lagosta
lagosta
About
- Username
- lagosta
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Comments
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Oh lord no. Basement placement can be manipulated with offerings by both sides and we shouldn't be able to gamble totem positions.
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Jeff is sad bc no ones is advocating for a new skin for him:
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Eruption requires setup (kicking gens) and that alone might be impractical for killers that need to snowball fast. Both perks have a niche IMO.
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We shouldn't change perks when it's clear the problem is the killer's power. The perks should be revisited but after her.
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You can use it to detect if the killer has BBQ and proceed to hide in lockers to preserve the remaining stacks. That is not worth it IMO. Hide behind gens or get a hint by the way the killer moves to different objectives after a hook, that way you don't have to invest a perk slot.
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@Clueless said:
https://forum.deadbydaylight.com/en/discussion/comment/2267170#Comment_2267170
Add there is no audio warning for the Skill checks, so it would be like you are sloppily trying to get it done before a deadline lmao.
Best way to deliver sloppy results.
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Procrastination:
You thrive in the heat of deadlines.
After 6 hooks or a teammate dies while one or fewer generators have been completed, procrastination activates. Procrastination grants you a 25% bonus generator repair speed and increases the chance of triggering skill checks by 100%.
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@NMCKE You forgot the Alph Chad looping around the hooked survivor to get the full benefit of the victim's kindred.
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Obligatory Quentin reference.
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You should be able to unhook someone while incapacitated. For all intents and purposes, it is very similar to madness tier 3. If your friend didn't get the prompt, it was a bug. Gather all the evidence you have, and take it to the bug section. Best of luck.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2266477#Comment_2266477
Oh ok I getcha! To be honest outta those 3 builds you listed I really dig the idea of the Repressed Alliance build. I could see it coming in clutch in quite a few situations. Especially against ruin or other perks/situations. Probably the one I'll end up using or attempting to use. I love underrated perks alot lol
Mind me asking what exhaustion you typically run?
DH and BL. The former is more consistent, but the latter is my favorite. Unfortunately, there are lots of maps in which is almost impossible to get an activation (looking at you, Shelter Woods).
Not a Huge fan of Lithe or SB, although I still think SB is the most skill expressive exhaustion in the game. I am yet to purchase All Kill DLC to get SH, will probably do it along with the RE. I think it has potential against Demo and other killers that incorporate breaking pallets in their kit.
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Removing the injured requirement would be a great start.
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No mither = upvote.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2265079#Comment_2265079
Welp you sold me on that idea, I much more prefer that way of getting stacks lol Just one activation of a perk grants a stack....freedom of perk builds without overly effecting gameplay..I dig it. I also think there's alot of bloodweb bloat especially on the surv side.
About your builds, sorta expected something along the lines of: Repressed Alliance, Detectives Hunch, Steak Out.. because those are the perks I hear you mention alot!
I interchange DsH and Small game a lot. DsH is my favorite to learn totem spawns in new and reworked maps, especially indoors. After memorizing them, I start using Small Game for the totem counter and bc it doesn't require activation.
Stake-Out is a nice off-meta perk, but it's been a while since I used it. If you can consistently land Great Skill Checks, it's better than resilience IMO as the devs recently buffed the chance to trigger skill checks with toolboxes by 5 times. I am yet to test after those changes, but it has a place in my heart :p
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2262080#Comment_2262080
I'd actually argue that they should make those bp gains a built in feature so we'd stop having to use bbq/wglf just to get bp and rather have those perks be used for the ability they grant like BBQs aura reading. Because all adding that bp gains to other perks would result in the same problem, youd have to take that specific perk over another u may want more because of the bp gains. I'd change 90% of my builds to something I actually wanted, if that would be the case.
It just sucks feeling like I only have 3 perks to ever work with bc I don't wanna gimp myself out of gains while grinding out unlocking perks for everyone. That's just me tho
Side topic: Anyways mind me asking what your survivor build is? Assuming it has wglf on it like mine always do lol....mostly wanna try a diff build, always gotta have that perk equipped bc I am NOT missing out on those bps.
Not sure about making this feature baseline, at least not for the current implementation of WGLF. I believe the current hook-bomb issue is due to people farming stacks and making it baseline removes the decision factor of when I want to have farming matches and when I want to play with interesting full builds. It would just make the problem spread even more, IMO. Attaching the tokens to perks with similar niches would at least grant some freedom. Some points that could reduce the dependency on those perks are:
- Attaching 1 token to each perk slot. If the perk activated 1 time in a match, you get a token for the slot. So if you use each perk at least once in a match, you're rewarded with 100% extra BP.
- Adress the main issue and reduce the grind but removing perk ranks. Suddenly the biggest BP sink in the game is gone.
I use different builds for grinding along with WGLF:
- Exhaustion + Small Game + Inner Strength: lots of heals and totem hate. Very good for tanking protection hits for tokens.
