miketheratguy
miketheratguy
About
- Username
- miketheratguy
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2284849#Comment_2284849
You know it's possible to get the same map multiple times ina row without a map offering right?
I've gotten Lerys like 9 times ina row. people wonder why i hate the ever-loving ######### outta it
Don't assume that you ONLY get it once or twice in one day, that's just being Selfish
I find it incredibly doubtful that you've gotten a map nine times in a row, let alone one of the indoor maps. Yes, I know that this is different for everybody, but those are some pretty astronomical odds.
Besides which, no one still seems to grasp the point. There are 30 maps in this game that aren't GRR INDOOR AUTOMATICALLY BAD. Whether you happen to have actually gotten Lery's nine times in a row doesn't change the fact that the chances of you getting an outdoor map is much, much higher.
Somehow we've gone from "I don't like indoor maps" (which, let's be honest here, is about nothing more than not liking easy chases and hating pallets) to "I wish the indoor maps didn't exist" and "good, one of them has been disabled, I hope it stays that way". That's just selfish entitlement. I play maps I don't like all the time. That's life.
-
@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2284838#Comment_2284838
https://forum.deadbydaylight.com/en/discussion/comment/2284849#Comment_2284849
Now you're being a bit childish when you apparently don't grasp WHY killers dislike indoor maps, especially Midwich and now RPD. The biggest issue for killer is that there is no skill involved on those maps at all just hold W until you can get close enough to hit and then repeat ad naseum, there is no mind games just W.
You do know that the majority of killers only move at 4.6 m/s, while survivors move at 4.0 m/s right? That is only a difference of 0.6 m/s. It means that a distance of 6 meters between a survivor and the killer is 10 seconds of holding W. And the fact that has been mentioned many times in other threads of why Midwich is bad is that you cannot cut the survivor off by moving diagonally, you are forced to follow in a straight line.
Unless you're right on top of someone when you start the chase, you can waste multiple minutes walking around the upper floor hallway before even beginning a chase with the survivor, since a chase can only begin when the killer is less than 15 meters from the survivor. And this is why the majority of people dislike Midwich.
Compared to almost any outdoor map, which you complain about, where actual skill from both survivor and killer matter, Midwich is a bad map for this type of multiplayer game.
Also indoor maps don't only pop up once a day, survivors are never afraid to use map offerings to get maps where they have the advantage on.
And before "killer main", I play about 80% survivor and 20% killer, most of the time I just touch killer for the dailies, especially the stronger ones, Demo for life.
No. I don't care that anyone dislikes any map. It's everyone's right and prerogative to hate whatever map they like for whatever reason they choose. As for being childish, I'm recycling the same arguments I've always heard killers make. The ONLY arguments I've heard them make, besides a worthless "it's badly designed" or "it sucks to play on". Those arguments are: Too many pallets, too mazelike, too frustrating for killer X or Y or Z, too survivor - sided". That's it. No one else has ever laid out an objective assessment of why these maps actually impede the gameplay, prevent anyone from being able to achieve their win conditions, or in any way constitute a "poorly designed" map that shouldn't be in the game. They just complain that they can't do as well on it, then turn around and tell survivors who hate Wraith or Spirit to "adapt".
This is all moot. My problem isn't with the incessant complaining. My problem is with people who make selfish declarations like "I hope this map stays deleted". Instead of celebrating the fact that a single petty map, 1 of 36, no longer has to ruin their fragile day, they should be sympathetic to the fact that other players exist, other players may like the map, and those players have had something taken away from them.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2284838#Comment_2284838
Just about people not liking indoor maps.
Well thank you. I'm fine with people not liking them, but it bugs the piss out of me when people get so dramatic about how much they seemingly ruin people's entire lives and need to be eliminated because screw the people who like them (of which there are plenty).
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2284729#Comment_2284729
why do people hate midwich so much, to me i have fun playing on it as both killer and survivor,
It's got pallets on it and it's not a giant open area, thus it's BAD AND POORLY DESIGNED AND MAKES LIFE ABSOLUTELY MISERABLE FOR EVERYONE.
