redsopine1
redsopine1
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- redsopine1
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@not_queen can you shead some light or help stop this thread from becoming a pointless argument against somone that wants a dev backed tactic gone
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With how often people swarm hook for a save when I'm playing killer of course I'm gonna camp ot
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Omg lol best death pose ever a vaulting dc filmed from 2 angles
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Then I got nothing this only happens to me 2 times and both times it fixed after a restart Turing game on and off then changing sides
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That seems very resonanble
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Were you from so I know the time difference to work on would be fun to finally get out the no pip zone before resetfcc2014 said:@redsopine1 said:
@fcc2014 if were ever on at the same times can you help me get out of brown rank's I'm stuck here because I have to many killers that should be red ranks down hereMaybe tomorrow. I'm off work and will be on in the morning and after i take my son trick or treating.
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I rarely use them as I tend to die or get tunnled for it (though one game 3pallet stunned a huntress in a chase and she stopped chasing me) so I try to use them as a helping aid for others hide near one if I see a chase going on nearby and stun the killer or i see them chasing a friend doing a save through a pallet and I drop them to stun the killer from getting them
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@fcc2014 if were ever on at the same times can you help me get out of brown rank's I'm stuck here because I have to many killers that should be red ranks down here
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Omg imaging the gate changes to stone and opening it you have to pull a rope or leaver hidden or finding a button and imaging having a portcullis for medieval themeBlueberry said:@BigBubs said:
Why not just go straight back to ancient egypt?
Or maybe prehistoric lulInside an Egyptian tomb or pyramid would be a nice theme.
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Try killer if the bug happens then its a issue but most cases swapping makes then reappearyodaaaa___ said:Thank you everyone. Im still not able to get any as a survivor but ill just roll with it. -
So if I dropped them before the pillars then it blows?Khalednazari said:The spot where the bear traps trigger is a few meters away from the exit, if the pig drops you beyond that point, it will not trigger. -
Idunnowatyourtalkingaboutithinkyouwasreallyrudetosaythat (next time dont call somone out on how they type)BigBubs said:@redsopine1 said:
Turn game off then on try as what you main as then of it dont show up try the other if its filled and you get a second vial and then get 2Jesus christ , you don't know how to use punctuation?
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Crap wait does that mean if they wiggle off ot counts
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Damn I wish I could do that
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Turn game off then on try as what you main as then of it dont show up try the other if its filled and you get a second vial and then get 2
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Though nothings more satisfying then just nod camping the ass that was a jerk all game and getting free downs from it
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Now that would be very cool to see
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Hardcore tunnled and camped a guy that tea bagged every 3 seconds after doing a mini 360 I stuck him in the basement till stage 2 the hooked him right after a save then the games obsession disconnected because I wouldn't let them escape the basement because I caught them before they left the stairs and downed them again and I slugged 3 people in a game because they kept tea bagging and flashlight spamming
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Its more they just want to win that's y I never go for a save unless I see a down
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Guys I can offer small advice that's worked for me and a friend when the vial bugs close the game after the match if it remains change rolls as soon as you can if the vial dont return I got nothing this is what ive done on ps4 and its worked a few times
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Mine is being detrimental to your team wasting a pallet for a few points I will remove you from the game if I can Mori I will if your being a tebagging jerk who does it after a mini 360 or dropping a pallet your just being a jerk your gone that's my new rules for being toxic
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Exactly there just sore losers
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So had a thought and while this would be fun @senzuduck has a point it would kill the kill not hep it right now things need a change but also needs a counter to voice coms but s remake wont do it
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Dude 200hrs I have over 2-3 months non stop playing sure a mode that has 2 killers would be fun but in the end that's a entirely different game to dbd
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@Mandy talks this is getting out of hand can you please explain weather this is a exploit or intented
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True but it wastes a Mori and points when it be interesting to see how tag teams work though a 2nurse insidious and noed team that hides in the gate room at the angle to teleport to the switch team would be over killPeasant said:The way I see it, @redsopine1, they're going to DC anyway. Why should we cater to the people unwilling to play through a full game anyway?
