powerbats
powerbats
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You'd have killer destroying the low ranks 15-20 pretty much non stop then. If it's high ranks and or against full SWF groups fine.
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@Pharmacy said:
Decisive Strike is a one-time use and can be missed and wasted, No One Escapes Death is not.We get it, you hate DS, but we have been given confirmation and video evidence that it is being reworked/nerfed harshly. The joke isn't funny anymore.
In addition killers do have a get out of jail free card, actually they have several in no particular order. Now just in case this flies right over certain peoples heads this is an entirely SATIRICAL POST
They don't play and thus don't have to whine about it.
They queue up instead as a survivor and do it and then occasionally fail said skill check or killer runs NOED and just nails them anyways.
Play as Nurse and roll face across keyboard as you laugh at the DS user while you run Enduring and then nailing them again.
You get queued up against some or all of the survivors not running DS either because they don't have it or don't like using it. If you're still complaining if this option is true then stop playing as a killer, the entity just fired you.
Keep posting this failed joke that isn't funny anymore while as @Pharmacy above posted about which just makes you look silly.
The last and probably best one is stop playing and go outside and exercise, you get more healthy and don't get to worry about dealing with 1 time use DS usage.
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It's only really useful at low ranks and or if the killer is really close and you're trying to be sneaky. Well that and if you're the last survivor it's a great way to avoid the ruin and or trying t do a bit back and forth as the killer pats.
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@Lord_Technopapst said:
@StickyCheese said:
@Lord_Technopapst said:
@deathdoer1 said:
Why not, when a killer is within 8-12 meters. The entity is displeased and slows the progression of the stages? That way all a killer has to do is not be a **** and be good instead of having to sit and stare at a survivor...I had this idea too and would love to see that. That also makes camping with insidious useless, because players know that the killer is nearby because of the slowed down sacrifice.
They tried that, didn't work. Survivors abused the hell out of that.
How could you as a survivor abuse this?
The other survivors all sat close to the hook to make the killer not leave the area.
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@RSB said:
@powerbats said:
@RSB said:
@powerbats said:
@RSB said:
@Sehkmet said:
In order to punish camping much more than this version of the game, i think the stages shouldnt progress..--- At stage 1: you should be able to hang as long as you want (until you try to escape from the hook for the third time, fourth with slippery meat, THEN you progress to stage 2)
--- At stage 2: as long as you can/want press "space" (or it can be reworked into the skill check system*)
*without doctor/hex totem/etc debuffs.. [no great skill checks, if you do GOOD you stay hooked&alive.. if you fail it, you die, 10% chance to spawn a skill check per second or one skill check every XX seconds)
Go play killer, you biased survivor, make it to the ranks ~5 and you will be back here, ashamed that you did a shitpost like this.
While I don't agree with the op I've got to ask, now who's biased? If you took out all the SWF groups you'd have a lot less reason to complain. As for camping it's been addressed and sadly the devs need to make it a popup when you load the game that camping and looping are legit strategies.
"if you took all the SWF groups"
Really? This is exactly the same thing saying "If you took all the killers from game, you'd have less reasons to complain". They ARE in this game, so what is your point?
Rofl that was pretty weak to try that, since most of the killers complaints at high ranks center around SWF groups. So it's not exactly the same thing since the same, the same would be if you took all survivors out of the game then killers wouldn't have anything to complain about. Well other than the fact there'd be no one to play with.
Lastly you could take out SWF groups and yet you'd still have survivors for killers to face so it's most definitely not exactly the same. They'd be solo queue only but still be survivors to play with.
This is still irrational argument, because SWF IS in game. So why I should not complain about it? "Imagine there is no SWF - NOW SEE HOW THE GAME IS EASY FOR KILLER HAHA". The thing is SWF IS in game, and it is going nowhere.