This "disable all indoor maps" ######### is getting out of hand. How about we just disable everything so NOBODY gets to enjoy anything in this game? People act as if getting the RARE indoor map that pops up maybe once or twice a day is like being thrown in front of a moving train that's on fire and built out of AIDS-infected hypodermic needles. Good GOD people, pump the brakes on the ######### melodrama.
-
@Pulsar said:
i believe you now @miketheratguy
About what, the incessant, entitled, tiresome, endless whining and whining and whining and whining and whining every day, all day, in 20 threads per week, about how "everyone" hates the indoor maps and no one should be allowed to enjoy them because a bunch of selfish killer mains can't stand having anything other than open fields with no obstacles to get 4Ks on?
Or was it something else?
-
I have to admit, I just got done playing a six hour session and had zero problems whatsoever. None. Not a one. No crashes, no freezes, no lag spikes, nothing. I was shocked, given how much people have been raging about the instability and glitches.
Now, granted, I'm on PC (Steam). The problems seem like they're affecting console players more than anybody. There was also the claim that Lery's was causing problems (as well as The Game). Given how open so many killer mains have been about hating indoor maps because walls and pallets, I have my suspicions that these claims are just exaggerations or outright lies to get more people to demand their removal, but I wouldn't know. As soon as I got Lery's the punkass killer bailed so I wasn't able to test it. Didn't get The Game either, I never do. Dead Dawg supposedly glitched out as well but I didn't get that one either. I did get Coldwind, Coldwind, Autohaven, Coldwind, Coldwind, Coldwind, Coldwind, Coldwind, Coldwind, Coldwind, Autohaven, Pale Rose, Badham 1, Coldwind, Autohaven, and a few Coldwinds. Not that Coldwind I'm Coldwind ######### sick of ######### Coldwind Coldwind Coldwind Coldwind or anything. Coldwind.
-
@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2283967#Comment_2283967
Lol to be fair if a killer ever saw me being completely oblivious and left me to it I'd never know.
That's actually a creepy thought...
-
@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2283596#Comment_2283596
Survivors that play the same character with the same costume is almost guaranteed to be a sweaty bullying team...sadly I speak from experience...now if I see even 2 of them do that I think nah and look for another game🤣
Hmm. That's interesting. I never thought of it that way. There have been times when I had a lobby that was comprised of three (true randoms) who happened to pick the same character, and I'll usually pick the same character as well just to have a laugh. I think I'll stop doing that now, lol.
https://www.youtube.com/watch?v=Zhwf9sDHxaU -
@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2283888#Comment_2283888
I saw on mobile they have a heartbeat that appears on your character, that's kinda cool. If I'm out and away from a generator and it's quiet I can hear the terror radius, but I can never tell how close the killer is so I just try to get a visual on him while remaining out of sight. Once a generator is past about 40% it drowns out all noise for me as survivor or killer so I just keep my eyes peeled while watching for skill checks. It's not that bad.
We kinda have to function like everyone else. Most people instantly want to tell you about themselves and get offended when they're ignored. Then you respond to them and oops you were too blunt or didn't respond with nuance. You can't win, so I don't play. I once had a love that acted as a megaphone on my behalf, and I did appreciate that. It can work. I am glad I'm kind of protected from constant news and talking points. Everyone wants to have a label and mine is 'Shh'.
I will say though I can still be snuck up on. I had a Nemesis watch me do the final generator today and I didn't notice him until I saw his red glow on my back so I got off my gen and crouch looked up at him like 'Am I doing a good job repairing this generator?' and he nodded at me so I finished the gen and powered the exit gates.
Then he punched me in the back of the head with NOED and chased down the last survivor. I have a sneaking suspicion other killers sometimes CAN tell you're playing a bit odd, (or "bold?") but I win enough so it must be effective somehow.
