mikewelk
mikewelk
About
- Username
- mikewelk
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481875#Comment_3481875
Play it for 100 trials to learn how to play with it, then come back here and tell us it is a strong killer 😂
- using the pods ? 2 seconds lost to infect a survivor, if the survivor breaks line of sight, 2 seconds lost for nothing
- you infected a surv ? No worry, you have lost 2 seconds doing so, the survivor is 2 extra seconds ahead of you and guess what, he has an EMP in hand as every other survivors on the map
- finally you got this survivor, now you wann check what the others are doing with your pods, oh crap, they are all disabled
That is the Singularity experience, there is nothing you can do.
I literally used to main Trapper and got iri one with him a countless number of times. Is he a strong killer? No, he's far from it and that's why I have moved on to other killers because you cannot do anything against a coordinated SWF.
If you play against solo queue where all survivors carry an EMP, even after all the changes, I want your survivor lobbies desperately when I play survivor. If all your pods are disabled, clearly you placed them too close together so that one EMP gets the job done.
The point is that the player makes a killer strong.
-
It's random unfortunately. I think they're really busy at the moment as they emailed me back saying they haven't forgotten about me but it's taking a while.
-
If they are prestige zero, you know straight away they'll have terrible perks. It's usually the same when they're prestige one. If you can, you should check how much hours they have in the game to determine whether they are new or just bought a new character. If they are using a base game character as well it's probably safe to say they are new. If they actually have purchasable clothing it'll mean they spent a bit of time to get the iri shards.
Other than that you'll just have to trust your instincts.
-
@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481880#Comment_3481880
They have been addressing solo queue issues with the HUD, DC bots, and soon the anti-face camp mechanic.
The only thing they can’t fix is that the average survivor is really bad. And the only way for people to fix that is if they get better. BHVR can’t make them suddenly good.
But they can fix matchmaking...?
-
@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481880#Comment_3481880
What issues solo q have? I only know about two: still no kindred basekit and braindead / newbie teammates. The first is easy to fix, and the second is not fixed by any buffs, I don't want to upset you.
No form of in-game communication which is critical against killers like Legion, we can't see other survivor's perk loadouts, survivors randomizing perks for fun and draining my sanity along with it, etc.
Can't think right now, need some sleep tbh.
-
There's nothing to come back to any way. No new game modes, barely any new maps, Skull Merchant gamers, depressing solo queue, tunneling at an all-time high, alch ring Blight still in the game, etc.
-
@Sharby said:
I want to see him less and a nerf would make me see him less regardless if its deserved or not.
I don't ever want to see Skull Merchant but here we are...
-
Once you become more experienced, the games tend to be more fun. I enjoy looping killers now because I had so much practice and don't really care if I win anymore. Try and find enjoyment in the fact you're wasting so much of the killer's time whilst your teammates are on gens (unless you're in solo queue)!
-
Solo queue is brought up so much in discussions but developers don't even care enough to help solve the multitude of issues it presents. As long as it inflates kill rates, they won't bother doing much.
-
When something is balanced, the people who complain about balancing the game will usually protest. Wesker should be an example of how to make future killers more engaging so that there's a wider variety of killers commonly played.
Killers don't just play Wesker because he's apparently the strongest, he's also fun when you learn how to use him.
-
@Aven_Fallen said:
You will not have more Singularitys when you change the EMPs. Unless you change them so much that they are non-existent because Killer players love their uncounterable "strategies".
You dont see many Singularitys because while he is a strong Killer, he is not easy to learn for the reward you get. You can just learn Nurse for a bit and will have way better results. And while he is fun to play, other Killers are also fun to play, e.g. Wesker, who is also stronger than Singularity.
So I feel any discussion is pointless. And even EMPs are alright now.
I still remember people complaining after a singular day since Singularity got released that he needs a huge buff and to nerf EMPs to the ground. People's willingness to learn new things is deteriorating rapidly but it is what it is I suppose.
-
Literally just had a slugging Legion game where he had Hex: The Third Seal and he kept defending it with his life and had the extra four second mending add-on...
Facing him on solo queue is unbearable.
-
And we thought Roblox had it bad at the start lmao...
-
@oreoslurpee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481509#Comment_3481509
is that true? how and why does/would it inflate the killrates of heroes?
Solo queue is an absolute mess. You usually get teammates that don't do anything useful or use strategies that require two brain cells. If matchmaking ever got fixed, I would be able to win most of my survivor games easily since I usually lose because my teammates fall like flies. I'd prefer playing with bots instead of them. Because of this, the kill rates are around 60% which is where BHVR likes them.
Also, some pubstomper killers get into weaker lobbies and they absolutely dominate. On the other hand, people playing the same killer can go up against a sweaty SWF and get zero kills. The two balance each other out according to statistics. Through this, it makes the killer look like it doesn't need any buffs when in reality they cannot do anything against a SWF. Obviously they can't just buff the killer because then solo queue will suffer even more.
-
Solo queue inflates kill rates so they probably wouldn't want to improve it otherwise they would have to buff a lot of killers slightly to compensate.
I wish it wasn't like that though.
