laurelstroodle
laurelstroodle
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@Tr0g said:
https://forum.deadbydaylight.com/en/discussion/116040/are-people-srsly-this-hillarious
As a console player this gameplay is pure insanity to me. The way he flicks his camera around, how he moves.. it's just not possible for us console plebs. Killers have it even worse. I bought the game on the wrong platform.
For me a PC player this is normal play style.
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@Mattollama said:
https://forum.deadbydaylight.com/en/discussion/comment/962147#Comment_962147
Im a trapper main and I only think it’s cheap because after all my setup and about eight traps hitting, one scaredy cat gets to escape because one guy actually tried to play the game. I play a lot of survivor too, so it feels like the survivor that sacrificed was cheated out of a whole teammate and a lot of BP.
Both needs to get nerfed
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/962838#Comment_962838
"All killers on console are trash" ... You realize that on Xbox at red ranks, literally 90% of games are against SWF right? Pretty much EVERY game. And with poor frame rate and control stick restrictions, any killer that can consistently win is going to be a very good killer. And yes those killers exist, I play with/against them regularly.
Also the fact you say "any good spirit will not let you waste her power" shows you don't care to actually learn how to counter play her. You'd rather just nerf her into the ground. She's not supposed to let you do anything, you have to play janky and make good reads to make her waste her power.
Same as the other guy. Stick your head in the sand and cry "no counter play" instead of improving as a player.
https://forum.deadbydaylight.com/en/discussion/comment/962824#Comment_962824
Because your arguments are weak. I'm being generous to even address those two.
"She's not supposed to let you do anything"
"play janky and make good reads to make her waste her power."
"Make good reads"
"IT ISN'T A GUESSING GAME"
Done with you lmao.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/962809#Comment_962809
You don't need to main her, but if you understand what her experience is then it's going to be easier to outplay her.
"Really all you need to do is avoid getting hit"
No you need to avoid getting hit OUT OF PHASE WALK. That means you have to make her waste her power and not be right next to her when she exits phase walk. Do this and it's a 110 chase. Do it consistently and you win because you wasted her time or potentially escaped the chase.
Really this stuff is not hard to do. You make it seem like you just run in a straight line in full view of the husk and expect her to not catch you.
Are we talking in rank 1?
Cause any good spirit will not let you waste her power.
And im leaving this discussion tbh, cause you're just bringing things from your POV and not talking in general.
I guess you play in console, where all killers are trash? dont you? (And yes, I played at ps4 during 1 year and ALL KILLERS at rank 1 play like rank 10 from pc.)
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/962777#Comment_962777
Again you clearly do not know what you are talking about.
If you break LOS of the husk then she is FORCED to either phase walk or chase after you. If she was already phase walking, and you walked away, even for just a little bit, that can be enough to make her lose you so you can gain distance. All you need is to get her to waste phase walk. That's it. Once you do that you can run and do whatever for 10-15 seconds.
"Too much words, less proofs.."
I mean I'm not the one having trouble playing around one of the most obvious tricks in the game.
Ignoring most of the argument and just bringing 2..
I see, I see...
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/962788#Comment_962788
I main Spirit and use Stridor all the time. Rank 1 for over a year. I'm well aware of what she can hear/see in phase walk.
The thing is if you KNOW when she is phase walking you know when to stop running and be quiet. Or you know when to vault certain windows that she can't possibly go around to cut you off. You know when to run and when to hide. And yes you can avoid Stridor, it's not easy but it can be done. Really all you need to do is avoid getting hit out of phase walk. If you can do this consistently you win against Spirit because then it's just a 110 chase.
Like if I know she is phasing and I know the distance she can potentially travel then I know to throw down the pallet to avoid getting hit. Again try it. Make a custom game. Pick Spirit. Tell your friend when you are phase walking. Then do it again and don't tell them. You will see a big difference in your friend's ability to outplay you (assuming they are a good survivor to begin with).