I once had the joy of totally shaming someone who, at that aforementioned Blockbuster job, snuck into the employee area to allegedly use the bathroom. It was a middle-aged woman and I was out on the floor while the deaf girl was working behind the counter. When I noticed the woman disappear through the (open) door to the employee area I stopped what I was doing and hurried over to stop her. "Miss? MISS?? I'm sorry but that's the employee area, you can't be in there". She said "Well I needed to use the bathroom". I responded that it's for employees only. She pointed off toward the counter and said "she told me I could use it". I said "She's DEAF". The woman then left as embarrassed as anyone I've ever seen.
But yeah man, I love my peace and quiet. I love it. There are people who love listening to music all the time, who get a rush out of going to concerts, who love loud rambunctious conversation like big families at cookouts or gatherings, etc. Not me. I need things chill. I need things soft. So in that respect I admire that you don't have to deal with some of the more obnoxious and irritating aspects of society. Same with people who just want to approach you and start chatting. I'm not very social (again, anxiety) so I often have to look kind of mean and intimidating to make people just leave me alone.
The mobile version has a visual heartbeat? Jeez, it's also apparently had a bot mode (fully fledged, I think) for who knows how long. It would really be nice if they made the content the same across all platforms. The performance too, as I'm sure console users can currently attest.
My understanding, at least from a lot of the comments here on the forum, is that killer players HATE when a survivor is boldly doing something "right under their nose". They take it as a personal affront, an insult. But I do think that maybe in your case certain killers may notice that you're not being as proactive about running than you're used to, and may understand that something is different. I know that if I were playing as killer and ran to get someone who was on a generator, but they just continued to do it with their back to me, I'd give them the benefit of the doubt and go off to find someone else. No one just plays the game as if the killer isn't there, so hopefully I'm not the only one who tries to play a sportsmanlike game when I can sense that something is wrong. I've had several matches where a team had someone who was obviously just hiding, AFK, or even just plain disconnects, in which case I'll chase them for points but never hook them. They're at a disadvantage, they don't need me making things that much more miserable for them.
-
@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2283347#Comment_2283347
Teach me your ways o' wise one. I can't for the life of me track survivors. It's my greatest weakness as a killer.
Whenever I play as killer I can't find survivors for #########. If they're running I can often spot them and if they're working on a gen I can usually get in there for a smack but the scratch marks, breathing, groaning and footsteps are too difficult for me to discern and follow. It seems that many survivors can lose the killer more easily than I can.
-
@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2283503#Comment_2283503
I was born the way I am so if it makes you feel better I don't know what I'm missing. It does disqualify you from military service and other things though and in a world where everyone wants to talk to you for one reason or the other and all you can hear is animal crossing villager noises does get a bit old.
A lot of people in this game do run their routes on autopilot though and loops aren't really that complicated. Once you know the tiles and how they're ran it's just cutting them off. I think the sounds in the game are meant to distract you. Like I don't get off my gen unless I see the killer. A lot of people start randomly hiding when the killer is close. Like, how and why? Is the terror radius directional? How do you know what direction the killer is coming from just on their terror radius? What if he comes up behind you? I don't get it.
You have a good attitude about it, I'm just sorry to know that sound isn't an element that you can enjoy. I feel bad for anyone in such a position. I mean I understand that deaf people don't want or need charity and are just as capable as anyone else (I worked with a beautiful deaf girl in 2000 who I thought of asking out, she and I chatted to each other over the work computers because I don't know sign language. It was a Blockbuster and I admired that she was able to keep up with everyone else). And, for whatever it's worth, I myself am very sensitive to noise - I have some kind of disorder associated with my anxiety problems that makes loud sounds, or sounds that I feel are inconsiderate (people revving up their engines really loudly, or people talking to each other in a movie theater, etc.) really invasive. They trigger me and I get agitated very quickly. I honestly wish that I could just turn off the noise of the world sometimes. A lot of times, really.