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Or as ive said have a 10 second timer that locks you out after 20 seconds if your within 10-20 meters from the open gate not the room or the gate at the back I mean the proper one so if you want to stay in game you got to be no were close to a free run out and risk dying so it encourages more last mint rescues/no end finding while also slapping in the face anyone wanting to be a end game dick by the second the killer walks in the gate if they have bw I locks that person outNaitsirk said:how bout the devs make it so when the gate is powered. the longer a survivor stays in the map they lose points. maybe in the Lightbringer emblem. this wont work on those who dont care about rank / BP. but atleast some will not waste our time sitting a the gate waiting to get "chased out" as you say
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Since only swf teams would be in the lobbies alot as once one dcs to see your get up tells them they all leavePeasant said:
Well with the harsher dc punishment I don't really see DCs as a problem. Besides, what are the odds that ALL of the survivors will DC?redsopine1 said:
Because the second 2 bullys with ruin ebony Mori NOED make your choice and nurses show up every is gonna dcPeasant said:Honestly, given that there are infinite realms within the Entity's Dominion I don't see why they wouldn't let players use the same killer. Also, think of the awesomeness of two Doctors that both use Restraint. You would have a real hard time telling who is an illusion and who isn't. -
I agree and like ######### its even against her cannon in the films to let them go I say if you want to tale the RBT off it only works once and she has 8 traps but the second trap on anyone cant be removed and is detonated by a button but that can only be used once the whole game meaning your goal is to teach them a lesson about rushing and not being careful with a boom in front of everyone or the hatchHP150 said:I agree.
The Pig is even less faithful to her character than Freddy is in this game (and atleast Freddy has a promised complete rework to look forward to).The Reverse-Bear Traps should be her primary way of killing, instead they're just some RNG based delayal gimmick. She never even once used the retractable blades in the movies, her crouch-lunge is more something I'd expect from Ghostface (Scream). Her primary method of killing people in this game is to run at them, like she's out of a generic slasher film, which she's not.
They definitely should have taken their time to think out how her RBTs would work but they seem to have taken the laziest route with them, thus the need to give her a completely different second power that doesn't suit her at all. They had the opportunity to make her a truly unique killer that plays differently from everyone else but gave her a crouch-lunge that really could have gone on anyone else.
Besides, a HUGE plot point of the Saw series is that Amanda is not strong enough to lift an adult on her own. How the hell is she doing this on one shoulder, while swinging at survivors with the other arm, and throwing them on a hook that's taller than her?
TLDR = The Saw series is ALL about the traps, period. They're an after-thought for The Pig in this game.
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Because the second 2 bullys with ruin ebony Mori NOED make your choice and nurses show up every is gonna dcPeasant said:Honestly, given that there are infinite realms within the Entity's Dominion I don't see why they wouldn't let players use the same killer. Also, think of the awesomeness of two Doctors that both use Restraint. You would have a real hard time telling who is an illusion and who isn't. -
Had that in a few ps4 games not as bad as legit frozen in place but enough lag that me and my friends wasted our chance to get the all through the hatch trophy by one suiciding so we could find the hatch and get outMight_Oakk said: -
Dude think about it if they get toxic for being ruined by your Michael then it means your a Pawsome player and just keep racking up your killsalivebydeadight said:
@friendlykillermain said:
@alivebydeadight said:
I have maybe 7 judiths, 5 ebonys, and maybe 8 tombstone pieces but Idk
i play Myers a lot a lot is still an understatement
I play huntress now, when I play myers too many toxic messages
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Its a give and take if your a jerk in game or at the end game then you get treated badly (if somone hides at the gate to try and be a blocker at the end that's fine risk vs reward but you teabag and I'm running iridescent heads your gonna dieJack11803 said:@Rebel_Raven said:
@Peanits said:
@redsopine1 said:
Peanits said:I don't think so. I like those buttcheek clenching moments at the end of the game where a survivor is being chased and get caught inches from escaping. This would completely remove that. If the gates are powered and they're already there, the killer should not get a free kill just for showing up.
Again put a 20-30 seconds timer that locks a person that's been in it for to long from leaving (note needs work but if it locks them once the killer walks in it can discourage bad sportsmanship at the end of the game buy locking people that just stand there for no reason the timer goes down when your moving outside the gate encouraging saving last man unless its NOED then that's a choice but if you stay around to be a jerk then you get punished
I could just stand right outside the gates at that point and it wouldn't get blocked. So long as you know the killer doesn't have NOED, it would have the same effect. This would, however, punish someone who heals in the safety of the gates (self care is 32 seconds now) while deciding if it's worth the risk to go back for a rescue.
