redsopine1
redsopine1
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I had this earlier it changed once I exited the game and went back in and did a game try that if it dont work I got nothingPatricia said:Hello @Wannabe_P3_Claudette!
The issue is in our database, we made a post to collect more information about the problem.
https://forum.deadbydaylight.com/en/discussion/comment/192919#Comment_192919
I'll keep you posted once I have more info.
Thanks! -
Again put a 20-30 seconds timer that locks a person that's been in it for to long from leaving (note needs work but if it locks them once the killer walks in it can discourage bad sportsmanship at the end of the game buy locking people that just stand there for no reason the timer goes down when your moving outside the gate encouraging saving last man unless its NOED then that's a choice but if you stay around to be a jerk then you get punishedPeanits said:I don't think so. I like those buttcheek clenching moments at the end of the game where a survivor is being chased and get caught inches from escaping. This would completely remove that. If the gates are powered and they're already there, the killer should not get a free kill just for showing up. -
Yes yes join the killer side and see why we must camp
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And what about the people that are the last there and they just wont leave everyone else is either out or dead but there just standing in the gate refusing to leave this is aimed at them not the helpful ones so extend the time to 20-30 seconds more then enough time for them to be there and to make sure people get out safely if that times elapsed then that gates locked out for 10 secondsSenzuDuck said:@Rebel_Raven said:
Sitting at the gate like that is pretty on the line of toxic, though.Stop - why is everything a survivor does toxic? Waiting in the gate to make sure everyone else is safe is not toxic at all, just quit it.
It would be insanely helpful in getting the killer to the next game instead of forcing the killer to do a chaseout which is basically rubbing salt in the wounds.
If someone is in the gate it's very easy to walk towards them to get them to exit. There has to be better ways to prevent hostage games than just "oh these survs wanted to make sure everyone was alive thats toxic and they should be trapped in the game because of that".
There's not a whole lot of other ways to slice sitting at the gate that way. Doing it to taunt the killer -is- toxic, and frankly, it's hard to see it as anything but trying to taunt the killer.
What's wrong with taunting the killer? The entire time a match is going on is spent wasting the killers time - if you're at a gate and the killer would rather stand there and chase you out you're allowing your other team mates to open the other door or find hatch, there is nothing bad about that, killers just want to moan - obviously.
It's not often for extra points because they'll often run before they even get hit. What ever good intents there may have been has long been corrupted.
Wasting the killers time is again one of the points of a survivor - so their team mates can get other stuff done, I don't see it as toxic.
The less the survivors can hold the game hostage, the better, and believe me, until you do the chase out, they will generally hold it hostage. Which, again, is pretty toxic.
Very rarely have I ever had someone spend more time in a match than it was necessary for them to find the hatch, this is once again a less than 5% thing that happens that people want op buffs for, just stop.
This is a game where the killer is supposed to be feared. The Survivors are supposed to want to run out of the gate at some of the earliest opportunities, staying behind under -heavy risk- to be altruistic. Not to go snag a chest, not to get chased out a dozen seconds later, etc. Anything other than running, screaming for safety, or a massive risk towards altruism is basically unacceptable.
I don't care if the killer is supposed to be feared, this is absolutely ridiculous - after someone has played 100/150+ hours it doesn't matter what the killer has, those players have seen everything and just wont fear it - stop expecting killers to be feared by players who have played a lot.
I dare say if not blood warden, then there needs to be a NOED, and Mori on someone staying in the gate too long. Or just getting thrown out into the survived screen.
Again - what's with the "staying in the gate" for too long thing? If you're honestly stood in the gate for three seconds waiting for a theoretical power to activate to benefit you, you could have spent those three seconds running towards the survivor and they would have left - it makes no sense at all.
Maybe extend it outside the gate a bit to help prevent people waiting just outside the gate.
Waiting for other players to be safe isn't something that should be punished tbh, just run towards the survivor. Stop thinking you deserve free kills because survivors are waiting for people to be safe, it's absolutely bonkers.
I'm not sure you get what it says about the people sitting in the gate forcing a chase out.
You want free abilities to activate just by you sitting there, why not instead of wasting time sitting there, just follow them out - problem solved.