The terror radius basically works like this: When you or the killer start to encroach upon the radius there's first the sound of a heartbeat, just a subtle rhythmic thumping. If you go in the other direction it will fade out but if you go in the direction of the killer the thumping will become more pronounced and faster. The final warning is that the player will hear the killer's terror radius music, a sort of eerie or rushing tune depending on the killer which communicates that you'd better get out of there.
Unless it's different with headphones my experience is that the terror radius is directional but only vaguely, and you can really only tell when you yourself are moving. For example if you're working on a generator that's surrounded by walls and you start to hear the terror radius there's really no way that I'm aware of to be 100 percent sure which direction the threat is coming from. He could be coming from right behind you as you look at the generator, or he could be approaching your direction from the other side of one of the surrounding walls.
This is why killers with especially large or especially small terror radii are dangerous: If the terror radius is large, you're hearing it all over the place and can't pin down which direction the killer is in. If it's small, the killer can be creeping towards you and you might not have any idea. Doctor and Michael are contrasting examples of this.
You bring up an interesting point. There should be an option in this game for the hard of hearing that allows them to turn the terror radius into a visual indicator rather than an audible one, something like a subtle tremor along the edge of the screen or something.
-
The game itself? Because the SH series has some incredible music and ambient scores.
-
Why do killers dislike multiple copies of the same survivor? I don't ask as a criticism, but as an honest question. Sure, it's confusing, but I figure that the goal is to go after everybody regardless so I'm curious to know why it stands out as a problem.
@Zro said:
I would add: Don't worry about whether your opponents are having fun or not, unless you are having fun too. You as the killer are not responsible for it and the opponent doesn't pay attention to it either. Don't let salty messages and endchat get you down or disable them. Play the way you want, not the way they want. The game was designed that way, even if other players have a wrong expectation.
As a survivor main I agree with this. I might (totally do) hate being facecamped but I also hate people telling me that I shouldn't play "immersively" because it makes the game boring for them. I don't take any joy from making the game boring for anyone else but I paid to play this game how I like and as long as I'm not breaking any rules that's my prerogative, as it should be everyone else's. I'll sneak in the shadows and enjoy indoor maps all I want. :P
-
...
@Jivetalkin13 said:
In no way do I think this scenario will ever happen, it's just too overpowered and absurd to question whether it would or should happen. However, I have to ask...
What would a game where survivors and the killer were given access to use every perk of their respective sides at once?
I'm talking A Nurse's Calling to Zanshin Tactics, as well as Ace in the Hole to Windows of Opportunity.
As for Hex perks, let's just assume they can stack on top of each other so that there can only be 5 totems on a map.
-
@[Deleted User] said:
The problem is that Skyrim is a 2011 game which was immensely ambitious at the time. DBD is a 2016 game with PS3 graphics and 5 players at the same time. It should NOT have that many problems. Games like Overwatch, Fall Guys, Star Wars, etc can have tons of things happening at the same time on screen and they don't have half of the technical issues DBD has even at the worst patches.
You're not at all wrong, but don't forget that DBD is a game of thousands and thousands of variables. Between more than 50 characters with a couple hundred perks and powers plus 36 different maps and multiple player and match states there's a lot of calculating going on under the hood. I'm not making excuses for them - if the game can work fine in the PTB (which it did) I don't know why there are so many problems now - but the game definitely does have a lot of things that it needs to be "thinking" about at any given time, even if it doesn't appear that a lot is actually happening onscreen.
@[Deleted User] said:
I agree i think some people are being overly aggressive about it but with that being said i am very disappointed that despite a player test build it has been a very buggy chapter release. 2 maps have been disabled now, one has been for 3 days and there are a lot of bugs being discovered that are not related to the re content. I'm glad they are looking into the issues but they really need to use the PTB better.
Well put.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2283445#Comment_2283445
How are footsteps "too obvious"? If anything the loud music hurst the chase immersion. I agree it should be there, but not as loud as it is.
Chase music is a little loud sometimes, I agree. Sometimes it comes across as oppressive and overbearing.