Yet that's not what you said, you said ** "Really? This is exactly the same thing saying "If you took all the killers from game, you'd have less reasons to complain". They ARE in this game, so what is your point? "**
Now you're changing your argument around since I pointed out how illogical that comment was. By the logic of your last post you shouldn't complain about anything because it's in the game. So since you know SWF is in the game and according to you it's not going anywhere you shouldn't complain.
So again if SWF was removed from ranked or adjusted you'd still find something to complain about just because it's in the game. Now how is that any different than the op's original complaint? You're whining about SWF while he's whining about camping. Both are part of the game yet you're applying a double standard.
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@swenpai said:
@powerbats said:
@Lowbei said:
EpicFailTryHard said:i seldom see a player that deserves a thumbs up.
you play at low ranks. of course you dont.
Damn that was a shot across the bow.

@swenpai said:
Hey,
So as you can report a player, there is an option to give a thumbs up for playing well..
Maybe make is so a player that receives a thumbs up will get a notification.Also maybe make it so that near the player's name will appear how much thumbs up did he get so players can know what to expect from the player.
You can thumb up them the same place you just use the thumbs up instead of thumbs down. I don't think they do notifications right now.
I know that, the idea was just the notification.

That probably won't happen until they get the code rewrite done.
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@Lowbei said:
EpicFailTryHard said:i seldom see a player that deserves a thumbs up.
you play at low ranks. of course you dont.
Damn that was a shot across the bow.

@swenpai said:
Hey,
So as you can report a player, there is an option to give a thumbs up for playing well..
Maybe make is so a player that receives a thumbs up will get a notification.Also maybe make it so that near the player's name will appear how much thumbs up did he get so players can know what to expect from the player.
You can thumb up them the same place you just use the thumbs up instead of thumbs down. I don't think they do notifications right now.
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@EpicFailTryHard said:
powerbats said:@LaikaIwanowa said:
Can someone explain this to me? It is not important how you play as a Killer. No matter what you do. If you play normal, they are toxic, salty and the will insult you. If you camp, they are toxic, salty and they will insult you. There is only one case where they won't get toxic: If you loose completely and every survivor will get away, but then they will call you a noob like there is no ending.
Most of my games as a killer aren't that way and usually when they're salty it's at another survivor for doing nothing whole match and then leaving. Although if you're at 20 then you do get more salty games.
i just love how people glorify higher ranks. the higher you go, the more swf as killer. higher you go as survivor, the more camping and tunneling you will see.Where again did I glorify higher ranks again? I never did so you might want to rethink that reply to me unless you were referring to someone else's post. In which case you should quote them and not me in your reply.
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@RSB said:
@powerbats said:
@RSB said:
@Sehkmet said:
In order to punish camping much more than this version of the game, i think the stages shouldnt progress..--- At stage 1: you should be able to hang as long as you want (until you try to escape from the hook for the third time, fourth with slippery meat, THEN you progress to stage 2)
--- At stage 2: as long as you can/want press "space" (or it can be reworked into the skill check system*)
*without doctor/hex totem/etc debuffs.. [no great skill checks, if you do GOOD you stay hooked&alive.. if you fail it, you die, 10% chance to spawn a skill check per second or one skill check every XX seconds)
Go play killer, you biased survivor, make it to the ranks ~5 and you will be back here, ashamed that you did a shitpost like this.
While I don't agree with the op I've got to ask, now who's biased? If you took out all the SWF groups you'd have a lot less reason to complain. As for camping it's been addressed and sadly the devs need to make it a popup when you load the game that camping and looping are legit strategies.
"if you took all the SWF groups"
Really? This is exactly the same thing saying "If you took all the killers from game, you'd have less reasons to complain". They ARE in this game, so what is your point?
Rofl that was pretty weak to try that, since most of the killers complaints at high ranks center around SWF groups. So it's not exactly the same thing since the same, the same would be if you took all survivors out of the game then killers wouldn't have anything to complain about. Well other than the fact there'd be no one to play with.
