Avatar

appelpeer

appelpeer

About

Username
appelpeer
Joined
Visits
12
Last Active

Comments

  • In my opinion, the emblem system is a failure. As survivor it completely contradicts what you should be doing to actually win. It forces you to purposely get chased by the killer and punishes you for making non-altruistic decisions. It feels near impossible to get out of low ranks only because killers are so bad you can't get Benevolence or Evader, forcing you to race other survivors to do gens (and if you don't do at least 2 against a bad killer there is 0 chance you can pip). You are also forced to race other survivors for unhooks, leading to people that exclusively run We'll Make It and bum rushing every hook.

    I am constantly getting safety pips in games where I do all the gens and escape untouched only to not get any points in Evader (which is a highly inconsistent emblem BTW) and none for Benevolence despite the fact that the killer camp the guy and I literally have no option but to let him die because any attempt to save him would result in his death and likely also mine (oh and people that kill themselves on the hook are basically say "If I don't rank up neither do you"). There is also the fact it's impossible to get benevolence due to everyone having Self Care and for some reason refusing to let you heal them so they can get the measly 100 BP or whatever you get. It's just insane how you can outplay a killer and escape a game with +12k BP only to not pip by 1 single point since you choose to let the guy die in the basement with Insidious LF standing there waiting for you. NOTE: These are just some examples of how you can be screwed out of pips as survivor. And while you can play in a way that you pip, my point is that it's not at ALL consistent, rewarding, or enjoyable to play this way.

    And it's not to say the game is any better as killer. The emblem system has merely been a mild dab of antiseptic on the festering open wound that is this game's core dynamics. Sure it's easier to pip, but the game is no more enjoyable than it was before. You still have to deal with the same BS game after game. And the inability to pip as survivor has had some serious impacts on killers as well. It takes longer to fill lobbies at higher ranks. And with it being more difficult to rank up as survivor, it makes survivors even saltier than before.

    In short the game isn't actually better after the emblem update. It just more convoluted and frustrating, but everyone seems to just grit their teeth and say to themselves "This is working" because they desperately want that to be the case. No, emblems failed. What this game NEEDED was an overhaul of the core mechanics. Pallets, maps, killers, perks, add-ons. EVERYTHING needed to go into overhaul mode. The results of this would have been 1000 times more effective than the emblem system.

    With the benefit of hindsight, I honestly feel like the old rank system was just fine, it was THE GAME ITSELF that needed to change. Also that's not to say that the old rank system was perfect either, it had flaws. But the issues in the game ultimately come down to what happens during the game. Not what comes before or after.

    Maybe the devs will come around and see how bogus the emblems really are. FIX GAMEPLAY FIRST. Everything else is an afterthought.

    And survivors are forced to genrush so it's no fun for the killer either
  • Jack11803 said:

    The way to balance killers and solo is to buff solo to have SWF style comms. With this they’d be equal strength to SWF, so both could be nerfed without gutting and making solo impossible. That’s why survivors aren’t nerfed as is, it’s make solo to weak. So if solo is as strong as SWF, it’d no longer be to weak, and a PROPER NERF could be applied, making the comms not a problem, and achieving the closest thing to balance we’ve had in a while.

    Or simply give survivor some more things to do in order to escape so the killer gets more time (unless it's a Nurse lol) and doesn't get genrushed. They could also add like 10/15 more seconds to gens. I don't have a hard time catching people but if they genrush (with ruin or not) there is nothing I can really do about it.
  • Sometimes a forum post is so faceplam worthy...

    Fact: Killers are the same speed as they always were
    (Bonus fact: Hag needs a speed buff)

    Fact: If you're getting downed 5 seconds into a chase, you need to get BETTER. It isn't hard finding the optimal locations to run around in for over a minute, and if you really want to add insult to injury run Vigil and SB (33 second cool down, once your loop is over, save a loop by going to the other side of the map with the boost etc)

    I agree but I think it's a 32 second cooldown with Vigil tier 3. 
  • Jack11803 said:

    @Rob_Zombi3
    @OtterDoc
    @powerbats

    Whenever Killer DC’s for me, I get sent to the main menu, and lose shards, points, items, and offerings. PS4 sucks...

    Yeah me too btw are you Jack from the dbd PS4 community? :)