martin27
martin27
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- martin27
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/1136802#Comment_1136802
Every killer who camps Is trash and low skilled. I dont ever camp nor of I rarely tunnel. And stay red and purple ranks. Camping is only viable if you see other survivors around that hook. I respect every killer that wrecked is without camping or tunneling and have faced quite a few who can. My husband is a rank 1 every single season and never camps not even end game and gets 30k many games and mainly 3 to 4ks. Killers are definitely the whiner base. And always have been.
So if i hook a survivor and the other 3 blatantly run at me and the hook right after i've put someone on the hook and they refuse to leave the area does that make me trash?
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@ItzPixelYT said:
It's getting really boring and tedious reading killers moaning about DS, Ruin, BT, Adrenaline etc...
Right, I've played rank 1 on both sides of the coin. I enjoy survivor more because i like running around and engaging in chases with the killer. Killer is fun also, it's also easy enough to win as killer even in high ranks.
The DS complaints... DS is used so much because of killers who are lazy and just want an easy kill. While I get that survivors would feel less reluctant to use DS if they weren't getting tunneled every game, I hate running DS it's boring as hell. But sadly I gotta force myself to run it because killers feel like it's fun to instantly down and target a somewhat exposed survivor. You only got yourselves to blame for the high usage of DS.
Ruin... Oh boy I would hate to see how much you guys sucked back when the old ruin was a thing and it got cleansed... Probably a instant DC...why do you guys try and rely on a gen slow down totem to get kills. Devour Hope is a great alternative...if you want to run a hex or even Noed. But there's some good builds out there, make your killer stronger with perks instead of trying to slow the game down.
BT is the same scenario to camping, tunneling killers...we wouldn't run it if killers didn't camp :).
I love when I get a good killer, has good perks... Doesn't tunnel and still gets 3/4 kills. All I seem to get is lazy killers...gen pressure is good.
The main issue with this game is the map sizes. It takes someone like doc a good 30/40 seconds if not more to get across coldwin...map reworks are coming.
You are aware that survivors complain just as much if not more then killers. You used killers complaining about ruin as an example, but survivors were complaining more about ruin way before killers were.
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@kate_best_girl said:
Im sorry but its not a punishment on survivors for not doing totems its literally just a reward for a killer who performs bad. Its only a clutch perk made for 1k end game face camps and thats really it. If it stopped being a hex and actually took effort and something for the killer to activate it it would be great but all it does is give you a kill for free :/ I keep seeing people say "Well just cleanse totems!" Okay well I'd like to present the argument of when someone jumps into a locker with DS just open the locker! It gets rid of DS and you don't have to wait 60 seconds to chase that survivor again! Both wasting time to cleanse totems on a chance the killer is running a perk is a huge waste of time and could cost you a game same as a locker DS could so why is one perfectly fine but the other is a huge detrimental problem that the entire community must rally against?
This is not a phrase i like using but have you tried gitting gud? If killers that use NOED are as bad as you claim you should have no problem not being hit by them.
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How is hook suiciding any different from DCing both leave the other players a man down.
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@Quol said:
In your example it can be considered holding the match hostage if the pig body blocks him in a corner and waits for the trap to tick down. But if the pig just doesnt let him do the puzzles its not holding the game hostage.
That isn't holding the game hostage, the only way you can hold a game hostage is to make it impossible for the game to end. Being blocked into a corner with the trap ticking down means the game will end
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Remember the good old days when the killers would only target the trolling survivor. Then the game went mainstream and brought in all the toxic little S#$%'s and that's all that's left in the game.
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You needed old ruin for maybe a minute or 2 at the beginning but that was it really, then it could be destroyed.
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7 survivors P3 and 7 killers P3
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I've played with some awful players in red ranks where green rank killers are able to get 4ks because of it. Hook rushing, not healing team mates, trying to bait the killers into a long loop that lasts 60 seconds before they're are downed, looping killers in front of hooked survivors, leading killers to team mates to escape a chase. I love being the last one alive because my team mates can't last 5 minutes against a green rank trapper. I question the whole nerf killers because they're OP argument.
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8000xp per tier and it takes an hour to just complete 2 matches with the wait times. So every hour i unlock a fragment of a tier, sounds like a waste of time to try
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None because they are going to go overboard with it.
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Considering they want killers to get 4 kills in a single match for the challenges, i don't think it's going anywhere.
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I had one guy call me a camper because he died and one time i put down 2 bear traps near him when he was hooked and left
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@krowzar said:
- teammates that won't save you until you are on in struggle phase.
- Only going against 2 killers the rest of your life at high ranks (Spirit and Billy)
- More about winning than it is about having fun like all games are supposed to be.
Number two doesn't happen to me, Number three is more like is more about getting points then winning or having fun.
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@popoles said:
Whenever there is a thread about how nurse feels sluggish, most of those answers are:
"LMAO just adapt"
"L2P with her"
And now tell me
HOW AM I SUPPOSED TO ADAPT TO A CHANGE, THAT ADDS A TIMER AND NOTHING IN RETURN.
Like what? Become a god at prediction?
Now, I am not saying that she is super weak, but she IS BORING AS HECK. I played nurse, because she was fun to play as. Now I have to wait for the cooldown while walking slower than survivors. That's the opposite of fun.