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What's stridor?
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And update they said beside the group chat they would charge for a 5 pics art like that would that be ok with you devs I mean if they have a post disclaimer stating all rights belong to you
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Id say use noed not ruin if there moving so fast on you find the basement and patrol camp it with any down especially near end game with basement slugging and hooks I get 3 to 4 k that way
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Odd I got them all and no splinters sinceCarpemortum said:
Uhm, I say bull. First killer I bought was leatherface and I still get shards for him every couple bloodwebs on my hag. It SHOULD be that way, but for me it is not XD.redsopine1 said:
Sir or madam just buy them for once you do no more splinters and you have access to perkswilliewonka11223 said:Btw I got splinters they make it where you can play a character that cost money for free -
Forgot to say its for friends In a group chat
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You can be hit you need the right spot to avoid it or you do get sluggedpurebalance said:@powerbats said:
@marth88gaming Perhaps you can explain this to the people that just refuse to accept that they need to adjust their gameplay instead of blaming it on a survivor outplaying them.360 isn't outplaying. I guess standing on inaccessible blocks is just outplaying right?
I'm starting to hit 360 after a few so I'm learning hoping to nail them all the time especially when I have no ed they try it and go down lolNextKillerSpongebob said:
As a player more tended to the killer side, this is plain #########... You're just bad. Miss the first 360°? - sure no problem. Miss the 2nd 360°? - ur just bad as a killer...BACKSTABBER said:Dont you guys agree? I think that is a clear bug and so ridiculous, just try in real life to move like that lol
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So am I a wimp for hatch camping a noed lagging wraith and not risking my last life oh and they stealth camped everyone me teice
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I just run moris and kill everyone or force them to dc by showing I have Mori and slugging them 3 times like I'm taunting them with death (kidding just happens today with a dc because they couldn't take a Mori) and Mori 3 others one right at the hatch
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I know I was pointing out thinking theres no toxic players from seeing your friend not play like that and said try killer against them and see how many are assesjwentzel987 said:
Lol did you read my comment? Last line says every character has their fair share of toxicity. It doesn't matter who the survivor or killer is. They ALL have toxic players.redsopine1 said:
That's because you only see them try killer against boosted Feng in low rank swf there really bad like they refuse to leave without a tebag and wont leave unless you chase thenjwentzel987 said:One of the friends I play with used Feng min for awhile and she doesn't play like that. I hardly see anyone play as her these days. Every character has their faith share of toxicity -
Sir or madam just buy them for once you do no more splinters and you have access to perkswilliewonka11223 said:Btw I got splinters they make it where you can play a character that cost money for free -
Ikr lol I mean if your gonna swam my multi hook basement for a easy save go ahead but dont get salty you dieKillJiggy said:@redsopine1 said:
Maby but at endgame with noed and you get 3k out of 4 because one was smart enough to head to the other gate while the rest swarm camped the other lol
Every killer should camp once the exit gates are powered for sure lol
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If they have a perk to see injured and non healing survivors yes and while a pool of blood can appear it disappears as your in there like a normal trail I know because I've had games were ive been hurt and hid and then moved away safelyCoolAKn said:@Gamzello said:
Can killers hear survivors in lockers?Lockers will muffle sounds, even if injured. They would have to get very close to hear you I think. If you are injured, there will be blood coming out of the bottom.
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Maby but at endgame with noed and you get 3k out of 4 because one was smart enough to head to the other gate while the rest swarm camped the other lolKillJiggy said:@redsopine1 said:
What about cramping the aholes that don't do anything but follow you all game for easy points
KillJiggy said:@Blueberry said:
And the spirits going to have that very-rare addon equipped for every game as well /sarcasm
Watching the grass isn't hard, equipping perks isn't hard.
Youre the kind of killer who thinks camping is "strategy" arent you.
Haha I camp people sometimes who make me mad don't worry
, but its not "strategy" lol -
If they lunge 360 they can swipe and turn around as wellJohdude said:@MhhBurgers said:
@Dudddd said:
Because baby killers need all the help from the devs, you have a huge circle around you as long as the killer hits the circle you’ll always get hit.Because I'm attacking people with a [BAD WORD] sword/hammer whatever, you will get hit if you're in front of me. It wouldn't make a lick of sense if I missed you even tho I looked at you during the attack. This is DBD not friggin CSGO.