Lastly you could take out SWF groups and yet you'd still have survivors for killers to face so it's most definitely not exactly the same. They'd be solo queue only but still be survivors to play with.
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@RSB said:
@powerbats said:
@RSB said:
@Sehkmet said:
In order to punish camping much more than this version of the game, i think the stages shouldnt progress..--- At stage 1: you should be able to hang as long as you want (until you try to escape from the hook for the third time, fourth with slippery meat, THEN you progress to stage 2)
--- At stage 2: as long as you can/want press "space" (or it can be reworked into the skill check system*)
*without doctor/hex totem/etc debuffs.. [no great skill checks, if you do GOOD you stay hooked&alive.. if you fail it, you die, 10% chance to spawn a skill check per second or one skill check every XX seconds)
Go play killer, you biased survivor, make it to the ranks ~5 and you will be back here, ashamed that you did a shitpost like this.
While I don't agree with the op I've got to ask, now who's biased? If you took out all the SWF groups you'd have a lot less reason to complain. As for camping it's been addressed and sadly the devs need to make it a popup when you load the game that camping and looping are legit strategies.
"if you took all the SWF groups"
Really? This is exactly the same thing saying "If you took all the killers from game, you'd have less reasons to complain". They ARE in this game, so what is your point?
Rofl that was pretty weak to try that, since most of the killers complaints at high ranks center around SWF groups. So it's not exactly the same thing since the same, the same would be if you took all survivors out of the game then killers wouldn't have anything to complain about. Well other than the fact there'd be no one to play with.
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@AlexAnarchy said:
@Master said:
@AlexAnarchy said:
@Dwight_Fairfield said:
Both suck, IMO. The only time I think camping is ok is if the exit gates are powered and someone is on the hook.Just gonna post this for you and master and any other folks who wanna say camping is not okay nor intended or should be removed.
https://www.youtube.com/watch?v=SS3DvvOQI04Camping is just a non-fun strategy for the other side, sure its totally legit but I dont think that we want to support this kind of behaviour, do we?
We don't want to support using legit strategies put in the game from day 1? Boy if that is'nt the story of DBD in a nutshell.
I don't think the devs had what's happened in mind when they put those in though Alex. Although talk about the law of unintended consequences lol.
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@RSB said:
@Sehkmet said:
In order to punish camping much more than this version of the game, i think the stages shouldnt progress..--- At stage 1: you should be able to hang as long as you want (until you try to escape from the hook for the third time, fourth with slippery meat, THEN you progress to stage 2)
--- At stage 2: as long as you can/want press "space" (or it can be reworked into the skill check system*)
*without doctor/hex totem/etc debuffs.. [no great skill checks, if you do GOOD you stay hooked&alive.. if you fail it, you die, 10% chance to spawn a skill check per second or one skill check every XX seconds)
Go play killer, you biased survivor, make it to the ranks ~5 and you will be back here, ashamed that you did a shitpost like this.
While I don't agree with the op I've got to ask, now who's biased? If you took out all the SWF groups you'd have a lot less reason to complain. As for camping it's been addressed and sadly the devs need to make it a popup when you load the game that camping and looping are legit strategies.
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@weirdkid5 said:
People do this with pretty much every single game.Welcome to the toxic community of the PC Master Race Elitists

I just had to and both sides have their elitists and PC has a lot of advantages over consoles, just as consoles have some over pc. Although we can all claim to be the master race when it comes to Mac users.
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@weirdkid5 said:
He's fine to me as well. You cannot focus on throwing the bottles AT survivors. Rather you should flood exits to loop areas and jungle gyms to make the Survivor go where YOU want them to go.Clown, if played correctly, is a better Huntress and Doctor at the moment and can be extremely deadly. He's actually high mid tier or at the bottom of high tier with good perks and addons.