Love how people are now like learn to play her or adapt and only a couple of months ago they were like base nurse is op and anyone can play nurse and get 4k. Hypocrites
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I have if you mean by not using ruin have it destoryed in the first 30 seconds and then have to try do anything against 4 red ranks survivors while i'm a green rank killer.
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@alienschmalien i'm ps4 red rank and i feel your pain. However i can't agree to alter the game because people are idiots
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I think it's a NAT issue
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@Hex_Flex sounds like you don't want to play the game full stop unless someone's giving you a hand out
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/800734#Comment_800734
For the most part, yeah. It's 4v1. I just wish they'd do something about gen times already.
They probably can't without massively breaking the games overall balance.
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Yes survivors will win just by the single fact they have more numbers if both play perfectly with no add ons/perks.
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/800674#Comment_800674
I'm hunting for chests right now and had 2 different killers bring purple broken coins!
I've ######### had enough of this ######### challenge i ######### did it already but some piece of ######### ######### me so i have to keep on attempting it
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I'm a little pissed i missed out on an expert challenge by 2 seconds because the killer DC because he couldn't get a single kill.
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@dbizzle or extremely lucky, i was doing a daily as a nurse and downed a survivor in the shack. I hooked them in the basement and the other 3 swarmed the basement allowing me to injure everyone and and hook another person. They just didn't leave the area attempting to fall onto the stairs as i tried to head up or hide injured through the window hoping i was both blind and deaf. 4 in the basement and didn't camp because no one chose to leave and heal or lead me away from the shack.
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Apart from maybe reworking some of the challenges and keeping the cooldown nerf on the nurse i don't really have any complaints so far. Not gonna lie i was a little shocked by seeing them in the game but i'm mostly over it.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/99801/douche-survivors
I find this only happens with sweaty killers that tunnel and camp. if the killer played fairly most just leave...
I can assure you that is not the case
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Seemed a little bit slower for me
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Base nurse was never as strong as people made her out to be. Omega Blink nurse i'll give you that was unfun but the nurse is easy if you duke and don't attempt to loop.
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Did they seriously make that a challenge? Do they not realise how many survivors DC at the sight of a hidden killer offering?
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So everyone complaining about gens not being a priority and the other survivors swarming the hooks for the save, welcome to my life in the purple ranks for the last week before this even came out
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I had a game start vaulting through a window repeatedly and tank the entire game because i wouldn't let him heal me. He did nothing to help when i was slugged, then when he was healing me behind cover he kept running away when the killer would just look in our direction, he did it enough times that the killer actually noticed and downed me because i still wasn't healed.
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/793886#Comment_793886
I respectfully disagree. There’s a clear change in the competency of survivors as you move up to Rank 1.
Not on ps4, i'm rank 5 and getting match with other purple and some red ranks and it's just awful
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I get hit despite being able to see the killer swing and miss, the huntress hatches are even worse. You get hit by then even it they is a decent size miss on the screen. Also i'm on European servers and they are generally awful.
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I cared about rank to the point that i wanted to get away from the stupid survivors... now i learned that rank doesn't matter because there is no escape from the stupid.
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@Zixology said:
Why does anyone care? There's no incentive to rank up. You get nothing out of it if you're on console and PC just gets a few achievements but nothing in-game.
Until the devs add a good reason for me to rank up, I'll never care what rank I am. I just play to play.
bloodpoints>pips
I rank up from being a good player, problem is too many people also rank up from being bad players so you can't escape the stupid.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/793727#Comment_793727
From the survivor side I've found purple ranks are the most enjoyable. The game is better when your team isn't a bunch of idiots.
On PS4 purple rank is still full of idiots, they don't have the skill to rank up and the game makes it to easy for them to get a safety pip to de-rank.
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@Raccoon said:
Prior to servers, there was a topic regarding survivors being knocked out of their animation and "staggering" if the hatch is closed while/at the same time that they are jumping.
A dev then said that once they start their animation, they should get the escape regardless of whether the hatch is closed at the time of the jump.
It's working as intended.
Then they should re-enable hatch grabs for the killer
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I saw a myers only in tier 1 get 4k, granted i was the only person who played like they were at purple rank.
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I carry self care because i can't trust me team mates to do something useful like healing an injured person.
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@Centrum said:
😂
'How dare encouraging people to unhook other players be rewarded with more points! Let me be selfish!'
They do it right in front of the killers.
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Why don't you make your own halloween event for own asymmetrical horror game, with blackjack and hookers you lazy BAD WORD
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I guess i should of been more thorough before post a shinning/doctor sleep chapter idea.
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/790151#Comment_790151
The main way I see it used is someone using unbreakable will sit at a corner gen with their nearest hooks broken
You mean selfishly, yeah you see a lot of that going around.
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Sabo is good how it is you just need to be smart with it. Having a bunch of hooks 99% and ready for when a killer picks up a downed survivor is a good use of sabo. Not many people use sabo now but also so many people will cry about NOED but tell you using small game to find totems is a waste of time.
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I'm seeing red and purple players make the most stupid mistakes and act like they don't know how to play.
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Right now my options are to not play the game or play an un-winable game.
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I'm getting 10 minute waits just to be pair with ######### idiots who don't do jack #########
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Yes the other day, i was actually surprised by it. But he played well to protect his team so props to him.
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On ps4 killer wait times are pretty quick, but survivor wait times are ridiculous