Did you read the original post? Most of the time the killer is just looking the opposite way. It's impossible to dodge the attack if the killer has a 180 degree lunge.
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What about cramping the aholes that don't do anything but follow you all game for easy pointsKillJiggy said:
@Blueberry said:
And the spirits going to have that very-rare addon equipped for every game as well /sarcasm
Watching the grass isn't hard, equipping perks isn't hard.
Youre the kind of killer who thinks camping is "strategy" arent you.
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Update they fixed after I reloaded the game (exit and restart) 6 to go now
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Wait are you red rank purple rank green rank or below green?
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Damn lol I once had 3 days up till 6am or 10am gaming how did we not meet lol
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What's your ps4 I could use the same practicefcc2014 said:@friendlykillermain said:
@fcc2014 said:
Enjoy your future stay in the slammer!hey i saw your vids your really good do you ever want to teach me how to get better at the chase? i find my skills lacking
Thanks friend request me on PS4 and we can play together. I am taking a break after the event for a bit.
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That's because you only see them try killer against boosted Feng in low rank swf there really bad like they refuse to leave without a tebag and wont leave unless you chase thenjwentzel987 said:One of the friends I play with used Feng min for awhile and she doesn't play like that. I hardly see anyone play as her these days. Every character has their faith share of toxicity -
Ive had that once chased them into a building the scratches stopped
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Only if the exploit of blinding the second you bend down and grab I mean what's the point ot not slugging if somone is just gonna blind you the second you try to hit a grab
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Thus is purely to counter toxic player's that wont leave unless they teabag you in the face this way they either jump have to find it on a timer or take the gate
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They are you cant get the hatch grab because survivors wont jump unless there hit or they do gens and open the gate
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Again these are only when the gates are open not shutnullptr said:@redsopine1 said:
nullptr said:And why do you want to make the hatch killer sided? This isn't a fix, but rather a major nerf to survivors and a major buff to killers.
Because I'm tired of waiting half a hour for a survivor to jump down a hatch or walk out a gate and this is only for when the gates are open if not then it stays the same
Because sometimes there is no other way for the survivor to survive other than to camp the hatch. If the exit gates are too far away and the killer is camping the hatch. Then I would rather see the killer getting punished for hatch-camping.
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Yes and I agree if they have 2 gens done and last man then they can have it this is only for when the gates are open to discourage tbaggers and people holding the game just for a extra 2k pointsTwinkletits said:Well if you can slug them and leave them to bleed out for it then there you have your solution. If you know they're teabagging on the hatch waiting for you to come close and hit them then just do it. I think the devs said that they won't make the hatch killer sided as it's supposed to be a free escape for the last survivor.
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Because I'm tired of waiting half a hour for a survivor to jump down a hatch or walk out a gate and this is only for when the gates are open if not then it stays the samenullptr said:And why do you want to make the hatch killer sided? This isn't a fix, but rather a major nerf to survivors and a major buff to killers.
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I run calm spirit and iron will spirit because never know when a docs gonna pop up and it means I can walk past birds and not crouch and iron for when I get unhooked and get far away I can crouch hide till I can heal or be healed by others run selfcare but never use near to were you was hurt or unhooked as the killer's could run nurses calling to find you and try to run any perk'sthat can help you get up from the ground if needed if you have ds then save it for your last hook not your first or second as its a waste and avoid taking in items as your gonna lose them more then often but if your on cold wind farm and need to heal theres a small area you can hide on to heal if your fast the harvester's have a small metal area you can stand on so heal fast and escape (don't work on huntress's) dont run all over the place as you can be found faster try to save pallets for important reason's like being downed near a fellow survivor inside one so the killer cannot grab you without risking a stun if you see the killer chasing a friend going for a save use one on them to take them off them and hide or break los
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Dont forget to check the shrine often you might be able to buy it with shards
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I actually like these as they make the game harder for all involed
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Theres quite a few asses that are nea so theres a chance the killers are targeting all nea because they have really bad games with toxic onesmmain said:Definitely not Bald Dwight or Laurie. Only object of obsession once. I was playing as Nea. I have played 3 more rounds in the last few minutes. 2 of them I played as Claudette and I wasn't targeted. Then I played as Nea again and was immediately targeted. Do killers have a perk today that they get extra bloodpoints if they kill Nea first?