This, now that people have gotten used to him and have better perks/addons he's been wrecking pretty much consistently through the 10-15 range. The 15-20 he's an absolute beast and on Gideons he makes 4 sacs every match pretty much.
The good clowns don't just sit there and spam bottles but use them to herd and flush out camping spots. They're also throwing bottles from incredibly long ranges to interrupt gen repairs and nail anyone close by. The huntress can toss an axe but she can't arc it over it and nail anyone there let alone everyone there.
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@robin said:
@powerbats said:
I'd have called you a bad killer if you hadn't gotten all 3 playing nurse.
been a little rusty today haha yesterday I was on a tear with nurse
Most nurses except for one have been disgustingly good today and most have been on one of farms maps. The rest were pretty much Gideons.
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I'd have called you a bad killer if you hadn't gotten all 3 playing nurse.

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@AlexAnarchy said:
@Asssthetic said:
@TheXenoborg said:
@Asssthetic said:
@TheXenoborg said:
Killers expect you to hide and gain distance from them, not run around in circles and exploit a poorly implemented game mechanic. It's not an alien concept since this is a hide and seek game.Also, how do you expect survivors to hide against killers like doc who causes you to scream, especially when he has distressing?
If you see sparks under your feet maybe it's not a good idea to sit in the same spot for 3 hours until you scream?
Regardless if I leave the spot or not, I eventually scream so hiding is not an option against him.
Get madness 1 while he's chasing someone else, you win at that point meme post extremist.
I think they don't know but you explained to me when I asked about this was the fact that the doc doesn't actually see your aura when you scream that 1st time. So if you get that 1st scream out of the way while he's chasing someone else you're fine as long as you stealth him.
If you're seeing his static field at long range then that means you need to play smarter. If you stand in a locker you're madness level drops. But unless you're in stage III it can't be lowered unless snap out of it or someone snaps you out of it. which knocks you down to phase II. Again if you stand in locker long enough it resets to the bottom of that stage.
You also aren't affected by his electrode while in a locker either.
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@Zombiella said:
PNgamer said:i´ts harder to pip as a survivor than a killer ???? This is not true...def. not
Not since the recent patch maybe but yes, it was harder to PIP as survivor. That's precisely why the values for survivor score events were tweaked so much.
I was and am consistently able to PIP as killer without even going for kills. If you camp, you probably will find it difficult to pip as killer. Otherwise, it's not that hard.From 20-15 it's a lot harder to pip as a survivor then killer although 2.0 has helped. PRe 2.0 I had no problems pipping even when not getting sacs. Also don't forget survivors 20-15 and perhaps lower have a much harder time when you get rage quitters, especially 1-3 within the 1st few minutes.
I've had 3 ppl all probably a trio rage quit within seconds of each other after 1 person got downed the 1st time. The last week since patch has been a nightmare of quitters some after getting hit just 1x.
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@RagingRealm said:
**The devs will likely change the way EAC is handled if hackers become a larger issue.**
If they get enough from the news stuff then perhaps they'll go the dedicated servers route which would mean they'd have a better anti cheat system. That and Steam would probably catch on as well with vac bans.
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@not_Queen said:
Last time was in the basement. Q&Q saved my sorry ass.It is a game mechanic that we want to keep, plus, there is a whole luck system (perks, offerings) associated with it.
If you try to escape while the killer is right there, ofc he will knock you back down. If the killer is close to the hook but not right on it, it is very possible to escape. You would have to either be very lucky, have teammates that are aware of what is happening or have a perk that can help your escape.
I did a basement hook escape while still trying to get the achievement and immediately got nailed just up the steps by the killer that had stealthed and waited just in case someone came to save me.
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@Master said:
@powerbats said:
@Master said:
@powerbats said:
@GhostEuant said:
Everytime I see these posts I ask myself if this is a killer expecting 2 kills (which is the average) and feels the game isn’t balanced properly to do that or 4 kills (which should be rare) because they feel entitled to it. This one seems like a killer just looking to get 4 easy kills every game.Same and The Shape really? His speed at lvl 2 and 3 is nuts already. The base movement speed isn't the issue it's the perks on survivor side that cause them the most issue.