The alternative here is just walking towards them and hitting them, something that works just fine as is.
I really just think this fixes a problem that doesn't exist, and then creates other problems as a result.
@Peanits said:
@redsopine1 said:
Peanits said:I don't think so. I like those buttcheek clenching moments at the end of the game where a survivor is being chased and get caught inches from escaping. This would completely remove that. If the gates are powered and they're already there, the killer should not get a free kill just for showing up.
Again put a 20-30 seconds timer that locks a person that's been in it for to long from leaving (note needs work but if it locks them once the killer walks in it can discourage bad sportsmanship at the end of the game buy locking people that just stand there for no reason the timer goes down when your moving outside the gate encouraging saving last man unless its NOED then that's a choice but if you stay around to be a jerk then you get punished
I could just stand right outside the gates at that point and it wouldn't get blocked. So long as you know the killer doesn't have NOED, it would have the same effect. This would, however, punish someone who heals in the safety of the gates (self care is 32 seconds now) while deciding if it's worth the risk to go back for a rescue.
The alternative here is just walking towards them and hitting them, something that works just fine as is.
I really just think this fixes a problem that doesn't exist, and then creates other problems as a result.
The player of the killer isn't some circus animal you can command to do tricks like that. They're human beings, and demanding they go through that absurd little ritual is demeaning.
Im not some spectacle to stare at on the hook
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Exactly as soon as they act like a SWF team go from nice game to your bot going anywere though if theres flashlights kill the ones with them tunnel camp them and remove somone with it and there friend trying the same thingCosmicKing_ said:
I totally agree with you, I've had times where I've been survior and tried to get somebody hooked but i ended up getting persued and It was out of my control because I didn't want to get down myself and I didn't want to just get the survivor of the hook then they get downed straight away or tunneled because they have been hooked, so I've had no option but to get away, then this person messaged me having a go because I didn't save them? Like what do you want me to physically do, you can't win either way.redsopine1 said:Just say [BAD WORD] it and basement patrol or patrol camp a easy to guard hook chase into the basement whack as there going down and down them forcing more to go down to save them swf teams just get torn apart by that as they are immature and cant take nit being saved
That method does work what you said though because I've done it before where I had somebody picked up and I was taking them to the basement and then a survivor destroyed one of my totems which gets them an exposed effect on ( I was the spirit) and a survivor was already convientally blocking a door way to the basement unaware that they had exposed on so I 1 hit them took the person I was carrying to the basement hooked them then went back up and hooked the person trying to block me, I ended up killing all surviors and they had 0 generators done, and I could tell it was a SWF team. -
Some of my earliest against swf team's and just grabbing them out of lockers lol man I clocked on early dont hide in the basement lol unless you want to be grabbed damn the amount of salt I got from one person because not once not twice but 3 times I grabbed them from the same basement locker and they act like I'm camping when I left the basement 2 times chased there unhooker 2 times then checked and found them in the same one 3 times or when I'm chasing and they fake a basement save so I check and I get called a camper
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Hence one at a time for perks like have a pig play with noed and hide near a gate for a down as somone else chases them to thereAttackfrog said:@redsopine1 said:
Attackfrog said:@redsopine1 said:
Sounds alot more fun then you'd think people would want this I mean a really good swf team could be given a harder time one patrolling one half of the map while the other patrol's the other side blocking off the gate's and moving in and swapping sides but only one kind of killer and one of each perk meaning you have to devise who's hooking and who's end gaming
YES! Exactly! So I am not alone in thinking this way!!!
I know it may reduce some of the "immersion" when the killer is able to communicate directly with his "team-mate" but it seems to be ok for survivors. It might make the game a little less "horror" and more strategy, but after you play for a long time, it falls more in that category anyway.
Also to clarify when I say one type I mean you have billy or bubba pig or Michael wraith or freddy or the spirit nurse or hag clown or huntress to work with there powers to be fair
Yeah that makes sense. I am not sure about the only 1x perk (or how they would police/manage it). Both running NOED might be rough for survivors so they would have to find a way to manage that (perhaps DS gets 2 charges in SWF).
I am sure they could figure something out.
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Hey if no gens pop and I got 3k and they avoid mr for 2 gens and the hatch that's well deserved for being stealthilyBlueberry said:@redsopine1 said:
Blueberry said:@Peanits said:
I don't think so. I like those buttcheek clenching moments at the end of the game where a survivor is being chased and get caught inches from escaping. This would completely remove that. If the gates are powered and they're already there, the killer should not get a free kill just for showing up.