PS. Ignoring the discussion because I write something that should be common knowledge in big font is the equivalent of sticking your head in the sand and pretending not to know the truth. You are never going to get better against Spirit by just complaining about her.
So:
You need to main spirit to know if she's phasing walking etc..
That's all what I understand from what you aid.
"Really all you need to do is avoid getting hit"
Omg... I just can't discuss with that.
All what you listed are just braindead things that braindead survivors good, any spirit with 2 brain cells will not fall for this.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/962696#Comment_962696
Please don't mention tru3's videos lol. I watched many of her spirit counterplay videos and some of them are legit clickbait (he never even got chased in one of them) and some of the other ones are against terrible killers.
On topic: not knowing when she is phasing or not is not really much of a problem and you will be fine if you always act like she is phasing. Just don't vault the pallet like a rank 20.
Exactly lmao.
"SPIRIT COUNTERPLAY 100% REAL!!!"
*Never gets chased by the spirit, stealths all game*
*Uses a 100% dedicated spirit build (like if spirit was the only killer in game lmao)*
*Uses p3 claudette*
https://www.youtube.com/watch?v=dCHW-L7VWQU12k points btw
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/962745#Comment_962745
Except it's not a guess. There are only so many things she can do at any given loop. If you know how fast she moves while phasing, how long the phase can last, and what she can hear/see while phasing you can avoid her pretty consistently.
Also stop bringing up the stand still trick. It is easy AF to beat. The fact you complain about it shows how little you really care to learn about Spirit counter play. Break LOS, do something janky, chances are she will end phase walk not near you which means a 110 chase for 10-15 seconds.
And yea, people still vault the pallet. They do it to me all the time. Fact is majority of survivors go full potato against Spirit.
"Survivors should not be able to know if spirit is phasing"
-Shards rarely hide/glow
-Spirit hair rarely bug
-Spirit idle animation rarely resets.
"Except it's not a guess"
Yeah, sure bud.
Any spirit player that has a brain will know how to fast, when to end the phasing etc...
"And what she can see while phasing"
Yeah, sure, sure.. awesome argument.
"Also stop bringing up the stand still trick. It is easy AF to beat"
Too much words, less proofs..
Yeah sure "Break LOS" Like, every spirit player has tracking perk and stridor "break LOS"
And if the spirit follows the scratch marks/blood/grass etc..
She will end up in 5/8 meters, basically you're dead.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/962697#Comment_962697
"A counter is something that works 100% of the time."
Translation: I would like to be able to always outplay a Spirit and it's unfair that I have to take risks sometimes to avoid her.
"I have to take risks sometimes to avoid her"
Translation: You need to adapt to the guessing game, if the spirit catch you you're a noob and got outplayed. You need to take risks (jumping pallets, windows etc..) and if you failed is all you're fault and you got outplayed by the spirit, git gud.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/962630#Comment_962630
No you don't need to tell survivors when she is phasing. The stand still trick is easy to beat. Stop trying to guess whether she is phasing or not and just assume she is both phasing and standing still. You will see counter play options open up and you won't fall for it. I haven't fallen for the stand still trick in a long long time. Protip: stop vaulting the pallet into her face. That's a good start.
https://forum.deadbydaylight.com/en/discussion/comment/962667#Comment_962667
It does because that is the entire point of her power. Why else would the devs make it look like she is just idle while she is phasing? Why else would the husk emit a terror radius that overrides the woosh? It's there so you can't ever be sure when she is phasing.
Any other benefits you can bring up are moot if you know every single time she is phase walking. Try it. Start a custom game, pick Spirit, tell your friend every time you are phase walking. You'll see how bad she would be.
So I repeat...
STOP ASKING FOR A SIGN SHE IS PHASE WALKING. YOU ARE NOT SUPPOSED TO KNOW.
Who jumps the pallet in the spirit face in first place?
Then never say spirit is balance, cause she isn't.
If we want to consider a spirit a mindgame killer both sides should be 50/50.
Right now it is a guess game.