Myers moves at the same speed as any other normal killer too, 115% even at tier 2 or 3
Sorry should've been more specific with addons he's gets really fast with tier 2 and 3. The animation changes seem to have made the killers appear faster along with pallets and other things being removed.
^Yes vault speed is increased, but movements speed is always the same at tier 2,3, there are no addons that change that
Stalk speed when using addons sorry, since he can still stalk while evil within II and III are active.
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I've played less at times and still managed to get way more. doing gens, doing Altruistic things even though you'll get whacked by the killer etc. By using offerings better suited to each person you're playing, searching chests, basement time. That's how I do it and probably most others here as well.
If I'm using an Altruistic offering then I try and do that as well as gens, if boldness I do gens and make bold moves. It all depends on the offering I'm using but it's all about the primary as well as the offering category. So far most ppl aren't having any issues.
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@Cypraz said:
@powerbats said:
@Cypraz said:
Literally the worst thing they could have done was remove the shrine and well....pretty good job so far! let's make it MORE difficult to get blood points. -_-It's almost as if they didn't explain why they were taking it down, oh wait yes they did.
https://forum.deadbydaylight.com/en/discussion/3158/patch-2-0-0-dev-message-curtain-call#latest
It takes the extra time because the patch has to pass the certification process for both console systems. Now since it'd be completely and totally unfair for pc users to ge a several week head start they're making sure it's an even playing field.
Also it's a lot easier to get blood points right now compared to before. Which conveniently enough was also discussed in that very same thread i linked.
Easier to get a constant flow of bloodpoints even surpassing that of the shrine? please educate me? I'd LOVE to know?!
Hmmn try reading the patch notes and I've been able to get bloodpoints faster than before, same for shards. The fact you don't want to admit that the info was there and want to try another argument speaks volumes. Because in the amount of time it would've taken to get 550 shards I've already earned more than triple those along with more than tripling my blood points.
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@Cypraz said:
Literally the worst thing they could have done was remove the shrine and well....pretty good job so far! let's make it MORE difficult to get blood points. -_-It's almost as if they didn't explain why they were taking it down, oh wait yes they did.
https://forum.deadbydaylight.com/en/discussion/3158/patch-2-0-0-dev-message-curtain-call#latest
It takes the extra time because the patch has to pass the certification process for both console systems. Now since it'd be completely and totally unfair for pc users to ge a several week head start they're making sure it's an even playing field.
Also it's a lot easier to get blood points right now compared to before. Which conveniently enough was also discussed in that very same thread i linked.
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@Lowbei said:
GMan79 said:It seems cheaters found another way to bypass EAC on 2.0.0 and use speedhacks, aimbots and even hack Shreds already. That bypassing EAC need to stop.
These “I lost a match, so theres cheaters” threads are dumb.
Aimbots? stop trolling.
i dont know what “shreds” means, but if you mean shards, then no they havent, since those are all serverside.
Doubtful that's what all these are although quite a few qualify.
Aimbots ok that ones a little far fetched since only one it'd help is Huntress really and that'd stand out like a sore thumb to their detection methods.
Agreed since that's all kept server side incase your game files get corrupted, same for inventory. Although they could probably hack it while game is running, it'd flag them pretty quickly once they connect back to the servers for game file loading.
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@deadwolfwalking said:
i think i'm pretty good at looping too.... i have about 500 hours in as killer and i don't think i've ever been caught by a survivor....Well played sir well played.
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Doing completely random stuff for both sides while not using any of you own stuff up would be interesting. For instance it could randomly choose a common all the way up to ultra rare addon(s) and or offering. But based upon the loot tables of what's actually there in game not what you actually have in inventory.
