psionic
psionic
About
- Username
- psionic
- Joined
- Visits
- 2,669
- Last Active
Comments
-
Personally, I wouldn't change, because she's the only thing that keeps me playing the game and even though she's overpower she's a challenging killer that I always find room to improve my gameplay. I'd rather she be the way she is.
-
To me it's Billy's music, the crescendo chords makes me anxious and haunted. I love it.
-
I don't know if that happens to everyone, but every time I turn off the crossplay option I get survivors exclusively from distant regions. I'm on SA and I get EU/NA survivors so it's not a VPN thing, at least for me.
-
The lobby shows when the ping is not good, you can avoid it.
-
They balance the game towards solo survivors, which doesn't include high MMR, SWF, etc......
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2622278#Comment_2622278
Increase in 40% speed. That’s too much for having a downside that’s barely noticeable.
I'm sorry, but have you ever played Spirit with MDR? Do you know how difficult is to track people when you move at +40% speed? You need to be a bat to hit healthy and
iron will players. If people juke you rightly you will be punished A LOT. -
But we already have Spirit and guess what? The most hated killer ever. “Not fun” they say. And even with the huge nerf people still are not satisfied. 🤷
-
Yes, he is easy to counter now. I don’t play with Deathslinger, so I didn’t care about the nerf. But as soon as I played against him I did realize how depressing weak he is.
-
Honestly, I love his design, visuals, lore. I would definitely be a Trickster main, but his power is a big NO. So much boring and it lacks innovation.
-
@Mooks said:
Has it been confirmed by a dev in any of these threads that no breathing sounds are a bug for Iron Will?
i know there has been a question for the latest Q&A regarding this but it didn’t get enough upvotes to be answered..
They simply ignore it. They don't fix it, they don't acknowledge if it's a bug or a feature (we presume it's a bug because it used to work as the description of the perk).
-
Definitely not tier S anymore.
She is on par with Huntress/Twins/Hag.
-
It's not bannable because they do not modify the game files. It's up to Behaviour to address the differences of FOV regarding the screen resolution
-
You're forgetting that the Spirit does not see the survivor. The Spirit player needs the phase duration and speed to catch up to survivor's clues. It's not easy to read the sounds and another hints.
Meanwhile, survivors now have a very loud and clear directional sound of phase so they can at least throw a safe pallet or vault the window and negates Spirit's hit.
-
They don’t care about the game and the community, meanwhile they sound pretty much arrogant to me. Should I have empathy? No.
-
90% of survivors using DH before the patch, 100% of survivors using DH after the patch.
”It’s not a buff”.
-
Behaviour didn't put much effort into her changes. Almost all changes were made to please survivors and not only to address her chaotic gameplay.
She became just as difficult for new players as Nurse is and this is why you will going to see less people playing her.
-
Id's say Huntress and Trapper.
-
Do you want killers have Pop Goes The Weasel every 40 seconds, without hooking anyone?
That's my opinion regards DH and any exhasution perk. They extend chases without any skill involved and without solid requirements.
DH is just the most non sense exhaustion perk. It makes the survivor invencible when the survivor in fact should be downed. It's not easy to land a Nurse blink, nor a Huntress hatchet nor land a precise predict with Pyramid Head. And when you manage to mindgame the survivor all it takes is to press E to a pallet or a window. Is it fair? Definitely not.
-
On the other hand, she got a lot of trash addons, so...
-
Dear Sluzzy, you should consider playing a singleplayer game. Try out Dying Light, you can even kill the bad guy.
-
Have a stable FPS number (60/120fps).
Follow the survivor's movement, center the camera on him during the blink.
Use the first blink to close the gap and the second one to land the hit.
-
Honestly, 4K is my true view of a win.
But, in the actual state I'm satisfied wih 1K without tunneling.
-
So what do you want? Do you want to see her?
-
@LiquidPhat said:
Hey guys, I didn't play the PTB or anything but I heard that spirit is suppose to get some counterplay where you can see dust kicking up or movement in grass to where shes walking?
Can someone tell me what I should be looking for? Because I went up against my first spirit today and she phased plenty of times but I didn't see any signs of where she's moving to?
Thank you :D
You’re suppose for now to have directional and proximity sound of her phase. The kicking dust is not implemented and is not sure if it will happen in the future
-
The first match I have memory I was playing Jake, Swamp map, against a Ghostface. Honestly, one of the best memories of my life, I know it’s only a game, but I was through a rough time, living alone, far away from my family, in the middle of the pandemy.
The game kinda lost the magic to me since the implementation of sbmm and other changes. There’s days I play 2/3 matches, other days I don’t even open the game, but I like somehow to be part of the community visiting the forum.
So sad to see that a company has become so greedy at this point.
-
I don't know if I cry or if I laugh...