And why not? this would fix the standing still spirit (100% skill based btw), spirit doesn't rely on if survivors know if she's phasing or not.
All her power is based on tracking the survivor, so this would be a good nerf imo.
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@TheMonadoBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/962691#Comment_962691
Then how come Otz, Puppers or tru3ta1ent have videos on their channels looping Spirits for much MUCH longer than that? Is it that they always face bad killers even in red ranks?
The Spirit is more than fine after the changes and with the sound issues in this game I'd even say she's lost a massive portion of her power.
They are bad.
And we dont rely on others peole vids, can I upload a video as spirit where I get 0k and say she's weak?
Only 1 video (1 match) ?
And we can't take red rank as a argument tbh, any trash survivor/killer can make it there without any problem.
Saying spirit is fine is just bs, she isn't fine and everyone that play both sides (isn't BIASED) know it.
- The omega spirit build is still in game (stridor)... "uh oh, you have iron will? really bad cause I have stridor)
- You dont get info if she's phasing or not, which adds the incredible mindgame of standing still
And once again we can't take a bug as argument, sound issues will get fixed eventually.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/962680#Comment_962680
I wasn't arguing. I just said it was possible to figure something out eventually.
Anyways, that doesn't mean that could be used as a counter, a counter is something that works 100% of the time, this RARELY works, and some spirit outfits can kill one of them (school girl spirit hides shards)
Spirit hair bug is like extremely impossible to get, I have 2k hours and I have never seen this bug in my entire DBD history.
Spirit animation reset is weird as well, I have only experience this 10 times (or 15 idk but it is weird) so this can't be used as a arugment
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Im not talking about if he's objective skilled etc...
He did a great video killing all of those spirit myths that are inconsistent.
No one wants to be looped for "Years" and no one wants to die in 10 seconds.
Simple as that.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/962661#Comment_962661
He literally says in the video she has tells.
I didn't know inconsistent things could be used as a argument.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/962605#Comment_962605
Just pay attention to her idle animation. You'll figure it out after about 50 games.
Stop bringing this to the table, that doesn't work (rarely does)
https://www.youtube.com/watch?v=VOHy-NA2qaY&t=202s -
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/962605#Comment_962605
YOU ARE NOT SUPPOSED TO KNOW WHEN SHE IS PHASE WALKING. THAT IS THE ENTIRE POINT OF HER POWER. STOP ASKING.
Well, find another way to balance spirit, cause the core issue is to dont know if she's phase walking
which adds the awesome mindgame "standing still"
If they dont want to add this then nerf her in another way, cause spirit's main issue are not addresed.
Right now it is still a coinflip, and if she the spirit has stridor basically you're #########
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@The_Second_Coming said:
Unfortunately (as much as the devs will come in here to refute it), @luka2211 is basically correct.
I've talked to a couple of fog whisperers (as well as one former fog whisperer) who's names I won't mention for obvious reasons, who have all more or less said the same thing. Apparently they have their own internal report system on an exclusive "fog whisperer discord server". They all told me (except for the former whisperer - he said it outright on stream) that nobody they ever reported for racist/homophobic remarks, lag switching etc (and keep in mind, these are content creators, they send proof) has ever been banned.
The overall sentiment between them is that the only things BHVR really cares about is: Don't hack in cosmetics (even if it's Legacy that you earned, and lost because of a glitch), and don't DC from their game.
Like I said, the devs will go out of their way to refute it...but the writing is on the wall. We've all seen these hackers and toxic scrubs spouting racist/homophobic stuff, reported them, and seen nothing done.
This is off topic but
Do you know how can I report a fog whisper?
I have a lot of proof of some of them being racist and throwing shade to other streamers.
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Well, as survivor when im going against a spirit is really hard to tell she footsteps.
I dont know as killer since I dont play that much those killers that rely on footsteps
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/962317#Comment_962317
That is not what I said, way to be alarmist. The hatch would still spawn but only when survivor 3 dies. This changes nothing about 4 survivors escape via hatch or egc. This WOULD, however, nerf the survivors who hide and don’t do anything and force the other to die to end the match. And HOPEFULLY buff teamwork.