-
@Iron_Cutlass said:
I think it is intentional, since I think it was briefly mentioned during Wesker's PTB that it was not working right and they fixed it going into live Survivors.
When you vault a pallet, you are suppose to hit them if they are close by to where you vaulted, otherwise your ability goes onto cooldown.
It never works anymore now though, no matter how close they are.
-
Casual solo queue experience.
-
Felix's backpack always messed up my stealth whenever I wanted to hide lmao. You could always see it peeking out.
-
They should have the contest more frequently in my opinion. It would really help minimize hate the artists receive, because some people don't like their designs, as there'll always be another contest along the way.
I didn't have any expectations of Dredge or Haddie winning, I don't know why I should. There are many talented artists alongside the ones you mentioned that perhaps didn't even post their creations. I only expected a male survivor to win and literally any other killer apart from Clown again.
Personally I like the Yun-Jin design but art is subjective and we should always remember that. We all have different tastes and I do see where you're coming from though.
-
Just wait until VPNs get discounted, we'll all be in for quite a ride...
-
Maybe it was the universe showing you a sign...
There could've been a Skull Merchant waiting to hold the game hostage, you never know these days! 🤩
-
It's usually as a result of de-pipping (however you spell it) that people sweat each game from my observations. Once killers get to iri one they kind of relax with tunneling a little. Just a little.
The survivor stuff is just the beauty of MMR! 😍
-
@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479267#Comment_3479267
A little too late, but as a tip for that, buy some alcoholic wipes and wipe down your controller after you use it, especially if your hands are sweaty.
What causes stick drift is the gunk of dead skin and sweat accumulating around the sticks then falling in the controller and getting under the sensors. So make sure you turn the sticks all the way to each edge and keep them clean.
It wasn't that ha ha. I've been playing on console for a long time and it's only happened now because I dropped my controller and it managed to land exactly on the right joystick...
-
Perfectly balanced, as all killers should be.
-
I get high ping on NAE servers as well and I know it's not my internet. The servers overall are pretty terrible.
-
I'll be honest I don't even want to recall any of those experiences. I had way too much situations like that especially with survivors complaining I didn't take a hit when they weren't even first hook and I was injured 💀
-
I used to main him but controller drift said hello and won't leave. Just made him impossible to use even when the drift was minor.
-
@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478842#Comment_3478842
Sprint burst is harder to use, doesn’t mean it’s worse. Lithe is also a free perk, Feng isn’t DLC
You need to purchase her though. If people decide to purchase Feng for Lithe instead of 'learning' how to use Sprint Burst doesn't that say something...?
-
@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478562#Comment_3478562
“ many call it the best exhaustion perk in the game” said no one.
My friend did. It's fine, everyone learns something new every day.
-
@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478562#Comment_3478562
I’ve never heard anyone call lithe the best exhaustion perk in the game before
It was overshadowed badly by dead hard. If it isn't the best then what is? Sprint burst is a free perk but more people run Lithe so what's happening there?
-
@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478140#Comment_3478140
Nightlight aren’t official stats, usage doesnt make it a meta perk anyway unbreakable is a meta perk and that one isnt used as often while being better. Lithe wasnt a meta before and not now. Its just a good A tier perk
It's basically a 99% sprint burst and many call it the best exhaustion perk in the game. What people consider meta is subjective.
-
@Seraphor said:
Agreed. It should be a base option in the loadout menu. It would allow you to potentially roll perks you haven't yet unlocked on a character and spice up the gameplay. Then make a daily ritual to use this feature, and you'll see (slightly) fewer meta loadouts.
Yes it's going to spice up my solo queue games, where they can't even utilize meta perks properly, so much that I won't bother playing survivor anymore 🤩
-
Skull Merchant for sure. Would've said Hag if SM wasn't introduced though.
-
NAE server is in shambles half the time. You either get an alright game or a 100+ ping game no matter what.
-
@Rovend said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478142#Comment_3478142
Dbd has no problem forcing four 200-1000h solo survivors to be slaughtered against a 8000h nurse so what's the problem?
Matchmaking is the problem...💀 Just because I gave a killer example doesn't mean it doesn't happen to survivors lmao.
-
To be honest I had to search up a video on how to do it with mouse and keyboard because I didn't know since I was new. It was the first thing I practiced. I kept playing really badly in customs so just switched back to controller because I find it more comfortable.
I still don't understand why I have people playing like that in my solo queue games though, surely if you have the ability to look back you would do that, especially with the amount of hours they seemingly have.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477414#Comment_3477414
Hmmmm, agreed. Matchmaking needs to be better, I think step one is to reduce lobby dodging
Actually fix matchmaking? ❌
Force people to go against a full toolbox prestige 100 SWF where one player has triple the amount of hours you have? ✅
-
@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477395#Comment_3477395
Lithe is not a meta perk. Its good but not meta. Windows yes
-
@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477475#Comment_3477475
Bad matchmaking directly correlates to lobby dodging. You can’t complain about poor matchmaking if you consistently dodge lobbies you don’t want to play. Matchmaking expands when you do this and you’re more than likely just giving a worse player an even worse time than you think you would have had.
