT BURNT OUT
https://forum.deadbydaylight.com/en/discussion/comment/2902896#Comment_2902896
Guys.... I haven't been playing this game for years, a break isn't going to do ######### for me
I don't know where the attitude is coming from when people are genuinely trying to offer suggestions and help you, but regardless...
Suffer through it then? Deal with it? That's the only answer plausible to your stubborn will to stick to a game you "hate." You're not going to get much in the way of sympathy if you're choosing this yourself.
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@Kurri said:
While we are at it, I should get immediate iri grade 1 if I complete 1 generator in a match. It's my right as a survivor after all for all that hard work I put into getting there.
Way to use illogical nonsense to outright dismiss an actual issue just because “muh survivors!!”
Really shows your bias lol
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No... solo q is not fine lol. You very clearly defined why it's not. Yes, the reasons you listed are the problems, but you can't just exclude them.
No, perks and buffs inherently should not be what solves those problems. But you can't change human nature, and you also can't deny that SWF has an egregious advantage compared to most survivors. It's why good solo q players look for squads - to not roll the dice with solo q ridiculousness.
The entire reason solo q is a nightmare is because killers have a huge advantage over them, which only grows with buffs and new perks, while also having the predicament of being very weak to SWFs. It's this weird power imbalance for everyone that isn't a squad. So, the next best alternative is to buff solo q, then buff killers accordingly.
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Let's do you one better - remove all survivors from the game so there isn't anything remotely decent that ruins a killer's precious time. Killers can play gen patrol simulator!
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It's already not very useful after the first nerf. I wish they hadn't wasted both their and our time trying to make it different if they were going to do this lol
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@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/comment/2887066#Comment_2887066
I was being facetious.
Interesting killer to choose to be “facetious” with. Wondering if you would have done the same for a non-foreign character, i.e if this were F13th, would you have done “James”, “Jake”, and “Jeffrey”?
No, of course you wouldn’t. Because that would be dumb lol.
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@FrostyEyesSusie said:
Of course it was a flop. Samako is a "stealth" killer, but has a lullaby as big as her terror radius. Her power is basically teleports for map mobility, but survivors can turn it off at will. She has a passive flicker to mindgame in chase but has to slow herself down to deal damage. She can use her teleport in chase to get ahead but most tvs are already in a loopable place and the teleport has a directional audio cue so survivors can simply move away. She can apply condemned status to potentially mori someone but survivors can easily reduce stacks that take the entire match to apply. She has a small size so she's harder to spot but her POV is closer to the ground so she sees less.
Literally all of Sadoka's "strenghts" have huge drawbacks that completely negate them. To say nothing about the fact that she is a m1 killer in the age of validated Dead Hard and a hit and run killer in the Circle of Healing meta.
Why even bother spending cash on a license if the licensed killer is going to be castrated into meme status from the get go? But that's always how it is with BHVR and killers. They are scared crapless to give a killer an iota of power but have no qualms about releasing a completely and obviously broken mechanic for survivors. Compare Hexes with Boons. Yoichi was at first so overpowered that they had to nerf him before release, and Sodako was so underpowered that they had to buff her prior to release. It shows how they always err on the survivor side.
And despite the huge buffs, Sodaka is SILL underpowered. lol
How did you misspell Sadako's name four different ways and yet not get it right one single time, especially when her name is in the title? 💀
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Why would you subject a friend to such cruelty?
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This DH change is honestly very smooth and thoughtful, and doesn't gut the perk like a lot of suggestions I see on here. Great idea!
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@randonly said:
very sad to see that several alternative suggestions were given on the forum to change the CoH, but devs decided to change the perk % again to the point where self-healing + blessing time is worse than self-care.
Yeah, after parental guidance was nerfed without any justification yet on PTB, I'm not surprised anymore. Now it's time to see SoloQ get even worse with the new hemorrhagic status that's coming, as the game is clearly being balanced around high SWF.
Exactly this. We're going to see a reverse situation where all the decent solo queue players stop playing due to hopeless frustration just like a lot of killers were doing previously. This will be further exacerbated by DH's upcoming nerf.
This doesn't fix the problem DBD has been having, it just swings the pendulum the other direction.
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I can't believe we're even discussing an IW nerf in this thread. CoH definitely needed a lot of balancing, but this is just getting ridiculous.
While we're at it, let's nerf all halfway decent survivor perks (of which there are only a handful to begin with) and chase out all of solo queue who are just trying to hold their own in matches.
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I'm of two minds here.
On one hand, anybody could see that CoH when released needed balancing, especially in the hands of SWFs or at high MMR.
On the other, this is going to gut solo queue once again. Even with peak CoH speeds, survivors (in my personal experience) still had trouble because of the absolute mess that solo queue has been for years now.
I think this is ultimately a good change, but I really wish solo queue wasn't the one to suffer the most with these nerfs. SWFs won't care about this other than the fact that they can't troll with it anymore.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2874815#Comment_2874815
Having taste is crushing on David for you ? I meeeaaaannn, gurl get glasses 🧐
David is like the most dumb straight character Ive ever seen lmao
I'm right there with you, even pre-remodel Quentin was more attractive than David 😂
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@AngyKiller said:
Survivors: I DC if Killers use any <Killers/perks/maps/tactics> I don't like.
Also Survivors: I insult Killers if they use any <Killers/perks/maps/tactics> I don't like.
Also, Also Survivors: I insult Killers if they don't give final Survivor a free escape! Be happy with the 3K! But don't expect a free kill, ever! Sweatlord!
Also, Also, Also Survivors: Don't ever camp, tunnel, or slug! Because my fun matters more!
Also, Also, Also, Also Survivors: Why are my queues 15 minutes?!
Why are you always trying to instigate and flamebait in threads like this? The game is just as bad for most survivors that aren’t god squad SWFs right now.
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/comment/2849466#Comment_2849466
No, people play in swf because they want to bully killers, I play in swf because me and my friends wants to have fun, I saw more swf wants to bully than play for fun
That's my exact point lol. Killer and solo survivor are both nightmares for that reason.
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The only way to enjoy this game lately is in an swf, so it makes sense that there's more of them nowadays.
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are you even paying attention to your own words? You’re actually making no coherent sense and contradicting every point you yourself make just for the sake of arguing with everyone.
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Literally all they share in common is their Japanese roots so I don’t understand this question.
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2839671#Comment_2839671
I don't care about that? Why tf would anyone want a Michael Myers blighted skin? That ruins the character. Skins should be from the movies or the games they come from but the blighted skins are just crazy
But you didn’t make this thread just about blight skins, as you also mentioned Sadako, and you were proven wrong because the Sadako skin is canon. Don’t cherry pick now lol.
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2839391#Comment_2839391
Okay then turn Michael myers into ghost rider lmfao
Yeah, because the skins are being turned into completely different intellectual properties all the time. This is 100% a solid retort.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2839385#Comment_2839385
Your situation only tells that this system is working perfectly.
So you can't win against good players and can win against bad players, I don't see what's wrong with it.
Any games does work like that, you will win till you can't, you will lose till you can't.
Your skill is somewhere between those campers and those babies.
In an asymmetrical game with luck, random generating, and people who can dictate the outcome FOR you, this is not sensible.
Being camped to death on first hook, whether you run a killer for one gen or all 5, does not mean you have no skill and should face people new to the game. This kind of thinking is irrational and unhelpful to the game health, so I'm glad you don't have any say on balancing lol.