Im saying 3/2 SURVIVORS escaping when there's 1/2 gen left.
Would this still work?
Cause you're post is really confusing and the title as well.
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@TheObamacare said:
https://forum.deadbydaylight.com/en/discussion/comment/962082#Comment_962082
No. How about when we fix idk everything wrong with survivor side. Before you list off the same thing you guys always list off. "Toolboxes, Hatch or Keys, survivor perk nerfs" in that order. Because the decline in killers is going to ruin this game, and you guys are at fault. Sit down.
I am someone that agree that keys and mori need to be nerfed.
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@Mr_K said:
Been seeing this a bit lately while playing killer. I don't know what streamer popularized this tech but it's stupid.
The basic concept, get between the hook and the hooked survivor and bait the killer into swinging. They aim assist into the hooked survivor giving enough time to unhook while they're in cool down.
The problem.
- You and the killer can have a staring contest while the hooked survivor dies.
Why is the tech stupid?
- The killer can still hit you.
Have a nice day. 🤗
yet some killers complain about it
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@Simply_Ghostface said:
https://forum.deadbydaylight.com/en/discussion/comment/962082#Comment_962082
What? Mori literally is just an offering. Hatch is every game. Literally most people mori only for challenges and archive challenges
Read carefully, please.
He's saying that if 5 gens dont get completed the hatch doesn't spawn.
This would be a nerf to keys, and if keys get changed/nerfed moris should as well.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/962158#Comment_962158
Please read carefully. All I’m saying is that if survivors have died and gens still need to be completed, then the hatch should only appear when 1 is left. Nothing about the egc changes. Just that a survivor can’t camp and leave the other to an inevitable demise.
Edit your title then.
"HATCH SHOULD ONLY SPAWN WITH <5 GENS DONE WHEN THERE’S ONLY ONE SURVIVOR LEFT."
With that title people understand that for the last survivor to escape all gens need to be completed.
And if the hatch doesn't spawn once "5 gens be completed" this would be a nerf to keys, andt that's why I bring the table that mori needs to be touched as well.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/962082#Comment_962082
Way to go with your stock answer for anyone mentioning hatch. He wasn’t stating it’s unfair to killer, he’s stating it’s unfair and annoying to your teammates and I agree. As solo queue survivor I’ve had a lot of teammate hide in lockers waiting for me to die so they can have hatch.
Yes I could do the same but that’s not fun, I’ll take the chase but you can believe when I get hooked I will struggle the entire minute hoping the killer finds the other person too.
The "supossed fix" OP's bringing to the table would damage a lot of other game mechanic.
If hatch only would spawn at 5 gens, if there is 1 survivor left and 5 gens are not completed, how does egc activate?
will survivor take again the game hostage which forces killer to dc?
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/962082#Comment_962082
Fixing the hatch would benefit survivors since it’s the OTHER survivors suffering for it.
If hatch woulod only spawn at 5 gens we can as well delete it, since killer is able to open the doors and start egc -_-?
What if 1 survivor is left and 3 gens need to be completed?
Will survivors take again the game hostage? how could you activate egc?
You're fix doesn't make any sense.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/962082#Comment_962082
Moris are a useable offering to kill one or more players if you hook them.
Hatch is a mechanic to prevent endless games and standoffs.
Yeah totally comparable.
Killers consider hatch cheap cause some survivors that use it for escape.
Survivors consider moris cheap cause it ends the game/kills survivor when you are not supossed to.
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When moris get balanced we can do something about hatch
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@Souless said:
For playing a while as a killer i noticed many abilities are just unfun to use and they are on the same lvl irritating as survivor having endless loop around 2 genereators.
Huntress- Hitboxes on hatchets are rly bad and when u try throw one its slows u down so if u hit that thin air on a side of wall well u getting #########. SO many times almost raged cuz of that hitboxes that i just put huntress ona bench.