- Exhaustion + Spine Chill + Iron Will: general build when I am not in the mood for jump scares or want an edge against Spirits.
- Exhaustion + Repressed Alliance + Spine Chill: Repressed allows me to go for rescues/chases while blocking ruin/pop and highlighting the aura of the gen for my teammates to complete. Very good build in higher-level gameplay.
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It was. It's still strong, but much more manageable. If you hate hex perks as much as I do then allocate one slot for totem detection and you will be fine.
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David for the BP. Nurse bc she looked like a nice way to dump hours and learn. I left her since I find Doc more enjoyable, but still main the King.
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Nope, they already feel mandatory for anyone grinding for bloodpoints, most of the community in fact.
What they need to do is attach the same extra BP tokens to other perks and make it so you can benefit only from the one you get the most (up to a max of 100% extra). That way, we can diversify our builds while grinding.
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@Orion said:
According to the devs, the system is supposed to have taken in measurements before it was activated. Where do you get "MMR starts at 0" from?
I think he might be referring/mistaking the initial calibration new accounts need to go through
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Bc there needs to be some sort of criteria for the matchmaking system to operate and the current ranking system doesn't cut it. I am tired of playing red ranks against purple killers who are learning intermediate concepts and also tired of being put against killers with thousands of hours.
And frankly, not to fix an issue due to the existence of another is a poor argument.
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Jason is trapped behind a litigious legal and not coming any time soon. Thoughts and prayers
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nice bait
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Resurgence is better along with Self Care I think.
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IMO, keep the CD + limited range and give it a more meaningful effect. Unlimited range is too powerful and quite honestly annoying. Make the crow follow the survivor for a while like the AFK crows do.
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Soon™
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The first code for rift shards doesn't seem to be working: FD3EB91E-B741-454B-A5DD-BC8DA406F162
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There is no economy, players cannot exchange resources.
Also, BPs are purely grinding for bloodweb, you cannot exchange for iridescent shards or auric cells to buy skins.
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from @yasuyukisat on Twitter.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2211323#Comment_2211323
Where am I saying I have secret big brain ways? I'm saying the chase would go 30 seconds tops if we both started at shack. That's...not great. Literally all I said was that the survivor made a lot of mistakes.
Are you sure about that? Scott was playing without addons or perks and you can use perks if you want, the survivor did at the second part of the challenge. Strap SB, get your early start against him, and show us your flawless display of skill.
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Your best bet is to hit them at the open door from far away. If I notice the killer is doing this challenge, I usually wait to be hit or even run towards them to make it easier.
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Why does everyone hate her you ask? Here's a video example.
Note that he isn't using Addons or perks.
https://youtu.be/QizgOfL64VYAlso, his challenge is open. If you feel Spirit is a balanced killer with effective counterplay, contact Scott Jund and show your best survivor skills against him.
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I completed that without issues a few days ago. Try reloading the game possibly. Sometimes the progress bar from my challenges gets stuck or behaves weirdly. If that's not the case, you should make a bug report in the appropriate section of the forums.
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I am pretty sure he could've finished an undergraduate + medical school + residency + fellowship and still have hours to spare. The guy is a legend, he should open his own DBD university.
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No, thank you.
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That survivor got +1 Boldness emblem
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I used it once along with Dark Devotion + Third Seal + Trail of Torment. NGL had loads of fun in Midwich.
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Fleshlips are also possibly one of the references for the cages too.
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@TheGannMan Repressed Alliance is used in competitive tournaments and by highly coordinated SWFs. I was using it before the rank reset shot me from 1 to 9. It counters a good part of the gen regression/utility meta:
- Ruin: You can block gens if the killer is coming or if another higher priority (rescue) arises.
- Tinkerer: High mobility killers are very common in high ranks and Tinkerer is often sided with Ruin. RA prevents multiple Tinkerere activations due to the effects of Ruin and disrupts a lot of the killer snowball.
- Pop: self-explanatory. A powerful trend among killers is to use both Pop + Ruin for the different stages of the game and RA can be used effectively against both.
The first game in this video has some excellent examples:
https://youtu.be/GxLZDyasPtE?t=347It may not be an S tier, but no way it's a D.
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Whut, Repressed Alliance is amazing in higher ranks
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I don't play twins, but the other day I had a Victor run around a stump with me for several gens. I think it became a personal matter for both of us after the second lap.
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The snow glows white on the mountain tonight
Not a scratch mark to be seen
A resort of isolation
And it looks like I'm the queen
Let it go, let it go
Can't Lethal Rush anymore
Let it go, let it go
And only slam against the doors
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It's one of the only counterplays for BBQ along with lockers.
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Nancy is not amused by the SQ experience.
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First try. If you're a survivor, you need to destroy it AND escape. A Killer just needs to destroy it.
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Wow, a killer playing without power against a survivor who had all pallets available on the map.
1v1s are not 4v1s, there is no team resource management and if a survivor does that at the beginning of the match their team is screwed.