To make it even more fun and challenging both killers and survivors will have their choice chosen at random from all owned ones and you won't know who you get until the game actually loads. This would keep ppl from dodging if they find out who they got to try and farm better options. The same would be true for perks and addons. You'd get a popup window for say 10 secs or so at start of match where no movement is allowed to be able to see what you get.
The one thing that should happen is this shouldn't be a ranked mode since no one is going to want to risk depipping to play it. You could make it so the person can choose whether they want to risk ranking or not and if they lose they lose double what they'd normally lose but can gain 2x as much if they survive.
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I believe they said console updates will happen near the end of the month since that's about how long it'd take to get it through the certification process.
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I believe no since someone else started a thread about this very same thing and asked why doesn't it work if wake up is considered heal.
Edit: found the forum link to the post.
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@Master said:
@powerbats said:
@GhostEuant said:
Everytime I see these posts I ask myself if this is a killer expecting 2 kills (which is the average) and feels the game isn’t balanced properly to do that or 4 kills (which should be rare) because they feel entitled to it. This one seems like a killer just looking to get 4 easy kills every game.Same and The Shape really? His speed at lvl 2 and 3 is nuts already. The base movement speed isn't the issue it's the perks on survivor side that cause them the most issue.
Myers moves at the same speed as any other normal killer too, 115% even at tier 2 or 3
Sorry should've been more specific with addons he's gets really fast with tier 2 and 3. The animation changes seem to have made the killers appear faster along with pallets and other things being removed.
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@DocOctober said:
@powerbats said:
Better yet play Nurse and roll face across keyboard, profit.Well, well, well. Seems someone got their backside whooped by Sally one too many times.
More than once, been running into really highly ranked and highly nurses lately. Although playing in the early am when I get rank 10 and lower fellow survivors doesn't help either.
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Better yet play Nurse and roll face across keyboard, profit.
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@Jack11803 said:
@appelpeer said:
Jack11803 said:Whenever Killer DC’s for me, I get sent to the main menu, and lose shards, points, items, and offerings. PS4 sucks...
Yeah me too btw are you Jack from the dbd PS4 community?

I COULD possible maybe might be the moderater on that community.
He's in your posts changing them all to this.

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The killers just seem faster due to the animation changes and pallet/looping spot removals. If you really want to see fast play against a Nurse on one of the corn field maps. That or a Huntress since on that map they're destroying pretty much everything right now.
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@TG_Cid_Orlandu said:
@powerbats said:
@weirdkid5 said:
I've always liked the idea of the game getting harder for both sides as you Rank up.Like certain perks being locked out and such
This would be really interesting to test out and especially for SWF groups, you could even limit it to each person may only have depending on group size between 1 and 3 non self perks.To make it even harder no 2 ppl could take the same op tier so to speak perk.
Or you could make high rank survivors to have less perks slots, simple solution but really effective IMO.
That works too or a combo of them, especially for high ranked SWF groups.
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@robin said:
I think the new survivor has a white shirt that you get for buying DLC but I'm not sure. Not that that's a good enough reward for buying the dlc but...She does indeed have a white shirt, same as the black one but the logo is light golden on it.
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@robin said:
survivors tend to be whiny little shits so honestly I'd just say get used to it. it's a shame too, they can just stay an extra 10 seconds and live through the animation, it's really not that big a deal.Thew same could be said of some killers as well since there's enough of them out there. The only reason survivors stand out is more play them than killers.
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In the games I've played against her she's actually a lot stronger with her blinks and instead of chases lasting a long time she's usually getting a hit and or down within the 1st 30-60 seconds of chasing someone. Some of the Nurses that play her have said as much post game lobby she's better. Would be nice to hear from the really high ranked nurses the 1-5 or so ones.
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Yeah sadly it does happen and if the devs really want to address it do ban waves like other games do and for the really extreme ones where there's no doubt publish names and perma ban them.