Wraith- For god know why reason whenever u unstealth u stop almost in place, why ? hitting a bell and walking is to hard to put it together right ?
Spirit- fun ability in theory u have to be godskilled to use it properly and predict player movement like u would play 10k hours as well ppl go invisible for some reason what make u irritaded as ######### when u try look for scratches. And god if u dont play with pro heardset u are done u can forget u will hear anyone.
Nurse- Same as spirit super unfun ability that punish u for using it unless u spend milions of hours on game and u know exacly what distance u will go.Well if u dont u just jump once and getting stunned and then u hitting uninstal button. ppl have to lvl up nurse for one of best skills in game and i am sure most right now is just feeding her bloodpoints by playing other killers like me, i just couldnt stand this bs.
Some skills are OK-ish canibal and billy chainsaw's they fine if u dont count that 10h stun after hitting something mid skill, Pig pounce i can understand why that slow part is there.I dont have to much experience in game and thats why i decide to wrote this. Cuz i am new player and if u dont rly care of new player opinion then well as fast i started playing here i can end nothing holding me here especialy clunky unfun mechanics in skills.
So yes thats couple killers i played recently and how i feel about them if someone have other unfun killers skills to share plz write cuz i dont want step into another landmine.Thank u and i hope some devs see that.
Imagine thinking you need to be godlike while using spirit.. all what you need:
Imagine THINKING HUNTRESS IS UNFUN.
MOST OF THE time the huntress doesn't even have to hit the survivors thanks to the awesome dedicated servers and the trash hitboxes..
Just imagine.
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@Lanterns said:
Because I paid for the game and no one else. I decide what loadout to use. Trying to shame me everytime I use it post-game just makes me laugh.
Can't wait for the DC penalties to start weeding these toxic, entitled people out.
No one cares that's on you if you want to depip and gain less bps in double bps event lmao.
dont expect to git gud tho.
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@DeathsCrimsonMaiden said:
Spirit counter.
Iron will.
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@justaSpirit_phase said:
Lol imagine looping the killer and not knowing if they are looking at you and you end up running into them. Yup, spinechill is great, immersed or toxic. Also, extra vault speed? Please!
exactly lmao
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@pAncrop900 said:
I literally find only swf groups tonight. It's just me or the toxicness is higher than usual?
Not really x2
And that's a good way to actually get some bps, today I played as solo and the survivors were farming me off the hook, killers using mori.. (yes a oni using ebony mori during 2x bps event)
It's just a miserable experience
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@scorpio said:
https://forum.deadbydaylight.com/en/discussion/comment/958802#Comment_958802
I love when people use the terms "apply pressure" or "map pressure" as if they mean anything or make sense. There is one killer and 4 survivors. The killer can chase only one survivor at a time. The chases can take a hell of a long time, so the killer has to decide between following through on the chase, or dropping it and chasing someone else. The killer cannot pressure every gen, all the time, and also chase and hit and down and hook survivors. They are one single person who can only be in one place at a time. In the time it takes the killer from the start of the match to find a survivor, chase them, hit them, chase again, hit them again to down them and finally hook them, the 3 other survivors could be finishing one gen each, so the killer can get their first hook and then have 3 gens pop right after. That is not good or fair. That is not a problem with the killer "not applying pressure." That is a problem with the game where gens go way too fast, and there is no other objective for survivors to do so the game is more than half over already and the killer has gotten one hook. It's ridiculous.
I said that I agree, that gens go fast.
Do we seriously need to discuss that?
And yes, you have tons of perk to apply pressure, dont expect to apply pressure by chasing a survivor, that's a waste of time..
Make a 3 gen strat and chase survivor and make them waste pallet in that zone, there ya go an unsafe zone where you can slug survivor and you will down them quickly since there's no pallet in that zone.
Find by yourself the term "pressure"
And is your problem if you chase survivors for 80s, you should never chase a survivor for that long, if you see the survivor trying to get you're attention or he is way to good in chases, find another survivor or kick gen (apply pressure) one survivor will go down eventually and you will get some pressure with that.