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And what about the people that have not got 60 stuck in a match with people that have and they all use up the plants in the match leaving the survivors without vials with no chance to get themJoNLuKKaS said:When we have completed 60 vials, we can still get points as a killer, just hooking survivors. But as a survivor, and if 4 survivors have completed the event, is not possible to earn BP with plants, so It'd be awesome for survivors who completed the event to still collect nectar and earn more BP.
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Sounds intersting more range would be intersting
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Yes but it also means tea bagging jerks either leave or dieSenzuDuck said:@Rebel_Raven said:
@SenzuDuck said:
It's a pretty bad idea if I'm honest - if you're genuinely trying to escape and being chased by the killer and he enters the gate area you're locked in for no other reason apart from killers want more easy end game kills.Maybe the Blood Warden kicks in after 3 seconds, or slightly longer than however it takes for a survivor to get out, accounting for if they get hit, or not?
Then the issue becomes if the survivor has to crawl out.
Maybe put an exemption so it only blocks healthy, and injured?I don't know, I just don't think it's necessary - any gate-baiting survivors will usually leave if the killer walks into the gate/towards them in the gate, with this addition to killers base kit survivors will just leave anyway and I don't think it'll be helpful at that point.
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Or your being targeted are you on consol or pcmmain said:Ok. I don't know what I would have done that would have made any particular killer target me specifically. Especially 10 times straight. Maybe it was just coincidence, but each time they came straight for me from the very beginning as. if I was the only survivor playing. Each of those times there was NEVER another survivor hit first. Perhaps I just ran into a very weird unlucky streak of games.
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To the guy calling for a noed nurf grow up it used to be teir 3 for exposed the devs listens to the community and buffed it dont like it change your play style to counter it or get used to being left to die
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It's under it as specifically going after one person over multiple games I.e sane killer killing same.person all the time and letting the rest leave
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Dont forget having your mates tunnel and kill a killer that plays survivor two because you died furstShrimpTwiggs said:@Rebel_Raven said:
@ShrimpTwiggs said:
@Rebel_Raven said:
ShrimpTwiggs said:For me, toxicity is doing unnecessary things purely to spite somebody. Whether that be holding the game hostage, or going out of your way to make the other person's game as unfun as possible.
From the survivor perspective, getting whacked and facecamped on the hook because you did really well in a chase. Or getting bodyblocked in the basement for unreasonable amounts of time. Or one of your teammates working with the killer to farm the other survivors. Those are a few examples.
From the killer perspective, the survivors purposefully holding the game hostage when they could leave at any time, abusing sound triggers for no reason other than to annoy you (fast-vaulting or sliding over a pallet repetitively), and there's t-bagging and flashlight clicking, but that's pretty minor.
For both sides, there's toxicity in the chat or messages and DCing for no good reason during a game. Those are my views, anyway.
Being camped because you did well as a decoy is basically the natural result, imo.
Why on earth would a killer want to give you another opportunity to annoy the hell out of them all over again? What costs the killer more time? Dealing with you on the run, or camping you to death?
Sure it ruins your fun, but how bad are you putting the screws to the killer and getting in the way of theirs?But yeah, noise abuse is annoying. Forgot about that.
True, but it's usually pretty obvious when it's done for strategic reasons or just to ruin your game. In certain instances, when the killer already has a couple hooks in and there are still two or three gens left and they throw the game away just to make sure you die, it's pretty clear that they weren't doing it to win.
Okay, I have to ask again, what possible good strategy is it to let someone go who's really hard to catch?
What possible gain do they have?
If they let you go, what's your next goal?
Resume gens and help ensure the win? Sabotage hooks? Bust Hexes? Goad another chase that would probably have them lose the game anyhow because the chase is longer than you dying on the hook? I mean they can't really ignore you, can they?
They may see you doing more damage off the hook than on it.