-
@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2559989#Comment_2559989
what do you expect ?, hacking aura cells is a really stupid idea
I'd expect the same treatment for any type of hacking
-
@[Deleted User] said:
There is no fight against cheaters at BHVR. They view them as legitimate customers. Best thing we can do is support other games when they come out and hope for competition.
I've know that people who hack auric cells are actually banned with an impressive high priority lol
-
- The grind
- Lack of new realms (honestly, a new realm makes the game 1000x times refreshing than release a character)
- Toxicity. Players are really taking serious the me vs them / survivors vs killer.
-
@Seraphor said:
Devs have already said they won't do this, because any reward for solos is a de facto punishment for SWF, and why should you be penalised for playing with your friends? Why should you feel like you're losing out by playing with your friends, when you could be earning more BP solo?
A bonus for the killer would theoretically be fine, except that killers already by default earn more BP than survivors, as they're fundamentally in the game the longest.
That's a beautiful speech, but it's not what happens in reality. Solo survivors are the ones being punished actually. They are being punished when other players dc. They are being punished by swf groups when they are considered the least of their priority. They are being punished by being queued with players out of their skill and we know that the SBMM does not work. They don't have swf advantages that are able to be efficient with bloodpoints and objectives when the swf wants to.
As for the killer, match time is not an excuse for how awful is to face swf and that's the reason why a vast majority of players think twice to decide playing the killer role.
I'm sorry, but believing that it's a punishment it is a very selfish point of view.
-
@tippy2k2 said:
Personally I have not noticed a huge wave of hackers but I'm not going to sit here and deny that there have been a LOT of rumblings on The Forums about it and this seems like it should be a (relatively) easy fix. But instead of having a proper recording system in game that would be able to automatically catch things that shouldn't be happening (I can't imagine the survivor being able to run through the map like The Flash is normal), they still rely on one of the most archaic systems known to man.
Not only the most archaic system known to man but an archaic system that I'm guessing 90% of the God damn player base doesn't realize they have to do (submit video evidence with their report). The only reason anyone would possibly know that is if they come to the forums to see because it is either not in the game period or if it is in the game, it's so buried or out of the way that no one seems to realize it exists.
It's kinda funny that the game has the hit validation, but the server can't detect survivors being hooked 1000 times, ghostface throwing hatchets and running at the light speed.
-
Everytime the Nurse performs a blink teleport, all survivors suffer from the dying state. I think it's fair.
-
I don't know if it's dying, but after the SBMM it's literally an unhealthy game.
-
It's a tie between dead hard and iron will
-
If you think you can counter a swf that wants to win you're banging your head against a brick wall. And honestly if there's any counter I'm pretty sure it's not worth the effort.
-
@Shroompy said:
Nurse is anything but a "meh" killer, she is the most lethal killer in the game and that has been true since her release back in 2016.
Theres also a common misconception that Nurse is the hardest killer to play which just simply isnt the case, shes the hardest killer to learn. Once you get the hang of her she becomes the easiest killer since she ignores pretty much anything a survivor can throw at her.
Pretty much any killer when mastered becomes the easiest killer, and all of them suffer against well coordinated survivors (nurse is not an exception).
-
The mechanic is cool, but the effects are too much overpowered, a lot of value.
The 100% healing speed, no scratchmarks and no aura reading are ridiculously strong effects to be put even on a boom perk.
I would love to have a Vigil AoE, for example.
-
Why not create another charm? That smells lazyness
-
Spirit is the queen of our hearts. My girl is being massacred 😥
-
Hate her or love her.
She is the queen.
-
@GannTM said:
Tbf, Spirit needed a change anyway.
She needed a balance, not a nerf.
Devs only turned the Spirit in another killer that survivors have control over. Now she basically relies on survivors to do well. If the survivor does not do a mistake, she loses.
-
Save The Best For Last 8 tokens 😋
-
"These two changes aim to add more skill into playing as and against The Spirit and reduce the reliance on ‘coin flips’ (where you make a guess and hope it pays off)."
That's basically what the Spirit does when there's Iron Will in the match, flip the coin and guess it pays off.
I hope the Devs don't have double standards when considering the changes.
-
She will be a way worse version of Wraith. Geez
-
Poor Spirit. That's literally an overkill.
Iron Will players will have more information from the Spirit than the contrary. LOL
-
I started learning Nurse one year ago after being stomped by swfs. No regrets.
Today I just expanded my arsenal and Spirit is my second killer.
Go for it. 😋
-
Honestly, I don't want a buff for solo queue, I like the challenge, that's the purpose of the game. What I don't like is the the misery of bloodpoints.
-
@[Deleted User] said:
Sacrifice your eardrums or sacrifice a perk slot, make your choice
I got it. But if the player can't hear grunts of pain without stridor, I can assume the eardrums are already sacrificed (not talking about iron will though)
-
4 dh, 4 iron will, 4 ds, 4 bt, every single match. very fun