And the pressure doesn't start at 5 gens, it normally starts at 3/2 gens left.
Dont expect to dominate survivors with 5 gen left.
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@Murcielago said:
https://forum.deadbydaylight.com/en/discussion/comment/958802#Comment_958802
Lack of skill funny on some maps you cannot make it to the generator before they finish it if you don't spawn on the same side of the map
In that kind of map you should stay only in one side or make a three gen strat.
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People will never stop complaining bud.
And I agree
Sometimes gens go to fast, but most of the times killers main use this because of their lack of skill to apply pressure.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/958443#Comment_958443
Most of the issue with hitboxes is latency. However i have seen the occasional BS hit.
She tried to M1 after she threw the last hatchet, but since she lost her bloodlust, she couldn't catch up to me.
Oh well, that's the huntress mistake.
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@MegHasCuteFeet said:
Do a mistake while looping? Just Dead Hard to the next pallet and prolong the chase for another 30 seconds atleast.
Can't outrun the killer with borrowed time on you? Just Deceisive Strike him.
Get slugged? Just use Unbreakable.
Oh and killer get what? Noed? Good for getting one kill I guess because Killers don't have any pressure when all generators are powered regardless.
If you are slugging that's you're fault, that's not what you're supossed to do, you need to hook survivors.
Decisive Strike can be countered by waiting the 60s or just not tunneling.
Dead Hard?
Seriously? A perk that's bugged, can be countered by waiting?
All of this perk WORKS because of the killers mistakes.
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@DocFabron said:
I just ran a Huntress around a single unsafe pallet for a gen and a half while she tried to throw a hatchet at me, and she couldn't.
I think she deserves a small buff to her wind up time so she has a little bit of help against the smaller loops.
That huntress was bad, why didn't she just m1?
And no, maybe when we fix huntress broken hatchets hitboxes, maybe yes ;)
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@RandomHyperBeast said:
https://forum.deadbydaylight.com/en/discussion/comment/956141#Comment_956141
Ok this is just a straight up stupid comment. I'm sorry but spine chill with resilience saves you so much when trying to make it to a window. Not to mention if you are opening and exit gate and the killer starts headed towards you when your close to done. The 9% which is useless according to you is amazing and will save you the game. Not to mention plenty of pro players use it and I know they are better than you because you don't like spine chill. If you pair it with Sprint burst and your say on a gen and it lights up. You know the killer is close so right when they come you sprint away to a loop. And with reseiliance and spine chill(if your hit) you vault windows 18% faster so I don't know what seems bad to you. It's also immposible to hear stealth killers on the other side of a rock when your gen is making loud noises. Go watch spine chill gameplay and you will see how good it is. Also I'm sure your a Rank 17 blendette who doesn't do gens or run the killer but rather opens chests and wall hugs. That's probably why you can hear the killer coming.
It is 15%
Imagine thinking 0.075s of diference is STRONG, lmao.
Than deja vu is S tier, im not gonna discuss with someone that thinks this is useful, 2 perks slot for this? LMAOOOOOOOOOOO
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/958317#Comment_958317
Greet points, I think the people saying it’s useless if you have eyes and ears are playing against bad killers.
A good pig, wraith, Ghostface or Myers can sneak up on you using LoS blockers on most maps. These people saying it’s a noob perk can obviously see the bad killers coming because they walk straight across an open field.
Pig makes a sound when she uses ambush and grabs are bugged, and if the pig is using los blocker when she comes to you, you can easily sprint burst.
Wraith needs to uncloak and isn't 100 invisible, sprint burst basically kills wraith.
Ghostface makes sounds as well when he's moving and you can see ghostface mask since it is white...
Myers has a loud breathing and is tall af so you can see him...
You know why most people say it is a noob perk?
Cause no one is going to sacrifice a slot for something that you can easily counter without it and with better perks that help in chases, very strong (sprint burst)
And it is known as the noob perk cause most people that use it are new players that has over 10/50 hours.