Honestly what I really hate though is the weird low-bass smooth groove music that just kind of plays in the background when you're a killer looking around for victims. It totally throws the immersion for me. I'd prefer to stalk silently.
-
@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2283383#Comment_2283383
To a deaf person that all sounds crazy. You all live in an entirely different world from me.
Legit sorry about that man. :(
-
The auto-ban system was activated but after the tremendous amount of glitches that came with this latest update the devs were, ironically, banned, so they can no longer work on it.
-
Still waiting for someone to prove that the RCPD map is what's causing all the problems, especially considering that it worked fine in the PTB and the game is still causing problems with it disabled. What, did it infect the game as if it were the Nemesis itself?
People just want to get rid of it because it's a big indoor map. Same #########, different day.
-
@JediWithASniper said:
I believe it’s because the lobby is set to 380 fps while the game is somewhere between 10-12 fps
Okay, that was good.
-
I see Deathslinger maybe once a week, once every couple of weeks. If anything I actually see him slightly more than I did a month or so back.
@Crowman said:
Huntress got addon changes last mid chapter and the newly added flight speed addons help make it harder to dodge her hatchets. Huntress is generally better than Deathslinger due to instant damage from hatchets and ability to carry multiple hatchets at a time.
I wasn't aware of this. No wonder I've had more trouble dodging them lately. I used to be pretty great at it, now, not so much.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2283370#Comment_2283370
Footsteps with varied sounds based on the material you walk on (Got lucky against a Myers in Haddonfield where I was rotating against an pillar on a carpet while he was on wood flooring), regular breathing, Injured breathing, rustling of grass, the "repairing" sound of generators, Healing sounds, Myer's breathing. Did you know Ghostface has a slight whooshing to his cloak that can give him away?
Lol no. I honestly would never have guessed that this was a thing.
I can hear the splattery footsteps in the swamp, or the rustly "footsteps" of someone running through grass or whatnot, but that's about it. As for breathing the only time I ever hear any character is when I play as Meg, there's absolutely no other sound in the room, and it's the beginning of the match when the camera is rotating around her and there's nothing else making noise in the game. I mean I can hear the terror radii and the heartbeat and all that, I can hear bear traps being closed or distant gens being done, the crackling of the totems or the closing of the lockers, but anything quieter than that and I'm probably not gonna hear it.
-
@MeneLaw said:
We need to nerf freddy.
LOL I love that this just came out of nowhere. XD
Anyway I think that the chapter is fantastic, content-wise, but obviously the amount of bugs and serious glitches is unacceptable. I hesitate to say this because it's the players who have it the worst, but I honestly do feel bad for BHVR. This was supposed to be a major milestone for them but for much different reasons.
-
@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2283354#Comment_2283354
Yeah I have loud speakers on my computer. But I don't wanna have it loud as can be, to were I can't hear anything else outside of the room I'm playing in. This is the only game were noise actually does give you an advantage. I have noticed while playing killer it is better to use headsets since you can hear more noise that you could not without headsets.
Same with me, but in reverse. I play on the PC but my monitor is an HD television that I use for everything, so I can't afford to damage the speakers just for gameplay. But people talk about being able to hear footsteps and so forth and I'm like "there are footsteps in this game??"
-
I agree. The Nemesis menu theme is incredible. Good for you for highlighting this, I should have thought to do the same. A few nights ago I recorded some bot matches to show to some friends who were interested in the game. Before I did, on the recording, I mentioned that I was going to spend a minute on the main menu so they could soak in the awesome music. It really is badass, sounds to me like something that would be played during the end credits of a Saw movie or something.
-
I play on a large television that's about six feet from where I sit. If I jack the game up loud enough to hear subtle giveaways then everything else will blow my speakers. The quality of the audio in this game is, to me, fantastic, but no one should be required to rely on headphones in order to catch things that can completely change the outcome of their match.
That said, remember that the game has a dedicated headphone setting, some people may have it on or off when they shouldn't.