So why do survivors get a free escape just for showing up with a hatch? 3 kills and only 2 gens wasn't earned.
If a teams played well and non jerk like and I wreck them and 3k and one does two alone if they find it before me they can have it if I chase and grab them poor luck but I give them plenty of wiggle time for it
That's assuming that one guy did all the gens himself
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If a teams played well and non jerk like and I wreck them and 3k and one does two alone if they find it before me they can have it if I chase and grab them poor luck but I give them plenty of wiggle time for itBlueberry said:@Peanits said:
I don't think so. I like those buttcheek clenching moments at the end of the game where a survivor is being chased and get caught inches from escaping. This would completely remove that. If the gates are powered and they're already there, the killer should not get a free kill just for showing up.So why do survivors get a free escape just for showing up with a hatch? 3 kills and only 2 gens wasn't earned.
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Just say ######### it and basement patrol or patrol camp a easy to guard hook chase into the basement whack as there going down and down them forcing more to go down to save them swf teams just get torn apart by that as they are immature and cant take nit being saved
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@nickenzie just asking but I posted on the wish list a change for the hatch to stop hostage taking when the gates are open if its not found in 30 seconds it shuts meaning you have to take a gate exit or if a survivor is being a jerk and refusing to leave until they teabag you it shuts after 3 seconds of them standing on it is that a acceptable change to the end game situation's with players like that?
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How did I forget about the trapper lolHuN7r3sS said:The Medical Team of Doc and Nurse, the Chainsaw Bros Bubba and Billy, Sound of Silence with The Pig and Michael Myers, the Ranged Wranglers of Huntress and Clown, Invisibros Wraith and Freddy, and the Cursed Corpses Hag and The Spirit (and then a random Trapper appears) -
And I apologise to op for having a separate question in this lovely thread
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Dude when did you get unjailed?)ChesterTheMolester said:You are still trying really hard to become a mod huh. -
I redsopine promise to be the ray of light for everyone to see on this forum. I'm gonna be a better example and will show others what it's like to be a beacon.
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Damn that game is brutal lol
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True but for once there actually calling a killer tactic ok lolEntityDispleased said:
Radiant, he's the biggest crybaby in this community.redsopine1 said:
Wait me or radiant because at most mine just annoy @senzuduck because I kik saying how good or bad a game wentEntityDispleased said:Can this guy get banned already? All his posts are passive agressive bait disguised as a "discussion" thread that quickly gets derailed into a shitstorm.
I honestly pity your pathetic life where you dedicate your time to posting such garbage and filled with so much spite and hatred towards other human beings over a [BAD WORD] video game. -
Also to clarify when I say one type I mean you have billy or bubba pig or Michael wraith or freddy or the spirit nurse or hag clown or huntress to work with there powers to be fairAttackfrog said:@redsopine1 said:
Sounds alot more fun then you'd think people would want this I mean a really good swf team could be given a harder time one patrolling one half of the map while the other patrol's the other side blocking off the gate's and moving in and swapping sides but only one kind of killer and one of each perk meaning you have to devise who's hooking and who's end gamingYES! Exactly! So I am not alone in thinking this way!!!
I know it may reduce some of the "immersion" when the killer is able to communicate directly with his "team-mate" but it seems to be ok for survivors. It might make the game a little less "horror" and more strategy, but after you play for a long time, it falls more in that category anyway.
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Wait me or radiant because at most mine just annoy @senzuduck because I like saying how good or bad a game went and senzu yes I tagged you for a minor troll out of bordemEntityDispleased said:Can this guy get banned already? All his posts are passive agressive bait disguised as a "discussion" thread that quickly gets derailed into a shitstorm.
I honestly pity your pathetic life where you dedicate your time to posting such garbage and filled with so much spite and hatred towards other human beings over a [BAD WORD] video game. -
Sounds alot more fun then you'd think people would want this I mean a really good swf team could be given a harder time one patrolling one half of the map while the other patrol's the other side blocking off the gate's and moving in and swapping sides but only one kind of killer and one of each perk meaning you have to devise who's hooking and who's end gaming
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@radiant plus nothings more satisfying then making a complete jerk that's doing nothing but trolling the game and making them rage because they cant get free