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@Atrushan88 said:
This is silly. Spine Chill lights up before you even hear a terror radius, thus your ears are pointless in that situation. If your eyesight is blocked(which is often the case) near a gen, you can't use your eyes. Spine Chill gives you a head start in a chase, it allows you to keep a killer searching your gen without finding you for a while, and if you have a gen or heal almost done, or autodidact, it helps tremendously. Also helps against stealth killers extremely well, and Spirit. It's not a noob perk just because you don't lolthere to use it. Also yes, some people use it wrong, but you don't base a perk's worth on the people who use it incorrectly. That's like saying We'll Make It is bad because people unhook you then run to a corner expecting you to follow them.
Why would I like 4 meters of diference?
(Base terror radius is 32m)
Most maps doesn't have that lot of LOS blockers, so that's not a great point, and is a situational scenario.
And as I said earlier, once you are experienced enough you dont need from a perk to tell you where the killer is, if he is coming for you or not.
A better option is sprint burst, requires skill, is really strong using the 99'ing tactic in chases, you can sit in a gen with you're sprint burst and be safe, it is really good against wraiths, pig, myers and ghostface's..
It is just sad how survivors dont learn and waste perks, but I can understand since it is a unlocked perk by default..
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/957473#Comment_957473
Every time? So when you get to a gen and just start working on it and the killer gets to you, sorry sprint burst isn’t helping you there it’s on cool down.
Unless you walk everywhere to save sprint burst, which UGH
Sprint burst work in chases and is the most strongest perk rn combined with vigil (not necesary to use vigil though)
99'ing the sprint in a chase is a big advatange, you can be in a dead zone, and boom sprint burst and you're fine.
And you can work in a gen without worrying, cause if you see the stealth killer you can easily sprint burst and make it to a pallet.
What benefit does spine chill has in chases that can be compared to sprint burst?
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@underworld20 said:
https://forum.deadbydaylight.com/en/discussion/comment/956121#Comment_956121
I cant tell you how many times spinechill has saved me in the endgame when I'm the last alive in one month that speed boost it gives although it's not a lot more often enough in crucial situations like the end game it helps especially if the gates arnt that far apart which the never are unless your on a indoor map or a big map
I dont use a perk for a specific scenario
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@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/956960#Comment_956960
Pretty sure there's one we already have called dead hard. Having a healthy survivor dodging is too rewarding in my opinion counting the fact there was already time put into a chase.
Well it can be countered by waiting.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/956697#Comment_956697
No I mean to unlock
Well, most of my killers achievement are adept, and getting an adept killer at R1 is hard asf
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/956687#Comment_956687
There are more achievements for killer I thought?
Well, that means that I play killer more than survivor, so your argument is invalid.
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Both rank 1 achievements, and most of my achievements are for killers, so that means I play both sides, typical argument from someone that can elaborate a valid one.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/956658#Comment_956658
Haha now I don't have to keep wondering why killer mains are agitated by survivor mains. This mans won't admit he's wrong and tryna dip. How cute.
I dont think im a survivor main:(
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/956635#Comment_956635
We already explained Spine Chill has many more uses than just stealth killers
And I already explained you why that's not true.
Once again, bye have a great 2020 and dont get agitated over a game.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/956141#Comment_956141
https://forum.deadbydaylight.com/en/discussion/comment/956151#Comment_956151
Again, stop basing your comments about stealth killers being weak and being able to see them coming a mile away on your games against lame killers. It’s clear to see what happens, streamers start using Wraith so everyone copies it except they play it wrong. They don’t sneak using line of sight blockers, they run straight across open ground so of course you see them coming.
Play against a good killer using wraith or pig and let me know that they never get the jump on your from around a corner.
Good killers are really weird to see, and it is impossible cause right now matchmaking is broken.
And as I said im getting out of this discussion, I have better things to do, (wait for the new year)
So byee