-
@BronzeHandModel said:
First of all,
I understand that bugs and crashes are frustating and lows the fun of playing the game. But every game this big has the problems.
But to criticize every chapter or update saying its unplayable and demand a ridiculous amount BP for free is just disproportionate.
For example Skyrim had so many bugs over years and no one got any "compensation". We all get free Bp for the many bugs in dbd. Be greatful. I mean its still playable and enjoyable. Take it like a grown up.
I brought Skyrim up as an example in an earlier thread as well. The more complex the game (this game may not seem complex but there's an incredible amount of variables), the more there is to keep track of, thus the more likely there will be bugs. GTA Online had this problem too. Other major, MAJOR developers have also had serious bugs.
Should that be the case? Ideally, no. Does that mean that everyone is automatically entitled to free stuff whenever something goes wrong? No.
That said, some people in this thread have brought up some VERY good points and I don't discount them. Many people have put a considerable amount of money into this game. Given how many updates the game has had, many players have also had to deal with this an unreasonable number of times. Also, some have had what are alleged (I'm not there to prove it so I'm just not going to take a side) to be damage to their consoles thanks to this update, which is as serious as it gets.
I think that at the end of the day some people are using the update's issues as an excuse for hyperbole and greed whereas others are being honest about the number of problems that the update has caused. The main focus should be on getting things back on track. That's what's most important right now. Talk of compensation, if there is to be any (and there certainly should be for anyone who can prove that the game damaged their property) can come afterward.
-
The answer is that a user here said that after the update Clown's bottles were broken, meaning that they had no effect. Another person has produced footage of this.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2283299#Comment_2283299
Yeah trickster is a complete snoozefest tbh. I’d rather fight twins
Oh my god man, I would take the Twins over Trickster every single moment of every single day of every single week. An interesting killer that I never see versus an annoying one that I've faced 300 times? You bet.
-
Can we not just all agree that the game is designed to make both sides angry? And that the world is out to get us and everything is unfair? Then we can stop arguing about this topic, right?
-
@Edgars_Raven said:
Mine did it on autohaven
Someone's going to suggest getting rid of all indoor maps anyway.
Just for overall game health, of course.
-
@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/258626/clown-is-completely-broken
There was at least one person running Clown on the PTB and if I remember correctly, survivors disconnected because it wasn't the Nemesis. Because imagine testing more than the newest killer on the newest patch.
I like killer variety. I get bored pretty quickly if I have to face the same killer, or killers, several times within an hour or two. Trickster's debut ruined this for me.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2283260#Comment_2283260
You could say it’s become a circus perhaps
I'M RUNNIN' THIS MONKEY FARM NOW FRANKENSTEIN, AND I WANNA KNOW WHAT THE ######### YOU'RE DOING WITH MY TIME!!!
-
This thread has become soup.
-
That's not the most sympathetic and objective way of looking at things. You may not be having crashes but I'm sure that other people are telling the truth when they say that they are.
-
SURVIVOR:
Fun: Completing as many objectives and altruistic actions as I can without being caught
Goal: To simply have a match that feels fair, lasts a decent amount of time (around 10 minutes or more) and nets me enough bloodpoints to feel like I've accomplished something.
KILLER:
Fun: Attacking or hooking the survivors but letting them live, seeing at least one of them acknowledge the sportsmanship with a simple nod
Goal: To simply have a match that feels fair, lasts a decent amount of time (around 10 minutes or more) and nets me enough bloodpoints to feel like I've accomplished something.
-
@Gnarly said:
https://forum.deadbydaylight.com/en/discussion/comment/2281641#Comment_2281641
It's funny how they think just saying bad word changes the messages context.
Oh it's not that, it's that the filter caught "effing" but had no problem with...well, you know. "F".
I'd probably better go change the word to something else.
-
...I honestly don't understand the censor filter on this site.