Depending on how fast the gens are being done, they may be securing the kill. The last gens pop, the gates are powered, why would they risk having to chase you out the gate?I'll grant you it can be excessive in some cases, but I still see it as the price paid for being a really good decoy. If you make the killer mad, it's pretty obvious they'll want to kill you. I end up on the receiving end, too.
In the end, though? You helped the others escape. You probably got a ton of points. That's a win in my book.It's not the camping alone that's toxic. When they're whacking you on the hook, it's pretty clear what they're main intention is. And I already stated the situation I'm using for a reference. I said that when there are still two or three gens left and they already have a few hooks in. That, paired with them nodding and whacking you as gens pop around them, makes things pretty clear.
If all the gens are done and the gates are powered, then I have no issue with securing a kill. And if you're using the survivor as bait or trying to take a good one out of the game, I don't have a problem with that. But, like I said, it's pretty easy to tell when the killer is doing it for strategic reasons or just to get back at you. I don't think it should be reportable or anything, but throwing the game away just to spite someone who was trying to survive I think is toxic. If you disagree, then that's fine. I can see how others would view this differently.
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Unless its a bubba who waits for you to rush the key and stands on the stairs blocking you off as the last survivor
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And check the killers name of its the same one the majority of times then that's classed as grieving as there targeting you specifically if your on pc you can report this
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Do you have prestige gear in a non prestige group
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Or to do over over altruistic teamsMilordo said:Maybe it's a punishment for who gen rush but hey, guess what? IT'S what survivors needs to do!
That perk is only for noob killers who can't win during the match. -
I think the timer before locked in is a good idea especially for people that refuse to leave without a extra hit on them had a game got trounced so I just said leave they said no I had to hit them to make them ######### off
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Then that would be camped
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@mandytalks can the event hooks be sabotaged or notbrokedownpalace said:
You are blatantly lying seeing as event hooks cannot be sabotaged. You making this claim basically calls into question the rest of this toxicity you claim to be witnessing.Mesme said:@OGlilSPOOK20 said:
^ Title pretty much says it all. All I'm seeing is Noed, noed, noed, Eboni Mori, mori, mori, insta hatchets, 3 or 4 blink nurses, Haunted grounds, Bloodwarden, Silentbells & so on & so on. So boring.Not trying to be "that" guy here but when I get on to Dead By Daylight as a Killer attempting to get the event done all I see are toxic survivors. SWF P3 Claudette's running Flashlights, Toolboxes and they all have DS and adrenaline. Also to add insult to injury when I do get one and I'm trying to get them to the event hook either someone sabotaged it and broke it in front of my face or someone comes to flashlight save.
Remember we want vials too man and if you wonder why some guys runs a mori it's because of this I have over 50 mori's stacked on my Nurse and Pig and I only get it out when I see that SWF Claudette team because I hate it when they come to give me a hard time and just t-bag me either at the exit gate or just threw out the match. Now all we can do is put up with it and git gud.
Also.. using toolboxes and flashlights is toxic? Using ADRENALINE is toxic? I'll ignore DS because some killer mains here legitimately do think just the act of using DS is inherently toxic.
If using items or perks is by itself toxic then playing as Nurse is the epitome of toxicity. -
NOED and BW are a great comboTsulan said:
Yeah, the whole endgame perk list needs a rework: NOED, Blood Warden, Remember Me, Wake UpChesterTheMolester said:
NOED is balanced but i still think its questionable and should probably be removed or changed (along with survivor crutches). It hurts your performance by lacking a perk till the endgame on the bet that survivors are stupid enough to leave dull totems around.Tsulan said:
The game isn't over until you see the status screen.Malakir said:
When they finish the gens most of them thinks they deserved the free escape. You know, its a babysitter vs survivors, not killersTsulan said:I'll never understand why people complain about NOED. You made it to the endgame, you made your points, you piped, you didn't take your time to cleanse all totems. Yet it's unfair, that the killer can one hit you.
I don't get that either tbh, I cleanse all totems I see for a reason but its too "boring" and "tedious" as they say
Also, I prefer to die at the end of the match instead of dying at the beginning.
I agree that relying NOED is bad.
But if you die to it after having ignored totems, you are just as bad and should shut up.
All need to be looked at.