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@weirdkid5 said:
I've always liked the idea of the game getting harder for both sides as you Rank up.Like certain perks being locked out and such
This would be really interesting to test out and especially for SWF groups, you could even limit it to each person may only have depending on group size between 1 and 3 non self perks.To make it even harder no 2 ppl could take the same op tier so to speak perk.
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Make sure you exit and restart Steam since they're partly to blame for it. Since every time there's a news update IE sales you lag horribly until you exit. Once you do and see the news/sales it always seems to get better.
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I bought 3 dlc on the 7th the Halloween, Leatherface and Saw chapters. I'd be happy with Blood Points and or Iridescent shards myself. The cosmetics I'll save up for same as the champs.
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Some it has to do with killers tea bagging you repeatedly before using the Mori on you. As in they start and stop repeatedly and walk around you then keep repeating it. I've only use dit a few times and most of the time I forget to actually activate it. I'd rather a sa killer have it be 1 survivor only and only after they get hooked 1x and get to at least 25% progress towards phase 2.
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For each option it'd have to depend on how many survivors are left and whether it's SWF group or not. Since you'd fix some of the SWF issues but screw solo queue over. But those would be good for each individual survivor gets hit with those while not punishing someone else that gets caught in open trying to use said window.
You could also put a timer on the window so that after say 60 seconds that survivor can use it again and same for lockers.
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@weirdkid5 said:
You realize impersonating a member of BHVR is probably against some kind of rule right?This and as a killer I refuse to camp but at the same time it's a valid strategy especially when you get a bunch of boobs that take the bait. The Hillbilly, Leatherface, the Hag and most Wraiths do it. If I know the killer I'm going to do gens, especially if I see them camping the hook or close to it.
If you're a survivor and you see obvious camping screw the killer over and rush gens together so you can get 1-3 done before that 1st survivor dies. If your the survivor and you're getting camped don't try and get off the hook and don't rage quit. The killer is going to get the sacrifice points either way and if he camps you non stop yet still lets 3 escape you basically won.
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@JAZC_CR said:
yeah i agree the killers all (The clown too) are pure trash only nurse is viableThe clown on smaller maps has been getting 3-4 kills every time lately. On the larger maps if played right they get around the same. They also seem to be inducing way more rage quits when hit/downed/hooked than say Doctor/hag on same maps. Why even the nurse whos doing really well with the changes isn't causing as much in the 15-20 range which is saying something.
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I laugh when killers so called tunnel me, I try and kite them around all over the map and way from where my team is hopefully doing gens. most of the time I lose them and my team gets 1-4 gens done if they chase me most of game. While I occasionally get caught if 2-3 ppl escape it was worth it. I've never yet quit/dc'd intentionally on either side.
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@Jack11803 said:
@Rob_Zombi3
@OtterDoc
@powerbatsWhenever Killer DC’s for me, I get sent to the main menu, and lose shards, points, items, and offerings. PS4 sucks...
On pc at least you lose any offerings you had which if it was a really good one or ultra rare sucks. some killer see the offering and bail during loading or if they don't like the map. I've had survivors do same thing. The lost stuff should be replaced and you should get a better reward.
I'm not sure if pipping would be appropriate unless they did it on scaling system so if you have it happen 1 time you earn x hidden points. After x times of it happening then you get 1 pip level that doesn't award anything other than that level. This would be in addition but separate from the restore of items/offerings/extra blood points and some small shard compensation.
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they could also do it that weekend so instead make it a 1-2 day thing for the weekend. For instance do it Fri/Sat or Sat/Sun or just Sat.
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@Tzeentchling9 said:
It get really irritating after bit. Too many random notifications that don't really help a lot unless you are already pretty close. It doesn't even tirgger all that reliably for something that only gives a general location. Whispers, funnily enough, is way more consistent.Agreed, since half the time you get nonsense noises that sound like whispers and other times the crows randomly make noises when nothings around.