-
@Gnarly said:
https://forum.deadbydaylight.com/en/discussion/comment/2281609#Comment_2281609
Well most of time I can be by a pallet or tile to not get hit. Just when someone uses all the pallets or you get open map, he gets some free bops. Not to mention Wraiths tend to not finish chase to go down the guy that just got unhook.
Blight is Best Boi
I just can't stand him anymore. I'm tired of people defending his cheap buffs by saying "always be by a window or pallet". Right, because generators and other things that survivors need to interact with are always next to one of those. Or "it's your fault that you got hit, he's easy to get away from if you're looking". Because, again, right, I always make the game put survivor items next to escape routes and spend the match spinning my camera 360 degrees to watch for his blur - which, once you see it, you're getting hit - as I try to focus on not ######### up my objectives.
Screw the Wraith.
-
@MrsGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2280197#Comment_2280197
I play on Playstation and I had to turn my messages and friend requests off since I’ve received actual child p0rn from angry survivors which was super disturbing, on top of the spam harassment from SWF. I’ve had killers spam me until I block them, make alt accounts to continue fighting with me. It’s unfortunate because I’ve also made friends with killers, I’ve had survivors compliment my gameplay, but the toxic people have outnumbered them. ;(
Child porn?????????? Holy hell, I hope you reported them. Sorry to hear about your experiences, no one should have to go through all that.
-
Don't mind me, I was just having a little fun with your title before you noticed that you misspelled "debuff". :)
-
This won't surprise anyone who's paid attention to my posts but I can't stand the Wraith anymore. Playing against him isn't even the slightest bit fun. It's just guesswork, running, and free hits. I'm over it.
-
I don't want Nemesis to be depuffed! I like him puffy!
-
People should go easy on someone who admits to being so frustrated with a game that it makes them cry. To shame them for it is to assume a lot about who they are and what they may have experienced. I myself have cried out of frustration - not because of this game, but because of the occasional bouts of the misery that is the world that we live in - so I understand where the OP is coming from. People have emotions, and too much negativity and frustration can cause a person to feel helpless and break down. It doesn't matter if it's a divorce, the failure to get that great job that you want, tax troubles, or being denied the ability to sit down and have some harmless fun with a game.
The point is that frustration can be overwhelming sometimes, and everyone's got a different threshold. Yes, if things are getting too bad it's probably best to take a break and do something else to raise the spirits, but feeling trapped in a cycle of helplessness, whatever the cause, can upset anybody.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2281288#Comment_2281288
I expected that people would play him for 1 or 2 weeks. But not that i only see him for a day.
Yeah my own recordings show that I faced Trickster an average of probably 3 out of every 4 games for at least a solid week. It was profoundly annoying.
I haven't played for a couple of days, thankfully missed yesterday and haven't gotten on yet this morning. If people are avoiding Nemesis it could be because he's already being deemed as a relatively lame killer (which IS what some people are saying) but it could also be because of the lag spikes and other issues that were rampant yesterday, much of which was - correctly or not, I don't know - blamed on Nemesis being in the match.
-
@gendoss said:
Trust me it's not just you, it's all of solo queue. Some killers have a kill rate as high as 75%. Every killer has above a 50% kill rate too so the game is way killer favored right now.
If you go against a Freddy you literally have a 1/4 chance of escaping that game. That's how broken some killers are.
Solo queue can be rough.
-
@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/2280583#Comment_2280583
Oh wow.. I stand corrected!
No but seriously, whenever I play DBD on the Switch (and this was a long time ago because it was so bad), not only was it extremely laggy, but the maps are way darker than other platforms & I wasn't used to the controls. I bought a Switch for portability and therefore always want to play it in handheld mode, but I just can't get the hang of the controls when playing DBD even if I change them.
With that being said.. I plan to buy the Hori controllers for the Switch and the first game I'm going to try is DBD.. so let's hope it fixes my problem.