Ah yes when I see a 100 hour survivor on my team I shouldn't dodge so I don't ruin your experience. Or when I play a killer I shouldn't dodge a full toolbox prestige 100 team. I'll be selfish since the original matchmaking is terrible and doesn't work.
-
@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477434#Comment_3477434
How do you know this would be the case?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477439#Comment_3477439
My experience of the game totally different until I started dodging lobbys.
Yeah I meant that's what happens when you lobby dodge properly like I do. 😭 I had absolute nightmare games before I started dodging.
-
@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477369#Comment_3477369
No disrrespect to them, but the floor got mopped with them, everyone escaped and got substantially more bp than them, saying they did good is just plain lying.
They could've easily tunneled one person out of the game but chose not to. When killers play fairly they get insulted like that but when they tunnel they get insulted way more. They did really good given the circumstances and especially due to the fact they were playing a weaker killer. You're the one lying here. Kills don't equal skill.
-
@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477423#Comment_3477423
Yes and right now Queues are less than 10 seconds so bHVR can roll it back no issue.
Ill be more than happy to wait 1min than 10min.
Most games are like cutscenes they are that short lmao. I usually go against one good survivor and their teammates usually make it an easy win for me. Sometimes I feel so bad that I give the best survivor hatch, that's if they didn't DC from seeing their teammates blow up a gen.
Worst part is when the difficulty goes up to max randomly and I have to deal with a unwinnable SWF situation but even then the games go by fast.
-
@Aven_Fallen said:
First of all, how do you know they are SWF? I see two Bonds, which will most likely mean that they were at least not a 4 man-SWF.
Second, they were pretty off-meta in their Builds.
Third, I HIGHLY doubt that all of your games are like this. Posting a screenshot once and claiming that all look like this does not prove anything.
And last but not least...Not even a Terrormisu or BPS or anything. Tsss.
First of all,
@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477365#Comment_3477365
They were all friends on steam...
Man you have such questions, it is funny.
When all my trials are like this, it is kind of boring actually.
Second, since when was Lithe and Windows of Opportunity not meta?
Third, you do realize that people can go past their limit of miserable games and then post about it, right...?
And last but not least make sure to read replies in a thread so I don't have to answer questions like the first one.
-
@Nebula said:
Im sorry but I simply don’t believe even 5% of your lobbies are anything like this. This was obviously rare enough for you to screenshot and post about it.
Sometimes people simply have enough at one point and post about it. Believe it or not but people can be patient and not post anything about their struggles until they get annoyed enough! 😱
-
@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477380#Comment_3477380
Yes, they did not do a single totem till the doors were at 99.
They knew i had Petimento i guess.
The best was their trashtalk at the end, thinking they were so amazing to exploit the game's flaws.
For the devs to leave all those busted stuffs for so long in the game, they clearly do not understand anything about how their own game works.
That's because they look at overall statistics, including how beginner survivors do which messes everything up. It's such a stupid way at looking at balancing stuff. They need to watch content creators or top 1% survivors/killers more often instead of prioritizing beginner statistics for whatever reason. It took them SO long to nerf Spirit add-ons when any top 1% Spirit main had like a 100% chance to win games but beginners made it seem like the add-ons were balanced.
The trash talking must've been infuriating as you seemingly played as fair as possible judging by the points...
-
It's really good they are nerfing the BNP and Prove Thyself (should've kept the BP bonus however). It's kind of crazy that they weren't even using Prove Thyself and still managed four in under five minutes.
It's a shame your Plaything was entirely countered (I assume) just because they were a SWF, I'm sure they communicated where you were at all the time so that no one had to cleanse for you to be able to use Pentimento. Lithe must've definitely been very annoying to experience multiple times...
I would've just tunneled one of them out early for gen pressure. If the SWF was over-altruistic you could've turned the tide of the game around very easily. Sometimes it's best to lobby dodge now that we still have the chance to see prestige levels and we all know MMR is terrible. The fact they both had toolboxes should've raised an alarm though.
-
I always wondered what was up with that. Trying to get prestige one on characters so that their perks unlock on other characters is agonisingly slow because of it.
-
I'm so happy so much people collectively came together to raise awareness of how much we want it back. If the DLC comes back I won't even care about cross progression anymore. I just want them back.
Also why did they Collab with Roblox? 😭
-
@HugTheHag said:
It happened once that I was in chase, and from the corner of my eye see that shack is not that far. I'm terrible at looping in general and thought "hey for once might as well try shack"
The two other injured survivors were healing in there. We barged in like the FBI.
I stayed in the doorway to bodyblock the killer and give them a little time to run somewhere, and got downed, but I felt terrible.
I've been running Aftercare since then and it has not happened again thankfully ! =)
That's not even your fault though... 😭 Don't think you HAVE to run a perk just because of that situation. There's no reason for you to feel terrible about it, they just chose a inconvenient spot to heal at and they most likely weren't even annoyed at you because when you're in chase you always wanna go for the strongest loops in the area.
-
Dead by Skill Checks (Legion Edition)