Ah, it's just opinion. There are a few Switch / Lite players here on the forum and we seem to all enjoy the game on that console, but I have no doubt there are others that have good reasons for hating it. Well, maybe anyway. The game is basically a 1:1 port of the PC version, just with some lower res textures here and there and 30 FPS instead of 60. The game IS dark, at least darker than my monitor, but if I jack the Lite's brightness settings to max it's not all that bad. For me it would be difficult to hate it. Fire it up again if it's been a while, it may have been updated with some glitch fixes since you played it last?
If I remember correctly the controls ARE slightly different in that I think the position of the A and B buttons are different on the Lite than they are on the 360 controller, which is what I use to play all my PC games (heresy, I know lol). Speaking of controls the very first thing I bought for the Switch was a snap-on set of hand grips which also makes a BIG difference. I simply can't comfortably play the Lite because it's basically a flat console with the sticks very close to the edge. This thing here made things so, SO much better.
-
@WheatleybySatellite said:
Blimey, a lot of hatred toward farming. I'd always farm if a killer starts acting funny. I don't really care for needing bloodpoints, but I'll always take the opportunity to run around being silly. We've met a Doctor that played duck-duck-goose with us via spinning in a circle and shocking, started a store by collecting all the items on the map onto the bar in the saloon of the western map and "selling" them back to the killer, played a surviour rendition of duck hunt with a huntress at the carnival on asylum, and quite a few other very memorable fun moments outside of the DBD norm. Though I'll usually always kill myself at the end, whether by EGC or demanding hook, to try to avoid pipping.
You just need to run into the right survivours, mate. Contrary to most of the replies here, some don't mind farming.
I've only done it a few times and the players I did it with had a blast. I've also been in a couple of matches as survivor when the killer decided to farm and he helped us all earn something like 50 or 60 thousand BP because of the offering he brought. We loved it, we were all running around with him taking turns doing gens, trading hooks and heals, smacking him with pallets, etc. It was refreshing and rewarding, something different. Everyone had fun. I don't see why someone would jump to the conclusion that doing this should be bannable. If someone is clearly not trying to join in, no one can force them to do so. I mean if the killer wants to be friendly it's not as he can do anything to stop the survivor from completing their objectives and escaping like normal.
I'm not saying that everyone should just drop what they're doing and join the farming whenever a killer seems like they're going for it, that's totally up to the individual player to decide. They should play the game however they like. If the occasional killer happens to make that easier for them it's hardly the end of the world. The amount of anger regarding this subject kind of surprises me. I mean I can't see myself loading into a match and being outraged and wanting to put my fist through the monitor because a Pig wants to boop the snoot or a Spirit hits me and then runs away to let me heal.
-
Just give it a little time everybody, they'll get this mess sorted. I'm not saying that the game will be in a better state than before the update, but it will absolutely be back to a playable state. This is a dumpster fire, yes, but a temporary one.
No reason you can't enjoy other games in the meantime though. In fact that's probably good, if the devs are monitoring the numbers they'll see that people are leaving and have that much more motivation to kick things into gear.
-
@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2280071#Comment_2280071
Make it a third! I enjoyed the movie as well.
It's official: This forum is insane. :P
@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/2280449#Comment_2280449
Same! Those damn PS Plus sales.. they make me go broke every damn time😭😭and now you have the Steam Summer Sale coming up.. oh boy.. hold my wallet..
Also just out of curiosity, do you play DBD on Switch? If so, that must be terrible. I have DBD on Switch myself and the survivor face models don't load in.. lol..
It actually really isn't! Though I play on the Lite, specifically, and I've read that the game performs better in portable form, strangely enough. No glitches at all that I remember. Certainly nothing as serious as missing face models, lol.
Seriously, it's crazy fun to sit there in bed, in the dark, and play the game. I also played it while in a hotel and in my van while vacationing across a few states. I've also told people that my proudest DBD moment thus far was when I needed to charge the Lite and went into a crowded Walmart on a Friday night and plugged it into the wall where they keep the motorized carts. Standing there, up on my feet, in a bright, loud, distracting Walmart interior, as people were constantly going past me, I managed to get a 4K with Michael Myers.


